Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Don't get me wrong, I had loads of fun, but I can't help but feel this year doesn't live up to last. Just like PAX outgrew the original location, I almost feel like they've outgrown the convention center too. There were A LOT of people here today, as expected, but there was a lot more confusion and disorganization this year than in past.
When we first came in, it was just a sea of humanity. Several different lines had formed, and no one was quite sure which was which, even the event staff all had different answers. Once we got to the front of the line, someone came running out claiming that this was not the correct line to get your lanyard and swag bag. Despite this, we still moved foward into the expo hall, without a lanyard or visible pass, and no obe questioned us at any point. Why even issue badges if you're not even going to check them? How many other people were able to just wander in with no badge? I'm going to guess lots.
The exhibition hall itself was just way too crowded, and the lines for everything was preposterously long. An hour and a half wait for a five minute demo of Chainsaw Lollipop? Give me a break (and on that note, don't bother, it sucked and was better when it was called Bayonetta). The lines to even get near Borderlands 2 or Max Payne were even worse, if you wanted to play either of these, you might as well have kissed half your day goodbye.
Ultimately it just seemed this year that despite the fact that everyone involved was aware of the crowd size, no one seemed ready to accomodate it. I don't mind large crowds, but surely the developers could have had more screens or allowed for shorter gameplay times to move the lines along faster. The food is the same as it always crappy and overpriced, and of course the convention center is not within reasonable walking distance of any other food. The panels this year sucked too, and no one seemed to be doing anything to stop people hogging TVs and games in the console freeplay room eiter, but that's another issue.
Hopefully given the fact that they've got a long term contract with the convention center, hopefully next year they can do a better job expanding the exhibition floor to utilize more of the available space, and encourage developers to do more to shorten wait times. Oh well, it was fun none the less.