I would really like it if just one Obsidian game lived up to its full potential
I'd say AP has come closest
I am looking forward to that South Park RPG
but it will probably be terrible
just once
Man, nobody gonna live up to the western RPG pipedream.
Even ME falters hard.
so, does historical precedent not count
are we ignoring things like Baldur's Gate II and Planescape: Torment and Dragon Age
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
If you include a snarky dialogue option I admit.
I will go
"Why are there other options?"
Humor can be dissected as a frog can, but dies in the process.
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I'm excited for those remakes of Baldur's Gate 1 and 2
fuck yeah, brother
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I would really like it if just one Obsidian game lived up to its full potential
I'd say AP has come closest
I am looking forward to that South Park RPG
but it will probably be terrible
just once
Man, nobody gonna live up to the western RPG pipedream.
Even ME falters hard.
so, does historical precedent not count
are we ignoring things like Baldur's Gate II and Planescape: Torment and Dragon Age
Dragon Age does not live up to it.
we could argue about that
but we don't need to
because you're still wrong
Shorty on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
DA2 definitely had some flaws, but I really dug a lot of what was there.
Mainly, DA2 needed to be a bigger scale game, one that had a more important plot than "BLOOD MAGES, OH SHIT. WAIT, THE TEMPLARS ARE OUT TO GET US OH FUCK"
IT was really forced, and I just couldn't wholly get behind the idea of a civil war contained mostly within a single city. It just paled in comparison to the scale of the story of origins.
I understand they wanted to narrow the scope of the story down a bit. but they went a little too far.
It's like they went "hmm, the mage guy is pretty reasonable, and the templar lady is a goddamned lunatic. Everyone will side with the mages! Oh, I know, let's have the mage turn into a demon no matter what!"
I guess I'll go after Vido since I haven't done that before
Actually screw that, going after Vido is dumb. I may be renegade but that doesn't mean I'm evil. I prefer to think of it as "chaotic good".
Though I guess we'll see if I have enough paragon points at the end.
If you do it pretty late into the game, you're probably fucked.
If you do it really early, the odds are good.
A NG+ on ME2 is really brutal for certain reputation checks.
wait, what
the reputation check for convincing Zaeed to drop his vendetta is what you're talking about, right?
and you're saying this scales up depending on how far in the game you are?
In ME2 (I don't know about the other games) the higher your level, the more difficult the checks get. Some become almost impossible once you hit 30.
This carries over into a NG+.
I ended up redoing Zaeed's mission a LOT because, no matter how high my paragon bar climbed, it would not let me pass that fucking paragon check at the end. I eventually just gave up on that playthrough when I figured that out.
Goatmon on
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I guess I'll go after Vido since I haven't done that before
Actually screw that, going after Vido is dumb. I may be renegade but that doesn't mean I'm evil. I prefer to think of it as "chaotic good".
Though I guess we'll see if I have enough paragon points at the end.
If you do it pretty late into the game, you're probably fucked.
If you do it really early, the odds are good.
A NG+ on ME2 is really brutal for certain reputation checks.
wait, what
the reputation check for convincing Zaeed to drop his vendetta is what you're talking about, right?
and you're saying this scales up depending on how far in the game you are?
In ME2 (I don't know about the other games) the higher your level, the more difficult the checks get. Some become almost impossible once you hit 30.
This carries over into a NG+.
I ended up redoing Zaeed's mission a LOT because, no matter how high my paragon bar climbed, it would not let me pass that fucking paragon check at the end. I eventually just gave up on that playthrough when I figured that out.
DA2 definitely had some flaws, but I really dug a lot of what was there.
Mainly, DA2 needed to be a bigger scale game, one that had a more important plot than "BLOOD MAGES, OH SHIT. WAIT, THE TEMPLARS ARE OUT TO GET US OH FUCK"
IT was really forced, and I just couldn't wholly get behind the idea of a civil war contained mostly within a single city. It just paled in comparison to the scale of the story of origins.
I understand they wanted to narrow the scope of the story down a bit. but they went a little too far.
Like, if you took the fleshed out characters of ME3, and took away all their fancy powers and guns and just put them into a city during a civil war
It wouldn't matter that the conflict is small scale, I'd still really care. You don't have to have "SAVE ALL OF EVERYTHING" for every god damn plot every time, saving the universe gets old after a while. I've written some long rants about how much I love the first half of Book of the Long Sun for just this reason. First 2 books basically the only thing the hero cares about is saving his shitty little temple in the middle of a shitty ghetto, and it's fantastic.
If anything that setup can be even more interesting, because the hero is genuinely choosing to be a hero. If the enemy is coming to destroy the planet, well duh you're going to fight, it's not heroism it's just basic self-interest, really. But if you genuinely have the option of running away and saving yourself, then you can take that in a lot more directions.
Uh, but problem being with DA2 (besides the gameplay issues), you really didn't care that much about the consequences of your small scale conflict. Compare it to the suicide mission in ME2, which really compared to 1 or 3 is for minor stakes, but is goddamn nailbiting the first time because it really feels like if you mess up characters you like are going to die.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
The last mission is just extremely well done, regardless of the consequences involved.
The music was especially well done, and it's one of the few times where I just kinda of thought to myself part-way through "Damn, this music fucking rocks".
Posts
Yeah, DA2 had a fantastic dialogue system.
it is certainly an RPG that was created, this is true
Goddamn it. It's one of the best.
so, does historical precedent not count
are we ignoring things like Baldur's Gate II and Planescape: Torment and Dragon Age
I will go
"Why are there other options?"
oh
ohhhhh
oooooohhhhhhhhh
A good question
fuck yeah, brother
Dragon Age does not live up to it.
I used ME as an example because really, illusion of choice + your decisions in game 1 really meant shit all by game 3.
Play as an Uncle Tom mage
"You're absolutely right, I and all my kind are evil made manifest and should be purged from the earth!"
Everyone is so confused
we could argue about that
but we don't need to
because you're still wrong
Someone should have made the cannon Shepard be the snarkiest of all shepards
But, they're old games?
I never played them before!
didn't really hook me
games are a lot like novels or short stories
they need to give you a damn good reason to play/read them and they need to do it fast
this is why the very best line in a good short story is often the first one
and "you're a vampire! and there's a mystery afoot!" isn't terribly compelling
Different strokes, etc. You should go back and play it though. It is so much more than that.
I guess I'll go after Vido since I haven't done that before
I do intend to give it another shot
just
priorities
Yeah that was really cool.
You really invested into your long-term personality, which is a thing RPGs very rarely let you do.
Always go after Vido. Always.
Actually screw that, going after Vido is dumb. I may be renegade but that doesn't mean I'm evil. I prefer to think of it as "chaotic good".
Though I guess we'll see if I have enough paragon points at the end.
Go after Vido. GO AFTER HIM.
You're almost as bad a renegade as I am.
Mainly, DA2 needed to be a bigger scale game, one that had a more important plot than "BLOOD MAGES, OH SHIT. WAIT, THE TEMPLARS ARE OUT TO GET US OH FUCK"
IT was really forced, and I just couldn't wholly get behind the idea of a civil war contained mostly within a single city. It just paled in comparison to the scale of the story of origins.
I understand they wanted to narrow the scope of the story down a bit. but they went a little too far.
If you do it pretty late into the game, you're probably fucked.
If you do it really early, the odds are good.
A NG+ on ME2 is really brutal for certain reputation checks.
wait, what
the reputation check for convincing Zaeed to drop his vendetta is what you're talking about, right?
and you're saying this scales up depending on how far in the game you are?
In ME2 (I don't know about the other games) the higher your level, the more difficult the checks get. Some become almost impossible once you hit 30.
This carries over into a NG+.
I ended up redoing Zaeed's mission a LOT because, no matter how high my paragon bar climbed, it would not let me pass that fucking paragon check at the end. I eventually just gave up on that playthrough when I figured that out.
that's real dumb
kind of defeats the purpose of the whole thing
ME2's check system is based on a percentage of points earned out of how many points you can gain at that point in the game.
I should've done ASAP but oh well.
I also failed the paragon check for Miranda and Jack's argument but I passed the intimidate check.
Like, if you took the fleshed out characters of ME3, and took away all their fancy powers and guns and just put them into a city during a civil war
It wouldn't matter that the conflict is small scale, I'd still really care. You don't have to have "SAVE ALL OF EVERYTHING" for every god damn plot every time, saving the universe gets old after a while. I've written some long rants about how much I love the first half of Book of the Long Sun for just this reason. First 2 books basically the only thing the hero cares about is saving his shitty little temple in the middle of a shitty ghetto, and it's fantastic.
If anything that setup can be even more interesting, because the hero is genuinely choosing to be a hero. If the enemy is coming to destroy the planet, well duh you're going to fight, it's not heroism it's just basic self-interest, really. But if you genuinely have the option of running away and saving yourself, then you can take that in a lot more directions.
Uh, but problem being with DA2 (besides the gameplay issues), you really didn't care that much about the consequences of your small scale conflict. Compare it to the suicide mission in ME2, which really compared to 1 or 3 is for minor stakes, but is goddamn nailbiting the first time because it really feels like if you mess up characters you like are going to die.
The last mission is just extremely well done, regardless of the consequences involved.
The music was especially well done, and it's one of the few times where I just kinda of thought to myself part-way through "Damn, this music fucking rocks".