All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, followers, and artisans.
A new feature has been added that allows players to view their FPS while in game
To access this feature, hit Ctrl+R (for PC) or CMD+R (for Mac) while playing
The cooldown on swapping skills while in Normal difficulty has been decreased from 15 seconds to 5 seconds
Classes
Barbarian
Active Skills
DiabloWikiBash
“Clobber” rune now has a 35% chance to stun the target for 1.5 seconds
DiabloWikiRevenge
Heal decreased from 6% to 5%
Demon Hunter
Active Skills
DiabloWikiCaltrops
Discipline cost decreased from 8 to 6
DiabloWikiSmoke Screen
Discipline cost decreased from 18 to 14
Duration decreased from 3 seconds to 2 seconds
Now provides a 10% movement speed boost while invisible
Can now be used while under the effects of crowd control abilities
Using Smoke Screen will break the effects of crowd control, as well as cause your character to be immune to additional crowd control abilities for its duration
DiabloWikiVault
Discipline cost decreased from 10 to 8
Witch Doctor
Active Skills
DiabloWikiHaunt
Now performs 575% weapon damage over 12 seconds (down from 15 seconds)
DiabloWikiSacrifice
Weapon damage increased from 200% to 275%
Crafting
Gold and material cost for crafting recipes have been adjusted
The chance of salvaging Rate materials from Magic items has been increased
Items
Class-specific items no longer have the chance to be generated with affixes that cannot be used by that specific class
For example, “Increased Hatred Regeneration” will no longer appear on Wands
DiabloWikiDemon Hunter one-handed Crossbows have received a damage buff
Spirit regeneration on DiabloWikiMonk items has been increased
Monsters
Slow, stun, and other movement-impairing effects are now more effective on Treasure Goblins
In response, DiabloWikiTreasure Goblins will now sprint away for a moment after being hit
Scavenger monsters will now burrow less often
Zombies will no longer feast on corpses unless they are full health
This is to address an issue which was preventing zombies’ enrage timer from resetting correctly
Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Players can now queue for Public Games on “Reign of the Black King” after killing the Skeleton King
Players queuing for a specific Public Games quest should no longer be placed into groups on a different quest
Being hit with a knockback ability while using Tempest Rush will no longer disconnect you from Battle.net
Placeholder text should no longer appear when looking at deceased Hardcore characters in the Hall of Fallen Heroes
There should no longer be a delay when accessing the Auction House
The female monk should now properly play her “Not Enough Resources” error message instead of her “Invalid Location” error message when attempting to perform an ability without the required amount of resources available
Items with affixes that reduce resource costs will now correctly reduce the minimum amount of a resource required to perform a skill
Several Simple and Advanced tooltips have received grammar corrections
What is this 'SS'-like thing in the Barb video people keep going on about? I missed it.. somehow.
I don't think it was entirely clear which buff was what. They specifically mentioned a buff from being at maximum rage, which is the Berserker Rage passive skill. There are also Battle Rage and Wrath of the Berserker, which presumably have a visual effect on your character that could have been seen in the video.
I'm only just now realizing how similar those three names are.
FYI I submitted that a few days ago and got nothing, but I did it again just now and got an email confirmation. Might want to do it again to be safe if you didn't get an email.
I was hoping for buffs to Discipline costs. Like I said earlier, I felt that I very rarely had to use any Discipline skills, but when I did I just didn't have enough Discipline.
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Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
I was hoping for buffs to Discipline costs. Like I said earlier, I felt that I very rarely had to use any Discipline skills, but when I did I just didn't have enough Discipline.
I think the whole point of Discipline is to be very limited. That's what makes it different from Hatred.
I was hoping for buffs to Discipline costs. Like I said earlier, I felt that I very rarely had to use any Discipline skills, but when I did I just didn't have enough Discipline.
I think the whole point of Discipline is to be very limited. That's what makes it different from Hatred.
Oh, I know. But with lowered costs you'll be more inclined to use them when you're in deep shit, as opposed to saving them in case you end up being in really deep shit.
you jerks better love the crap out of this auction house
all this work
FOR YOU
But
But the HC money AH.... (I'll use it a lot in any event)
Items
Class-specific items no longer have the chance to be generated with affixes that cannot be used by that specific class
For example, “Increased Hatred Regeneration” will no longer appear on Wands
That's a funny bug
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Yay I love community interactive stuff
Oh hey Neville would you mind detailing some of the problems/work that has to go into the auction house and how to make it secure, user friendly, and overall something people would want to use?
I'm interested in some of the things you'd have to do with it (that you can talk about).
If inferno is half as difficult as they say it is, there'll be enough time to wallow in the softcore auction house before they fold and create the hardcore one.
So I'm probably going to replay the old games leading up to the release of Diablo 3. Can someone link to a good, survivable Paladin build for the first time through the game? I'm not really interested in MP or super farming.
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Warlock82Never pet a burning dogRegistered Userregular
So I'm probably going to replay the old games leading up to the release of Diablo 3. Can someone link to a good, survivable Paladin build for the first time through the game? I'm not really interested in MP or super farming.
I don't know much about Paladin builds, but I think just about anything can survive Normal. Normal is not super hard.
So I'm probably going to replay the old games leading up to the release of Diablo 3. Can someone link to a good, survivable Paladin build for the first time through the game? I'm not really interested in MP or super farming.
Just find an aura you like to dump most of your points into (leave that as your right skill) and a combat skill you like (as long as it isn't Sacrifice) and dump the rest of your points into that to use as your left skill. Obviously you have to put 1 point in all the prereq skills before you get to the ones you want. Also put a point in Charge for fun.
So I'm probably going to replay the old games leading up to the release of Diablo 3. Can someone link to a good, survivable Paladin build for the first time through the game? I'm not really interested in MP or super farming.
So I'm probably going to replay the old games leading up to the release of Diablo 3. Can someone link to a good, survivable Paladin build for the first time through the game? I'm not really interested in MP or super farming.
You can do pretty much whatever, but I'd recommend
Level 2: Might
Level 3-11: Sacrifice and 1 point in Zeal prereqs
Level 12-23: Zeal and 1 point in Holy Shield prereqs
Level 24: Zeal + Holy Shield
Level 25-28: Zeal and 1 point in Fanaticism prereqs
Level 29: save
Level 30: Fanaticism + Salvation
From there, max Fanaticism, Zeal, and Sacrifice in that order, then dump points into Holy Shield. Switch to Salvation in sticky spots versus lightning enchanted dudes.
Enough Strength for gear, and then most of your points in Vitality. Enough Dex for max block (75%) is a good choice, but Holy Shield really buffs your block percentage so you can probably skimp a bit on it.
EDIT: when you get to Nightmare, you'll want to pick up an Act 2 Offensive mercenary for his Might aura.
On the gear front, you can craft Ancient's Pledge (Ral+Ort+Tal) in a 3-socket Paladin shield and be pretty good on resists. Look for items with enhanced damage, increased attack speed (IAS), crushing blow, life leech, resists, +STR/DEX/VIT, and +skills in roughly descending order of priority.
Lore (Ort+Sol) in any 2-socket helm is a good, cheap Nightmare option (+skills and lightning resist).
Yep it makes a pretty huge difference as someone who doesn't give enough of a crap to scour forums and chat channels for trades. Suddenly everything you get that's valuable to anyone can be turned into something that's valuable to you - that mitigates a ton of the sometimes unfair randomness of the game's loot.
I am very curious to see how the economy will turn out with the infinite supply of non-binding items though. It must be incredibly difficult to plan out - on one hand, items will theoretically be continuously devalued due to the supply growth, making it easier and easier to get good stuff. On the other hand, when only moderately useful items lose enough value people will start salvaging them instead, thus putting a limit on the supply. Still, when that happens you'll theoretically have very good items sitting stable at just above salvage level which is no doubt pretty cheap. It might make sub-Inferno difficulties pretty trivial after a while.
Annoying that they seem to be sticking with the godawful skill UI. It's been a few patches now and the game has to be almost ready to ship. It's so bad, and not in a 90s way.
Annoying that they seem to be sticking with the godawful skill UI. It's been a few patches now and the game has to be almost ready to ship. It's so bad, and not in a 90s way.
I like the skill UI that was available at the start of beta. Why can't they just give us an elective mode option that makes the UI look like that? I don't care if it's not as fancy or pretty, because it was very useable if you know what you're doing.
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Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
Annoying that they seem to be sticking with the godawful skill UI. It's been a few patches now and the game has to be almost ready to ship. It's so bad, and not in a 90s way.
I like the skill UI that was available at the start of beta. Why can't they just give us an elective mode option that makes the UI look like that? I don't care if it's not as fancy or pretty, because it was very useable if you know what you're doing.
It doesn't make sense for Blizzard to maintain two completely separate UIs that do the same thing. Hardcore players can breeze through the interface in an extra second or two, and they'll probably fine-tune their builds in third party sites or something anyway. There are a couple tweaks they could make to improve it but it really isn't that bad.
Posts
I don't think it was entirely clear which buff was what. They specifically mentioned a buff from being at maximum rage, which is the Berserker Rage passive skill. There are also Battle Rage and Wrath of the Berserker, which presumably have a visual effect on your character that could have been seen in the video.
I'm only just now realizing how similar those three names are.
http://reveal.diablo3.com/en_US/mark_of_valor/#!/create
to work in the last few hours? I just get a loading bar that flashes 0% at me and nothing, from multiple browsers.
The cooldown for skillswap is only 5 seconds? It might as well not be there at all. Unless they're trying to prevent some weird bot technique.
For Normal only. There really isn't any reason for it to be there at all when you're getting new skills.
Templar gets a cape.
all this work
FOR YOU
the auction house is super important to me and i am going to love it so much, neville
I think the whole point of Discipline is to be very limited. That's what makes it different from Hatred.
Oh, I know. But with lowered costs you'll be more inclined to use them when you're in deep shit, as opposed to saving them in case you end up being in really deep shit.
mine is sooo old it isn't supported
ugh
http://youtu.be/ioKqUKv8FfU
But
But the HC money AH.... (I'll use it a lot in any event)
Items
Class-specific items no longer have the chance to be generated with affixes that cannot be used by that specific class
For example, “Increased Hatred Regeneration” will no longer appear on Wands
That's a funny bug
Oh hey Neville would you mind detailing some of the problems/work that has to go into the auction house and how to make it secure, user friendly, and overall something people would want to use?
I'm interested in some of the things you'd have to do with it (that you can talk about).
I don't know much about Paladin builds, but I think just about anything can survive Normal. Normal is not super hard.
And at least install plugy even if you don't want any other mods.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I always thought the frost paladin was fun and very survivable: http://diablo2.diablowiki.net/Guide:Frost_Zealot_v1.10,_by_Kitriara
You can do pretty much whatever, but I'd recommend
Level 2: Might
Level 3-11: Sacrifice and 1 point in Zeal prereqs
Level 12-23: Zeal and 1 point in Holy Shield prereqs
Level 24: Zeal + Holy Shield
Level 25-28: Zeal and 1 point in Fanaticism prereqs
Level 29: save
Level 30: Fanaticism + Salvation
From there, max Fanaticism, Zeal, and Sacrifice in that order, then dump points into Holy Shield. Switch to Salvation in sticky spots versus lightning enchanted dudes.
Enough Strength for gear, and then most of your points in Vitality. Enough Dex for max block (75%) is a good choice, but Holy Shield really buffs your block percentage so you can probably skimp a bit on it.
EDIT: when you get to Nightmare, you'll want to pick up an Act 2 Offensive mercenary for his Might aura.
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Lore (Ort+Sol) in any 2-socket helm is a good, cheap Nightmare option (+skills and lightning resist).
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
Not enough lime in the world.
I am very curious to see how the economy will turn out with the infinite supply of non-binding items though. It must be incredibly difficult to plan out - on one hand, items will theoretically be continuously devalued due to the supply growth, making it easier and easier to get good stuff. On the other hand, when only moderately useful items lose enough value people will start salvaging them instead, thus putting a limit on the supply. Still, when that happens you'll theoretically have very good items sitting stable at just above salvage level which is no doubt pretty cheap. It might make sub-Inferno difficulties pretty trivial after a while.
What's the big deal? Low level rings? Trinket tab?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
oh my god
It doesn't make sense for Blizzard to maintain two completely separate UIs that do the same thing. Hardcore players can breeze through the interface in an extra second or two, and they'll probably fine-tune their builds in third party sites or something anyway. There are a couple tweaks they could make to improve it but it really isn't that bad.