And I just read that you opted to forego army painter bone spray? I was gonna say, spray em bone and then either jackbone or skull white drybrush...
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
The bone spray is lighter than Jack Bone. I will however use Army Painters Fur Brown spray, which is close enough to my basecoat of Vermin Brown. That skips at least one of the two hand basecoats I do.
I keep thinking of it from a TK standpoint, VC skellies are probably a lot less trivial to paint (and look a lot better as a result in my opinion).
Pics!
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited April 2012
Yeah, the average of bone on most VC skeletson is like... 50% of the model? They have a huge amount of cloth and armour scraps hanging off them, as well as helmets and such. Some of them have basically nothing, so they're just walking skeletons, but then some are nearly 100% covered up by armour and clothes. So yeah, not a huge amount of bone on average.
I'm actually pretty comfortable paitning them like I do now, in batches of 5. Small enough amount that I can take time, simple enough technique that I can still do them quickly (prime black, base the bone Vermin Brown, Base again Jack Bone, drybrush white, fill in clothes and wood whatever colour I want that batch, paint leathers and metallics, Devlan Magic).
I'm actually going back over my original 10 and doing some additional details, like relayering the colours a bit and trying out J's rust effect.
Still... 100 skeletons, not including Grave Guard. Ugh.
Yeah, I guess VC skellies are also whiter usually than their TK counterparts.
Let us know how J's rust effect works out, I'd love to see a tutorial with step by steps (from either of you)
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
My first attempt didn't come out too well. But I have a lot of these fuckers to try it on.
When I was last in GW, I realized I still hadn't bought the new VC book. So I had a gander at some of the stuff in there. Fuck me Krell is a beast now. He's like T5, W4, with armour giving him a pretty awesome save, weilding a great weapon that causes multiple wounds (D3). I'm kind of annoyed that some of his rules (and thus point cost justification) are based around Heinrich Kemmler being in the same army (and unit), since I'm not fond of Kemmler. At least, not his model.
Check out the new Empire witch hunter; he could be a decent Kemmler if you can make him less puffy:
mr_mich on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I was considering just using the plastic Necromancer as Kemmler. Just saying hey, that's my Necromancer, who killed Kemmler and took Krell for himself. Just usin' Kemmlers rules.
His rules are fun, but I'm not sure how effective he'd be...killing blow with ranged/cc attacks, declare a model as a Heretic and get rerolls (ranged/cc) to hit, reroll to wound against Undead.
Hey, while we're at it, has anyone tracked this down? When you turn (say, through a combat reform) do you now change your frontage and get rank bonus back? Every time I've tried to track an answer down I haven't been able to find anything. This would be a pretty big change.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Yeah, I wanted to make a Dwarf army for a while. When I seriously went and looked at the army... ugh. They couldn't have made them more boring if they tried.
Hey, while we're at it, has anyone tracked this down? When you turn (say, through a combat reform) do you now change your frontage and get rank bonus back? Every time I've tried to track an answer down I haven't been able to find anything. This would be a pretty big change.
It's not explicit. Once you turn, however, you no longer have anyone attacking your flank, and thus there is no disruption, so your rank bonus returns.
So, how small of a friendly game would you say it's a dick move to take Chaos Knights? Legally, they can only be taken in 800+ point games. Do you think it's a dick move to expect someone to have an answer to them in a game that small?
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I wouldn't call it a dick move.
They're expensive, eat up a lot of your small point limit, and a nice ol spell can wipe the unit out in one hit.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited April 2012
Putting together a 2000 point VC list, and I just can't get it right.
Core is 2 units of 50 skeletons, backed up by 20 Grave Guard with great weapons and a Varghulf. Level 4 caster Vampire Lord sits in a Skeleton unit, fighter Vampire sits in the Grave Guard, level 2 Necromancer and Banshee sit in the other Skeleton unit. Varghulf runs a flank and kills shit. I'm just over 100 points short, and the only thing I can think of is bulking the Grave Guard up to 30.
I just can't seem to bulk up hitting power without sacrificing core or characters, both of which are pretty important in VC. Is this a common issue at 2000pts?
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited April 2012
The idea is 3 ranks of 7, with the fighter vampire making up the last spot. Any casualties they lose on the way get replenished by 3 casters throwing out Invocations. I've actually had this formation recommended a few times.
I also tweaked it and managed to fit in 5 Black Knights as a counter charge unit.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
It's usually got a BSB Wight King in it, but I just can't find the room at 2000pts. Also, with the loss of the Drakenhof banner, Wight King BSBs lost a bit of importance.
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
Man I want to start WHFB. Not until I get another 56 points of Warmachine painted!
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Finally settled on my army.
Lord
Vampire Lord (heavy armour, Talisman of Preservation, dispel scroll, level 4 wizard)
Heroes
Vampire (Sword of Swift Slaying, Red Fury, heavy armour, Enchanted Shield, Luckstone)
Necromancer (level 2 wizard)
Banshee
Special
20 Grave Guard (full command, great weapons, Banner of the Barrows)
5 Black Knights (full command, lances, barding)
Rare
Varghulf
General idea - vampire hero sits with the Grave Guard and hammers an enemy unit. Sitting on T4 with heavy armour and invocations coming from 2 Vampires and a Necromancer means they should stay up. Two blocks of Skeletons are the main battleline. There's plenty of them to last in combat, and the Vampire Lord, while lackign a magic weapon, should be able to do plenty of killing, and the Banshee can scream all day in combat for additional hitting power for whatever regiment the Lord isn't in (the banshee will basically be the Necromancers bodyguard). Black Knights will be a counter charge unit. Something hard charges a unit, they flank charge it. The Varghulf runs a flank and generally makes a nuisance of itself.
My main concern is my Lord. I'm sinking a lot of points into it, and at 2000 points, I don't know if I need a level 4 caster when I have another level 1 and level 2. If I dropped it to level 2, I could make it a beast in combat, but again, I'm then lacking a truly powerful caster. I'm just not sure if that's needed at 2000pts.
Posts
Pics!
I'm actually pretty comfortable paitning them like I do now, in batches of 5. Small enough amount that I can take time, simple enough technique that I can still do them quickly (prime black, base the bone Vermin Brown, Base again Jack Bone, drybrush white, fill in clothes and wood whatever colour I want that batch, paint leathers and metallics, Devlan Magic).
I'm actually going back over my original 10 and doing some additional details, like relayering the colours a bit and trying out J's rust effect.
Still... 100 skeletons, not including Grave Guard. Ugh.
Let us know how J's rust effect works out, I'd love to see a tutorial with step by steps (from either of you)
When I was last in GW, I realized I still hadn't bought the new VC book. So I had a gander at some of the stuff in there. Fuck me Krell is a beast now. He's like T5, W4, with armour giving him a pretty awesome save, weilding a great weapon that causes multiple wounds (D3). I'm kind of annoyed that some of his rules (and thus point cost justification) are based around Heinrich Kemmler being in the same army (and unit), since I'm not fond of Kemmler. At least, not his model.
Is... is this sarcasm?
Does that mean that if my Chaos Warriors get charged in the flank, the Warriors fighting to their flank get both attacks?
Though if you want 1000pts of dwarfs that are barely painted...
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
The homogeneity of dwarf troops is a little weird too. They don't have much going on in the way of variety.
It's not explicit. Once you turn, however, you no longer have anyone attacking your flank, and thus there is no disruption, so your rank bonus returns.
http://www.kickstarter.com/projects/101466427/tectonic-craft-studios-new-line-of-war-games-terra
Custom movement trays for $4?
$3 for 10 custom bases?
$3 for an objective marker?
$5 for a highly detailed battle accessory like a trench or a fence or a large sundial?
$25 for a city ruins kit?
$30 FOR A COMPLETE BUILDING ?!
BY THE EMPEROR THERE IS STILL TIME LEFT! GO GO GO GO!
They're expensive, eat up a lot of your small point limit, and a nice ol spell can wipe the unit out in one hit.
Core is 2 units of 50 skeletons, backed up by 20 Grave Guard with great weapons and a Varghulf. Level 4 caster Vampire Lord sits in a Skeleton unit, fighter Vampire sits in the Grave Guard, level 2 Necromancer and Banshee sit in the other Skeleton unit. Varghulf runs a flank and kills shit. I'm just over 100 points short, and the only thing I can think of is bulking the Grave Guard up to 30.
I just can't seem to bulk up hitting power without sacrificing core or characters, both of which are pretty important in VC. Is this a common issue at 2000pts?
I also tweaked it and managed to fit in 5 Black Knights as a counter charge unit.
Vampire Lord (heavy armour, Talisman of Preservation, dispel scroll, level 4 wizard)
Heroes
Vampire (Sword of Swift Slaying, Red Fury, heavy armour, Enchanted Shield, Luckstone)
Necromancer (level 2 wizard)
Banshee
Core
49 Skeletons (full command)
48 Skeletons (full command)
Special
20 Grave Guard (full command, great weapons, Banner of the Barrows)
5 Black Knights (full command, lances, barding)
Rare
Varghulf
General idea - vampire hero sits with the Grave Guard and hammers an enemy unit. Sitting on T4 with heavy armour and invocations coming from 2 Vampires and a Necromancer means they should stay up. Two blocks of Skeletons are the main battleline. There's plenty of them to last in combat, and the Vampire Lord, while lackign a magic weapon, should be able to do plenty of killing, and the Banshee can scream all day in combat for additional hitting power for whatever regiment the Lord isn't in (the banshee will basically be the Necromancers bodyguard). Black Knights will be a counter charge unit. Something hard charges a unit, they flank charge it. The Varghulf runs a flank and generally makes a nuisance of itself.
My main concern is my Lord. I'm sinking a lot of points into it, and at 2000 points, I don't know if I need a level 4 caster when I have another level 1 and level 2. If I dropped it to level 2, I could make it a beast in combat, but again, I'm then lacking a truly powerful caster. I'm just not sure if that's needed at 2000pts.