As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[Legend of Grimrock] is out now!

1121315171822

Posts

  • Options
    CanadianWolverineCanadianWolverine Registered User regular
    SniperGuy wrote: »
    Man I uh, I think I'm terrible at this. I made a mino Warrior, a Human missile Rogue, a dagger rogue and a wizard and I am getting stomped. I've died like 3 times and I just got to level 2. :(

    Like party wipe deaths? Stick and move!

    steam_sig.png
  • Options
    eobeteobet 8-bit childhood SwedenRegistered User regular
    edited April 2012
    Ok, I know what I'm missing now:

    * Ability to build up strength by repeatedly throwing boulders.

    (God, Dungeon Master is the perfect game, isn't it? Truly a timeless masterpiece.)

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • Options
    RamiRami Registered User regular
    You can sleep?

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • Options
    DrovekDrovek Registered User regular
    Kelor wrote: »
    PMAvers wrote: »
    Oh, damnit.

    Level 2:
    So the patient man totally beat the demon's gaze by dropping something on it's pressure plate and walking away. Came back in a bit... oh shit 4x skeleton pack. And there goes my front-line fighters.

    The previous pack I had "dealt" with by luring them backwards and dropping them down that pit. (The one that has the key on the other side and you've gotta throw a rock across.)

    The first one of those scared the hell out of me, because I *saw* them walking around first, but thought it was seperate ones.
    I figured the best way to be patient would be to go to sleep and heal up some damage only to be awoken by "shk shk shk shk."

    Pffffft
    I was awoken by the sound of my minotaur warrior getting impaled by the pack. Horrible, horrible sound.

    Rami wrote: »
    You can sleep?

    Arrrrrr ... err, I mean, press "R."

    Or, alternatively, there is a rest button in the inventory menu.

    steam_sig.png( < . . .
  • Options
    SpawnbrokerSpawnbroker Registered User regular
    Level 9 is giving me such a headache.
    I figured out the hallway, and I got the book of +5 skills, but now I have absolutely no clue where to go from here. I have two keys, but I haven't seen any keyholes on this floor besides the one to the Outer Sanctum. I guess I'll wander around some more and look for hidden switches.

    Steam: Spawnbroker
  • Options
    Magus`Magus` The fun has been DOUBLED! Registered User regular
    Magus` wrote: »
    Yeah I figured it out. Sadly, apparently I need the Bone Amulet for an item and I have no clue where I dropped it. Doubt there is any way to even remotely find out, either.

    A unique item with no apparent purpose and you threw it away? Self inflicted injury.

    I found it 2 hours later on level 4.

  • Options
    LanrutconLanrutcon The LabyrinthRegistered User regular
    edited April 2012
    SniperGuy wrote: »
    Man I uh, I think I'm terrible at this. I made a mino Warrior, a Human missile Rogue, a dagger rogue and a wizard and I am getting stomped. I've died like 3 times and I just got to level 2. :(

    - Don't worry too much about party configuration. 1 melee character to focus on evading, 1 melee character to focus on protection, 1 ranged character, 1 magic character. Bam. That'll get you through everything.
    - The first 6 floors are taxing, things get easier later when you have skillpoints under your belt and decent gear.
    - Look for secrets, there are dozens and they contain ammunition, gear and consumables. The more you find the easier things get.
    - Use consumables. There are a lot of them to be found and they make life a lot easier. Do not hoard, the game isn't that long.
    - Ice magic is cheap: the third spell freezes things. It makes life a hell of a lot easier.
    - Save frequently: ambushes and traps are frequent and fatal.
    - Fall down every hole: there's a ton of loot to be found at the bottom of pits.
    - You can return to previous levels and there are waaay too many torches in the game. Don't keep 20 in your inventory.
    - Don't worry about food, there's plenty to go around. There are 2 spots in the game (levels 6 and 9) with respawning monsters that drop food.
    - Don't worry about levels, kill everything you can but bear in mind you can grind xp in levels 4, 6 and 9 (infinite monsters spawn).
    - Queue up spells before fights by activating the runes, but not clicking the cast button.
    - Only characters that contribute in a fight get xp: make sure everyone does damage.
    - Pressure plate behind doors usually lock them and unleash hell on you: throw a stone on them to see what they do BEFORE you step on them.
    - Go through every teleport you see, activate every switch you can, check every wall for a hidden button.
    - Read every note and scroll: most give hints to secrets or puzzles.
    - When new monsters appear in areas you cleared it could be because they came from new areas. Check around, see where they came from.
    - You can drop things to pick up later. So fill containers with supplies, drop them near stairs/crystals and mark them on your map as a supply cache for later.
    - Keep moving: don't stand in front of monsters and slug it out. Attack, move away, repeat.
    - Don't drop monsters down pits. You don't get xp and now they're sitting down the hole waiting for when you fall down next time.
    - Spellcraft has a Light spell that makes torches useless. There is Mage gear in the game that glows as well, making the light spell useless.
    - Do not give your characters a mix of evasion and protection. Stack one of the two, it's better to specialise than to try and cover both

    Lanrutcon on
    Capture.jpg~original
    Currently playing: GW2 and TSW
  • Options
    RamiRami Registered User regular
    I only just discovered dropping down pits wasn't an instant death/game over, 3/4 of the way through floor 3, while trying to figure how to open the iron door there (still didn't figure it out, I think I need to drop down from floor 2).

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • Options
    SpawnbrokerSpawnbroker Registered User regular
    Wow, that's really silly. Figured out the level 9 thing on my own, they need to have a hint for that or something.

    Steam: Spawnbroker
  • Options
    John ZoidbergJohn Zoidberg Registered User regular
    Wow, that's really silly. Figured out the level 9 thing on my own, they need to have a hint for that or something.

    Let me guess, was it the
    picking up of the scroll to open up a whole new area?

    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • Options
    SpawnbrokerSpawnbroker Registered User regular
    Wow, that's really silly. Figured out the level 9 thing on my own, they need to have a hint for that or something.

    Let me guess, was it the
    picking up of the scroll to open up a whole new area?

    Yup! I don't even have a mage, either, so there was no reason for me to want to pick up a spell scroll.

    Steam: Spawnbroker
  • Options
    UncleSporkyUncleSporky Registered User regular
    Wow, that's really silly. Figured out the level 9 thing on my own, they need to have a hint for that or something.

    Let me guess, was it the
    picking up of the scroll to open up a whole new area?

    Yup! I don't even have a mage, either, so there was no reason for me to want to pick up a spell scroll.

    I don't usually need torches either but you can bet I pull every one out of its sconce and drop it on the floor just in case. Same for weapons I don't care about in alcoves.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Options
    RamiRami Registered User regular
    edited April 2012
    I backtracked and dropped down every pit I found, still stumped on the iron door for floor 3. I thought there might be something down the pit next to it but no luck so far.

    e: did find a sweet serpent bracer though

    goddamn spiders

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • Options
    KhildithKhildith Registered User regular
    So, on floor 9.
    That final puzzle, where you need 4 items
    a rock, an arrow, a skull, and a key. That was super cruel. The last skull was floor 8, the last rock was like floor 6. I luckily had them with me, but I wonder how many people are going to be frustrated that they have to backtrack an hour to find items they didn't think they'd need.

  • Options
    Sea of ThornsSea of Thorns Registered User regular
    edited April 2012
    Rami wrote: »
    I backtracked and dropped down every pit I found, still stumped on the iron door for floor 3. I thought there might be something down the pit next to it but no luck so far.

    Remember the torch puzzle at the beginning of the level?
    There's another one later on in the same floor. Just do the opposite to open that door.

    Sea of Thorns on
  • Options
    GoumindongGoumindong Registered User regular
    edited April 2012
    Level 9 is giving me such a headache.
    I figured out the hallway, and I got the book of +5 skills, but now I have absolutely no clue where to go from here. I have two keys, but I haven't seen any keyholes on this floor besides the one to the Outer Sanctum. I guess I'll wander around some more and look for hidden switches.
    This one took me a long time too. The thing is, you have pick up all three treasures in the middle of the map [end treasures if you're not mapping it]

    Edit: Also, you won't take damage at 100% resistances, but you still can be hit at 100+ evasion (not sure what evasion number you actually need to be unhittable)

    It is also possible to achieve >100 evasion and 100 resist [to at least fire/cold/shock]

    Goumindong on
    wbBv3fj.png
  • Options
    APODionysusAPODionysus Registered User regular
    Kelor wrote: »
    PMAvers wrote: »
    Oh, damnit.

    Level 2:
    So the patient man totally beat the demon's gaze by dropping something on it's pressure plate and walking away. Came back in a bit... oh shit 4x skeleton pack. And there goes my front-line fighters.

    The previous pack I had "dealt" with by luring them backwards and dropping them down that pit. (The one that has the key on the other side and you've gotta throw a rock across.)

    The first one of those scared the hell out of me, because I *saw* them walking around first, but thought it was seperate ones.
    I figured the best way to be patient would be to go to sleep and heal up some damage only to be awoken by "shk shk shk shk."

    I also thought that sleeping would be a great idea. Woke up to Kalia and Morning bleeding rather heavily.

    This game is fantastic. I am just starting Floor 3 and am utterly in love. The gameplay is just the right mix of classic, the art is gorgeous and a special shoutout to the sound design - the ambient (and sometimes not so ambient) noises of the dungeon are amazing and really add to the immersion.

    I definitely did not put enough thought into my party. May have to reroll eventually. TNTrooper's - my Minotaur warrior - accuracy (2) is terribad. He's not hitting anything. Thank God Kalia (my Mage) is freezing and burning everything in sight.

    Great job, Almost Human. Great job.

  • Options
    RamiRami Registered User regular
    edited April 2012
    Rami wrote: »
    I backtracked and dropped down every pit I found, still stumped on the iron door for floor 3. I thought there might be something down the pit next to it but no luck so far.

    Remember the torch puzzle at the beginning of the level?
    There's another one later on in the same floor. Just do the opposite to open that door.

    I tried that.
    I put all the torches around the centre column as in the first puzzle but nothing happened. I also tried filling every holder with a torch. I guess I just need to try all variations?

    Also, fuck trails of thought. I mean, I know what I need to do but I can't be bothered to do it. :(

    e: derp, I did it, got the key and went down the pits. Now I have to redo the entire puzzle to get back to the locked door I didn't bother entering.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • Options
    LanrutconLanrutcon The LabyrinthRegistered User regular
    My unarmed Rogue at evasion 102 is damn near unhittable by things on level 10. But I agree: he's doesn't have a 102% chance to evade attacks.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • Options
    Magus`Magus` The fun has been DOUBLED! Registered User regular
    Oh man, the last boss. That boss.

  • Options
    korodullinkorodullin What. SCRegistered User regular
    edited April 2012
    Rami wrote: »
    Rami wrote: »
    I backtracked and dropped down every pit I found, still stumped on the iron door for floor 3. I thought there might be something down the pit next to it but no luck so far.

    Remember the torch puzzle at the beginning of the level?
    There's another one later on in the same floor. Just do the opposite to open that door.

    I tried that.
    I put all the torches around the centre column as in the first puzzle but nothing happened. I also tried filling every holder with a torch. I guess I just need to try all variations?

    There are
    five torch slots in total, three around the central pillar and two on the sides of the far walls. The first puzzle had you putting the torches around the central pillar to open the door. Put torches only in the walls.

    Also, are there any more wands in the dungeon besides the one you nab back at level 1? I'm on level 7 now and I have yet to find a new one.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Options
    SpawnbrokerSpawnbroker Registered User regular
    Magus` wrote: »
    Oh man, the last boss. That boss.

    I just beat the game, and yeah that last boss was pretty fun and surprising. Two thumbs up, would play again!

    Steam: Spawnbroker
  • Options
    GoumindongGoumindong Registered User regular
    korodullin wrote: »
    Also, are there any more wands in the dungeon besides the one you nab back at level 1? I'm on level 7 now and I have yet to find a new one.

    http://www.grimrock.net/forum/viewtopic.php?f=13&t=738

    wbBv3fj.png
  • Options
    korodullinkorodullin What. SCRegistered User regular
    Okay good, I haven't missed one yet since I haven't fully explored 7.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Options
    JakorianJakorian Registered User regular
    I only found out that pits aren't bottomless on level 3, is there any good treasure in the pits on level 1/ 2?
    Also wheres the first place to get a bow? I saw a zombie using one but it dissapears when he dies.

  • Options
    RamiRami Registered User regular
    I got a bow on level 3, don't remember where though.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • Options
    GoumindongGoumindong Registered User regular
    The bow on level 3
    is near where the zombie with the bow is/was. Look for a way to cross the pits

    wbBv3fj.png
  • Options
    korodullinkorodullin What. SCRegistered User regular
    The iron door puzzle on level 7 was really fun.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Options
    El FantasticoEl Fantastico Toronto, ONRegistered User regular
    Goumindong wrote: »
    korodullin wrote: »
    Also, are there any more wands in the dungeon besides the one you nab back at level 1? I'm on level 7 now and I have yet to find a new one.

    http://www.grimrock.net/forum/viewtopic.php?f=13&t=738

    That's handy. I haven't found any skulls and I made it to floor 5, so I knew I missed some. Also haven't found out how to access the iron door on the third floor or how to get to the book that's behind an iron bar gate on the 4th floor.

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • Options
    Jam WarriorJam Warrior Registered User regular
    Level 3:
    1) Is the gold key for the door right at the end by the stairs something I'll return with later?

    2) Down a pit (so technically level 4) there was a bit where I had to leave stuff on three pads to open a gate and get to a teleporter to some stuff. I can see more loot through that teleporter but can't workout how to get to it. Don't tell me how, just tell me if I can now or if it's something I get to from elsewhere on level 4 or something.

    MhCw7nZ.gif
  • Options
    El FantasticoEl Fantastico Toronto, ONRegistered User regular
    Level 3:
    1) Is the gold key for the door right at the end by the stairs something I'll return with later?

    2) Down a pit (so technically level 4) there was a bit where I had to leave stuff on three pads to open a gate and get to a teleporter to some stuff. I can see more loot through that teleporter but can't workout how to get to it. Don't tell me how, just tell me if I can now or if it's something I get to from elsewhere on level 4 or something.
    1) Yes, the gold key lets you make a shortcut from the main stairs to the 4th floor to the stone of light across that 2-space wide gap.

    2) I honestly can't answer this for you. I vaguely remember the area you're referring to, but I've forgotten what I did there.

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • Options
    UncleSporkyUncleSporky Registered User regular
    edited April 2012
    There's a button to push in the same area to turn off that teleporter. I found it very easily, almost forgot to turn it back on and try going through the teleporter instead.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Options
    LanrutconLanrutcon The LabyrinthRegistered User regular
    Just finished the game. Everything up until the last level was complete gold. Things just went a little...predictable? silly? in the last segment. The end fight in particular felt out of place with the rest of the game.

    My stats before the end sequence for my level 14 party:

    Grimrockstats.jpg

    I made Toorum proud, I think :P

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • Options
    Jam WarriorJam Warrior Registered User regular
    There's a button to push in the same area to turn off that teleporter. I found it very easily, almost forgot to turn it back on and try going through the teleporter instead.

    I swear I searched every wall a thousand times! But there it is, clear as day. That treasure would have really helped before I took on spider country. Oh well.

    MhCw7nZ.gif
  • Options
    GoumindongGoumindong Registered User regular
    edited April 2012
    I beat the game and am going over it again because i feel like i missed a HUGE secret. This time with 3 rogues and a mage.

    Mage going down air for a good bit(then either ice/fire/spellcraft or protection, thinking protection) for a certain spell, 2 rogues in front go unarmed/daggers/dodge + 8 ranks in assassination. Rogue in back goes full assassination.

    Just get behind things and shred them. Also all humans to maximize skillpoints

    edit: Toruum spoilers
    For the life of me, i do not know why I did not use Toruum's remains on the blue crystal. I don't know if it does anything or not. But good lord it should

    Goumindong on
    wbBv3fj.png
  • Options
    LanrutconLanrutcon The LabyrinthRegistered User regular
    Goumindong wrote: »
    I beat the game and am going over it again because i feel like i missed a HUGE secret. This time with 3 rogues and a mage.

    Mage going down air for a good bit(then either ice/fire/spellcraft or protection, thinking protection) for a certain spell, 2 rogues in front go unarmed/daggers/dodge + 8 ranks in assassination. Rogue in back goes full assassination.

    Just get behind things and shred them. Also all humans to maximize skillpoints

    edit: Toruum spoilers
    For the life of me, i do not know why I did not use Toruum's remains on the blue crystal. I don't know if it does anything or not. But good lord it should
    It does :P man it felt good. It felt better than killing the endboss, in fact.

    I highly recommend thrown weapons, btw. Try to vary your weapons: there aren't that many good daggers in the game.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • Options
    Magus`Magus` The fun has been DOUBLED! Registered User regular
    I find it odd that you basically can't max out a tree without focusing entirely on that tree and even then.. not maybe. A level 14 character will only have 45 points to spend (43 if a minotaur) which wouldn't max out a single tree! How odd..

  • Options
    RamiRami Registered User regular
    Is there a level cap?

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • Options
    korodullinkorodullin What. SCRegistered User regular
    Is 14 the level cap or just the level you'll probably reach by the end of the dungeon?

    If it's the latter I imagine longer official dungeons or long user-made dungeons (or maybe even "campaigns" of dungeons if you can import/export parties) would offer the ability to go higher.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Options
    Magus`Magus` The fun has been DOUBLED! Registered User regular
    It's what people seem to generally hit by the last level. There are areas with limitless (but slowly spawning and low XP) monsters but the amount of time it would take to even get one level from them (past 14 that is) would be in hours.

Sign In or Register to comment.