Man you guys have had like the perfect cards either the traitor cards suck or we have just been drawing crap All looks good to me Ill draw and let you know who is going first.
Part of that is like I said, us playing with a random starting hand instead of the "starting" hand. Probably would have given you a little more time to drop more ground forces before I started pummeling you.
Ah I see, yeah I have no real idea what the starting hand is supposed to look like as its my first game. That retreat combat card was a real table turner though. We were all set to wipe everything you had there in the last iteration. Im just giving icerimp a chance to respond to my pm before confirming but I think we will probably give you the first active iteration here.
O the retreat card was purely random, that part was just luck. There's some order cards that all say start on them, there a bunch of basic attacks and moves-but none of the attacks/moves with special effects.
Like being able to attack from multiple regions including activated ones Thats a kicker too after that retreat we figured to at least keep that 8 points out of the fight that was probably coming.
3 – Seek, Strike, Secure – Space Marines: You may either remove your normal activation marker from the target area, or flip your activation marker in the target area to its normal side.
Place an order in Volcanus region-bringing about the event phase
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FaranguI am a beardy manWith a beardy planRegistered Userregular
I'll post the next event card later tonight. If you guys could please sum up how you distributed damage throughout the fight though, that'd be awesome; I'm having trouble keeping track with all the blocking.
FaranguI am a beardy manWith a beardy planRegistered Userregular
Also, I believe the initiative markers were moved forward enough to trigger the next Order Phase, as well.
Event - Tendrils of the Traitor - The Traitor team chooses 2 adjacent areas and then draws 1 bombardment card for each Imperial Army and Tank Division in those areas, in any order you choose. On a Chaos Star result, that unit is immediately replaced by a corresponding traitor unit.
Order Phase - Each team may discard as many orders as they like, and then bring in as many orders from their reserve as they like. They then draw new orders from their hand until they have 6 order cards.
Previous corruption targets are immune now, is that right?
Icerimp on
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FaranguI am a beardy manWith a beardy planRegistered Userregular
No, that rule only meant that you couldn't focus fire cards on one target until it turned. Units that were targeted during setup may be targeted now as well, as long as they are in the corresponding areas you choose.
And, crap, I didn't call ahead of time which would be the damaged tank draw. I'll go with a d10 on invisible castle or something and say odds we get the damaged, and even we get the undamaged. Is that fine?
Icerimp on
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FaranguI am a beardy manWith a beardy planRegistered Userregular
edited April 2012
Imperium's action before co-existence battles are fought.
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Resupply (0) - You may discard any number of order cards from your hand, then fill your hand to 6 order cards.
Discarding Secret Routes to draw 4 cards
Relentless Attack (3) - Attack a target area in this region from any number of adjacent origin areas. You may even attack from origin areas that have been activated, as long as they have not been routed. Fight 4 iterations. Activate the target and each origin area.
Attacking Space Port Primus from 21, 28, 20 and fortress of truth-Moving Khan and one white scar space marine to 20 for the massacre that is to follow
I count-Attacker-12 cards + 2 hero cards
Defender-6 cards + 2 hero cards.
Let me know if that all checks out and if so active/passive for iteration 1
2 – Diversionary Tactics – 2 shields – Attacking Unit: Move your opponent's init marker forward 1 space. [5 shields counter]
3 – Diversionary Tactics – 1 shield – Attacking Unit: Move your opponent's init marker forward 1 space. [5 shields counter] and
2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero. for 5 regular damage and 1 point of damage on khan.
Iteration 3:3 damage+3 damage+2 damage +1 to Mortarion
8 damage + 1 damage to Mortarion, using ability on seek,strike, secure.
3 – Seek, Strike, Secure – Space Marines: You may either remove your normal activation marker from the target area, or flip your activation marker in the target area to its normal side.
2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero. and 3 – Diversionary Tactics – 1 shield – Attacking Unit: Move your opponent's init marker forward 1 space. [5 shields counter] for 5 damage + 1 damage to Khan
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Place remaining 2 damage on a word bearer space marine.
Iteration 4: Counter w/ 2 shields+2 shields+1 shield
Well that was a lot of cards for little accomplishment.
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Event - Tendrils of the Traitor - The Traitor team chooses 2 adjacent areas and then draws 1 bombardment card for each Imperial Army and Tank Division in those areas, in any order you choose. On a Chaos Star result, that unit is immediately replaced by a corresponding traitor unit.
Order Phase - Each team may discard as many orders as they like, and then bring in as many orders from their reserve as they like. They then draw new orders from their hand until they have 6 order cards.
All maps are up to date. Chaos, your go.
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'Es dead 'ard!
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Chicago Megagame group
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Infantry stays loyal
First tank stays loyal
Second tank corrupts
Librarium:
Infantry corrupts
Edit: That will be fine Ice
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