It's probably more apt to call is dieselpunk I guess?
I think it's successfully it's own thing, if we're having this much trouble coming up with a label that fits. It's a weird science dystopia.
A terrible future in which a small elite rules with an army of genetically engineered hot ladies.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
The Chaos system they've been hinting at sounds like a neat idea as well. From the sound of things it's a way to customize the gameplay to the player's chosen playstyle in a way that feels natural. If I'm understanding correctly, high-Chaos actions like kicking in the front door and murdering everyone between you and your target will result in increased security/more guards on future missions, giving you more to shoot, while consistently low-Chaos actions will provoke a different reaction from the game.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
The Chaos system they've been hinting at sounds like a neat idea as well. From the sound of things it's a way to customize the gameplay to the player's chosen playstyle in a way that feels natural. If I'm understanding correctly, high-Chaos actions like kicking in the front door and murdering everyone between you and your target will result in increased security/more guards on future missions, giving you more to shoot, while consistently low-Chaos actions will provoke a different reaction from the game.
This sort of thing needs to happen more. It gives the world mutability, and adds to replay value.
The Chaos system they've been hinting at sounds like a neat idea as well. From the sound of things it's a way to customize the gameplay to the player's chosen playstyle in a way that feels natural. If I'm understanding correctly, high-Chaos actions like kicking in the front door and murdering everyone between you and your target will result in increased security/more guards on future missions, giving you more to shoot, while consistently low-Chaos actions will provoke a different reaction from the game.
This sort of thing needs to happen more. It gives the world mutability, and adds to replay value.
Lots of games have promised that sort of thing, to differing extents
Sin: Episodes was supposed to have it but the first release had too little enemy variety to showcase it and the follow-ups never happened, so...
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
Yeah, apparently it's even cooler than that. They keep the score hidden to make it more organic, but Chaos affects what story choices are available, AI responses, endgame outcomes, etc.
It's a pretty hard promise to deliver on given that games fundamentally have to be pretty linear. Like, your character can't just decide you know what, fuck this assassination thing I've always had a passion for pastry chef-ing, and go do that instead.
ME3 does a pretty good job of it and it's still pretty easy to find the strings if you spend any time looking for them at all.
Even if it's just flavor though, if it's done well it might be pretty neat.
it was the smallest on the list but
Pluto was a planet and I'll never forget
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
I think it helps that they're not talking about massively branching the story so much as changing the details of missions based on a hidden Chaos stat.
Like everything else, there's a millions ways to do it, or even use linear decision trees to make it feel like you're changing the environment without actually giving you that full freedom.
The only limit...is your imagination.
But yeah, the whole "static world model" for creating gaming environments is sorely outdated. We just need a studio to come along who has the drive and the funding to let something get fully baked before release. Even possibly find a way to work mutability into a game dev engine, so its easier for ensuing games to build it in.
I loved Dark Messiah, despite its numerous flaws, and this reminds me of it intensely (but possibly without the numerous flaws?).
the last map in Dark Messiah, if you went full stealth, was so much fun. You could ghost through the whole thing, and one hit kill every enemy, and never have them ever know you were there. It was amazing.
I loved Dark Messiah, despite its numerous flaws, and this reminds me of it intensely (but possibly without the numerous flaws?).
the last map in Dark Messiah, if you went full stealth, was so much fun. You could ghost through the whole thing, and one hit kill every enemy, and never have them ever know you were there. It was amazing.
What? The undercity place? I remember there being some fights in that. There were definately the liches and the zombies and whatever.
I loved Dark Messiah, despite its numerous flaws, and this reminds me of it intensely (but possibly without the numerous flaws?).
the last map in Dark Messiah, if you went full stealth, was so much fun. You could ghost through the whole thing, and one hit kill every enemy, and never have them ever know you were there. It was amazing.
What? The undercity place? I remember there being some fights in that. There were definately the liches and the zombies and whatever.
All I remember of the place was moving through the ruins and never being seen, and killing, like, 30 guard patrols
Oh yeah, there was stuff like that. It was pretty great. I used to play around with console so much as well. There was a way to get stupidly overpowered. And it was still fun. Having the flamethrower not cost any mana made those fucking spider sections so much better. Also, full adreneline on demand.
What I still want, to this day, is a Dark Messiah/Zombie Master hybrid
Dark Messiah combat, four-player co-op, versus a human dungeon master triggering traps and spawning enemies and preferably arranging prefabs Neverwinter Nights style to make "unique" maps
If it's an officially licensed Dungeons & Dragons product, so much the better
Calling it "pseudosteampunk" was lazy/inaccurate of me, but I for the life of me can't figure out how to describe it.
Like steampunk, it's weirdly advanced retro tech in a reimagined England, but it's not steam powered for one, and not fancy gears & goggles for another. It's whale-oil powered electrical weird science + magic.
Unlike steampunk, it also seems to have a lot more of the -punk aspect, being a dirty, nasty setting with a sharp divide between the ruling elite and the commoners.
Calling it "pseudosteampunk" was lazy/inaccurate of me, but I for the life of me can't figure out how to describe it.
Like steampunk, it's weirdly advanced retro tech in a reimagined England, but it's not steam powered for one, and not fancy gears & goggles for another. It's whale-oil powered electrical weird science + magic.
Unlike steampunk, it also seems to have a lot more of the -punk aspect, being a dirty, nasty setting with a sharp divide between the ruling elite and the commoners.
A lot of steam/whatever-punk completely miss the punk part. The punk part means things are dirty, class warfare and FUCK YOU MOM AND DAD I DO WHAT I WANT
A lot of steam/whatever-punk completely miss the punk part. The punk part means things are dirty, class warfare and FUCK YOU MOM AND DAD I DO WHAT I WANT
I think we're okay to call this anachronistic, even if the "-punk" suffix isn't represented. It has a great deal of what I find really cool about steampunk without the obnoxious tropes.
This game looks damn cool. Hope it lives up to the promises. I like the sound of gameplay reacting to how you play your character.
Great titanic vessels drifting through the perpetual midnight, their spectrum of lasers casting about in rapid synchronized movements searching for sight of foes among the foul clouds. During these brief periods of peace the sub-stereollistics are powered down, and the mosh furnace runs at half-capacity. The mosh furnace. That's where you found yourself if you had no title, no talent, no money. Or just a plain lack of luck. Slamming each other against the kinetic absorbers just to stay alive. Because if you didn't party hard, if you didn't party like it was the last night of your life, it was. Damn the metalhead nobility. Damn the 'Tallican ship that keeps us here!
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Steam // Secret Satan
I think it's successfully it's own thing, if we're having this much trouble coming up with a label that fits. It's a weird science dystopia.
Well dieselpunk is like steampunk but with some sort of fuel instead.
In this case, whale oil.
But I agree with you anyway, the setting is unique enough to be pretty unique!
Yeah I'm basically getting a Dark Messiah in City 17/Columbia vibe
Which is awfully glib but also awesome
A terrible future in which a small elite rules with an army of genetically engineered hot ladies.
preorder confirmed.
This sort of thing needs to happen more. It gives the world mutability, and adds to replay value.
Lots of games have promised that sort of thing, to differing extents
Sin: Episodes was supposed to have it but the first release had too little enemy variety to showcase it and the follow-ups never happened, so...
http://www.gameinformer.com/b/features/archive/2011/07/27/dishonored-interview-modeling-morality-part-1.aspx
World mutability is probably the "next big thing", especially in MMOs.
Once a game breaks through and delivers on the idea, everyone's going to have to follow suit.
ME3 does a pretty good job of it and it's still pretty easy to find the strings if you spend any time looking for them at all.
Even if it's just flavor though, if it's done well it might be pretty neat.
Pluto was a planet and I'll never forget
The only limit...is your imagination.
But yeah, the whole "static world model" for creating gaming environments is sorely outdated. We just need a studio to come along who has the drive and the funding to let something get fully baked before release. Even possibly find a way to work mutability into a game dev engine, so its easier for ensuing games to build it in.
the last map in Dark Messiah, if you went full stealth, was so much fun. You could ghost through the whole thing, and one hit kill every enemy, and never have them ever know you were there. It was amazing.
What? The undercity place? I remember there being some fights in that. There were definately the liches and the zombies and whatever.
Steam // Secret Satan
All I remember of the place was moving through the ruins and never being seen, and killing, like, 30 guard patrols
Steam // Secret Satan
Just hanging out with my bow, slicing through support ropes with a well placed shot
It was one of the few games I owned where I'd immediately replay a segment I'd just completed just to play through it slightly differently
I mean there was so much wrong with that game but there was so much right with it too
yeah that is pretty much the most astute description
I had it memorized so perfectly that I kept screwing up that section in the full game because of slight differences
Dark Messiah combat, four-player co-op, versus a human dungeon master triggering traps and spawning enemies and preferably arranging prefabs Neverwinter Nights style to make "unique" maps
If it's an officially licensed Dungeons & Dragons product, so much the better
Train oil punk, obvs.
fuck someone beat me to it
Colour me intrigued.
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
Which this certainly seems to have.
This game looks damn cool. Hope it lives up to the promises. I like the sound of gameplay reacting to how you play your character.
Just a big pile of punks with a couple of punks underneath them
Moshpitpunk
everything is moshpits.
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
Just sweat and hair and crevices, as far as the eye can see
Great titanic vessels drifting through the perpetual midnight, their spectrum of lasers casting about in rapid synchronized movements searching for sight of foes among the foul clouds. During these brief periods of peace the sub-stereollistics are powered down, and the mosh furnace runs at half-capacity. The mosh furnace. That's where you found yourself if you had no title, no talent, no money. Or just a plain lack of luck. Slamming each other against the kinetic absorbers just to stay alive. Because if you didn't party hard, if you didn't party like it was the last night of your life, it was. Damn the metalhead nobility. Damn the 'Tallican ship that keeps us here!
so Final Fight