We're going to be adding some advertisements to the forums! If you notice any weirdness around this or spot bad/inappropriate ads, please make a thread in the bugs forum.
[Sonic the Hedgehog] New Sonic All-Stars Racing trailer... with Afterburner stage!
Posts
The average layman doesn't know the difference between Internet Explorer and Firefox. I merely note this.
Also, where would I go if I wanted to help out S2HD with programming?
PS4 - Local_H_Jay
Sub me on Youtube
And Twitch
It's super pretty though - I'm constantly surprised at how much care they must have taken on the levels. I will admit though, I understand they are staying true to the classics but I really, really hate when Sonic goes underwater, it just isn't fun for me.
You should definitely check the challenges out though - some get pretty creative with the existing levels. One of the last world's challenge levels is probably my favourite part of the game. ;D
In other news, I ordered that Sonic: Genesis hardback comic thing about a year ago, when the estimated release was Dec 11. Forgot all about it! Just arrived today. Been reading with my baby bro. Ain't bad.
FFXIV gear checklist
Twitter
Something something PAL.
$80 here!
judge the physics for yourself:
On the physics, don't think it's really fair to say before playing, but it does look like there's more weight to Sonic now. To be honest, I loved Sonic 4 my first run through, so yeah - day one for me. Just hope it'll keep me playing a little longer this time. ;D
I felt the same about Episode I. Not bad songs, per se, just horrible production. Don't want to watch too many videos, though, don't want the whole game spoiled for me. :S
That's easily the best song in all of Sonic 4 thus far.
Naa, man. I don't think it sounds that good. This ones a personal favourite:
Well, the Sonic tropes have been repeating for 20 years now. You can say it's a throw-back or derivative to have a water ruins zone, an ice zone, a desert zone, and a sky fortress zone, but that's better to me than having a bunch of real-world zones like we had with Sonic Unleashed. Some of the zones feel very different enough to distinguish themselves from other zones which share their tropes. This is especially apparent and true with the final zone of the game,
Also, the bosses are probably the best part of the game. Each one is awesome, with the final boss being incredibly cool looking. The final boss design reminds me of something from Sonic CD.
This is supposedly an early beta, and a few things apparently will change between this release and the final. What they have here, however, is pretty fun. I would love a full game made out of this engine. It kinda sucks that the game doesn't lock onto Sonic 4 episode 1 proper, but that's a result of them essentially starting from scratch. Luckily, the 4-act long Episode Metal proves to be cool enough to make up for it. It's 4 acts - one from each zone in the game, using Sonic 4 episode 1 assets, using the new engine. They seem similar to specific acts from Sonic 4 episode 1, but their layout are changed to accommodate the new physics. In some areas, the games are completely different. In all, it winds up feeling more like locking Sonic 2 onto Sonic & Knuckles, than it does locking Sonic 3 onto Sonic & Knuckles. It's still a cool diversion, though. All in all, given 5 zones, and the additional 4 bonus acts from episode Metal, Sonic 4 Ep 2 feels like a much more complete game in terms of content. The red rings in this build are useless, they don't work yet, but they'll undoubtedly unlock extras in the full version. Those red rings provide incentive to go back and explore the alternate paths - and there are a bunch of branching paths in this game.
There are still areas they could improve - The physics are basically the same as Sonic Generations 3DS, which is really good, but the top speed, especially when rolling, is still slower than it was in the originals. You can still go pretty fast in areas of this game but you never fly like you could in Sonic 2. The music is more catchy, but the instrumentation isn't much improved. I imagine they'll continue using this instrumentation until Sonic 5. Even though there is a lot to play in this game, one more full zone would have been nice. The 5th zone is really short, even though it's pretty awesome, and episode metal is a full zone's worth of content, but you still want more.
I still like what they're doing here, and I hope Sega keeps it up. This is not quite as good as Classic Sonic in Sonic Generations, but it's pretty close. I don't want Sega to abandon this style of gameplay again, and I'd love to see this series continue along side the main-console 3D Sonic titles.
someday, you will return
Not really fair to say Episode 2 is still 'borrowing' from the Classic games, at least not in the direct rip way that Episode 1 did. I do like the look of the levels we have seen so far, especially the ice/carnival one. Wonder if there are many more combination themes like that?
Naw, it's 4 acts, with each act taking place in a different zone. Act 1 is Mad Gear Zone, Act 2 is Lost Labyrinth Zone, Act 3 is Casino Street Zone, and Act 4 is Splash Hill Zone.
This could possibly signify Sega slowly parting with Dimps. Which I'm fine by - Sonic Unleashed, Sonic Colors, and Sonic Generations has shown over and over again that Sonic Team is way better at level design than Dimps is, both with 3D Sonic and Classic sonic. I would love to see Sonic Team make a full game with this engine, their level layouts in Generations were awesome.
I love the Metropolis Zone drums at the beginning of the loop. Sky Fortress Zone Act 3 also has awesome music.
I would like to know which format the art assets use. Is it just a pixel format with an alpha channel? - Would make sense, this the easiest to work with I would assume. Cool would be if it would be a vector format - so you could scale it to whatever resolution you desire - But this would limit the people who could contribute because not everybody knows how to work in this format.
http://www.facebook.com/sonic2hd
Your avatar is pretty much how I feel about this.
FFXIV gear checklist
Yeah, you'd think that everyone else involved would have just taken the finished art and sound and found someone else to do the engine, but I guess everyone involved is just sick of ealing with it.
PS4 - Local_H_Jay
Sub me on Youtube
And Twitch