Earlier today we learned that Adam Adamowicz, one of the main concept artists behind Fallout 3, Skyrim and other Bethesda titles, passed away today. It was silently announced, but I'd like to shine some light on Adam because he was an anomaly in the game industry, a veritable one-man conceptual machine, who unlike his contemporary counterparts, did a majority of his work in non digital mediums. Fallout 3 was pretty much visually designed from the ground up by one humble man who got little to no recognition, nor sought it.
He's probably saying that if a game is designed to serve a story, then that game will end up worse than a game whose story was designed around the gameplay. So, for the cage-pushing example, the game being designed around the story would end up in a situation where that thing ends up in a tacked-on cutscene, because the story element was created outside the scope of the game and so there is no concept of pushing objects (whether or not those objects contain duders). A story designed around the gameplay, however, would say, "How can we make pushing this box really compelling?"
Yeah, that's what how I read it too. Except forget even designing the story around the gameplay... If there's no story at all, then the gameplay has to stand on its own.
Saying it's a bad idea and a waste of resources is kind of silly though. If the company is making a profit on their efforts, it's hardly a bad idea.
So Tim Schafer and Ron Gilbert put up a thing in relation to Double Fine Adventure where they talk about adventure games for half an hour. It's interesting.
i wanted to be a game designer/work on games when i was in middle school
but then i took some computer science classes, among other things, and realized I couldn't code
and if I couldn't code, how much could I really do
how did that realization occur
i kind of marvel at the idea of anyone going 'i can't learn a skill'
i tried and i tried and i tried but i couldn't make myself learn
my brain wouldn't store any of the guidelines for coding, word order, keywords, and I couldn't figure out how to do even the basics which the rest of the students could do
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I have thoughts on game design.
I'm just not a very fast coder, and lord knows I've got enough other distractions keeping me from actually devoting any time to building these days. I haven't coded a game in about 7 years. Which is the last time I was unemployed, and had more time than games to play.
Posts
god damn
hey satan...: thinkgeek amazon My post |
ur face is ... a...
eh
hey satan...: thinkgeek amazon My post |
Ahahaha
is this a Tim Shafer quote?
love that man so much
tim schafer's ak is rusting
this is a seriously amazing Good Thing
i bet the whole team was just there refreshing the kick page, getting proceedingly more happy, then amazed, then drunk
check out the gallery
dude did some great work
Hahahahahahahahaha
i asked 'what sort of questions should i be asking?' at the end
and he basically said 'where you want to work'
and then i was like 8-)
Also who the hell is Jaffe
also, God of War 1/2
which makes it doubly weird to me that he would say something like that
not that the GoW stories are amazing or anything, but there is very obviously a focus on story there
Is a little bit dumb
"Pushing that cage would have been just as interesting if it was empty, no one cares about character development"?
Saying it's a bad idea and a waste of resources is kind of silly though. If the company is making a profit on their efforts, it's hardly a bad idea.
http://www.youtube.com/watch?v=re_LWmRJK-g
it will probably end up being 20-30k words
THIS IS A REALLY BIG ARTICLE, AND YOU MUST READ IT
no way in hell
i find the subject of game design very intriguing
however designing games is not my trade
STEAM!
but then i took some computer science classes, among other things, and realized I couldn't code
and if I couldn't code, how much could I really do
but the math
fuck the math!
I know I tried to learn some programing languages and much like learning new spoken launguages I didnt make it very far.
how did that realization occur
i kind of marvel at the idea of anyone going 'i can't learn a skill'
they all died in a cold snap last month.
i tried and i tried and i tried but i couldn't make myself learn
my brain wouldn't store any of the guidelines for coding, word order, keywords, and I couldn't figure out how to do even the basics which the rest of the students could do
i tried my damnedest and i just couldn't do it
for now it's really just a casual hobby but maybe at some point it won't be???
http://www.audioentropy.com/
I'm just not a very fast coder, and lord knows I've got enough other distractions keeping me from actually devoting any time to building these days. I haven't coded a game in about 7 years. Which is the last time I was unemployed, and had more time than games to play.
But I still have thoughts.
and also
game design =/= programming
though you need to know how to speak programmer
also this is a good blog about game design by my handsome friend jack: http://designreboot.blogspot.ca/ start at the oldest post
there can be only one