Hmm, in the future if a judgement call needs to be made can we please make a decision and then stick with it? That ruling had an impact on my subsequent moves.
Hmm, in the future if a judgement call needs to be made can we please make a decision and then stick with it? That ruling had an impact on my subsequent moves.
I'm not angry or anything, I'm just sayin'.
Okay. I'll do so in the future. Sorry, displaced quasar.
Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Norsca : Glean (This region is considered adjacent to all other regions)
Troll Country : Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase) and Glean (This region is considered adjacent to all other regions)
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
The Border Princes : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
The Badlands : Warp Token Cache (If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
Domination Step
Norsca : +1VP
Troll Country : +1VP
Kislev : +3VP
Bretonnia : +3VP DAC
The Border Princes : +2VP
The Badlands : +2VP
Corruption Step
Norsca : +4
Troll Country : +2 DAC
Kislev : +1, +3 DAC, +1
Bretonnia : +3
The Border Princes : +2 DAC
The Badlands : +1
Check for Ruination
Troll Country 2ed: +4VP, +4VP, +4VP
Things that need to happen:
1. displaced quasar to kill one your figure in Kislev.
2. displaced quasar to draw 2 Chaos Cards.
3. Krinn DNZ to choose an upgrade.
4. susan to place two noble tokens.
5. GoodOmens to summon one cultist in the region to adjacent or exist your figure.
Tzeentch wins this round if we don't stop him. And when I say "Stop Him" I mean hard. This requires the full team effort to take effect. If you are spending PP in any way that does not involve hurting Tzeentch, you are ending the game and losing.
That is all.
EDIT: Oh, place both Nobles in the Empire. No reason for extra VP to be lying about.
susan on
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
Is Glean still active at this point? If so, I'm assuming that means I can summon my new cultist into Norsca or Troll Country, right?
In End Phase, "1. Remove Chaos Card" then "5. Advance Threat Dials".
Glean was removed it. so, you don't summon in Norsca or Troll Country or Kislev.
I'll update Board.
Things that need to happen:
1. displaced quasar to kill one your figure in Kislev.
2. displaced quasar to draw 2 Chaos Cards.
3. Krinn DNZ to choose an upgrade.
4. susan to place two noble tokens.
5. GoodOmens to summon one cultist in the region to adjacent or exist your figure.
Call to Arms!
Place one Hero token in the Empire, and one in each region with five or more total corruption. - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
In 4 region are met this condition (five or more total corruption), and remain just three Hero token.
So Horned Rat select three region in Kislev or Bretonnia or Estalia or The Border Princes.
Draw 2, 10 in hand, 11 left in deck, 3 discard Draw 2, 4 in hand, 13 left in deck, 7 discard Draw 5, 5 in hand, 6 left in deck, 13 discard Draw 2, 6 in hand, 13 left in deck, 5 discard Draw 2, 7 in hand, 13 left in deck, 4 discard
Things that need to happen:
1. @GoodOmens select three region in Kislev or Bretonnia or Estalia or The Border Princes.
2. @GoodOmens decide whether or not to discard Warp Token Cache for +2PP.
3. Start summon Phase.
Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands. Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands. Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands. Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)
Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands. Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands. Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Norsca : Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.)
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands. Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Norsca : Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.)
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
Posts
IOS Game Center ID: Isotope-X
I'm not angry or anything, I'm just sayin'.
Okay. I'll do so in the future. Sorry, displaced quasar.
- Old World Card Effects
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Troll Country : Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase) and Glean (This region is considered adjacent to all other regions)
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
The Border Princes : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
The Badlands : Warp Token Cache (If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
Domination Step
Norsca : +1VP
Troll Country : +1VP
Kislev : +3VP
Bretonnia : +3VP DAC
The Border Princes : +2VP
The Badlands : +2VP
Corruption Step
Norsca : +4
Troll Country : +2 DAC
Kislev : +1, +3 DAC, +1
Bretonnia : +3
The Border Princes : +2 DAC
The Badlands : +1
Check for Ruination
Troll Country 2ed: +4VP, +4VP, +4VP
Updated VP
9 + 4 = 13VP
18 + 3 = 21VP
26 + 2 + 4 = 32VP
10 + 2 + 4 = 16VP
3 + 5 = 8VP
1. Remove Chaos Cards from the Board.
Don't remove Ultimate Plague in Kislev.
Horned Rat get the Warp Token Cache in The badlands.
2. Hero Tokens are resolved.
Kislev : Khorne choose a your figure.
3. Resolve Old World cards. - None
4. Score Ruined Regions.
Troll Country : +7VP , +3VP
5. Advance Threat Dials - Khorne ticks twice, each god ticks once.
14 - Draw 2 Chaos Cards
17 - Score 4 VP
13 - Upgrade
15 - Score 3 VP
16 - Place 2 Nobles
5 - Summon 1 cultist
Updated VP
13 + 4 = 17VP
21VP
32 + 7 + 3 = 42VP
16 + 3 = 19VP
8VP
6. Check for Game end - The game does not end.
Things that need to happen:
1. displaced quasar to kill one your figure in Kislev.
2. displaced quasar to draw 2 Chaos Cards.
3. Krinn DNZ to choose an upgrade.
4. susan to place two noble tokens.
5. GoodOmens to summon one cultist in the region to adjacent or exist your figure.
Tzeentch wins this round if we don't stop him. And when I say "Stop Him" I mean hard. This requires the full team effort to take effect. If you are spending PP in any way that does not involve hurting Tzeentch, you are ending the game and losing.
That is all.
EDIT: Oh, place both Nobles in the Empire. No reason for extra VP to be lying about.
2011 PAX Warmachine/Hordes Champion
I know that Old World token don't place ruined region.
Do you know I'm wrong?
Darn.
'K, Badlands and Estalia.
2011 PAX Warmachine/Hordes Champion
IOS Game Center ID: Isotope-X
In End Phase, "1. Remove Chaos Card" then "5. Advance Threat Dials".
Glean was removed it. so, you don't summon in Norsca or Troll Country or Kislev.
I'll update Board.
Things that need to happen:
1. displaced quasar to kill one your figure in Kislev.
2. displaced quasar to draw 2 Chaos Cards.
3. Krinn DNZ to choose an upgrade.
4. susan to place two noble tokens.
5. GoodOmens to summon one cultist in the region to adjacent or exist your figure.
IOS Game Center ID: Isotope-X
(( I am so glad the forum software can be made to ping me on @mentions, otherwise I would be even worse about this. ^^;; ))
Call to Arms!
Place one Hero token in the Empire, and one in each region with five or more total corruption. - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
In 4 region are met this condition (five or more total corruption), and remain just three Hero token.
So Horned Rat select three region in Kislev or Bretonnia or Estalia or The Border Princes.
Draw 2, 10 in hand, 11 left in deck, 3 discard
Draw 2, 4 in hand, 13 left in deck, 7 discard
Draw 5, 5 in hand, 6 left in deck, 13 discard
Draw 2, 6 in hand, 13 left in deck, 5 discard
Draw 2, 7 in hand, 13 left in deck, 4 discard
Things that need to happen:
1. @GoodOmens select three region in Kislev or Bretonnia or Estalia or The Border Princes.
2. @GoodOmens decide whether or not to discard Warp Token Cache for +2PP.
3. Start summon Phase.
IOS Game Center ID: Isotope-X
7/7 PP
- Old World Card Effects
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
@Krinn DNZ active.
Move 2 Acolytes from Troll Country.
5/6PP
- Old World Card Effects
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
@susan active.
2011 PAX Warmachine/Hordes Champion
- Old World Card Effects
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)
@GoodOmens active.
IOS Game Center ID: Isotope-X
4/7 PP
- Old World Card Effects
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
@Krinn DNZ active.
3/6PP
2011 PAX Warmachine/Hordes Champion
2011 PAX Warmachine/Hordes Champion
IOS Game Center ID: Isotope-X
Bloodletter from Troll Country to Kislev
2/7 PP
- Old World Card Effects
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
@Krinn DNZ active.
2/6PP
- Old World Card Effects
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)
@susan active.
2011 PAX Warmachine/Hordes Champion