If you Reverberate a flashbacked Increasing Vengeance, does the copy count as having been cast from the graveyard?
No.
The copy was never in the graveyard, nor was it in your hand, it was created as a function of the Reverberate, and the flashback cost wasn't paid to cast it.
I don't take it seriously enough to order specific cards.
I just like to open the packs and see what my Rare is. If I get something awesome I tend to sell it to buy more packs. I usually break about even once the set is in full swing and there are a few cards in high demand.
Where do you order from? Starcity has some cards stupidly expensive and I'm looking for alternatives.
My dream for infinite reflection is Drogskol Captain. Hexproof.....Hexproof forever......
Infinite Reflection could get really ridiculous REALLY fast. If I have six chump creatures in play, and my opponent has a Titan out, I can suddenly launch across the battlefield and wreak untold havoc. Built around a proper deck of one cmc critters with maybe one or two non-legendary fatties you do some terrifying things.
Of course, if they could also use Bruuna to scrap your entire field, but the idea is still solid.
1 x Avacyn, Angel of Hope
1 x Bruna, Light of Alabaster
1 x Angel of Jubilation
1 x Alchemist's Refuge
1 x Vessel of Endless Rest
1 x Archwing Dragon
1 x Blood Artist
1 x Bower Passage
1 x Butcher Ghoul
1 x Call to Serve
1 x Cathars' Crusade
1 x Champion of Lambholt
1 x Dark Imposter
1 x Defy Death
1 x Descent into Madness
1 x Desolate Lighthouse
1 x Dread Slaver
1 x Emancipation Angel
1 x Harvester of Souls
1 x Herald of War
4 x Killing Wave
1 x Otherworld Atlas
1 x Seraph Sanctuary
1 x Slayers' Stronghold
1 x Terrifying Presence
1 x Treacherous Pit-Dweller
1 x Vanguard's Shield
Whole thing came to $42 with S&H, and nearly 30% of that was for Avacyn herself. An 8cmc angel is probably a terrible competitive commander, but if I manage to get her to hit the kitchen table, it's probably game against my usual opponents (my current Angel deck is lead by Linvala, who does shut down a lot of things on her own). Even if she drops a couple of bucks, I won't mind. And I love the artwork.
Didn't bother with many commons. I'll likely wait a week for them to crack all their boxes and then snag a pile of cheap common/uncommon foils along with whatever I missed on the first pass.
I think I may just swap Uril with Bruna for my aura based deck and see what I can get up to there. As much as I love hexproof and the boost he gets per enchantment, her recursion and theft abilities could be utterly devastating. Might just load up on auras, mana acceleration (what little is available across white, blue and artifacts) and go Voltron style with her.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I don't take it seriously enough to order specific cards.
Ever since I talked to someone I played against I've been trying to get into this MTG stock market. he bought 30 champions of the parish for $1/ea early bird preorder, then when INN came out he sold them for $3 each.
So I tried it with DKA, got a little lucky buying dungeon geists for like a buck each and they jumped to $6. Trying my luck buying the druid and champ of lahmbolt this time around.
Everything else it's like "they're cheap!" and I have some grand illusion of getting one of every card in a set. Then I get lazy and give up 3/4th of the way through.
Also question. I'm pretty good with Magic's rules, but one of these new mechanics is really confusing me. Ok well not really a NEW mechanic, since everyone references some planeswalker named V-something when referring to it, but it's becoming common in Avacyn.
"Exile target creature you control, then return it to the battlefield under your control."
I don't really get this. Basically it just leaves play for a split second?
ohhhhhhhhhh, wait, does this work on creatures in the graveyard?
It's called Flicker and it's been around for a while. The idea is that you can use it to get a second "enters the battlefield" trigger, or to remove a creature from combat.
Venser, the Sojourner is a planeswalker card that can do it every turn.
EDIT: For example, consider Sunblast Angel: [img][/img]
If it's already on the battlefield under your control and you'd like to use its board wipe ability again, you can send it away with a flicker effect in order to get a second use.
It's called Flicker and it's been around for a while. The idea is that you can use it to get a second "enters the battlefield" trigger, or to remove a creature from combat.
Venser, the Sojourner is a planeswalker card that can do it every turn.
EDIT: For example, consider Sunblast Angel: [img][/img]
If it's already on the battlefield under your control and you'd like to use its board wipe ability again, you can send it away with a flicker effect in order to get a second use.
you can also use it to save your creatures from targeted spells, because when it comes back it is an entirely new object. so say someone casts lightning bolt at your bear, you flicker it, the bolt fails because the bear it was targeting is no longer there. you can also do neat blocking tricks with it, you block a creature attacking you, than before the combat damage step you flicker your blocker. the attacker is still blocked, because once blocked it will always be blocked. but your creature wont receive any damage.
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
No it doesn't target a card in your graveyard, just creatures. That you control. The use of creature without further qualification indicates a permanent of that type, and things in graveyards are under no one's control.
As for what it does, yes, it leaves the battlefield and comes back. The thing is, what comes back isn't technically what left; it's a new permanent with no attachments or counters or anything else that it wouldn't have if it were entering the battlefield normally.
Good way to dodge a lightning bolt, or any targeted spell, or to ditch a harmful enchantment or whatever. This particular version of this ability also allows the conversion of temporary changes of controller to indefinite ones, which is new and funky.
I'm not really seeing the value there, Gandalf. If my opponent doesn't pay the life, it means nothing's different. You're just giving your opponent a second chance to say "yeah, I don't like you having that, I'll pay 4 life to keep it dead."
Vexing devil is either a turn one 4/3, which even in Red is ludicrous, or it's a turn one 4-to-the-face.
It is unbelievably good at the beginning, and is still a 4/3 one drop at the end which is totally playable in a RDW.
Sigarda, while also incredible, is still 5 CMC and she's Gold rather than solid Red, making her much much harder to play. But her effect changes the entire dynamic if she hits the table, so there you go.
I'm not really seeing the value there, Gandalf. If my opponent doesn't pay the life, it means nothing's different. You're just giving your opponent a second chance to say "yeah, I don't like you having that, I'll pay 4 life to keep it dead."
You know, you're right. I had the Devil effect mixed up with something else, God only knows what anymore.
I've not been involved at all in Modern/Legacy since getting back into this and perhaps that's the side out of it I'm missing. I just look at the card (in say a RDW style deck) and it seems to me it's always going to be less than what you want it to be. If you play it turn one, if they have a way to deal with it they'll let it resolve. If they don't, they pay four life and you get the equivalent of two swings with a Goblin Guide (better perhaps since they don't get the land) but it means that come turn two, Stormblood doesn't get bloodthirsted into play and you lose some momentum. If you had played Stromkirk Noble/Grim Lavamancer/Goblin Fireslinger then you at least are going to maintain some tempo coming into turn two and the possibility of dropping Stormblood.
I agree with you when you say in saying it's a great card and a solid one drop, but I think Stromkirk Noble flitted about at $15 briefly when RDW had a resurgence when Innistrad released before plummeting.
Its probably a combination of new set speculation and red seeing heavy play before a new meta is defined but a rare in a set that is going to see heavy drafting play sitting at that level can't hold out long.
Modern and Legacy are full of fetch lands, and in Modern's case shock lands, which makes the red mage's life a fair bit easier. Standard also misses good burn spells. Incinerate is just a poor man's Lightning Bolt. Really, the set didn't bless red as it still falters to the many creature decks rampant in Standard right now. Red is awesome against control, but pretty poor against everything else, honestly. I'm not expecting a huge metagame shift, although Wolf Run Ramp might be unbeatable now with the uncounterable land naming titans. Really, Wizards?
I'm looking forward to Limited though. Blue has some insane tempo cards as does green, while black and red have the tools to win the attrition war. White has a ton of fliers and can probably team up with any colour. Archangel at uncommon... Man, I remember the time it's a rare. No shortages of fatties, which is fine as the set looks slower than triple INN and DA-INN-INN. No more four-colour Burning Vengeance brews though.
Do you guys think there is the slightest chance that a deck built around getting out Tyrant of Discord quickly and then flickering him like crazy would be good enough for FNMs and such? I'm thinking RU, but it might also need green for solid ramp. I guess I could use Solemn Simulacrum and Pristine Talisman for a while until the rotation.
If that doesn't work, I definitely want to do something with Tandem Lookout. Him and Invisible Stalker seems like it could work, at least.
EDIT: I would also be unopposed to finding a way to make Arcane Melee awesome in Standard, but that seems less likely.
Ok couple detailed questions about The Stack. I know the basics.
1. Regeneration. I know you can't take combat damage and go "alright now I use regeneration and come back to life". But say my opponent uses a Lightning Bolt or something on my creature. I have a chance to respond with instants and abilities of my own. Can I go "In response, I tap a forest to use Regeneration" and have the Regeneration shield be active before the lightning bolt hits it?
1b. Assuming the answer to 1 is "yes". Let's say my opponent is an asshole and says "Alright, then I'm using ANOTHER lightning bolt, which since it is higher on the stack will kill your troll before regeneration goes off". Can I then go "In response, I tap ANOTHER forest to activate regeneration even earlier"? What happens then? Do I get 2 regeneration shields that cancel out both lightning bolts? Or does my troll die?
2. I'm a bit unclear as to how mana granting cards work in relation to the stack. Like, take the new card battle hymn, an instant that "adds R to your mana pool for every creature you control". Let's say you've got a shit-ton of creatures on the battlefield. Your opponent uses Sleep and makes all your creatures tap so that they can't block, and then attacks with a nasty creature. You have, let's say 2 Chandra's Outrages (4 mana, 4 damage to a creature) in your hand, plus one Battle Hymn. You don't have enough mana to play Chandra's Outrage, let alone both that it would take to kill the creature, but you have enough to play Battle Hymn, which would give you more than enough mana to play both.
Now, I would think you could play the Battle Hymn and then use that mana to play the Chandra's Outrages. But since the stack executes in reverse order, wouldn't you have to play the Battle Hymn AFTER the Outrages in order for the mana to be in your pool when they go off? Which would mean it's impossible to even put the Outrages onto the stack, since you wouldn't already have the mana in the pool.
Sorry if the 2nd question is dumb or poorly worded, it's just confusing me at the moment.
There was a steam sig here. It's gone now.
0
TurksonNear the mountains of ColoradoRegistered Userregular
Answering #2:
Battle Hymn will go on the stack, Active Player and Non Active Player will have a chance to play instants at this time. If neither does, Battle Hymn resolves and you get the mana. Because of Battle Hymn's resolution there is no stack at this point.
Now you may cast your Chandra's Outrages.
I hope this answer helps. I'm going to have to re-read your first question and then go look up the rules again.
Ok couple detailed questions about The Stack. I know the basics.
1. Regeneration. I know you can't take combat damage and go "alright now I use regeneration and come back to life". But say my opponent uses a Lightning Bolt or something on my creature. I have a chance to respond with instants and abilities of my own. Can I go "In response, I tap a forest to use Regeneration" and have the Regeneration shield be active before the lightning bolt hits it?
Ok couple detailed questions about The Stack. I know the basics.
1b. Assuming the answer to 1 is "yes". Let's say my opponent is an asshole and says "Alright, then I'm using ANOTHER lightning bolt, which since it is higher on the stack will kill your troll before regeneration goes off". Can I then go "In response, I tap ANOTHER forest to activate regeneration even earlier"? What happens then? Do I get 2 regeneration shields that cancel out both lightning bolts? Or does my troll die?
Yes you can respond to the second lightning bolt by applying another regeneration shield which would save the troll.
Ok couple detailed questions about The Stack. I know the basics.
2. I'm a bit unclear as to how mana granting cards work in relation to the stack. Like, take the new card battle hymn, an instant that "adds R to your mana pool for every creature you control". Let's say you've got a shit-ton of creatures on the battlefield. Your opponent uses Sleep and makes all your creatures tap so that they can't block, and then attacks with a nasty creature. You have, let's say 2 Chandra's Outrages (4 mana, 4 damage to a creature) in your hand, plus one Battle Hymn. You don't have enough mana to play Chandra's Outrage, let alone both that it would take to kill the creature, but you have enough to play Battle Hymn, which would give you more than enough mana to play both.
Now, I would think you could play the Battle Hymn and then use that mana to play the Chandra's Outrages. But since the stack executes in reverse order, wouldn't you have to play the Battle Hymn AFTER the Outrages in order for the mana to be in your pool when they go off? Which would mean it's impossible to even put the Outrages onto the stack, since you wouldn't already have the mana in the pool.
Sorry if the 2nd question is dumb or poorly worded, it's just confusing me at the moment.
Assuming you had at least two mana available to cast the Battle Hymn you would cast the Hymn and let it resolve, upon which resolution you would have red mana equal to the number of creatures you control floating in your pool. You would then hold priority after resolution and cast one or both of the Chandra's Outrages.
1. I think you can take damage and then regenerate. Regardless, the lightning bolt thing works. You can keep regenerating as often as you like if your opponent keeps casting kill spells.
2. You can play Battle Hymn and let it resolve. Then you'll have X mana in your mana pool until the end of the current phase. You may then cast 2 Chandra's Outrages or otherwise spend that mana after the spell resolves but still during the combat step.
Do you guys think there is the slightest chance that a deck built around getting out Tyrant of Discord quickly and then flickering him like crazy would be good enough for FNMs and such? I'm thinking RU, but it might also need green for solid ramp. I guess I could use Solemn Simulacrum and Pristine Talisman for a while until the rotation.
If that doesn't work, I definitely want to do something with Tandem Lookout. Him and Invisible Stalker seems like it could work, at least.
EDIT: I would also be unopposed to finding a way to make Arcane Melee awesome in Standard, but that seems less likely.
Birthing Pod seems to me to be the best way to make use of him, R/G/W pod has been seeing some play recently and he's a nice (and considerably cheaper) alternative to Elesh Norn.
He's bad against control but good against honest decks like humans/vampires.
Sorin/Liliana's -6 is probably going to be better (and faster) most of the time though.
Posts
No.
The copy was never in the graveyard, nor was it in your hand, it was created as a function of the Reverberate, and the flashback cost wasn't paid to cast it.
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Name Ordered Shipped Price
Avacyn Restored Fat Pack * Pre-Order Ships May 4
Condition: Pre-Order New 1 $29.50
04/16/2012 188826 $2.18 Preorder
Name Ordered Shipped Price
Craterhoof Behemoth
Condition: NM-Mint | Language: English 1 $1.90
Banishing Stroke
Condition: NM-Mint | Language: English 4 $0.07
04/16/2012 188853 $14.59 Preorder
Name Ordered Shipped Price
Harvester of Souls
Condition: NM-Mint | Language: English 4 $0.33
Arcane Melee
Condition: NM-Mint | Language: English 4 $0.22
Killing Wave
Condition: NM-Mint | Language: English 2 $1.54
Silverblade Paladin
Condition: NM-Mint | Language: English 2 $1.69
Descendants' Path
Condition: NM-Mint | Language: English 2 $1.79
Desolate Lighthouse
Condition: NM-Mint | Language: English 1 $2.35
04/16/2012 188867 $5.80 Processing
Name Ordered Shipped Price
Gavony Township
Condition: NM-Mint | Language: English 4 $1.45
04/17/2012 189027 $87.50 Preorder
Name Ordered Shipped Price
Avacyn Restored Booster Box * Pre-Order Ships May 4
Condition: Pre-Order New 1 $87.50
04/17/2012 189036 $87.50 Preorder
Name Ordered Shipped Price
Avacyn Restored Booster Box * Pre-Order Ships May 4
Condition: Pre-Order New 1 $87.50
04/17/2012 189177 $21.00 Processing
Name Ordered Shipped Price
Razorverge Thicket
Condition: NM-Mint | Language: English 4 $5.25
04/19/2012 190051 $1.20 Preorder
Name Ordered Shipped Price
Revenge of the Hunted
Condition: NM-Mint | Language: English 3 $0.40
04/19/2012 190053 $9.96 Processing
Name Ordered Shipped Price
Somberwald Sage
Condition: NM-Mint | Language: English 4 $2.49
04/19/2012 190055 $10.25 Preorder
Name Ordered Shipped Price
Descent into Madness
Condition: NM-Mint | Language: English 3 $1.25
Slayers' Stronghold
Condition: NM-Mint | Language: English 1 $2.15
Cathars' Crusade
Condition: NM-Mint | Language: English 2 $0.75
Wolfir Silverheart
Condition: NM-Mint | Language: English 3 $0.95
04/20/2012 190211 $3.65 Processing
Name Ordered Shipped Price
Rune-Scarred Demon
Condition: NM-Mint | Language: English 1 $1.87
Rune-Scarred Demon
Condition: Light Play | Language: English 1 $1.78
04/22/2012 191278 $11.74 Preorder
Name Ordered Shipped Price
Druids' Repository
Condition: NM-Mint | Language: English 4 $0.65
Silverblade Paladin
Condition: NM-Mint | Language: English 1 $1.89
Descent into Madness
Condition: NM-Mint | Language: English 1 $1.25
Champion of Lambholt
Condition: NM-Mint | Language: English 3 $2.00
04/24/2012 191824 $7.98 Preorder
Name Ordered Shipped Price
Killing Wave
Condition: NM-Mint | Language: English 2 $1.44
Malignus
Condition: NM-Mint | Language: English 1 $1.28
Primal Surge
Condition: NM-Mint | Language: English 1 $1.22
Cathars' Crusade
Condition: NM-Mint | Language: English 4 $0.65
04/24/2012 191825 $11.16 Preorder
Name Ordered Shipped Price
Demonic Rising
Condition: NM-Mint | Language: English 3 $0.19
Dread Slaver
Condition: NM-Mint | Language: English 1 $0.22
Rite of Ruin
Condition: NM-Mint | Language: English 1 $0.22
Angel of Glory's Rise
Condition: NM-Mint | Language: English 1 $0.35
Spirit Away
Condition: NM-Mint | Language: English 1 $0.36
Soul of the Harvest
Condition: NM-Mint | Language: English 1 $0.37
Gallows at Willow Hill
Condition: NM-Mint | Language: English 1 $0.37
Tyrant of Discord
Condition: NM-Mint | Language: English 1 $0.38
Captain of the Mists
Condition: NM-Mint | Language: English 1 $0.38
Moonsilver Spear
Condition: NM-Mint | Language: English 1 $0.39
Wild Defiance
Condition: NM-Mint | Language: English 1 $0.47
Dark Impostor
Condition: NM-Mint | Language: English 1 $0.47
Conjurer's Closet
Condition: NM-Mint | Language: English 1 $0.52
Druids' Repository
Condition: NM-Mint | Language: English 1 $0.58
Archwing Dragon
Condition: NM-Mint | Language: English 1 $0.59
Herald of War
Condition: NM-Mint | Language: English 1 $0.63
Riders of Gavony
Condition: NM-Mint | Language: English 2 $0.84
Stolen Goods
Condition: NM-Mint | Language: English 3 $0.87
04/24/2012 191928 $17.88 Preorder
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Terminus
Condition: NM-Mint | Language: English 4 $2.83
Descendants' Path
Condition: NM-Mint | Language: English 4 $1.64
04/24/2012 191931 $21.60 Preorder
Name Ordered Shipped Price
Divine Deflection
Condition: NM-Mint | Language: English 1 $0.97
Devastation Tide
Condition: NM-Mint | Language: English 1 $1.44
Infinite Reflection
Condition: NM-Mint | Language: English 2 $0.28
Treacherous Pit-Dweller
Condition: NM-Mint | Language: English 4 $0.38
Burn at the Stake
Condition: NM-Mint | Language: English 2 $0.48
Druids' Repository
Condition: NM-Mint | Language: English 1 $0.58
Ulvenwald Tracker
Condition: NM-Mint | Language: English 1 $1.45
Champion of Lambholt
Condition: NM-Mint | Language: English 1 $1.45
Alchemist's Refuge
Condition: NM-Mint | Language: English 3 $1.90
Riders of Gavony
Condition: NM-Mint | Language: English 1 $0.84
Desolate Lighthouse
Condition: NM-Mint | Language: English 2 $2.35
Craterhoof Behemoth
Condition: NM-Mint | Language: English 1 $1.43
I don't take it seriously enough to order specific cards.
I just like to open the packs and see what my Rare is. If I get something awesome I tend to sell it to buy more packs. I usually break about even once the set is in full swing and there are a few cards in high demand.
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My dream for infinite reflection is Drogskol Captain. Hexproof.....Hexproof forever......
Infinite Reflection could get really ridiculous REALLY fast. If I have six chump creatures in play, and my opponent has a Titan out, I can suddenly launch across the battlefield and wreak untold havoc. Built around a proper deck of one cmc critters with maybe one or two non-legendary fatties you do some terrifying things.
Of course, if they could also use Bruuna to scrap your entire field, but the idea is still solid.
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1 x Bruna, Light of Alabaster
1 x Angel of Jubilation
1 x Alchemist's Refuge
1 x Vessel of Endless Rest
1 x Archwing Dragon
1 x Blood Artist
1 x Bower Passage
1 x Butcher Ghoul
1 x Call to Serve
1 x Cathars' Crusade
1 x Champion of Lambholt
1 x Dark Imposter
1 x Defy Death
1 x Descent into Madness
1 x Desolate Lighthouse
1 x Dread Slaver
1 x Emancipation Angel
1 x Harvester of Souls
1 x Herald of War
4 x Killing Wave
1 x Otherworld Atlas
1 x Seraph Sanctuary
1 x Slayers' Stronghold
1 x Terrifying Presence
1 x Treacherous Pit-Dweller
1 x Vanguard's Shield
Whole thing came to $42 with S&H, and nearly 30% of that was for Avacyn herself. An 8cmc angel is probably a terrible competitive commander, but if I manage to get her to hit the kitchen table, it's probably game against my usual opponents (my current Angel deck is lead by Linvala, who does shut down a lot of things on her own). Even if she drops a couple of bucks, I won't mind. And I love the artwork.
Didn't bother with many commons. I'll likely wait a week for them to crack all their boxes and then snag a pile of cheap common/uncommon foils along with whatever I missed on the first pass.
I think I may just swap Uril with Bruna for my aura based deck and see what I can get up to there. As much as I love hexproof and the boost he gets per enchantment, her recursion and theft abilities could be utterly devastating. Might just load up on auras, mana acceleration (what little is available across white, blue and artifacts) and go Voltron style with her.
infinite reflection is 0.28 atm
So I tried it with DKA, got a little lucky buying dungeon geists for like a buck each and they jumped to $6. Trying my luck buying the druid and champ of lahmbolt this time around.
Everything else it's like "they're cheap!" and I have some grand illusion of getting one of every card in a set. Then I get lazy and give up 3/4th of the way through.
so today he convinces me to sign up for the Avacyn pre-release event at our local game store.
Other than my 10 or so hours in the PC game, I haven't played Magic since like 8th edition.
I'm going to get violated.
The best pre-release strategy: Lots of enchantments and artifacts.
"Exile target creature you control, then return it to the battlefield under your control."
I don't really get this. Basically it just leaves play for a split second?
ohhhhhhhhhh, wait, does this work on creatures in the graveyard?
Venser, the Sojourner is a planeswalker card that can do it every turn.
EDIT: For example, consider Sunblast Angel:
[img][/img]
If it's already on the battlefield under your control and you'd like to use its board wipe ability again, you can send it away with a flicker effect in order to get a second use.
you can also use it to save your creatures from targeted spells, because when it comes back it is an entirely new object. so say someone casts lightning bolt at your bear, you flicker it, the bolt fails because the bear it was targeting is no longer there. you can also do neat blocking tricks with it, you block a creature attacking you, than before the combat damage step you flicker your blocker. the attacker is still blocked, because once blocked it will always be blocked. but your creature wont receive any damage.
As for what it does, yes, it leaves the battlefield and comes back. The thing is, what comes back isn't technically what left; it's a new permanent with no attachments or counters or anything else that it wouldn't have if it were entering the battlefield normally.
Good way to dodge a lightning bolt, or any targeted spell, or to ditch a harmful enchantment or whatever. This particular version of this ability also allows the conversion of temporary changes of controller to indefinite ones, which is new and funky.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Like, Vexing Devil is a solid card, but it's not a 5/5 hexproof flier for 5 that can only be Image'd or Wrath'd away.
Thanks for the store link, I'll give them a try.
Yummy.
It is unbelievably good at the beginning, and is still a 4/3 one drop at the end which is totally playable in a RDW.
Sigarda, while also incredible, is still 5 CMC and she's Gold rather than solid Red, making her much much harder to play. But her effect changes the entire dynamic if she hits the table, so there you go.
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You know, you're right. I had the Devil effect mixed up with something else, God only knows what anymore.
Definitely. I can't imagine a RDW or Goblin Rush deck that won't want him.
EDIT: Hell, I kinda want him in my mono-blue artifact combo deck.
I'm much more likely to play Angel of Jubilation (which shuts down a LOT of stuff) or Restoration Angel (Cloudshift attached to a body).
the "no true scotch man" fallacy.
the "no true scotch man" fallacy.
I agree with you when you say in saying it's a great card and a solid one drop, but I think Stromkirk Noble flitted about at $15 briefly when RDW had a resurgence when Innistrad released before plummeting.
Its probably a combination of new set speculation and red seeing heavy play before a new meta is defined but a rare in a set that is going to see heavy drafting play sitting at that level can't hold out long.
I'm looking forward to Limited though. Blue has some insane tempo cards as does green, while black and red have the tools to win the attrition war. White has a ton of fliers and can probably team up with any colour. Archangel at uncommon... Man, I remember the time it's a rare. No shortages of fatties, which is fine as the set looks slower than triple INN and DA-INN-INN. No more four-colour Burning Vengeance brews though.
PS. Dragons. Not redeemed.
I think for the set overall my favourite card flavour-wise is Homicidal Seclusion.
The art, effect, name and flavour text bring it all together.
If that doesn't work, I definitely want to do something with Tandem Lookout. Him and Invisible Stalker seems like it could work, at least.
EDIT: I would also be unopposed to finding a way to make Arcane Melee awesome in Standard, but that seems less likely.
1. Regeneration. I know you can't take combat damage and go "alright now I use regeneration and come back to life". But say my opponent uses a Lightning Bolt or something on my creature. I have a chance to respond with instants and abilities of my own. Can I go "In response, I tap a forest to use Regeneration" and have the Regeneration shield be active before the lightning bolt hits it?
1b. Assuming the answer to 1 is "yes". Let's say my opponent is an asshole and says "Alright, then I'm using ANOTHER lightning bolt, which since it is higher on the stack will kill your troll before regeneration goes off". Can I then go "In response, I tap ANOTHER forest to activate regeneration even earlier"? What happens then? Do I get 2 regeneration shields that cancel out both lightning bolts? Or does my troll die?
2. I'm a bit unclear as to how mana granting cards work in relation to the stack. Like, take the new card battle hymn, an instant that "adds R to your mana pool for every creature you control". Let's say you've got a shit-ton of creatures on the battlefield. Your opponent uses Sleep and makes all your creatures tap so that they can't block, and then attacks with a nasty creature. You have, let's say 2 Chandra's Outrages (4 mana, 4 damage to a creature) in your hand, plus one Battle Hymn. You don't have enough mana to play Chandra's Outrage, let alone both that it would take to kill the creature, but you have enough to play Battle Hymn, which would give you more than enough mana to play both.
Now, I would think you could play the Battle Hymn and then use that mana to play the Chandra's Outrages. But since the stack executes in reverse order, wouldn't you have to play the Battle Hymn AFTER the Outrages in order for the mana to be in your pool when they go off? Which would mean it's impossible to even put the Outrages onto the stack, since you wouldn't already have the mana in the pool.
Sorry if the 2nd question is dumb or poorly worded, it's just confusing me at the moment.
Battle Hymn will go on the stack, Active Player and Non Active Player will have a chance to play instants at this time. If neither does, Battle Hymn resolves and you get the mana. Because of Battle Hymn's resolution there is no stack at this point.
Now you may cast your Chandra's Outrages.
I hope this answer helps. I'm going to have to re-read your first question and then go look up the rules again.
Yes
Yes you can respond to the second lightning bolt by applying another regeneration shield which would save the troll.
Assuming you had at least two mana available to cast the Battle Hymn you would cast the Hymn and let it resolve, upon which resolution you would have red mana equal to the number of creatures you control floating in your pool. You would then hold priority after resolution and cast one or both of the Chandra's Outrages.
2. You can play Battle Hymn and let it resolve. Then you'll have X mana in your mana pool until the end of the current phase. You may then cast 2 Chandra's Outrages or otherwise spend that mana after the spell resolves but still during the combat step.
Birthing Pod seems to me to be the best way to make use of him, R/G/W pod has been seeing some play recently and he's a nice (and considerably cheaper) alternative to Elesh Norn.
He's bad against control but good against honest decks like humans/vampires.
Sorin/Liliana's -6 is probably going to be better (and faster) most of the time though.