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    emnmnmeemnmnme Registered User regular
    http://www.gametrailers.com/video/debut-trailer-reset/729580

    Giant robot time traveling adventure FPS?

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    DasUberEdwardDasUberEdward Registered User regular
    Ludious wrote: »
    I bought some D&D books once
    and stared at them

    But teddy bears don't make good D&D Players

    so I wept.

    I know exactly how you feel.

    steam_sig.png
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    ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    Thanatos wrote: »
    Ludious wrote: »
    I missed all this conversation so if it's been brought up slap me.

    The Hobbit is going to be shown at 48fps in Theaters that can support it. Supposed to be cool/weird as fuck
    Seems... unnecessary.

    You can cut frames out of 24fps movies, and it's completely unnoticeable.

    Than, you're wrong. There is a noticeable difference between 8 and 15 fps. It's noticeable as flicker, and it's noticeable in terms of how fluid motion the motion is. There is a huge difference between 8 and 24 fps. And the vast majority of people can notice the difference between 25 and 30 fps. Hell people used to NTSC can be given headaches from seeing the screen flicker of PAL.

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    EddyEddy Gengar the Bittersweet Registered User regular
    Jacobkosh wrote: »

    "What better libertarian tribute could there be than forcing players into a world of rules they didn't create to achieve a goal they never chose?"

    fantastic

    "and the morning stars I have seen
    and the gengars who are guiding me" -- W.S. Merwin
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    descdesc Goretexing to death Registered User regular
    Ludious wrote: »
    desc wrote: »
    I hadn't heard this monte cook news

    Excellent

    I guess his roll for initiative failed.

    Boosh

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    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    ye jacob

    computer rpg design had to overcome all those design problems as they developed, and its interesting nobody thinks the way he does any more

    obF2Wuw.png
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    nexuscrawlernexuscrawler Registered User regular
    Ludious wrote: »
    I missed all this conversation so if it's been brought up slap me.

    The Hobbit is going to be shown at 48fps in Theaters that can support it. Supposed to be cool/weird as fuck

    I wonder if this will have the same effect that HDTV had when we all first saw it.

    We grow so accustomed to a certain artificial representation of reality, then we see something marginally more realistic and the effect becomes mind-blowing.

    most people with taste turn off their 120 hz mode of their HDTVs tho

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    spool32spool32 Contrary Library Registered User regular
    @Inquisitor I think it was you that posted some videos earlier of melee multiplayer combat games that were in development... can you link me to those again? I'm wondering if people are developing their own engines, or whether they're licencing them and working from that point.

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    PonyPony Registered User regular
    Jacobkosh wrote: »
    DoctorArch wrote: »
    Can someone give me the rundown on why I shouldn't like Monte Cook and how his no longer contributing to D&D Fifth edition is a good thing?

    He has an unshakable faith that you can balance elements in a game by making things weak/shitty now in comparison to being awesome later and vice versa. This has yet to work; in a social environment and over the timescale that RPGs are played (months if not years) it leads to people sitting around not being able to contribute to the game for the slim promise that they might be able to turn the tables and make everyone else useless later.

    He also deliberately seeds designs with traps for the unwary - options that seem good but aren't. The theory is that this separates the l33t from the noobs. My feeling is that this is retarded and kind of hateful.

    "Mastery Traps" make sense for a competitive game, like Magic: The Gathering, where a player is rewarded by defeating his tactically inferior opponent because he recognizes the metagame and the realities of what works and what doesn't versus theoretical improvements that look attractive to the uninitiated.

    Applying that mindset to a co-operative game like Dungeons & Dragons is why Monte Cook needs a firm smack in the mouth.

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    ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    Pony wrote: »
    so, Monte Cook is leaving the development team of Dungeons & Dragons 5th Edition

    some of you will give zero fucks about this news item since you don't know who Cook is or why you should care

    but i'm really happy

    Melding was telling me last night and is also ecstatic

    or as ecstatic as Meldings get anyhow

    fuck gendered marketing
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    Premier kakosPremier kakos Registered User, ClubPA regular
    Jacobkosh wrote: »

    Can we just nuke the planet and be done with it? Humanity kind of sucks.

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    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    emnemne that was a fucking great trailer

    obF2Wuw.png
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    TehSlothTehSloth Hit Or Miss I Guess They Never Miss, HuhRegistered User regular
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    Form of Monkey!Form of Monkey! Registered User regular
    Ludious wrote: »
    I missed all this conversation so if it's been brought up slap me.

    The Hobbit is going to be shown at 48fps in Theaters that can support it. Supposed to be cool/weird as fuck

    I wonder if this will have the same effect that HDTV had when we all first saw it.

    We grow so accustomed to a certain artificial representation of reality, then we see something marginally more realistic and the effect becomes mind-blowing.

    most people with taste turn off their 120 hz mode of their HDTVs tho

    There's a complicated response to this that I can't go into, since there are Judder police everywhere.

    They know you have judder. Did you see that, just now? No? Well that was judder. It's all around us. Like air or The Force and shit. And it's bad. So bad, somehow!

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    descdesc Goretexing to death Registered User regular
    Jacobkosh wrote: »
    (Though desc technically it is Gamma World like 7 or 8e, the GM editions don't really track with D&D :bz )

    Yeah yeah

    Who cares about old versions built on 3.0 or whatever

    No one

    4E Gee Dub 4 lyfestyle


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    HerrCronHerrCron It that wickedly supports taxation Registered User regular
    Pony wrote: »
    so, Monte Cook is leaving the development team of Dungeons & Dragons 5th Edition

    some of you will give zero fucks about this news item since you don't know who Cook is or why you should care

    but i'm really happy

    This is the best news.

    sig.gif
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    Premier kakosPremier kakos Registered User, ClubPA regular
    edited April 2012
    Pony wrote: »
    so, Monte Cook is leaving the development team of Dungeons & Dragons 5th Edition

    some of you will give zero fucks about this news item since you don't know who Cook is or why you should care

    but i'm really happy

    Hopefully, he will move on to pursue projects where his talents can be appreciated; perhaps something involving self-guillotining.

    Premier kakos on
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    DoctorArchDoctorArch Curmudgeon Registered User regular
    Jacobkosh wrote: »
    DoctorArch wrote: »
    Can someone give me the rundown on why I shouldn't like Monte Cook and how his no longer contributing to D&D Fifth edition is a good thing?

    He has an unshakable faith that you can balance elements in a game by making things weak/shitty now in comparison to being awesome later and vice versa. This has yet to work; in a social environment and over the timescale that RPGs are played (months if not years) it leads to people sitting around not being able to contribute to the game for the slim promise that they might be able to turn the tables and make everyone else useless later.

    He also deliberately seeds designs with traps for the unwary - options that seem good but aren't. The theory is that this separates the l33t from the noobs. My feeling is that this is retarded and kind of hateful.

    Thanks Jacob.

    Switch Friend Code: SW-6732-9515-9697
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    TL DRTL DR Not at all confident in his reflexive opinions of thingsRegistered User regular
    Boxed wine should be removed from the box and the bag held aloft to be struck with open palm and then imbibed.

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    Form of Monkey!Form of Monkey! Registered User regular
    Oh god, so many judders!

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    SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    I have read so many different numbers pulled out of people's asses in regards to FPS that the only thing I care about is if something looks good to me. FPS is tainted by hearsay and I will not hear or say anything about it! GOOD DAY.

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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    Jacob could you give an example of one such trap?

    the classic example, and one he admitted to, is the Toughness feat in D&D 3rd edition. The description says that this will make your guy harder to kill in combat. What it actually does is give you a trivial number of extra hit points (like, 5 extra hp every three or four levels, when you gain as many as 1-10 per level normally) that are vastly outclassed by other options - for instance, if you want to not die, you're always mathematically better off taking one of the options that raises your defense so you don't get hit in the first place.

    But those options don't really come out and say what they do - they might be given innocuous names like "advanced shield proficiency" or something. To actually weigh your options, you need to go through the book with a calculator or a spreadsheet and sit down and crunch numbers, and people who do that will have results that are mechanically better than people who don't. The guy who picks "toughness" is going to sit around getting hit a lot and dying and wondering why his little man isn't actually that tough. Which, since the game is ostensibly about playing a role rather than winning at math, seems unsportsmanlike.

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    ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
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    nexuscrawlernexuscrawler Registered User regular
    Judders are one thing

    making stuff all look like its filmed on a 50 dollar camcorder is another

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    PonyPony Registered User regular
    Monte Cook, as Jacob said, absolutely believed in the concept of "linear fighters, quadratic wizards".

    Meaning that the non-magical, martial-type dudes like Fighters and Rogues increase in power linearly, with their numbers steadily going upwards at a set pace, while Wizards, Clerics, and other spellcasters might start out kind of assy but towards the high levels become gods.

    It's a retarded way to design a co-operative multiplayer game

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    VanguardVanguard But now the dream is over. And the insect is awake.Registered User, __BANNED USERS regular
    TL DR wrote: »
    Boxed wine should be removed from the box and the bag held aloft to be struck with open palm and then imbibed.

    This is known as space bagging.

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    Dunadan019Dunadan019 Registered User regular
    I clicked on chat and everyone was talking about avatar...

    then I realized I clicked on the wrong thread.

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    VanguardVanguard But now the dream is over. And the insect is awake.Registered User, __BANNED USERS regular
    _J_ wrote: »
    Jacobkosh wrote: »
    He also deliberately seeds designs with traps for the unwary - options that seem good but aren't. The theory is that this separates the l33t from the noobs. My feeling is that this is retarded and kind of hateful.

    If you have the book right there, and can discern what the consequences of a design shall be, then in what sense is it a trap?

    The problem is that a system like 3.5 is so vast and complex that choosing options that would fall under this category of trap are harder to spot than not.

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    descdesc Goretexing to death Registered User regular
    TehSloth wrote: »

    Iiiiiiinteresting. I didn't realize anyone was doing BATTLAN TIEM in mafia. Hmm!

    I am definitely envisioning more of a straight up hex map -- "Move my guy from A1 to B2 and shoot at TehSloth's tank."

    If there were competing objectives and you could start->finish within a two weeks I think it might be fun.

    Gotta look at these mafias in more detail.

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    _J__J_ Pedant Registered User, __BANNED USERS regular
    Jacobkosh wrote: »
    To actually weigh your options, you need to go through the book with a calculator or a spreadsheet and sit down and crunch numbers

    That's what any reasonable player does.

    Again, this doesn't seem like a trap or poor design philosophy. So long as the mathematical formulas are provided by which one can weight the various attributes and so discern the mechanically best build...it seems fine to me.

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    Form of Monkey!Form of Monkey! Registered User regular
    Judders are one thing

    making stuff all look like its filmed on a 50 dollar camcorder is another

    I rip movies from Blu-Ray and then play them on my HTPC using Windows Media Player Classic Home Cinema (even the acronym for this shit is long) on a 120Hz flatscreen. The neat thing is that the refresh rate automatically gets switched down or up to whatever it was natively. And because it's 120, it's always going to be a rate the panel can match. It's not a bad way to do it.

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    ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    Jacobkosh wrote: »
    Jacob could you give an example of one such trap?

    the classic example, and one he admitted to, is the Toughness feat in D&D 3rd edition. The description says that this will make your guy harder to kill in combat. What it actually does is give you a trivial number of extra hit points (like, 5 extra hp every three or four levels, when you gain as many as 1-10 per level normally) that are vastly outclassed by other options - for instance, if you want to not die, you're always mathematically better off taking one of the options that raises your defense so you don't get hit in the first place.

    But those options don't really come out and say what they do - they might be given innocuous names like "advanced shield proficiency" or something. To actually weigh your options, you need to go through the book with a calculator or a spreadsheet and sit down and crunch numbers, and people who do that will have results that are mechanically better than people who don't. The guy who picks "toughness" is going to sit around getting hit a lot and dying and wondering why his little man isn't actually that tough. Which, since the game is ostensibly about playing a role rather than winning at math, seems unsportsmanlike.

    The truly maddening thing about toughness is that every goddamned 3e-based crpg offers it as a default choice for auto-leveling or "recommended feats" or whatever

    fuck gendered marketing
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    Premier kakosPremier kakos Registered User, ClubPA regular
    It should also be pointed out that Monte Cook is a giant asshole. Obstensibly, 5th edition is supposed to be designed with a lot of input from the community and it seems kind of retarded to have a giant shitheel of a person liaising with the community in such a project.

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    SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    _J_ wrote: »
    Jacobkosh wrote: »
    To actually weigh your options, you need to go through the book with a calculator or a spreadsheet and sit down and crunch numbers

    That's what any reasonable player does.

    Again, this doesn't seem like a trap or poor design philosophy. So long as the mathematical formulas are provided by which one can weight the various attributes and so discern the mechanically best build...it seems fine to me.

    A lot of people dont play games to do math and take the rules at face value so they can continue on to doing what they want to do which is make a cool character and role play.

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    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    its also about what your relationship to the rules system is

    you are playing a role

    you should be making choices primarily based on the semantic content of the trait, not its underlying mechanism - if the mechanism is overlying the semantics, then you are playing the mechanism not roleplaying the experience

    this is a sliding scale thing, but in general if your players are always peeking under the hood to build themselves then it means your players cannot take your descriptions at their face value or understand them intuitively

    obF2Wuw.png
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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    I'm getting stressed out about university again. Oh dear, oh my, gonna call 'em up in 15 minutes and hopefully i'll get the info i need.

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    ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    desc wrote: »
    TehSloth wrote: »

    Iiiiiiinteresting. I didn't realize anyone was doing BATTLAN TIEM in mafia. Hmm!

    I am definitely envisioning more of a straight up hex map -- "Move my guy from A1 to B2 and shoot at TehSloth's tank."

    If there were competing objectives and you could start->finish within a two weeks I think it might be fun.

    Gotta look at these mafias in more detail.

    You should totes get in touch with Infidel at the very least

    fuck gendered marketing
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    a5ehrena5ehren AtlantaRegistered User regular
    So my wife just had to mercy-kill one of the cardinals in our yard (which she likes) because one of our neighbor's cats (which she hates) had snapped its neck but not killed it yet and was playing with it. Not really looking forward to going home and dealing with that.

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    PonyPony Registered User regular
    Jacobkosh wrote: »
    Jacob could you give an example of one such trap?

    the classic example, and one he admitted to, is the Toughness feat in D&D 3rd edition. The description says that this will make your guy harder to kill in combat. What it actually does is give you a trivial number of extra hit points (like, 5 extra hp every three or four levels, when you gain as many as 1-10 per level normally) that are vastly outclassed by other options - for instance, if you want to not die, you're always mathematically better off taking one of the options that raises your defense so you don't get hit in the first place.

    But those options don't really come out and say what they do - they might be given innocuous names like "advanced shield proficiency" or something. To actually weigh your options, you need to go through the book with a calculator or a spreadsheet and sit down and crunch numbers, and people who do that will have results that are mechanically better than people who don't. The guy who picks "toughness" is going to sit around getting hit a lot and dying and wondering why his little man isn't actually that tough. Which, since the game is ostensibly about playing a role rather than winning at math, seems unsportsmanlike.

    the original version of Toughness in 3e was even worse than Jacob has stated, since it was literally just a flat, tiny HP bump when you first took the feat and then never any more later. They tried to fix that in 3.5, but yes Toughness is a perfect example of a "mastery trap".

    Hilariously enough, 3.5 introduced quite a few of its own version of reverse Mastery Traps, which felt like they were designed to entice math nerds with spreadsheets who never get to fucking play the game with real people at an actual table.

    "If I take this feat from this book, and this prestige class, combined with this item, if an enemy uses this spell on me I will have unlimited hit points"

    Like, they'd be mathematically correct but no DM in his right mind would allow those sort of contrivances in a character in the first place and even if he did, the circumstances they'd need to excel at their mathematical excellence would be meaningless.

    I remember reading a post on the WotC forums where a guy was SUPER pissed because he showed up to play a game with some dudes from college and he had this really amazing, optimized combat build... only to discover these guys enjoyed the dramatic aspects of D&D more and if any dice were rolled at all in most game sessions, it was for things like Diplomacy checks.

    whooooooooops

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    EddyEddy Gengar the Bittersweet Registered User regular
    edited April 2012
    The issue, J, is in the importance of role-playing in the equation: why, in the interest of role-playing, would one have to take one perk over another due to mathematical superiority if it conflicts with their character? I struggled with this issue as well but after some thought realized the prime directive of RPGs - to enjoy a role outside the boundaries of our strict reality, that is, our operating reality that has asymmetric and measurably 'correct' outcomes.

    Eddy on
    "and the morning stars I have seen
    and the gengars who are guiding me" -- W.S. Merwin
This discussion has been closed.