i will be avoiding as much youtube as possible after the event. I want there to be things for me to discover on my own in the first few zones.
That's one reason im kinda happy that I think imma be Sylvari... I don't have to worry about spoiling anything this weekend!
Still need to see a size comparison of Sylvari to Human....
WaM! Is such a thing in existance?
Sylvari NPCs are a thing, you just can't play a Sylvari yet. So go up to one as a human and size em both up. Simple.
23 h 44 min 10 secs...
Ooooh, I never thought about that! Excellent idea!
As for the chart, I'm assuming that would just be a medium height of each race? Makes sylvari look depressingly tiny. I need to see how a max height sylvari matches up to an average human
i will be avoiding as much youtube as possible after the event. I want there to be things for me to discover on my own in the first few zones.
That's one reason im kinda happy that I think imma be Sylvari... I don't have to worry about spoiling anything this weekend!
Still need to see a size comparison of Sylvari to Human....
WaM! Is such a thing in existance?
Sylvari NPCs are a thing, you just can't play a Sylvari yet. So go up to one as a human and size em both up. Simple.
23 h 44 min 10 secs...
Ooooh, I never thought about that! Excellent idea!
As for the chart, I'm assuming that would just be a medium height of each race? Makes sylvari look depressingly tiny. I need to see how a max height sylvari matches up to an average human
That chart is not exact. But I think sylvari are meant to be a bit shorter than humans.
i will be avoiding as much youtube as possible after the event. I want there to be things for me to discover on my own in the first few zones.
That's one reason im kinda happy that I think imma be Sylvari... I don't have to worry about spoiling anything this weekend!
Still need to see a size comparison of Sylvari to Human....
WaM! Is such a thing in existance?
Sylvari NPCs are a thing, you just can't play a Sylvari yet. So go up to one as a human and size em both up. Simple.
23 h 44 min 10 secs...
Ooooh, I never thought about that! Excellent idea!
As for the chart, I'm assuming that would just be a medium height of each race? Makes sylvari look depressingly tiny. I need to see how a max height sylvari matches up to an average human
That chart is not exact. But I think sylvari are meant to be a bit shorter than humans.
Yea I know that. But I'm hoping that if I max the sylvari height slider it will be about where a normal height human would be.
I may need to take an elephant tranqualizer tonight.
Looking forward to Wuvwuv tomorrow.
I'll be self-medicating with a large amount of vodka and energy drink whilst grinding out zkeys. (Note to self: stop at the liquor store and supermarket on the way home tonight.)
I'm not embargoed, so I am one of only about 30 non-ANet employees who can say, "I thought Lion's Arch was the best when those other lousy players weren't in it!"
Except that's not true, it was kind of lonely being there all by myself. Beautiful and super-awesome-looking, but lonely.
I moved the day before I visited ANet last week, and it took three techs to get my phone/DSL line working. Thus I have just now posted my Guild Wars 2 impression. Something to read while y'all are downloading the client! http://www.rpgamer.com/news/Q2-2012/042512b.html
I will soon be posting the information I got from having a lore-related chat with Jeff Grubb, who is a very cool guy. I'll be sure to link that once it's up, since it's probably of more interest to those of who you have been living and breathing Guild Wars 2 info.
Get any of the questions we asked answered by Anet folks?
I did! I have videos of the Q&A sessions to edit and post, but let me check my notes and answer some for you now:
1. (Do conditions go away when downed?) I think conditions go away when you're downed judging from my gameplay experience, but don't quote me on that. We can all test that ourselves soon!
2. (Incentives for small guilds in PvP?) The way WvWvW works is set up just fine for small guilds. There are lots of smaller objectives to capture, and small groups can also join up with a squad leader and get leadership from larger guilds that way.
3. (Keeping players on original home servers rather than crowding top Wuvwuv servers?) Right now, the team thinks that the monetary charge to change home servers is sufficient deterrent to keep people from switching servers too often. They don't know for sure how it will all shake out until they go live, though, so they'll be keeping an eye on things.
4. (Is there an easy skill/trait loadout system like GW?) There isn't a build save/load system because of how differently skill builds work in GW2.
5. (Can you build a non-wuvwuv PvP team out of people from multiple home servers?) Not right now, but they think that's a good idea!
I think that's most of the questions people asked. Please feel free to ask me anything more about my experiences with the studio or the game, we had a lot of access to the devs during the weekend, so I learned a lot of cool info tidbits.
WaM: The studio is totally boss. I wrote a bit about it in my Preview Weekend Blog. Also, your tats are cool.
DaemonSadi: I've been reading RPGamer since '99 or so, but have only worked for them for about 2.5 years. I have sadly not made it out to E3 yet. Since I'm East Coast I tend to cover things like Toronto FanExpo and PAX East.
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
i will be avoiding as much youtube as possible after the event. I want there to be things for me to discover on my own in the first few zones.
That's one reason im kinda happy that I think imma be Sylvari... I don't have to worry about spoiling anything this weekend!
Still need to see a size comparison of Sylvari to Human....
WaM! Is such a thing in existance?
Sylvari NPCs are a thing, you just can't play a Sylvari yet. So go up to one as a human and size em both up. Simple.
23 h 44 min 10 secs...
Ooooh, I never thought about that! Excellent idea!
As for the chart, I'm assuming that would just be a medium height of each race? Makes sylvari look depressingly tiny. I need to see how a max height sylvari matches up to an average human
There's certainly overlap in the human and sylvari height measurements. I made a minimum-height human and though I didn't exactly take out a measuring stick, I think most of the sylvari NPCs in Lion's Arch were taller than she was.
SwashbucklerXX on
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
i will be avoiding as much youtube as possible after the event. I want there to be things for me to discover on my own in the first few zones.
That's one reason im kinda happy that I think imma be Sylvari... I don't have to worry about spoiling anything this weekend!
Still need to see a size comparison of Sylvari to Human....
WaM! Is such a thing in existance?
Sylvari NPCs are a thing, you just can't play a Sylvari yet. So go up to one as a human and size em both up. Simple.
23 h 44 min 10 secs...
Ooooh, I never thought about that! Excellent idea!
As for the chart, I'm assuming that would just be a medium height of each race? Makes sylvari look depressingly tiny. I need to see how a max height sylvari matches up to an average human
There's certainly overlap in the human and sylvari height measurements. I made a minimum-height human and though I didn't exactly take out a measuring stick, I think most of the sylvari NPCs in Lion's Arch were taller than she was.
I'm really curious to see how dodging works first-hand. Hoping that it isn't just some dice roll, and that positioning actually does matter. I'm really hoping for an MMO with combat closer to Dark Souls than World of Warcraft.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I'm really curious to see how dodging works first-hand. Hoping that it isn't just some dice roll, and that positioning actually does matter. I'm really hoping for an MMO with combat closer to Dark Souls than World of Warcraft.
How would it be a dice roll?
If an attack connects with you and you are not currently dodging >> It hits
If the attack doesn't connect OR it connects while you are mid roll >> it misses
I'm really curious to see how dodging works first-hand. Hoping that it isn't just some dice roll, and that positioning actually does matter. I'm really hoping for an MMO with combat closer to Dark Souls than World of Warcraft.
There are two components to the dodging. The first is immunity to damage during the roll, and the second is the physical movement. Both of these things are very useful and not random. It is down to the player to make the best use of dodge.
You can also "dodge" by physically moving out of the way or using a mobility skill. Melee attacks will miss if you move out of the arc of the weapon, and projectiles have a true flight path which can be avoided.
That is good to hear. I wasn't sure if it was like other MMOs where you'd activate a certain ability, and there's a 50% change to dodge or something weak like that.
I have been pretty far out of the loop when it comes to Guild Wars 2 stuff over the past year.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
That is good to hear. I wasn't sure if it was like other MMOs where you'd activate a certain ability, and there's a 50% change to dodge or something weak like that.
I have been pretty far out of the loop when it comes to Guild Wars 2 stuff over the past year.
Yea wow, nothing like that. I mean, you can dodge attacks in this simply by moving your character. Like regular physical attacks. If you move away from the swing they miss.
so you double tap movement keys to dodge but i hear talk of binding it as well - does that mean you dodge in the direction you are currently moving when you press another key?
so you double tap movement keys to dodge but i hear talk of binding it as well - does that mean you dodge in the direction you are currently moving when you press another key?
2. (Incentives for small guilds in PvP?) The way WvWvW works is set up just fine for small guilds. There are lots of smaller objectives to capture, and small groups can also join up with a squad leader and get leadership from larger guilds that way.
So, the answer is no, there's not really much incentive to keep guilds from merging as much as possible.
I completely disagree on considering that to be a 'no' for Question #2, it is in fact a great big YES. The smaller objectives are very important in wuvwuv, if you cut off the enemies supplies they will get 'starved' out by not being able to even repair the door.
2. (Incentives for small guilds in PvP?) The way WvWvW works is set up just fine for small guilds. There are lots of smaller objectives to capture, and small groups can also join up with a squad leader and get leadership from larger guilds that way.
So, the answer is no, there's not really much incentive to keep guilds from merging as much as possible.
Why would they have incentives for small guilds? I think the incentive is more player-oriented. Many people will prefer to be in a smaller tightly-knit group than a large zerg guild.
The important thing is that small guilds can still participate in the territory aspect of WvW by owning smaller things like towers/camps. Obviously a larger group of people are going to accomplish more just because of numbers, but at least smaller guilds can have objectives.
Will projectile attacks track target movement and always hit unless you dodge?
I'm curious about this too. It seems like there has to be some sort of aim assist or projectile tracking or whatever you want to call it. Since there's no way to lead shots with a ranged weapon, then it would be incredibly easy to avoid ranged damage while you close in by just zig-zagging around. Though maybe the projectile's hitbox is big enough so that this isn't feasible. I'm sure they've already thought of this and accounted for it, so I'm not really worried. Curious how it works though.
My question about small guilds would be will the rate of advancement in the influence stuff be remotely decent if your guild isn't huge. I doubt it, but oh well, it's to be expected.
Posts
Think I've seen beta videos with people having a space between each letter.
Which made me facepalm so hard.
Are three word names possible? Because, I have ideas.
http://secretagentcat.files.wordpress.com/2010/05/height-chart.jpg
Guild Wars 2: Tyreh, asura Warrior
XBL:Phenyhelm - 3DS:Phenyhelm
Yes
Sylvari NPCs are a thing, you just can't play a Sylvari yet. So go up to one as a human and size em both up. Simple.
23 h 44 min 10 secs...
Just want to ride on my charr - sickle
And I don't want a tickle
'Cause I'd rather ride on my charr - sickle
Ooooh, I never thought about that! Excellent idea!
As for the chart, I'm assuming that would just be a medium height of each race? Makes sylvari look depressingly tiny. I need to see how a max height sylvari matches up to an average human
yesssssssss
Further cementing the fact that charr are the best race. Just look how tall they are!
23 hours, 27 minutes.
That chart is not exact. But I think sylvari are meant to be a bit shorter than humans.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Looking forward to Wuvwuv tomorrow.
Yea I know that. But I'm hoping that if I max the sylvari height slider it will be about where a normal height human would be.
I'll be self-medicating with a large amount of vodka and energy drink whilst grinding out zkeys. (Note to self: stop at the liquor store and supermarket on the way home tonight.)
Sleep is for the weak.
I did! I have videos of the Q&A sessions to edit and post, but let me check my notes and answer some for you now:
1. (Do conditions go away when downed?) I think conditions go away when you're downed judging from my gameplay experience, but don't quote me on that. We can all test that ourselves soon!
2. (Incentives for small guilds in PvP?) The way WvWvW works is set up just fine for small guilds. There are lots of smaller objectives to capture, and small groups can also join up with a squad leader and get leadership from larger guilds that way.
3. (Keeping players on original home servers rather than crowding top Wuvwuv servers?) Right now, the team thinks that the monetary charge to change home servers is sufficient deterrent to keep people from switching servers too often. They don't know for sure how it will all shake out until they go live, though, so they'll be keeping an eye on things.
4. (Is there an easy skill/trait loadout system like GW?) There isn't a build save/load system because of how differently skill builds work in GW2.
5. (Can you build a non-wuvwuv PvP team out of people from multiple home servers?) Not right now, but they think that's a good idea!
I think that's most of the questions people asked. Please feel free to ask me anything more about my experiences with the studio or the game, we had a lot of access to the devs during the weekend, so I learned a lot of cool info tidbits.
WaM: The studio is totally boss. I wrote a bit about it in my Preview Weekend Blog. Also, your tats are cool.
DaemonSadi: I've been reading RPGamer since '99 or so, but have only worked for them for about 2.5 years. I have sadly not made it out to E3 yet. Since I'm East Coast I tend to cover things like Toronto FanExpo and PAX East.
There's certainly overlap in the human and sylvari height measurements. I made a minimum-height human and though I didn't exactly take out a measuring stick, I think most of the sylvari NPCs in Lion's Arch were taller than she was.
Starting this weekend it is completely open. You can talk about it, take screenshots, videos, etc.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
WOOHOO!!!!
This is just what I needed to hear.
Thanks!
22 hours, 38 minutes. :rotate:
How would it be a dice roll?
If an attack connects with you and you are not currently dodging >> It hits
If the attack doesn't connect OR it connects while you are mid roll >> it misses
No dice roll here!
There are two components to the dodging. The first is immunity to damage during the roll, and the second is the physical movement. Both of these things are very useful and not random. It is down to the player to make the best use of dodge.
You can also "dodge" by physically moving out of the way or using a mobility skill. Melee attacks will miss if you move out of the arc of the weapon, and projectiles have a true flight path which can be avoided.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I have been pretty far out of the loop when it comes to Guild Wars 2 stuff over the past year.
Yea wow, nothing like that. I mean, you can dodge attacks in this simply by moving your character. Like regular physical attacks. If you move away from the swing they miss.
Twitter - discolouie PSN - Loupa Steam - Loupa
Yeah, that is my understanding.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
So, the answer is no, there's not really much incentive to keep guilds from merging as much as possible.
Frankly, this kind of sucks. The "everyone has access to same servers" thing seemed so great. Hopefully they fix this quickly.
I think we're going to need a mop.
http://www.killtenrats.com/2012/04/18/10-helpful-hints-for-the-guild-wars-2-beta-weekend-event/
Twitter - discolouie PSN - Loupa Steam - Loupa
Why would they have incentives for small guilds? I think the incentive is more player-oriented. Many people will prefer to be in a smaller tightly-knit group than a large zerg guild.
The important thing is that small guilds can still participate in the territory aspect of WvW by owning smaller things like towers/camps. Obviously a larger group of people are going to accomplish more just because of numbers, but at least smaller guilds can have objectives.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Twitter - discolouie PSN - Loupa Steam - Loupa
No. Projectile attacks have a trajectory at the time of firing and if the target moves, or someone else steps in the way, they will miss their target.
Edit: Environmental objects will also block projectiles, of course.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I'm curious about this too. It seems like there has to be some sort of aim assist or projectile tracking or whatever you want to call it. Since there's no way to lead shots with a ranged weapon, then it would be incredibly easy to avoid ranged damage while you close in by just zig-zagging around. Though maybe the projectile's hitbox is big enough so that this isn't feasible. I'm sure they've already thought of this and accounted for it, so I'm not really worried. Curious how it works though.