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This thread is so bubbly and cloy and happy, just like [Star Trek]

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  • valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    I don't know. I just finished watching the season opener of season 6, and watching Dukat come onto Kira mad emy skin crawl. The guy was messed up.

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  • Boring7Boring7 Registered User regular
    edited April 2012
    I actually enjoyed Dukat's descent into madness. They had done all there was to do with the character, Dukat as we knew him was dead at the end of his "trial" on that planet with Sisko. What remained was a broken shell that decided the galaxy needed to burn for daring to find him guilty of all his evil acts. It was a character shift, some might even say it "wasn't Dukat anymore" and they'd be right, but having Dukat become Crazy McEvilGuy was just as easy as bringing in some new character to become what the plot demanded, i.e. Chaotic Evil guy.

    Boring7 on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited April 2012
    shryke wrote: »
    Aurich wrote: »
    shryke wrote: »
    Aurich wrote: »
    It's not just extremely bleak, it's extremely bleak for no reason. Like, that last scene in the meeting room where like five of them are left and besides all the melted faces you can tell their brains are really coming apart now? At that point they've reached terminal UGH and from there they just kill everyone off and erase all record of their existence.

    I mean, it did what it was going for really well, but WHY?!

    So you don't like bleak. That's fine. But it doesn't make it bad.
    Well that's why it bothers me. It doesn't bother you at all that the entire episode, every inch of conflict and emotion, was all completely pointless? That kind of thing pisses people off.

    Why?

    It wasn't all pointless. You watched it, you were swept up by it, that's all that counts. That in universe it all amounted to not is what makes it tragic. It's what makes it effect YOU more and so it counts.

    It's a prime example of why Voyager sucks.

    They introduce this interesting plot thread. Then this plot thread has development, and resolves what few arcs there are on the other Voyager. Instead of taking this novel idea and running with it, they essentially do the Star Trek equivalent of torture porn for these characters for a good 45 minutes, then give a "Oh, all their efforts, all their struggles---Were for nothing!" aesop.

    Like I posted before, it's made even worse by the fact that in all likelihood the real Voyager could have fixed the situation with techno-babble at the end of the episode. Doubly so since the entire existence of this second ship is directly on Janeway and co's head. They were the ones that spawned them. So them just cruising through the debris field at the end of the episode, probably smashing up little bits of a never before seen lifeform, quickly takes a very dark and morbidly hilarious turn.

    And all that happened because the writers just didn't want to do a multi-episode arc.


    This is also why Dark Frontier is simultaneously the best episode and the worst episode of Voyager. Dark Frontier was basically the equivalent of a Voyager movie for TV. And they pretty much side-lined B&B to make it and brought in a special effects team. The episode was so good, it actually won awards. And it put the menace of the Borg back into the Borg.

    Thing is, it also brought up an interesting myth arc for the show. The Borg were not actually defeated whenever Voyager waved their hands at them and their ships randomly blew up. Nor was their appearance in First Contact so much of a defeat rather then them unknowingly (for the Federation) changing the terms of the war. Rather, after Picard and company whooped their asses, they retreated out of the conventional range of the Federation's means of travel to design a fool-proof way to infect them. Hence, the idea of a self replicating nanite virus. Which they had already finished, but for some sick reason, the Queen wanted Seven of Nine to put the finishing touches on.

    The idea that the Borg weren't just "there" to menace the crew and were actually fucking with them over an actual agenda that the crew couldn't even begin to process was something that the TV movie established quite firmly. They went from being a collective of space zombies that got taken out by a random torpedo, to a nigh eldritch abomination style threat that simply saw the loss of a cube or two as acceptable losses compared to the long term gains they stood to make.

    Janeway also turned into Rambo and pretty much stormed a cube (Sitting in the center of what was basically Borg HQ.) by herself, too. Which actually made her seem like the neurotic, insane badass the writers tried to play her up as.


    Then, the main writing team gets the show back next episode, and they deliberately side-line and pretend this hugely successful movie never happened. Until they hit the finale. Which is when they realized they actually spent so much time dicking around with reset buttons that they still had something like 50 episodes left at the rate they were getting Voyager closer to Earth.

    So, they brought (crazy) Future Janeway in. And they basically ret-conned this massive plot development that could have put Janeway up on par with Sisko in terms of "action captains" if they had pursued it properly into a way to end the show. Future Janeway even uses the virus to give a (very badly written) CSI Miami style one liner to the Borg Queen in the final moments of the show. Which I assume was the closest B&B could get to showing them wanking off to the script they wrote without the censors coming down on them.


    You'd think after that display, that whoever OK'd B&B to write for Enterprise's "series finale" would have looked back and realized what a horrible idea it was to give them total creative control over something they felt spurned over.

    Archonex on
  • shrykeshryke Member of the Beast Registered User regular
    edited April 2012
    Archonex wrote: »
    shryke wrote: »
    Aurich wrote: »
    shryke wrote: »
    Aurich wrote: »
    It's not just extremely bleak, it's extremely bleak for no reason. Like, that last scene in the meeting room where like five of them are left and besides all the melted faces you can tell their brains are really coming apart now? At that point they've reached terminal UGH and from there they just kill everyone off and erase all record of their existence.

    I mean, it did what it was going for really well, but WHY?!

    So you don't like bleak. That's fine. But it doesn't make it bad.
    Well that's why it bothers me. It doesn't bother you at all that the entire episode, every inch of conflict and emotion, was all completely pointless? That kind of thing pisses people off.

    Why?

    It wasn't all pointless. You watched it, you were swept up by it, that's all that counts. That in universe it all amounted to not is what makes it tragic. It's what makes it effect YOU more and so it counts.

    It's a prime example of why Voyager sucks.

    They introduce this interesting plot thread. Then this plot thread has development, and resolves what few arcs there are on the other Voyager. Instead of taking this novel idea and running with it, they essentially do the Star Trek equivalent of torture porn for these characters for a good 45 minutes, then give a "Oh, all their efforts, all their struggles---Were for nothing!" aesop.

    Like I posted before, it's made even worse by the fact that in all likelihood the real Voyager could have fixed the situation with techno-babble at the end of the episode. Doubly so since the entire existence of this second ship is directly on Janeway and co's head. They were the ones that spawned them. So them just cruising through the debris field at the end of the episode, probably smashing up little bits of a never before seen lifeform, quickly takes a very dark and morbidly hilarious turn.

    And all that happened because the writers just didn't want to do a multi-episode arc.

    Or, you know, because it's a great lynch-pin in the tragedy of their existence.

    In fact, having Voyager save them or some such would have been a cop-out. The episode is somewhat notable for following through on it's emotional arc.

    It's a tragedy. They are supposed to end badly.

    shryke on
  • hippofanthippofant ティンク Registered User regular
    shryke wrote: »
    Archonex wrote: »
    It's a prime example of why Voyager sucks.

    They introduce this interesting plot thread. Then this plot thread has development, and resolves what few arcs there are on the other Voyager. Instead of taking this novel idea and running with it, they essentially do the Star Trek equivalent of torture porn for these characters for a good 45 minutes, then give a "Oh, all their efforts, all their struggles---Were for nothing!" aesop.

    Like I posted before, it's made even worse by the fact that in all likelihood the real Voyager could have fixed the situation with techno-babble at the end of the episode. Doubly so since the entire existence of this second ship is directly on Janeway and co's head. They were the ones that spawned them. So them just cruising through the debris field at the end of the episode, probably smashing up little bits of a never before seen lifeform, quickly takes a very dark and morbidly hilarious turn.

    And all that happened because the writers just didn't want to do a multi-episode arc.

    Or, you know, because it's a great lynch-pin in the tragedy of their existence.

    In fact, having Voyager save them or some such would have been a cop-out. The episode is somewhat notable for following through on it's emotional arc.

    It's a tragedy. They are supposed to end badly.

    I think the fact that Voyager ALWAYS does that shit makes it less cool. Yes, Voyager is set up to be an episodic show, but so was TNG to an extent, and yet they still managed to run plotlines through the series. I've stated this before, but again, probably my least favourite Voyager moment was the episode where the Doc has a nervous breakdown when he had to randomly choose one patient over another. It ends on this really poignant bit where he's just in the Holodeck freaking the fuck out, and Janeway's just sitting there watching him do it and being with him as he does it.

    Next episode, that happened?


    To be fair, there were some times when Voyager remembered the shit it did, like giving the Hirogen holograms to hunt, and I liked how that little bit was recalled and twisted around, but then you run into Voyager's over-the-top moral preachitude combined with black and white morality combined with ridiculous villains and that ruined those few episodes for me. Blech. It's not like Voyager was incapable of being good... it was just that whenever it was for a little brief second, it would snuff it immediately rather than risk going and exploring that thread a little further.

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited April 2012
    You can have tragedy with catharsis, though. The Inner Light and The Visitor are pretty well-known episodes for this. You can say trite things like "Oh, he gets a flute at the end" or "Everything is back to the way it was before, who cares about TonyTodd-Jake's life?", but the emotional impact of the tragic episode comes from "at least they did that one thing before they died", from the legacy left with the primary cast members. The impression that I got at the end of Slime Voyager is "Why the fuck did I watch this episode? There's really no point to it." (To be fair, that's my reaction to most of Voyager *grin*)

    All they had to do is write it so that they got small fragments of the data in the time capsule. They don't even have to retrieve the whole thing. Otherwise, it's just tragic torture porn for the sake of watching the crew suffer.

    Hahnsoo1 on
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  • shrykeshryke Member of the Beast Registered User regular
    Hahnsoo1 wrote: »
    You can have tragedy with catharsis, though. The Inner Light and The Visitor are pretty well-known episodes for this. You can say trite things like "Oh, he gets a flute at the end" or "Everything is back to the way it was before, who cares about TonyTodd-Jake's life?", but the emotional impact of the tragic episode comes from "at least they did that one thing before they died", from the legacy left with the primary cast members. The impression that I got at the end of Slime Voyager is "Why the fuck did I watch this episode? There's really no point to it." (To be fair, that's my reaction to most of Voyager *grin*)

    All they had to do is write it so that they got small fragments of the data in the time capsule. They don't even have to retrieve the whole thing. Otherwise, it's just tragic torture porn for the sake of watching the crew suffer.

    And you can have tragedy without catharsis too.

  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    Yes but if it isn't done well it doesn't matter where you're going with the story it'll be mediocre just like slime voyager.

    It was a crappy episode with the added problem of trying to be better than it could hope for. It's like a quadrapalegic trying to win dancing with the stars.

    My neck, my back, my FUPA and my crack.
  • AurichAurich ArizonaRegistered User regular
    I think that's really what it was. There weren't even any great character moments. They all just slowly died. Like Passion of the Christ without passion or Christ. The entire episode was just watching them melting and suffering and losing their conviction and then nothing.

  • shrykeshryke Member of the Beast Registered User regular
    Yes, but none of that would change if you gave them some sort of happy ending. That's a criticism of the delivery, not the story.

    And it's voyager. The bar is low. For a voyager episode, they did a good job with the premise.

  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    shryke wrote: »
    Yes, but none of that would change if you gave them some sort of happy ending. That's a criticism of the delivery, not the story.

    And it's voyager. The bar is low. For a voyager episode, they did a good job with the premise.

    I agree happy ending or no the episode would still be a voyager episode. I just think they were out of their league to begin with and it showed.

    My neck, my back, my FUPA and my crack.
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited April 2012
    shryke wrote: »
    Hahnsoo1 wrote: »
    You can have tragedy with catharsis, though. The Inner Light and The Visitor are pretty well-known episodes for this. You can say trite things like "Oh, he gets a flute at the end" or "Everything is back to the way it was before, who cares about TonyTodd-Jake's life?", but the emotional impact of the tragic episode comes from "at least they did that one thing before they died", from the legacy left with the primary cast members. The impression that I got at the end of Slime Voyager is "Why the fuck did I watch this episode? There's really no point to it." (To be fair, that's my reaction to most of Voyager *grin*)

    All they had to do is write it so that they got small fragments of the data in the time capsule. They don't even have to retrieve the whole thing. Otherwise, it's just tragic torture porn for the sake of watching the crew suffer.

    And you can have tragedy without catharsis too.
    You can, but you'd have to really sell the delivery, and even then, is that really one of the major themes of Star Trek? Is Tragedy for tragedy's sake something that we associate with Star Trek episodes? It would have been a better episode with it than without it. Even Shakespearean tragedy has a cathartic element to it. "Hamlet died, but at least he gets the bastard in the end." "Romeo and Juliet died, but at least their love was not unrequited." It's the "at least" that we look for in tragedy... when there are storm clouds, we search for the silver lining. I'm not asking for a happy ending... I would be satisfied if even a tiny fragment of data from their time capsule survived for Real Voyager to recover. Heck, that was the ending of The Inner Light... a small token given to Picard after it was all done.

    Hahnsoo1 on
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  • shrykeshryke Member of the Beast Registered User regular
    Hahnsoo1 wrote: »
    shryke wrote: »
    Hahnsoo1 wrote: »
    You can have tragedy with catharsis, though. The Inner Light and The Visitor are pretty well-known episodes for this. You can say trite things like "Oh, he gets a flute at the end" or "Everything is back to the way it was before, who cares about TonyTodd-Jake's life?", but the emotional impact of the tragic episode comes from "at least they did that one thing before they died", from the legacy left with the primary cast members. The impression that I got at the end of Slime Voyager is "Why the fuck did I watch this episode? There's really no point to it." (To be fair, that's my reaction to most of Voyager *grin*)

    All they had to do is write it so that they got small fragments of the data in the time capsule. They don't even have to retrieve the whole thing. Otherwise, it's just tragic torture porn for the sake of watching the crew suffer.

    And you can have tragedy without catharsis too.
    You can, but you'd have to really sell the delivery, and even then, is that really one of the major themes of Star Trek? Is Tragedy for tragedy's sake something that we associate with Star Trek episodes? It would have been a better episode with it than without it. Even Shakespearean tragedy has a cathartic element to it. "Hamlet died, but at least he gets the bastard in the end." "Romeo and Juliet died, but at least their love was not unrequited." It's the "at least" that we look for in tragedy... when there are storm clouds, we search for the silver lining. I'm not asking for a happy ending... I would be satisfied if even a tiny fragment of data from their time capsule survived for Real Voyager to recover. Heck, that was the ending of The Inner Light... a small token given to Picard after it was all done.

    Right, but that's a preference, not a critique of the form of tragedy itself.

    Tragedy with a bleak ending can easily have a place in Star Trek. Why couldn't it?

    The slime crew strove till their last moment to give their lives meaning. There's something very Star Trek in that. That they didn't succeed in the fashion they wanted doesn't change that.

  • HevachHevach Registered User regular
    edited April 2012
    If you want to condemn Voyager over the silverbloods, I have news for you: They did the same damn thing in every series. It's not an example of why Voyager sucked, it's an example of how the Star Trek writers get huge hard ons for killing off main characters, but lack the stones to really do it and the back door is always left open for them to come back.

    Spock left his brain behind, Data copied himself into B4, the Doctor had regular backups allowing him to be killed or lost more times than any five other characters.

    Then on the never-really-died list, Seska got picked up by the Kazon. Geordi and Ro had their funeral, Mayweather almost did, and Hoshi dreamed she did. Harry Kim was replaced by his double from the copy Voyager, as was Wildman.

    Most or all of the crew was killed off and the ship destroyed in every series only to be brought back by temporal or dimensional shenanigans - not counting the silverbloods Voyager managed to do this three times that I can remember, but DS9 managed to do it more times in a single episode when O'brien kept randomly jumping forward and backward through time.

    When they thought Stewart might leave the show, they set up to take him off Enterprise in a way that he could return as a recurring Borg villain. And the real masterpiece of character resurrection is Tasha Yar, the only one who they never left a lifeline for, who still managed to pull off an alternate universe time traveling half-Romulan identical twin rape baby, a resurrection story worthy of comic books.

    Hevach on
  • hippofanthippofant ティンク Registered User regular
    Hevach wrote: »
    If you want to condemn Voyager over the silverbloods, I have news for you: They did the same damn thing in every series. It's not an example of why Voyager sucked, it's an example of how the Star Trek writers get huge hard ons for killing off main characters, but lack the stones to really do it and the back door is always left open for them to come back.

    Well, it's not that the writers lack the stones typically, but that the actors have contracts and there are producers and studio executives and agents....

  • AurichAurich ArizonaRegistered User regular
    edited April 2012
    I think Romulan Yar is probably the only part of any Star Trek I've seen that I really consider unacceptable. Things like La Forge accidentally creating a new kind of life form because of the way he phrased a particular sentence to the computer are dumb, but it's fine 'cause they've got unusual entertaining space adventures to write and whatever, but Romu-Yar? Regular Yar was already making her occasional comebacks on the show in time travels and alternate realities, and that was actually effective. The character sees her again and knows she's supposed to be dead and it tugs at your heartstrings. There was exactly one moment where Romu-Yar wasn't awful, and that was the very first time you see her and go WUH TUH EFFF? Then you find out her whole deal and it is so so so so stupid and they don't even do anything with her.

    Aurich on
  • LucidLucid Registered User regular
    Yar didn't make occasional comebacks. She appeared once after her death in Yesterday's enterprise, which is where her Romulan story began.

    As for tragedy without happy resolutions in Star Trek, I always thought Lore's death was quite characteristic of this. Anything dealing with Data's family was fairly tragic.

  • Harry DresdenHarry Dresden Registered User regular
    hippofant wrote: »
    Hevach wrote: »
    If you want to condemn Voyager over the silverbloods, I have news for you: They did the same damn thing in every series. It's not an example of why Voyager sucked, it's an example of how the Star Trek writers get huge hard ons for killing off main characters, but lack the stones to really do it and the back door is always left open for them to come back.

    Well, it's not that the writers lack the stones typically, but that the actors have contracts and there are producers and studio executives and agents....

    The EU is slightly better in that regard. Janeway died recently and is not going to come back any time soon. That said, they did bring back
    Trip
    but he had a shitty death in the tv series so I let that slide.

  • Harry DresdenHarry Dresden Registered User regular
    Lucid wrote: »
    Yar didn't make occasional comebacks. She appeared once after her death in Yesterday's enterprise, which is where her Romulan story began.

    As for tragedy without happy resolutions in Star Trek, I always thought Lore's death was quite characteristic of this. Anything dealing with Data's family was fairly tragic.

    They shouldn't have killed Lore off IMO. He's fascinating and dangerous enough to be a constant threat to the Enterprise.

  • emp123emp123 Registered User regular
    hippofant wrote: »
    Hevach wrote: »
    If you want to condemn Voyager over the silverbloods, I have news for you: They did the same damn thing in every series. It's not an example of why Voyager sucked, it's an example of how the Star Trek writers get huge hard ons for killing off main characters, but lack the stones to really do it and the back door is always left open for them to come back.

    Well, it's not that the writers lack the stones typically, but that the actors have contracts and there are producers and studio executives and agents....

    The EU is slightly better in that regard. Janeway died recently and is not going to come back any time soon. That said, they did bring back
    Trip
    but he had a shitty death in the tv series so I let that slide.

    Man, looking at
    Trip's
    Memory Alpha page apparently he died 3 times on the show (twice in alternate timelines). Dude just never stood a chance.

  • Harry DresdenHarry Dresden Registered User regular
    emp123 wrote: »
    hippofant wrote: »
    Hevach wrote: »
    If you want to condemn Voyager over the silverbloods, I have news for you: They did the same damn thing in every series. It's not an example of why Voyager sucked, it's an example of how the Star Trek writers get huge hard ons for killing off main characters, but lack the stones to really do it and the back door is always left open for them to come back.

    Well, it's not that the writers lack the stones typically, but that the actors have contracts and there are producers and studio executives and agents....

    The EU is slightly better in that regard. Janeway died recently and is not going to come back any time soon. That said, they did bring back
    Trip
    but he had a shitty death in the tv series so I let that slide.

    Man, looking at
    Trip's
    Memory Alpha page apparently he died 3 times on the show (twice in alternate timelines). Dude just never stood a chance.

    He had it better than Harry Kim. :lol:

  • CogliostroCogliostro Marginal Opinions Spring, TXRegistered User regular
    Aurich wrote: »
    Also, Harry came up with the idea to beam a proton torpedo onto a borg vessel, basically giving him the first real confirmed borg cube kill.

    *eye twitch*

    Photon.

    Photon.


    Torpedo.

  • CogliostroCogliostro Marginal Opinions Spring, TXRegistered User regular
    They hated Colm Meaney?

    Also, I'm still working my way thru season 5 of DS9 and really? Odo's father figure/finder/experimenter-on is named Dr. Moreau?

    Mora. Mora Pol :)

  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    Lucid wrote: »
    Yar didn't make occasional comebacks. She appeared once after her death in Yesterday's enterprise, which is where her Romulan story began.

    As for tragedy without happy resolutions in Star Trek, I always thought Lore's death was quite characteristic of this. Anything dealing with Data's family was fairly tragic.

    They shouldn't have killed Lore off IMO. He's fascinating and dangerous enough to be a constant threat to the Enterprise.

    Last we heard he had just been dismantled, not vaporized or blown up or anything. They should have someone reassemble him. Maybe that guy who wanted to take apart Data in that episode where they established his rights! And then it all goes horribly wrong.

    H9f4bVe.png
  • AManFromEarthAManFromEarth Let's get to twerk! The King in the SwampRegistered User regular
    I was hoping B4 would turn out to be Lore.

    Silly me, I should have known that it'd be much better to make up a whole new android.

    Lh96QHG.png
  • Harry DresdenHarry Dresden Registered User regular
    edited April 2012
    I was hoping B4 would turn out to be Lore.

    Silly me, I should have known that it'd be much better to make up a whole new android.

    Spoilers for the Next Generation EU
    B4 becomes the new Data there.
    I agree B4 needed to handled much better in the film. Lore would have been a fine replacement.

    Harry Dresden on
  • CogliostroCogliostro Marginal Opinions Spring, TXRegistered User regular
    Nemesis in general makes babies cry.

    Not any specific scene, just the entire movie in general. It's a pretty heinous movie.

  • Boring7Boring7 Registered User regular
    It isn't heinous, it isn't great, but it isn't heinous.

    It's no worse than First Contact.

    MONSTER!

  • ShadowenShadowen Snores in the morning LoserdomRegistered User regular
    edited April 2012
    Except that First contact is enjoyable, bad as it is.

    Shadowen on
  • AManFromEarthAManFromEarth Let's get to twerk! The King in the SwampRegistered User regular
    It isn't heinous, it isn't great, but it isn't heinous.

    It's no worse than First Contact.

    Lh96QHG.png
  • Harry DresdenHarry Dresden Registered User regular
    Shadowen wrote: »
    Except that First contact is enjoyable, bad as it is.

    Agreed.

  • RichyRichy Registered User regular
    I just tried playing the DS9 SNES game. I didn't get very far into the first level before I gave up. The controls are just impossible. I had no idea how to get around.

    Anyone ever played that?

    sig.gif
  • emp123emp123 Registered User regular
    edited April 2012
    Holy shit Boring7 is a time traveler.


    They made a SNES DS9 game? The only DS9 game I remember was a PC game of which I only played the demo and I think it was playing kind of like Tomb Raider. It may have been Star Trek: Deep Space Nine: The Fallen.


    Now that I think about it, I played a lot of Star Trek games:
    Star Trek: 25th Anniversary (NES)
    Star Trek: The Next Generation (NES)
    Star Trek: Armada (excellent)
    Star Trek: Armada II (also great)
    Star Trek Voyager: Elite Force (great)
    Star Trek: New Worlds (terrible, or maybe I was just terrible at playing it? I should reinstall it...)
    Star Trek: Away Team
    Star Trek Online

    And then a bunch of Star Trek demos because I couldnt afford to buy all the Star Trek games I would have liked to have played (Bridge Commander, Starfleet Command series, Star Trek: Klingon Academy, and probably a couple others Im forgetting).

    I...Im tempted to play Star Trek: Legacy even though its received abysmal reviews.

    emp123 on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Richy wrote: »
    I just tried playing the DS9 SNES game. I didn't get very far into the first level before I gave up. The controls are just impossible. I had no idea how to get around.

    Anyone ever played that?

    Naw. I've watched a few videos of it, and it looks godawful, though. However, I was really pleasantly surprised with the PC game. Worf's levels were probably the most difficult, since he has limited ammo. Thus, you are encouraged to bat'leth people to death. It seems funny that the game shows just how bad an idea it is to run around with a sword when everyone else has guns, though.

  • AyulinAyulin Registered User regular
    Oh man, if you ever get a chance, play Bridge Commander.

    It's seriously the greatest. The modding community is still around, and there've been some really impressive mods for it.

    steam_sig.png
  • KingofMadCowsKingofMadCows Registered User regular
    Klingon Academy had great writing. It really added a lot of depth to the Klingons and General Chang.

  • Target PracticeTarget Practice Registered User regular
    The Fallen is fucking wretched. The gameplay is terrible, and even what little I played of it had story elements that didn't make any sense. For instance, if you play as Kira, you start out at some Pah'Wraith temple where one of your old friends is the leader, and he's trying to get Kira to lobby the government to let them explore some ancient ruins.

    First of all, the Pah'Wraith cult is supposed to be an oppressed minority, yet this place is huge and ornate. It must have cost the equivalent of billions of dollars to construct. Where the hell did they get the money?

    Secondly, how am I supposed to believe that Kira would willingly go to help the Pah'Wraith cult, even if one of their leaders is an old friend? Remember, from her point of view, these guys are devil worshippers! And Kira isn't some lapsed-Prophetian or whatever; her faith is very important to her. NO WAY would she come over here to help these guys out.

    Also, they couldn't get Avery Brooks or Colm Meaney to lend their voices. The guy who does Sisko's voice isn't bad, although the contrast with Brooks is jarring. However, the guy who voiced Chief O'Brien seemed to be under the impression that he was supposed to be voicing Scotty.

    Richy wrote: »
    I just tried playing the DS9 SNES game. I didn't get very far into the first level before I gave up. The controls are just impossible. I had no idea how to get around.

    Anyone ever played that?
    I'm guessing you're referring to Crossroads of Time. I played a little of it, but I got stuck at this part where you have to take a runabout through the wormhole. They decided this would be a good place to throw in one of those sequences where you have to quickly dodge obstacles as you're racing to the other side, like the level in the Genesis Aladdin game where you escape the Cave of Wonders. Unlike that level, though, which gives you clues as to where the obstacles will appear, the wormhole level (if I recall correctly) didn't. I think you could take a couple hits, but after that your shields went down and you were fucked.

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  • RenaissanceDanRenaissanceDan ‎(•_•) ( •_•)>⌐■-■ (⌐■_■) Wentzville, MORegistered User regular
    I'm guessing you're referring to Crossroads of Time. I played a little of it, but I got stuck at this part where you have to take a runabout through the wormhole. They decided this would be a good place to throw in one of those sequences where you have to quickly dodge obstacles as you're racing to the other side, like the level in the Genesis Aladdin game where you escape the Cave of Wonders. Unlike that level, though, which gives you clues as to where the obstacles will appear, the wormhole level (if I recall correctly) didn't. I think you could take a couple hits, but after that your shields went down and you were fucked.

    Yeah, same. It was like the Battletoads Jetbike levels. IMMEDIATELY RESPOND TO EVERYTHING AT BREAKNECK SPEED OR DIE!

    I also seem to recall a TNG PC game that was kind of an adventure game. And terribly difficult, in that there was little indication of what you could pick up, interact with, combine, etc. It turned into "Click the everything till you find something that works together" the game.

  • Target PracticeTarget Practice Registered User regular
    I'm guessing you're referring to Crossroads of Time. I played a little of it, but I got stuck at this part where you have to take a runabout through the wormhole. They decided this would be a good place to throw in one of those sequences where you have to quickly dodge obstacles as you're racing to the other side, like the level in the Genesis Aladdin game where you escape the Cave of Wonders. Unlike that level, though, which gives you clues as to where the obstacles will appear, the wormhole level (if I recall correctly) didn't. I think you could take a couple hits, but after that your shields went down and you were fucked.

    Yeah, same. It was like the Battletoads Jetbike levels. IMMEDIATELY RESPOND TO EVERYTHING AT BREAKNECK SPEED OR DIE!

    I also seem to recall a TNG PC game that was kind of an adventure game. And terribly difficult, in that there was little indication of what you could pick up, interact with, combine, etc. It turned into "Click the everything till you find something that works together" the game.
    you're probably thinking of A Final Unity. I downloaded that a while back, but I couldn't get it working in DOSBox.

    sig.gif
  • RenaissanceDanRenaissanceDan ‎(•_•) ( •_•)>⌐■-■ (⌐■_■) Wentzville, MORegistered User regular
    I'm guessing you're referring to Crossroads of Time. I played a little of it, but I got stuck at this part where you have to take a runabout through the wormhole. They decided this would be a good place to throw in one of those sequences where you have to quickly dodge obstacles as you're racing to the other side, like the level in the Genesis Aladdin game where you escape the Cave of Wonders. Unlike that level, though, which gives you clues as to where the obstacles will appear, the wormhole level (if I recall correctly) didn't. I think you could take a couple hits, but after that your shields went down and you were fucked.

    Yeah, same. It was like the Battletoads Jetbike levels. IMMEDIATELY RESPOND TO EVERYTHING AT BREAKNECK SPEED OR DIE!

    I also seem to recall a TNG PC game that was kind of an adventure game. And terribly difficult, in that there was little indication of what you could pick up, interact with, combine, etc. It turned into "Click the everything till you find something that works together" the game.
    you're probably thinking of A Final Unity. I downloaded that a while back, but I couldn't get it working in DOSBox.

    Yup! That's the one. Gonna go ahead and throw out there that you're not missing much: in addition to the mechanics described above, you also have large, slow loading, slow to traverse areas literally filled with nothing. Before you get to a screen where you click everything both in your inventory, and in the environment, then in your inventory again (if you'd picked up anything). Then you walked through the giant crossroads area, and did it again in another area, then backtracked to previous areas once you'd acquired everything and had to somehow make an ancient door open and goddamn it was stupid.

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