Now, since QFG5 has so many throwbacks to the previous games, before I go forward, I'm going to go back and make sure all my images for all the sets are correct and loading. I'm not sure how long that'll take, or if I'll get mind-numbingly bored in the process, but that's the plan right now.
I've now got all of QFG4 fixed. Which is a good third of everything.
Brief update on this: All counted there were about 9000 references to imageshack among all my images when I started fixing them. So far this week, I've trimmed that down to just over 1800 (doing all of QFG4 and all the character portraits and magic icons). The rest won't go as quickly, but I have a base of images to start from on QFG5 soon.
Did I hear something about dragons? Kings? Where am I being summoned this time?
Certainly looks like dragons are involved. And it even looks like I filled out a little bit. So, let's do some quick training!
What?! I can't train more luck? That's bullshit! I can't train anything useful. Ah well, let's just pump up some garbage stats like vitality, strength and agility, I suppose.
There. Happy now, game? So, who was it that summoned me to...wherever it was that I was summoned to?
Oh, right. You. Your place looks a little different than last time.
Mostly, we're all floating, but hey, we're wizards, so fuck physics, am I right? So, what did you screw up this time?
Silmaria, is it? That's right. Ok, what did you screw up in Silmaria?
The former king was assassinated a short while back. We have no idea why this was done, or even, who did it. Thus you were summoned.
Something to do, I suppose.
To Do:
- Figure out who assassinated the King of Silmaria, and why
Silmaria needs a new king, and thus the Rite of Rulership is about to begin. This Rite will determine the next ruler for the kingdom. We would like you to enter the Rite of Rulership. It is the most likely way to find the villain behind the nefarious deeds going on in Silmaria.
So...I'm a plant? What's in it for me?
If you choose to accept this mission, you will need to go to the Hall of Kings to speak with Logos, the centaur who is in charge of Silmaria right now. You will enjoy Silmaria! I am certain you will meet some old friends and make new ones. This is an interesting city, and these are interesting times.
Personal amusement? That's my net gain? Eh, I've done more for less.
To Do:
- Figure out who assassinated the King of Silmaria, and why
- Talk to Logos to enter the Rite of Rulership for shits and giggles
I've arranged for you to stay at the most amusing inn in Silmaria. Would you like to go there now, or are you ready to head into danger?
I just dealt with a shitstorm of danger, so I'm up for basic amusement so far. When do I leave?
Now, then. I hope your damned teleports didn't fuck anything up. What am I carrying anyway?
Hey, you turned my money into drachmas, and somehow my garlic and avocado sandwiches became fruit. I also ended up with a tinderbox that I have no need for, because, hey, wizard. Ah well, so much for all the other cool shit I collected in Mordavia.
So, anyway, where am I now?
I certainly hope all that teleporting didn't fuck up my magical arsenal.
I don't remember training up all the spells, but fuck yeah! But something seems to be missing...wait! No Glide! Fuck! Guess I just traded my ability to hover over water for mastery of practically everything else. Ah well, maybe this place doesn't have a lot of water.
Plus, Erana must have taken her staff with her to the afterlife, because I can't summon it anymore. Maybe I can find yet another one.
Time to explore!
This arena-looking place looks worth a glance. Let's see if it's open for business, because now I'm anxious to try out my improved magical mastery.
Hello? Anyone home? Wait a second, you look a little familiar...
Oh, right, Ferrari! The guy that spiked my drink and nearly had me killed several times. You look...
...almost exactly the same, actually! So, what kind of racket are you running here?
You may come each evening to witness these displays of man's most brutal nature. It costs but five drachmas to observe the spectacle of combat.
I don't know...observing isn't really my thing...
If you wish to do more than just observe, you may bet upon the outcome of such battles at the Dead Parrot Inn. However, I observe you are a man of action. Perhaps you would like to participate? There is a prize purse worth winning.
The Dead Parrot Inn has a Silmaria branch now? Business must have picked up a lot after I saved the whole town, huh? I'll seriously consider participating, once I scout the rest of the area to see if anybody around here is a decent fighter.
I am hoping to see you compete in this. It will be a pleasure to witness your skills in action.
You know me too well, apparently.
You may enter the competition at the betting board in the Dead Parrot, as well as place your bets.
I'll keep that in mind.
To Do:
- Enter the arena to beat fighters senseless
Now as for your friend over there...why does he look familiar...?
The face doesn't ring a bell, name either...and yet I can't shake the feeling...
Oh right! Hey, no hard feelings, right? I mean, I stopped the world from ending, and you have a snappy job here, doing...?
I be Abdum. This place to fight, or watch fight. Read board. Board tell fight. Go.
Maybe that Force Bolt hit you a touch hard. Board, you say? I'll hit it on my way out, thanks.
Kokeeno and Abduel? Never heard of them. I'll keep an eye out for them in town, I suppose, gauge what the level of fighter is around these parts.
Let's go check out the next building, then.
Damn, and knocking politely had worked so well and so fucking often. Maybe I'll try the back door.
Fine, fuck knocking, then. Open!
Well, that's embarrassing. Even at prior max skill, it's not enough to open a simple door. Well, I'll just keep exploring, then.
Hey, that gate is already open. That looks like a winner. Guard, what is that building?
Okay...other guard, what is that building?
See? That wasn't so hard, was it, first guard? Certainly worth checking out.
Now this is fancy.
Logos? Why does that name ring a bell?
To Do: - Talk to Logos to enter the Rite of Rulership
Ahh, jackpot! You say you heard of me from Erasmus and Rakeesh? Is that Rakeesh?
Man, I guess it has been a while. When was the last time I saw you?
Oh right. Thanks for having my back there. But you certainly went white in a hurry. Must have been really making heavy use of Just For Liontaurs back in Tarna.
I trust you understand why you were summoned here. The Rites of Rulership need one more entrant before it can begin. All of the competitors are worthy individuals. However, I suspect that these Rites will be more dangerous than they are intended.
I'm sure they will, if I get involved.
We believe that the one or ones who assassinated the King of Silmaria will attempt to make certain the contestant they support will win. You must understand that your life will be in grave danger from the moment you enter the Rite of Rulership. We will be doing everything we can to stop the assassin, but you need to be wary.
You may not be aware of this, but I am Jim fucking Darkmagic. Master Wizard, Hero of Spielburg, Prince of SHapeir, Doom of Tarna, and Light of Mordavia. I'm in grave danger all the fucking time.
Hero of the lands of Shapeir, Tarna, and Mordavia, will you enter the Rites of Rulership?
Before I answer for sure, what are the Rites of Rulership?
The Rites of Rulership is a series of quests that will aid Silmaria. Five individuals will compete to complete these quests. The one who accomplishes the most will be judged worthy to become King.
So King of Silmaria is on the table if I win? Then I'm all in on this Rite business.
To enter these Rites, you must first contribute 1,000 drachmas to the Rulership fund. This can be done at the Bank of Silmaria.
I'm not sure if you know this, but I had my bank account vanish twice in my adventures so far. Otherwise, I'd be glad to pay...1000?! Holy shit, though, I'll have to see if I can find a financial backer, so I can defeat them and take their money.
Your father, the Sultan of Shapeir, was informed of this by myself and my wife, and has contributed 300 drachmas toward your entrance in the Rites. Erasmus and I have each deposited another 100 drachmas.
So...I'm halfway there? Well, time to start asking around for donations to the Make Jim a King Foundation.
To Do: - Talk to Logos to enter the Rite of Rulership - Find another 500 drachmas to enter the Rite of Rulership
So, what do we know about this assassin, anyway?
The assassin used a poisoned dagger to kill our King. The poison is very deadly, and unknown to our healers. A merchant was also presumed to be killed by the assassin, for his body was found by the docks and he died from the same poison.
To Do:
- Check out docks for info on assassin...poisoned daggers?
Deadly poisoned daggers...why does that ring a bell...ah well, it'll come to me eventually. So, what is Silmaria, anyway?
Our kingdom of Silmaria consists of the isle of Marete and the outlying islands in the center of the Med Sea. The city of Silmaria was built upon the prime port of this island, and is a thriving center of trade for the world.
An island, you say? If only I had a way to glide across the water...Erasmus!
Ah well, I guess I'll have to find another 500 drachmas, because this King business is far too tempting for me.
We will be pleased and proud to have such a worthy Hero contesting to become our leader.
Well, time to do some money making!
Now, where might I be able to find some quick cash?
What's this, now?
Quest board! I missed having one of these!
RITES OF RULERSHIP
The Rites of Rulership shall begin when five or more contestants have entered.
Hmm...as long as nobody else enters, I can milk this for a while, since the Rites won't start until I enter. Good to know.
FISHERMEN AND BEES FLEE
The fishing villages of Marere have been deserted by the fishermen. Fishing boats have been attacked by Herparian Mercenaries, and the fishermen feared their villages would be attacked next.
Honeybees have also been deserting their hives. This is considered by many to be a very bad omen.
NO, NOT THE BEES!
SILMARIA WANTS YOU!
If you have courage, moral strength, and leadership skills, you may have what Silmaria needs in a King. Enter the Rites of Rulership for 1,000 drachmas and compete to prove your worth as the next leader of Silmaria.
Courage, moral strength, leadership skills, and 1,000 drachmas. Don't forget those, since that's the only actual limiting factor!
MARETE MOURNS HER KING
The Kingdom of Silmaria is still shocked and in mourning for the assassination of our beloved king, Justinian. May he rest peacefully in the Elysian Fields of Hades.
Long live future king Jim Darkmagic!
Now, let's see what's down these stairs...
Ooh, a market! Hey, villager, have you ever heard of the great wizard, Jim Darkmagic?
...right. No reason to ever talk to these townsfolk again. When I become king, they'll just have to learn a real language.
Now if I'm not mistaken, isn't that...
I can't tell the fucking difference! Hey, Katta, do I know you?
I...don't think I do know you. Who are you?
I am Sarra, a Katta merchant of jewelry and gifts. How may I aid you on your journey?
If you're not giving away money, I'm not sure there's much you can do for me at this point. Have you ever been to Shapeir? Because if so, I'm the Prince there.
So you are the Prince of Shapeir? You are a great hero of our homeland. I am most honored to speak with you, Katta-Friend.
Honored enough to give me drachmas to enter the Rites? No? Ah well, guess I'll just go check out the bank and see what the deal is there.
I don't know, are you honored enough to leave your money with me? Because I need kind of a lot.
Oh, it's you. I was told you were coming. Your friends set up a savings account in your name. Hefty sum of 500 drachmas. You've got some generous friends, let me tell you.
What kind of interest am I getting here? Because if it's not high enough, I can introduce you to my friends Flame, Force, Frost and Lightning, who are very persuasive, and could re-negotiate a better deal.
The First Bank of Silmaria will keep your money safe and secure. Drachmas can get heavy when you carry too much of it, and you make yourself a target for every cut-purse around.
That doesn't sound like a good enough deal...
Usually people have friends and relatives help raise that much cash. We have one fund which gets contributions from all the guards in Silmaria. It takes a lot of money to enter the Rite of Rulership, but it is a great honor to compete to become King.
Ahh, I get it. The entry fee is a weeder to include only those who are well-liked. Or insanely rich. Fortunately, I can usually be one of those.
That lion guy said that he and Erasmus the Wizard were starting the savings account for you. They wanted you to enter the Rite of Rulership. Man, you have strange taste in friends, but they sure make good ones.
And who do you think you are, Mr. Banker?
I'm Sam, Sam the banker man. I own and run this bank.
Sam, is it? Anybody in the area that could help a wizard out?
Silmaria is a great place to settle down and save a little for the future. Too many people forget how important a savings account can be, particularly adventurers.
Maybe some lesser hero, perhaps. Me, though? I'm Jim Darkmagic. I saved Spielburg from brigands, Shapeir from destruction, Tarna from demons, and Mordavia from vampires. I can handle myself.
I thought you looked familiar. Yeah, we met in Spielburg where I was working the alley as a professional panhandler.
Wait a second...
...You...
...mother...
...fucker! I'm going to need some time to calm down and avoid murder on my first day in Silmaria. You'd better hope I'm in a better mood when the next set rolls around...
Piotyr on
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Yay! Jim's back baby!
And his arms, and all his wonderful spells. Can't wait till he meets FA and Julinnar (and her husband).
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ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
Is Rakeesh a lion in sheep's clothing? Because that's what it looks like.
It hasn't aged well, but remember it came out in the 90s when the average resolution was 800x600. At the time the graphics were pretty good--not cutting edge, but certainly nothing to sneeze at either.
For those under a rock: LSL is getting kickstarted for a full refresh; their license allows them to remake all existing games in the series. The SQ team is also doing...something, even if not directly SQ (they may go the system shock-->bioshock "spiritual successor" route). The GK team is doing something similar as well.
The LSL team has mentioned wrangling updates for the other properties if they get a groove going. Of course, we'll see, but if they're successful enough for whichever company holds all the sierra IP, it's certainly possible.
That said, it's unlikely QfG will get the retreatment...maybe they've changed their minds over the last 1.5 decades, but when QfG5 came out the Coles said it was the final capstone for the series, and they were grateful to be able to provide closure for it.
I wouldn't mind another endeavor by the Coles, but QfG was always planned to end in Silmaria. Part of what makes the games work so well is that it follows the path of the classical hero from beginning to end. I don't think they could revive the license without it feeling tacked on and unnecessary.
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Same here. I mean, everything that's been mentioned in the previous games is kinda tied up in 5 plus at the end, you're pretty much done.
I don't see why we couldn't have a new hero, in the same world.
I mean there's a whole hero academy spitting out people. And today more than ever it would be easy to have choices and things from previous games carry over.
Part of what I think makes this series as a whole great is the charm, and I think charm i lacking in most other fantasy endeavors lately. I would think that gaming could benefit from more QFG type games.
I don't see why we couldn't have a new hero, in the same world.
I mean there's a whole hero academy spitting out people. And today more than ever it would be easy to have choices and things from previous games carry over.
Part of what I think makes this series as a whole great is the charm, and I think charm i lacking in most other fantasy endeavors lately. I would think that gaming could benefit from more QFG type games.
It wasn't really an academy, it was a correspondence school where you learned everything by mail. Spell casting, locking picking, sword fighting, all through mail.
Yeah, but if it's a whole new story and characters, they don't need the QfG license. A new adventure should make a new name for itself.
Anyway, Piotyr's right about the visuals. The technical execution is rather lacking, but the design and effects still carry the charm and attention to detail of the series. I usually don't even notice the blockiness and blurriness after a while, because it's still got that je ne sais quois(did I spell that right? been years since I've used french)
Except when someone starts dancing. Good god is that awkward.
I wouldn't mind another endeavor by the Coles, but QfG was always planned to end in Silmaria. Part of what makes the games work so well is that it follows the path of the classical hero from beginning to end. I don't think they could revive the license without it feeling tacked on and unnecessary.
I agree, the series was supposed to end in Silmaria and thats what they did. What I'd want is a remake of QFG5 as a 2D adventure/RPG. Similar story, better voice acting, better gameplay. Somehow I doubt that will happen though
Okay, I've calmed down enough to not kill you or burn down the bank...for now. I just hope there are some more...helpful folks in this town.
To Do:
- Figure out who assassinated the King of Silmaria, and why
-- Check out docks for info on assassin...poisoned daggers?
- Enter the arena to beat fighters senseless, via Dead Parrot Inn
- Find another 500 drachmas to enter the Rite of Rulership
-- Become King
-- Rites won't start without 5 entrants, so I'm holding it up until I enter
Well, time to go check out the rest of this place.
Let's go see what the east side of this bridge looks like.
I do believe this looks a little like a magic shop. First though, I should give some token attention to this fruit stand guy, since that other Katta mentioned him.
So...what brings you to a place like Silmaria?
Fortunately, my avocado and garlic sandwiches became fruit, so I'm all good on that front for now. What can you tell me about this city?
This city can be confusing to those new here. Silmaria has four plazas. This is the Town Center, and the place of Merchants. Above us is the plaza called "Nob Hill."
There are two paths that lead downward from this plaza. One will take you to the docks, the other to the westmost gates of the town.
Already been to Nob Hill, and plan to hit the docks later to investigate the assassin. What else is in the town center?
Here is where you may buy things of beauty from my lifemate, enjoy the music of my daughter, or find things of use from Wolfie, the artisan.
And from the..."non-Katta" crowd?
You might also save your money at the bank, find things of mysterious power at the shop of magic, or items to improve your health at the apothecary's shop.
See, now that is what some of us like to call useful information. Do you have any more useful information about, say, the docks?
At his shop beside the Docks, you will meet the Weaponer, Pholus. There is also an inn and tavern there. I have heard there is some sort of school located nearby, but I do not know for certain.
I wonder if the weaponer is a douche, just to keep up with the weaponer douche quotient going on in my life to this point.
Pholus is a centaur weaponsmith, and he makes a variety of weapons. He would be delighted to sell you something, I am certain.
Oh I'm sure, except I'm not really the weapon type, if you know what I mean. Ehh, fuck subtlety, I'm a wizard, otherwise known as a walking weapon. What's over on the west end, then?
At the west end of this city, you will find the Adventurer's Guild and Gnome Ann's Inn.
Gnome Ann's Inn, seriously? No matter where I go, I can't escape these blasted puns.
Ann is a very amusing person, and I believe that her inn would be a good place to spend one's nights.
No, it's not that, it's just...you know what? Never mind. This way leads to madness. I've dealt with too many of your people to go berserk about it now.
Several years ago, my people were driven from our homeland and scattered with the winds by a most evil man who usurped the throne of Raseir from its rightful Emir.
Is that a fact? What ever happened to that place, if you don't mind me asking? I know, but I like it when other people talk about it.
I have heard word that my homeland has been freed by a Hero, and the land is now ruled by a wise and gracious woman. One day my family and I shall all return to the desert lands once more.
A woman?! Wait, what woman?
The new ruler of Raseir is the daughter of the old Emir. She proved herself to be resourceful and wise, and welcomes my people home. Her name is Zayishah.
Resourceful, you say? I remember...differently...
Yeah, I got a good look at some of her resources, if you catch my drift. Although you and subtlety don't seem to be on speaking terms, so I'll just spell it out. I am Jim Darkmagic, Prince of Shapeir, and I was the one that saved Raseir and murdered the usurprer Ad Avis (twice!)
So you are a friend of my people? It is an honor to meet such a Hero. You are already a part of Katta stories and history.
I just hope that's worth some kind of discount at Katta shops when I need them. Until then, though, I've got nothing more to offer for you. Maybe your daughter has some useful information?
That's no way to treat a cultural Hero! I'm your prince! Ah well, I'm far more interested in magic, anyway, and it looks like the only place for it here is the magic shop.
This is the first magic shop I've seen in three adventures. I wonder who runs this place...
...hello? Anyone home? Any magic here?
Big place, not so many customers. Or employees, for that matter. Reminds me a bit of Zara, from way back when. You here, Zara?
Anyone? Bueller?
Oh, hey...Shakra? It's been a long time. So long, apparently, I've never heard you mentioned before. Kinda makes Rakeesh a bit of a hypocrite with his "Paladin this, paladin that" bullshit. You take after your mother, then?
I am a Wizard like yourself. I apprenticed with my mother, Kreesha, and the enchantress Aziza of Shapeir. I am specializing in object enchantment.
It seems odd that you went to all the same places I did, and yet I neither met you nor did anyone mention you existed. Does your species age in dog years? Because Rakeesh looks like he aged decades in a few months, too.
My mother thinks highly of your magical skills. With several years of devotion to the art, you could become one of the most powerful of Wizards.
Oh no you didn't! I've saved five fucking towns with my magical ability, and defeated countless wizards. I even stopped the fucking Dark One, Avoozl and freed Erana's soul. I am one of the most powerful of Wizards, there, youngster.
You freed Erana's soul from Avoozl? I grieve to learn that Erana is indeed dead, but I rejoice that her soul is at rest.
Anyway, you were saying about magical objects?
I make Mystic Magnets, and have made a Magical Charm Bracelet that enhances a Wizard's skills. I also create Mana Pills and Mana Potions.
Mystic Magnets, you say? Never heard of them.
The Mystic Magnets are a pair. You set one in a place of safety -- a bedroom, for example. You have only to use the other magnet upon yourself to teleport instantly back to the room with the other magnet. As you can tell, this can save your life when you are in danger.
A teleport spell?! Finally! Do you have any spells for sale as well, or are you just into toys?
What is a Shop of Magic without spells? However, you are an experienced Wizard, and I have only a few spells that you are unlikely to have learned elsewhere.
That's a few more than I picked up at the non-existent magic shop in the last two towns. Let's just see what you've got.
Three items, and just seven spells? Hell, I have 20 spells. Maybe I should open up a shop.
I sense the magic is strong within you. You are a very powerful Wizard now. If I can aid you in any way, please let me know.
Well, I do need to raise some additional money to enter this Rite of Rulership business. I'm sitting on 700 drachmas for now and need 1000 to enter the Rite. So, what spells of mine are you interested in?
Two? Well, in that case, I'd better make it worth my while. Let's start with...
How much are you interested in paying for this?
This is a fine spell. Learned it from the Dark Master herself. I'd estimate the value of this at about 400 drachmas.
I'm afraid your price is beyond my means. Perhaps you will accept 225?
Look, now I'm the only Wizard who knows this spell, since the Dark Master was consumed by the Dark One. It's got to be worth at least 300 to you, right?
I will accept no more than 234.
Ugh, fine. Let's look at our next piece of arcane lore...
This was a gift straight from the gypsies. They aren't a trusting sort, so good luck learning it from them. So, how about...300?
I am not wealthy, and I can only offer you 234 for the spell.
Seems rather an arbitrary number, but I guess that'll be okay, since it puts me over the 1000 drachma barrier. Now I can register for the Rite!
To Do:
- Find another 500 drachmas to Enter the Rite of Rulership
-- Become King
-- Rites won't start without 5 entrants, so I'm holding it up until I enter
Although...those Rites aren't going anywhere until I register anyway, and there is a lot of great stuff here...what did you have again?
Hmm...I like the look of...
Teleport magnets...it's only right that I spend the money I earn on things that will help me in my quest, right? How much for them?
100 drachmas.
100? Come on, I need this cash to enter the Rites. How about...25?
A reasonable offer, but I would be more content if you were to agree to 86.
86? I can probably get one of those at any magic shop. How about 50?
You are most reasonable. Perhaps we can agree on 73?
Good enough...for now.
+5 Buy Mystic Magnets (5)
Next...
I'm normally not a weapon guy, but glowing weapons just look kind of badass. What can I get that dagger for?
500 drachmas.
You're going to bleed me dry here. I can't blow all of my own money on this. I think 250 sounds more like a happy medium, since I want to spend zero and you want 500.
Perhaps you would consider offering 400. Surely it is worth more to you.
I was hoping for more like 300, since I'm going to be saving the world and all that again.
365 is acceptable.
Fine, but now I've gone and blown all the money I made off your spells.
I do still need spells, though.
Handy spell, guaranteeing safe sleep overnight in the wilderness. It might be worth half of what I sold one of my spells for, so...117.
146 is acceptable. We have a deal.
+10 Buy the RIP spell (15)
Well, now I have less money than I did when I started, but...there was one more spell that looked interesting to me...
500 drachmas.
As much as I like the idea of explosives, I can't let you bleed me dry here. Can we do better?
Offer me 365, and we will close the deal.
Ugh...I suppose.
+10 Learn Boom Spell (25)
There's still one more spell I'm interested in there, but I really need to make some cash first. I'm sure Rakeesh and Erasmus will understand. Can't win the Rite of Rulership without the best magic available, right?
To Do:
- Enter the Rite of Rulership for 1000 drachmas
-- Have: 219
The magic that you really need more than new spells is to make yourself a new magical Staff. I will be happy to aid you in this, but first you must find some magical wood.
Again? Staves and I haven't gotten along very well. I blew up my first one and sent the second one to the afterlife.
No Wizard should be without one. A magical Staff is an important tool for spellcasting.
You specialize in magical trinkets. Can't you start some kind of wood sale? Or have your mother teleport some in from Tarna?
I do not know where you can find such a wonder as magical wood around here. I made my Staff from the same wood as you did when you made your first Staff. I, too, went to the Heart of the World in Tarna. However, I am certain you will know magical wood when you find it.
Well, I'll keep an eye out, then.
To Do:
- Find magical wood....again
Off to explore, and hopefully make back some cash.
Do you have any cash, Katta person? You've been out here all day...
How about you, sir? Care to invest in your next king?
I vow to fix the language. That is my first decree. Ah well, next building?
What's this, now?
Hey, you look kind of familiar...
Salim, the last time I saw you...
...wait, Julanar, wasn't that the tree...?
I'll say, you looked a lot more...
...wooden. Hope you didn't mind me grabbing your, uhh, low-hanging fruit.
Oh, that's right. Julanar was a tree when you last saw her, wasn't she? Well, it's good to see you again.
It is a great pleasure to see you. You have been most kind to me. If you are ever injured, I will be honored to heal you.
If only you could come with me. Beats buying healing potions, am I right? Oh...yeah, this is an apothecary...so how did you get Julanar here, anyway?
I left Tarna and went all the way to Shapeir by boat. I found Julanar all alone in the desert just like you told me. Her leaves really perked up with my kind words. Then I awoke one night, and the tree was gone. There sat the girl of my dreams in her place. I was totally thrilled, even if I did kind of miss the tree. We've been together ever since.
Did you just imply you preferred the tree? Oh, Julanar, this guy is a real winner...anyway, what you selling here?
Pills and potions, eh? Well, I suppose a poison cure pill and a healing pill can come in handy out in the wilderness...but I'm only paying half your asking price.
Sorry I haven't posted a set the past 10 days or so, I've had a not-so-funny last couple weeks, and haven't been in the right mindset to make things funny.
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
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I've now got all of QFG4 fixed. Which is a good third of everything.
In the meantime, the intro video for QFG5:
http://www.youtube.com/watch?v=blcVeIIFjzY
http://www.youtube.com/watch?v=blcVeIIFjzY
Did I hear something about dragons? Kings? Where am I being summoned this time?
Certainly looks like dragons are involved. And it even looks like I filled out a little bit. So, let's do some quick training!
What?! I can't train more luck? That's bullshit! I can't train anything useful. Ah well, let's just pump up some garbage stats like vitality, strength and agility, I suppose.
There. Happy now, game? So, who was it that summoned me to...wherever it was that I was summoned to?
Oh, right. You. Your place looks a little different than last time.
Mostly, we're all floating, but hey, we're wizards, so fuck physics, am I right? So, what did you screw up this time?
Silmaria, is it? That's right. Ok, what did you screw up in Silmaria?
The former king was assassinated a short while back. We have no idea why this was done, or even, who did it. Thus you were summoned.
Something to do, I suppose.
To Do:
- Figure out who assassinated the King of Silmaria, and why
Silmaria needs a new king, and thus the Rite of Rulership is about to begin. This Rite will determine the next ruler for the kingdom. We would like you to enter the Rite of Rulership. It is the most likely way to find the villain behind the nefarious deeds going on in Silmaria.
So...I'm a plant? What's in it for me?
If you choose to accept this mission, you will need to go to the Hall of Kings to speak with Logos, the centaur who is in charge of Silmaria right now. You will enjoy Silmaria! I am certain you will meet some old friends and make new ones. This is an interesting city, and these are interesting times.
Personal amusement? That's my net gain? Eh, I've done more for less.
To Do:
- Figure out who assassinated the King of Silmaria, and why
- Talk to Logos to enter the Rite of Rulership for shits and giggles
I've arranged for you to stay at the most amusing inn in Silmaria. Would you like to go there now, or are you ready to head into danger?
I just dealt with a shitstorm of danger, so I'm up for basic amusement so far. When do I leave?
Now, then. I hope your damned teleports didn't fuck anything up. What am I carrying anyway?
Hey, you turned my money into drachmas, and somehow my garlic and avocado sandwiches became fruit. I also ended up with a tinderbox that I have no need for, because, hey, wizard. Ah well, so much for all the other cool shit I collected in Mordavia.
So, anyway, where am I now?
I certainly hope all that teleporting didn't fuck up my magical arsenal.
Aura: 400
Calm: 400
Dazzle: 400
Detect Magic: 400
Fetch: 400
Flame Dart: 400
Force Bolt: 400
Frost Bite: 400
Hide: 400
Juggling Lights: 400
Lightning Ball: 400
Open: 400
Protection: 400
Resistance: 400
Reversal: 400
Trigger: 400
Zap: 400
Levitate: 270
I don't remember training up all the spells, but fuck yeah! But something seems to be missing...wait! No Glide! Fuck! Guess I just traded my ability to hover over water for mastery of practically everything else. Ah well, maybe this place doesn't have a lot of water.
Plus, Erana must have taken her staff with her to the afterlife, because I can't summon it anymore. Maybe I can find yet another one.
Time to explore!
This arena-looking place looks worth a glance. Let's see if it's open for business, because now I'm anxious to try out my improved magical mastery.
Hello? Anyone home? Wait a second, you look a little familiar...
Oh, right, Ferrari! The guy that spiked my drink and nearly had me killed several times. You look...
...almost exactly the same, actually! So, what kind of racket are you running here?
You may come each evening to witness these displays of man's most brutal nature. It costs but five drachmas to observe the spectacle of combat.
I don't know...observing isn't really my thing...
If you wish to do more than just observe, you may bet upon the outcome of such battles at the Dead Parrot Inn. However, I observe you are a man of action. Perhaps you would like to participate? There is a prize purse worth winning.
The Dead Parrot Inn has a Silmaria branch now? Business must have picked up a lot after I saved the whole town, huh? I'll seriously consider participating, once I scout the rest of the area to see if anybody around here is a decent fighter.
I am hoping to see you compete in this. It will be a pleasure to witness your skills in action.
You know me too well, apparently.
You may enter the competition at the betting board in the Dead Parrot, as well as place your bets.
I'll keep that in mind.
To Do:
- Enter the arena to beat fighters senseless
Now as for your friend over there...why does he look familiar...?
The face doesn't ring a bell, name either...and yet I can't shake the feeling...
Oh right! Hey, no hard feelings, right? I mean, I stopped the world from ending, and you have a snappy job here, doing...?
I be Abdum. This place to fight, or watch fight. Read board. Board tell fight. Go.
Maybe that Force Bolt hit you a touch hard. Board, you say? I'll hit it on my way out, thanks.
Kokeeno and Abduel? Never heard of them. I'll keep an eye out for them in town, I suppose, gauge what the level of fighter is around these parts.
Let's go check out the next building, then.
Damn, and knocking politely had worked so well and so fucking often. Maybe I'll try the back door.
Fine, fuck knocking, then. Open!
Well, that's embarrassing. Even at prior max skill, it's not enough to open a simple door. Well, I'll just keep exploring, then.
Hey, that gate is already open. That looks like a winner. Guard, what is that building?
Okay...other guard, what is that building?
See? That wasn't so hard, was it, first guard? Certainly worth checking out.
Now this is fancy.
Logos? Why does that name ring a bell?
To Do:
- Talk to Logos to enter the Rite of Rulership
Ahh, jackpot! You say you heard of me from Erasmus and Rakeesh? Is that Rakeesh?
Man, I guess it has been a while. When was the last time I saw you?
Oh right. Thanks for having my back there. But you certainly went white in a hurry. Must have been really making heavy use of Just For Liontaurs back in Tarna.
I trust you understand why you were summoned here. The Rites of Rulership need one more entrant before it can begin. All of the competitors are worthy individuals. However, I suspect that these Rites will be more dangerous than they are intended.
I'm sure they will, if I get involved.
We believe that the one or ones who assassinated the King of Silmaria will attempt to make certain the contestant they support will win. You must understand that your life will be in grave danger from the moment you enter the Rite of Rulership. We will be doing everything we can to stop the assassin, but you need to be wary.
You may not be aware of this, but I am Jim fucking Darkmagic. Master Wizard, Hero of Spielburg, Prince of SHapeir, Doom of Tarna, and Light of Mordavia. I'm in grave danger all the fucking time.
Hero of the lands of Shapeir, Tarna, and Mordavia, will you enter the Rites of Rulership?
Before I answer for sure, what are the Rites of Rulership?
The Rites of Rulership is a series of quests that will aid Silmaria. Five individuals will compete to complete these quests. The one who accomplishes the most will be judged worthy to become King.
So King of Silmaria is on the table if I win? Then I'm all in on this Rite business.
To enter these Rites, you must first contribute 1,000 drachmas to the Rulership fund. This can be done at the Bank of Silmaria.
I'm not sure if you know this, but I had my bank account vanish twice in my adventures so far. Otherwise, I'd be glad to pay...1000?! Holy shit, though, I'll have to see if I can find a financial backer, so I can defeat them and take their money.
Your father, the Sultan of Shapeir, was informed of this by myself and my wife, and has contributed 300 drachmas toward your entrance in the Rites. Erasmus and I have each deposited another 100 drachmas.
So...I'm halfway there? Well, time to start asking around for donations to the Make Jim a King Foundation.
To Do:
- Talk to Logos to enter the Rite of Rulership
- Find another 500 drachmas to enter the Rite of Rulership
So, what do we know about this assassin, anyway?
The assassin used a poisoned dagger to kill our King. The poison is very deadly, and unknown to our healers. A merchant was also presumed to be killed by the assassin, for his body was found by the docks and he died from the same poison.
To Do:
- Check out docks for info on assassin...poisoned daggers?
Deadly poisoned daggers...why does that ring a bell...ah well, it'll come to me eventually. So, what is Silmaria, anyway?
Our kingdom of Silmaria consists of the isle of Marete and the outlying islands in the center of the Med Sea. The city of Silmaria was built upon the prime port of this island, and is a thriving center of trade for the world.
An island, you say? If only I had a way to glide across the water...Erasmus!
Ah well, I guess I'll have to find another 500 drachmas, because this King business is far too tempting for me.
We will be pleased and proud to have such a worthy Hero contesting to become our leader.
Well, time to do some money making!
Now, where might I be able to find some quick cash?
What's this, now?
Quest board! I missed having one of these!
RITES OF RULERSHIP
The Rites of Rulership shall begin when five or more contestants have entered.
Hmm...as long as nobody else enters, I can milk this for a while, since the Rites won't start until I enter. Good to know.
FISHERMEN AND BEES FLEE
The fishing villages of Marere have been deserted by the fishermen. Fishing boats have been attacked by Herparian Mercenaries, and the fishermen feared their villages would be attacked next.
Honeybees have also been deserting their hives. This is considered by many to be a very bad omen.
NO, NOT THE BEES!
SILMARIA WANTS YOU!
If you have courage, moral strength, and leadership skills, you may have what Silmaria needs in a King. Enter the Rites of Rulership for 1,000 drachmas and compete to prove your worth as the next leader of Silmaria.
Courage, moral strength, leadership skills, and 1,000 drachmas. Don't forget those, since that's the only actual limiting factor!
MARETE MOURNS HER KING
The Kingdom of Silmaria is still shocked and in mourning for the assassination of our beloved king, Justinian. May he rest peacefully in the Elysian Fields of Hades.
Long live future king Jim Darkmagic!
Now, let's see what's down these stairs...
Ooh, a market! Hey, villager, have you ever heard of the great wizard, Jim Darkmagic?
...right. No reason to ever talk to these townsfolk again. When I become king, they'll just have to learn a real language.
Now if I'm not mistaken, isn't that...
I can't tell the fucking difference! Hey, Katta, do I know you?
I...don't think I do know you. Who are you?
I am Sarra, a Katta merchant of jewelry and gifts. How may I aid you on your journey?
If you're not giving away money, I'm not sure there's much you can do for me at this point. Have you ever been to Shapeir? Because if so, I'm the Prince there.
So you are the Prince of Shapeir? You are a great hero of our homeland. I am most honored to speak with you, Katta-Friend.
Honored enough to give me drachmas to enter the Rites? No? Ah well, guess I'll just go check out the bank and see what the deal is there.
I don't know, are you honored enough to leave your money with me? Because I need kind of a lot.
Oh, it's you. I was told you were coming. Your friends set up a savings account in your name. Hefty sum of 500 drachmas. You've got some generous friends, let me tell you.
What kind of interest am I getting here? Because if it's not high enough, I can introduce you to my friends Flame, Force, Frost and Lightning, who are very persuasive, and could re-negotiate a better deal.
The First Bank of Silmaria will keep your money safe and secure. Drachmas can get heavy when you carry too much of it, and you make yourself a target for every cut-purse around.
That doesn't sound like a good enough deal...
Usually people have friends and relatives help raise that much cash. We have one fund which gets contributions from all the guards in Silmaria. It takes a lot of money to enter the Rite of Rulership, but it is a great honor to compete to become King.
Ahh, I get it. The entry fee is a weeder to include only those who are well-liked. Or insanely rich. Fortunately, I can usually be one of those.
That lion guy said that he and Erasmus the Wizard were starting the savings account for you. They wanted you to enter the Rite of Rulership. Man, you have strange taste in friends, but they sure make good ones.
And who do you think you are, Mr. Banker?
I'm Sam, Sam the banker man. I own and run this bank.
Sam, is it? Anybody in the area that could help a wizard out?
Silmaria is a great place to settle down and save a little for the future. Too many people forget how important a savings account can be, particularly adventurers.
Maybe some lesser hero, perhaps. Me, though? I'm Jim Darkmagic. I saved Spielburg from brigands, Shapeir from destruction, Tarna from demons, and Mordavia from vampires. I can handle myself.
I thought you looked familiar. Yeah, we met in Spielburg where I was working the alley as a professional panhandler.
Wait a second...
...You...
...mother...
...fucker! I'm going to need some time to calm down and avoid murder on my first day in Silmaria. You'd better hope I'm in a better mood when the next set rolls around...
Great to see the return of the legend!
This is dark magic!
Jim Darkmagic.
Priceless.
Aww I appreciate! You rock for keeping this LP going. It's been damn good too.
Early 3d modeling. Rakeesh looks Lambert (the sheepish lion) and Fenrir looks like a seal.
For those under a rock: LSL is getting kickstarted for a full refresh; their license allows them to remake all existing games in the series. The SQ team is also doing...something, even if not directly SQ (they may go the system shock-->bioshock "spiritual successor" route). The GK team is doing something similar as well.
The LSL team has mentioned wrangling updates for the other properties if they get a groove going. Of course, we'll see, but if they're successful enough for whichever company holds all the sierra IP, it's certainly possible.
That said, it's unlikely QfG will get the retreatment...maybe they've changed their minds over the last 1.5 decades, but when QfG5 came out the Coles said it was the final capstone for the series, and they were grateful to be able to provide closure for it.
I mean there's a whole hero academy spitting out people. And today more than ever it would be easy to have choices and things from previous games carry over.
Part of what I think makes this series as a whole great is the charm, and I think charm i lacking in most other fantasy endeavors lately. I would think that gaming could benefit from more QFG type games.
And yes, I'd love a new Quest for Glory series.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Although, maybe it just looks great in comparison to everything else.
And sorry for making anyone think I had made the next set. I'm working on it now, though.
It wasn't really an academy, it was a correspondence school where you learned everything by mail. Spell casting, locking picking, sword fighting, all through mail.
Though I do agree with you on all other points.
Anyway, Piotyr's right about the visuals. The technical execution is rather lacking, but the design and effects still carry the charm and attention to detail of the series. I usually don't even notice the blockiness and blurriness after a while, because it's still got that je ne sais quois(did I spell that right? been years since I've used french)
Except when someone starts dancing. Good god is that awkward.
I agree, the series was supposed to end in Silmaria and thats what they did. What I'd want is a remake of QFG5 as a 2D adventure/RPG. Similar story, better voice acting, better gameplay. Somehow I doubt that will happen though
Magic User 68 - The Economy of Magic
Okay, I've calmed down enough to not kill you or burn down the bank...for now. I just hope there are some more...helpful folks in this town.
To Do:
- Figure out who assassinated the King of Silmaria, and why
-- Check out docks for info on assassin...poisoned daggers?
- Enter the arena to beat fighters senseless, via Dead Parrot Inn
- Find another 500 drachmas to enter the Rite of Rulership
-- Become King
-- Rites won't start without 5 entrants, so I'm holding it up until I enter
Well, time to go check out the rest of this place.
Let's go see what the east side of this bridge looks like.
I do believe this looks a little like a magic shop. First though, I should give some token attention to this fruit stand guy, since that other Katta mentioned him.
So...what brings you to a place like Silmaria?
Fortunately, my avocado and garlic sandwiches became fruit, so I'm all good on that front for now. What can you tell me about this city?
This city can be confusing to those new here. Silmaria has four plazas. This is the Town Center, and the place of Merchants. Above us is the plaza called "Nob Hill."
There are two paths that lead downward from this plaza. One will take you to the docks, the other to the westmost gates of the town.
Already been to Nob Hill, and plan to hit the docks later to investigate the assassin. What else is in the town center?
Here is where you may buy things of beauty from my lifemate, enjoy the music of my daughter, or find things of use from Wolfie, the artisan.
And from the..."non-Katta" crowd?
You might also save your money at the bank, find things of mysterious power at the shop of magic, or items to improve your health at the apothecary's shop.
See, now that is what some of us like to call useful information. Do you have any more useful information about, say, the docks?
At his shop beside the Docks, you will meet the Weaponer, Pholus. There is also an inn and tavern there. I have heard there is some sort of school located nearby, but I do not know for certain.
I wonder if the weaponer is a douche, just to keep up with the weaponer douche quotient going on in my life to this point.
Pholus is a centaur weaponsmith, and he makes a variety of weapons. He would be delighted to sell you something, I am certain.
Oh I'm sure, except I'm not really the weapon type, if you know what I mean. Ehh, fuck subtlety, I'm a wizard, otherwise known as a walking weapon. What's over on the west end, then?
At the west end of this city, you will find the Adventurer's Guild and Gnome Ann's Inn.
Gnome Ann's Inn, seriously? No matter where I go, I can't escape these blasted puns.
Ann is a very amusing person, and I believe that her inn would be a good place to spend one's nights.
No, it's not that, it's just...you know what? Never mind. This way leads to madness. I've dealt with too many of your people to go berserk about it now.
Several years ago, my people were driven from our homeland and scattered with the winds by a most evil man who usurped the throne of Raseir from its rightful Emir.
Is that a fact? What ever happened to that place, if you don't mind me asking? I know, but I like it when other people talk about it.
I have heard word that my homeland has been freed by a Hero, and the land is now ruled by a wise and gracious woman. One day my family and I shall all return to the desert lands once more.
A woman?! Wait, what woman?
The new ruler of Raseir is the daughter of the old Emir. She proved herself to be resourceful and wise, and welcomes my people home. Her name is Zayishah.
Resourceful, you say? I remember...differently...
Yeah, I got a good look at some of her resources, if you catch my drift. Although you and subtlety don't seem to be on speaking terms, so I'll just spell it out. I am Jim Darkmagic, Prince of Shapeir, and I was the one that saved Raseir and murdered the usurprer Ad Avis (twice!)
So you are a friend of my people? It is an honor to meet such a Hero. You are already a part of Katta stories and history.
I just hope that's worth some kind of discount at Katta shops when I need them. Until then, though, I've got nothing more to offer for you. Maybe your daughter has some useful information?
That's no way to treat a cultural Hero! I'm your prince! Ah well, I'm far more interested in magic, anyway, and it looks like the only place for it here is the magic shop.
This is the first magic shop I've seen in three adventures. I wonder who runs this place...
...hello? Anyone home? Any magic here?
Big place, not so many customers. Or employees, for that matter. Reminds me a bit of Zara, from way back when. You here, Zara?
Anyone? Bueller?
Oh, hey...Shakra? It's been a long time. So long, apparently, I've never heard you mentioned before. Kinda makes Rakeesh a bit of a hypocrite with his "Paladin this, paladin that" bullshit. You take after your mother, then?
I am a Wizard like yourself. I apprenticed with my mother, Kreesha, and the enchantress Aziza of Shapeir. I am specializing in object enchantment.
It seems odd that you went to all the same places I did, and yet I neither met you nor did anyone mention you existed. Does your species age in dog years? Because Rakeesh looks like he aged decades in a few months, too.
My mother thinks highly of your magical skills. With several years of devotion to the art, you could become one of the most powerful of Wizards.
Oh no you didn't! I've saved five fucking towns with my magical ability, and defeated countless wizards. I even stopped the fucking Dark One, Avoozl and freed Erana's soul. I am one of the most powerful of Wizards, there, youngster.
You freed Erana's soul from Avoozl? I grieve to learn that Erana is indeed dead, but I rejoice that her soul is at rest.
Anyway, you were saying about magical objects?
I make Mystic Magnets, and have made a Magical Charm Bracelet that enhances a Wizard's skills. I also create Mana Pills and Mana Potions.
Mystic Magnets, you say? Never heard of them.
The Mystic Magnets are a pair. You set one in a place of safety -- a bedroom, for example. You have only to use the other magnet upon yourself to teleport instantly back to the room with the other magnet. As you can tell, this can save your life when you are in danger.
A teleport spell?! Finally! Do you have any spells for sale as well, or are you just into toys?
What is a Shop of Magic without spells? However, you are an experienced Wizard, and I have only a few spells that you are unlikely to have learned elsewhere.
That's a few more than I picked up at the non-existent magic shop in the last two towns. Let's just see what you've got.
Three items, and just seven spells? Hell, I have 20 spells. Maybe I should open up a shop.
I sense the magic is strong within you. You are a very powerful Wizard now. If I can aid you in any way, please let me know.
Well, I do need to raise some additional money to enter this Rite of Rulership business. I'm sitting on 700 drachmas for now and need 1000 to enter the Rite. So, what spells of mine are you interested in?
Two? Well, in that case, I'd better make it worth my while. Let's start with...
How much are you interested in paying for this?
This is a fine spell. Learned it from the Dark Master herself. I'd estimate the value of this at about 400 drachmas.
I'm afraid your price is beyond my means. Perhaps you will accept 225?
Look, now I'm the only Wizard who knows this spell, since the Dark Master was consumed by the Dark One. It's got to be worth at least 300 to you, right?
I will accept no more than 234.
Ugh, fine. Let's look at our next piece of arcane lore...
This was a gift straight from the gypsies. They aren't a trusting sort, so good luck learning it from them. So, how about...300?
I am not wealthy, and I can only offer you 234 for the spell.
Seems rather an arbitrary number, but I guess that'll be okay, since it puts me over the 1000 drachma barrier. Now I can register for the Rite!
To Do:
- Find another 500 drachmas to Enter the Rite of Rulership
-- Become King
-- Rites won't start without 5 entrants, so I'm holding it up until I enter
Although...those Rites aren't going anywhere until I register anyway, and there is a lot of great stuff here...what did you have again?
Hmm...I like the look of...
Teleport magnets...it's only right that I spend the money I earn on things that will help me in my quest, right? How much for them?
100 drachmas.
100? Come on, I need this cash to enter the Rites. How about...25?
A reasonable offer, but I would be more content if you were to agree to 86.
86? I can probably get one of those at any magic shop. How about 50?
You are most reasonable. Perhaps we can agree on 73?
Good enough...for now.
+5 Buy Mystic Magnets (5)
Next...
I'm normally not a weapon guy, but glowing weapons just look kind of badass. What can I get that dagger for?
500 drachmas.
You're going to bleed me dry here. I can't blow all of my own money on this. I think 250 sounds more like a happy medium, since I want to spend zero and you want 500.
Perhaps you would consider offering 400. Surely it is worth more to you.
I was hoping for more like 300, since I'm going to be saving the world and all that again.
365 is acceptable.
Fine, but now I've gone and blown all the money I made off your spells.
I do still need spells, though.
Handy spell, guaranteeing safe sleep overnight in the wilderness. It might be worth half of what I sold one of my spells for, so...117.
146 is acceptable. We have a deal.
+10 Buy the RIP spell (15)
Well, now I have less money than I did when I started, but...there was one more spell that looked interesting to me...
500 drachmas.
As much as I like the idea of explosives, I can't let you bleed me dry here. Can we do better?
Offer me 365, and we will close the deal.
Ugh...I suppose.
+10 Learn Boom Spell (25)
There's still one more spell I'm interested in there, but I really need to make some cash first. I'm sure Rakeesh and Erasmus will understand. Can't win the Rite of Rulership without the best magic available, right?
To Do:
- Enter the Rite of Rulership for 1000 drachmas
-- Have: 219
The magic that you really need more than new spells is to make yourself a new magical Staff. I will be happy to aid you in this, but first you must find some magical wood.
Again? Staves and I haven't gotten along very well. I blew up my first one and sent the second one to the afterlife.
No Wizard should be without one. A magical Staff is an important tool for spellcasting.
You specialize in magical trinkets. Can't you start some kind of wood sale? Or have your mother teleport some in from Tarna?
I do not know where you can find such a wonder as magical wood around here. I made my Staff from the same wood as you did when you made your first Staff. I, too, went to the Heart of the World in Tarna. However, I am certain you will know magical wood when you find it.
Well, I'll keep an eye out, then.
To Do:
- Find magical wood....again
Off to explore, and hopefully make back some cash.
Do you have any cash, Katta person? You've been out here all day...
How about you, sir? Care to invest in your next king?
I vow to fix the language. That is my first decree. Ah well, next building?
What's this, now?
Hey, you look kind of familiar...
Salim, the last time I saw you...
...wait, Julanar, wasn't that the tree...?
I'll say, you looked a lot more...
...wooden. Hope you didn't mind me grabbing your, uhh, low-hanging fruit.
Oh, that's right. Julanar was a tree when you last saw her, wasn't she? Well, it's good to see you again.
It is a great pleasure to see you. You have been most kind to me. If you are ever injured, I will be honored to heal you.
If only you could come with me. Beats buying healing potions, am I right? Oh...yeah, this is an apothecary...so how did you get Julanar here, anyway?
I left Tarna and went all the way to Shapeir by boat. I found Julanar all alone in the desert just like you told me. Her leaves really perked up with my kind words. Then I awoke one night, and the tree was gone. There sat the girl of my dreams in her place. I was totally thrilled, even if I did kind of miss the tree. We've been together ever since.
Did you just imply you preferred the tree? Oh, Julanar, this guy is a real winner...anyway, what you selling here?
Pills and potions, eh? Well, I suppose a poison cure pill and a healing pill can come in handy out in the wilderness...but I'm only paying half your asking price.
Sure, that'll work. You've got a deal.
+5 Buy Healing Pill (30)
+5 Buy Poison Cure Pill (35)
I suppose you're not all crazy bad, Salim. What about this fireproof potion?
Scales of a dragon? That's a pricy ingredient. I'll keep an eye out, I suppose.
To Do:
- Look for scales of a dragon for fireproof potion
How about that vitality potion, then?
Ugh...so needy...
To Do:
- Look for Pegasus feathers for vitality potion
Well, I've made 500 drachmas, and then spent 800...so at least I've found plenty of things to do to earn some cash for next time.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Fun to see all the previous people come back in this one!
http://www.gog.com/en/gamecard/quest_for_glory
Sorry I haven't posted a set the past 10 days or so, I've had a not-so-funny last couple weeks, and haven't been in the right mindset to make things funny.
Especially at $10.
That's like $2 a game!
"Especially the fun of Quest for Glory 3 and 4 were amazing."
What? 3??? No mention of 2?
And still awesome.