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[Star Trek Online] Hop on my deck. Now Free to Play!

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Posts

  • OwenashiOwenashi Registered User regular
    GW6VC.jpg

    I should have guessed the Academy would have this Assignment but it's still a surprise to me as I usually only see the lecture sort there. Besides the Resolve-trait DO, EW-Officer and WC-Engineer, you also need a Doctor and an Advisor.

  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    That chance of failure should be a lot higher.

  • see317see317 Registered User regular
    citizen059 wrote: »
    That chance of failure should be a lot higher.
    How so? The mission is to take the test, doesn't say anything about passing it.
    Crit Success: You showed the memory of Kirk how to do this shit without cheating.
    Success: You failed the simulation but learned a valuable lesson about command in the face of overwhelming odds after getting your simulated ass handed to you on a simulated platter.
    Failure: You got lost in San Francisco, spent the day on unofficial shore leave visiting local bars.
    Disaster: You forgot one of the away team in one of those bars, better spend another day checking them all to find him.

  • HevachHevach Registered User regular
    edited May 2012
    I'd replace Failure with pulling a Saavik: Failing the mission as expected but throwing a tantrum and failing to learn a useful lesson. The actual test is separate from the mission - you fail the mission either way, but you can still pass or fail the test depending as much on how you react after the fact as your actions during.
    hazywater wrote: »
    Oh man, cat carrier. I am buying one of these. I'm kind of surprised that CBS didn't drop the zomg-canon hammer on it, but whatever. Anything that's available for a straight purchase instead of a lottery is a plus in my book. Also, I don't know the exact drop rate on the D'Kora, but IIRC some folks ran some tests on the test server and discovered that the Galor drop rate was about 0.5%. Which, given the jackpot rates in PW's other lottery schemes, sounds about right.

    I think CBS doesn't care at all about new, original ships. They care about ships that we've seen in the actual shows and movies. And when they care about something, it comes with bureaucracy and approval processes. This may have something to do with what they do and do not own and whose IP is whose. Whatever, all the fan base knows is what they want and that Cryptic should make it happen and when it doesn't happen in a timely manner, you get very long threads.

    Not so much new ships as their source. CBS allows in-faction ships as direct rewards, but not out-of-faction ships. They've repeated that a lot since the lockboxes started, but it matches what they said way back when the Galaxy-X came out - Klinks couldn't get it because it was out-of-faction. They did mention that there were ideas CBS might approve to get out-of-faction ships available, but any direct reward or purchase had already been blackballed, and they eventually just started giving the KDF its own ships.
    pretty sure the Akira was supposed to launch peregrines as well

    It was (may have been runabouts, actually, but same intent), but that got spoiled by somebody on the model team for First Contact. It was originally supposed to be a much bigger ship. The Star Trek Magazine article that said it was a carrier also said it was almost as big as the Sovereign, 800+ meters. The concept art scaled it down to 500, and then the model team gave it less decks than the art, so the final scale used to size it against other ships in the final shots was 260 meters, supposedly so the Sovereign dominated scenes and looked much more imposing - it was quite a bit smaller than the Galaxy so it needed some help. At that size its shuttle bay doors were smaller than Voyager's, so the only thing it could carry were dinky type 6 or 8 shuttlepods. At least they let it keep its ridiculous number of torpedo launchers, so it survived as a gunship.

    Kind of a shame, too. A lot of Dominion War scenes could have used another heavy ship class or two. There was the Galaxy, then the Nebula, then a huge step down to the Excelsior. Even the Ambassador could have plugged that hole, but all those early 24th Century classes just seemed to disappear without explanation after Wolf 359.

    Right now the best hope for a Starfleet carrier might be the Vesta as a flight deck cruiser. It had smaller shuttlebay doors than the Sovereign, but it also had an elevator on the external hull to accommodate runabouts and fighters and a very large internal docking bay.

    Hevach on
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited May 2012
    see317 wrote: »
    citizen059 wrote: »
    That chance of failure should be a lot higher.
    How so? The mission is to take the test, doesn't say anything about passing it.
    Crit Success: You showed the memory of Kirk how to do this shit without cheating.
    Success: You failed the simulation but learned a valuable lesson about command in the face of overwhelming odds after getting your simulated ass handed to you on a simulated platter.
    Failure: You got lost in San Francisco, spent the day on unofficial shore leave visiting local bars.
    Disaster: You forgot one of the away team in one of those bars, better spend another day checking them all to find him.

    It was a joke not intended to be directly translated into game mechanics, but I like what you've done there.

    In other news, is there some sort of xp boost going on or do I just not pay attention to things? (Could be both)

    I completed a mission on my Sci officer last night and the end-of-mission skill points were about double what they normally seem to be. I can't recall ever picking up 5000+ skill points for a story mission.

    citizen059 on
  • HevachHevach Registered User regular
    There's a few missions that give higher rewards because they're either long or have huge piles of enemies. I think Colisseum gives close to 6000 because of it's sheer length.

  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    I'll need to pay more attention, then.

    This was one of the Klingon missions, the one in the Briar Patch where you destroy a couple of space turrets and then invade a prototype weapons facility.

  • WrenWren ninja_bird Registered User regular
    Owenashi wrote: »
    GW6VC.jpg

    I should have guessed the Academy would have this Assignment but it's still a surprise to me as I usually only see the lecture sort there. Besides the Resolve-trait DO, EW-Officer and WC-Engineer, you also need a Doctor and an Advisor.

    I crit'd this. got a sweet title
    Cheated Death

    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • HevachHevach Registered User regular
    In case anyone was wondering, the "mystery rewards" mentioned on the FE reruns? Random semi-hidden interaction points where you can get a lobi crystal. Sometimes as many as 5, if some people are to be believed.

  • TalonSETalonSE Registered User regular
    Hmm, I only got 1 crystal per mission and then an accolade after I had found them all.

  • HevachHevach Registered User regular
    Same here. At least it's a viable way to get the energy whip, anything else would just take years. Assuming they're even repeatable after the accolade.

  • TalonSETalonSE Registered User regular
    Pretty sure the accolade's only purpose is to prevent you from replaying them to get more crystals. According to Stahl we'll end up with 20 crystals after replaying every FE rerun this month. Quite...underwhelming. I suppose that energy whip is the "very expensive" item they decided to sacrifice by lowering its price to a sane level in an attempt to appease the people that got ripped off by the gold lockboxes.

  • hazywaterhazywater Registered User regular
    I see the whip as more a costume piece than a useful thing.

    Hrin - Eve Online
  • HevachHevach Registered User regular
    edited May 2012
    hazywater wrote: »
    I see the whip as more a costume piece than a useful thing.

    It does look pretty cool holstered. Pretty sure it's the only weapon that's still visible holstered.

    As a weapon, it's not awful. Sort of a single pulse version of a phaser stun pistol with the knockback modifier.


    It's tooltip is absolutely hilarious, too. It says they were originally made popular by the Marauder Mo franchise (remember those action figures Quark had as a kid?), and almost disappeared from use because the remastered version of the movie was so hated by fans.

    Hevach on
  • valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    I broke down last night and spent money to buy a Constitution class TOS ship. I was a little disappointed that it didn't have more phaser banks or torpedo tubes aft. But it looks cool.

    asxcjbppb2eo.jpg
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    I broke down last night and spent money to buy a Constitution class TOS ship. I was a little disappointed that it didn't have more phaser banks or torpedo tubes aft. But it looks cool.

    The interior (which can be applied to any ship) and the infinite supply of auto-leveling phasers are easily the main selling points. The ship itself is marginally better than the Miranda, stats wise, but most players ditch it for a Lt. Commander ship within a couple of hours.

  • HevachHevach Registered User regular
    edited May 2012
    The interior's not on the ship purchase, though. It's on the TOS bundle.

    Hevach on
  • AvynteAvynte Registered User regular
    edited May 2012
    Yeah it's a shame they didnt put the Connie in there. :/

    Still I found the tos bundle well worth the purchase at least. Love the green captain uniform.

    Avynte on
    ECOED.jpg
  • OwenashiOwenashi Registered User regular
    This month's Ask Cryptic is up. Here's some of the more interesting entries.
    Q: (Maxxina) When can we expect Season 6 on the TRIBBLE public test server?

    Dstahl: QA is currently running through the new Season 6 baseline code and verifying that all previous features are working. We expect them to wrap that up within the first half of May and then start posting updates to the TRIBBLE test server. By early June, most of Season 6 will be available for testing, unless of course we withhold some features as surprises.

    Q: (Zoya) When are you going to stop with this periodic small content and flesh the game out? It's been 2 years and barely any new significant content has been released. At this point it seems that the Klingon side should have its own starting area and at least on more playable race should have been added. Then there is endgame content which is almost nonexistent. When is real progression, and raiding going to be added?

    Dstahl: Well, while these are challenging arguments, the fact is that the game just underwent a massive transformation from a subscription game to a free-to-play game (something I wouldn’t consider insignificant). Even with all of those major changes, this team has continued to deliver monthly events and C-Store updates all the while working on our next major release (Season 6) which will include a new Fleet Advancement system focused around building a Fleet Starbase, as well as several new max level only challenges in both space and ground, along with tons of new rewards. WoW style raiding is not something planned for STO, although we do intend to continue to make 20-man Fleet Actions, the first of which is launching with Season 6.

    Q: (MattMiracle) Is there a chance that we can get a playable Ferasan Captain? I would love to add that to my KDF lineup, and are the engineering reports coming down the pike?

    Dstahl: More than a chance. They are pretty badass looking. I suspect you’ll see them sooner than you think! Also, the return of the Engineering Reports is scheduled for later this month (May).

    Q: (Sean2448) Account Wide Bank? It would be nice to have a bank that made it easier to trade stuff between accounts.

    Dstahl: We are currently working on an Account Shared Bank system and hashing out the details as to what types of items will be allowed for trade between characters on your account. This feature is intended to release with Season 6, if not sooner.


  • valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    How are you able to get a lt. commander's ship after a couple of hours? I've been playing over the course of three days, and I still have like 4 more levels of lt to go before I hit lt commander.

    asxcjbppb2eo.jpg
  • HevachHevach Registered User regular
    AC up already? It's been around the 15th or so the last couple.

    Valhalla: Practice mainly. After you've been through those missions a couple times, you tend to spam the F key to skip through dialogs and cut corners between objectives. Three beam arrays with fire at will goes a long way towards chewing through tier 1 content, too. Set power to weapons and FAW will destroy frigate groups, and bigger ships you can drag with you to engage two at once, FAW and keeping them both in your broadside and you'll basically do full DPS to both.

  • TalonSETalonSE Registered User regular
    Also, if you're only doing story missions, stop and go visit each planet in a sector block. Most of them feature patrol missions which give good XP but no loot rewards. The missions are usually your basic "kill 5 of these/scan 5 of those" types although a few don't involve any combat at all. Blocks of these used to be given as sector patrol missions but the wrapper missions were removed for some reason which I've always found strange as some of these patrols have somewhat decent little stories of their own.

  • Great ScottGreat Scott King of Wishful Thinking Paragon City, RIRegistered User regular
    I thought they were gone, and I missed them. Thanks, Talon!

    I'm unique. Just like everyone else.
  • SquiddyBiscuitSquiddyBiscuit Registered User regular
    Found a bad bug :/
    If you find a lobi crystal, and don't have space in your bags, clear some space and then try to grab the crystal it won't let you pick it up.
    This has happened with other items, so what I did was close the little loot box containing the crystal so I could reactivate the environmental interactive in order to get my crystal but alas, it could no longer be activated.

    steam_sig.png
  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    So, for some reason, I can't select any off-duty uniform stuff to make an off-duty set. I distinctly remember being able to quite some time ago. Is this a bug, or have things changed in regards to it, or...?

    Are you the magic man?
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    The tailor has changed a bit. In any uniform edit there will be a dropdown to use either uniform parts or off duty parts.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    edited May 2012
    Yeah, I don't see it. I must be blind or stupid.

    Nevermind, figured out the problem - it wasn't showing the option since I hadn't created the costume yet, it was just an empty slot. Once i created it, the option for formal wear and off-duty showed up. Thanks.

    Frei on
    Are you the magic man?
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    drop_Down.jpg

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    Yeah, thank you - see my edit. Was just a weird issue.

    Are you the magic man?
  • valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    So I made lt. commander last night. I got to use my TOS Constitution class for a grand total of about 5 hours before I upgraded to the refit Constitution class. I am loving that extra weapon slot though. What are you thoughts on phaser banks versus phaser cannons versus dual phaser banks?

    asxcjbppb2eo.jpg
  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    edited May 2012
    If you're piloting a cruiser you shouldn't really be using cannons, I think beam arrays are the way to go, with a torpedo of some sort on the fore. Dual banks are workable but not really ideal.

    Frei on
    Are you the magic man?
  • AvynteAvynte Registered User regular
    There are some fun gimmick cannon builds out there for the Excelsior and Galor, but that's about it for cruisers. You need a good turn rate and enough speed to get to ~3k quickly for them to work.

    Dual phaser banks can be fun as a platform for Beam Overload on escorts, but fitting them on regular cruisers runs into some issues. Mostly that the 180 arc makes it very difficult to land consistent broadsides, while if you fit them all upfront, and cannons in the back, suddenly you're a gimpy escort.

    Regular old phaser banks are just your all around best bet for cruisers. Leave a slot open up front for a torp like Frei said, and maybe a torp/mine in the back if you really want, but i prefer the extra array.

    One thing to make note of as you start climbing the tiers, is to remember to fit an EPS console in one of your engy slots. Even at 125 weapon power, you'll drain down quick without one.

    ECOED.jpg
  • see317see317 Registered User regular
    So I made lt. commander last night. I got to use my TOS Constitution class for a grand total of about 5 hours before I upgraded to the refit Constitution class. I am loving that extra weapon slot though. What are you thoughts on phaser banks versus phaser cannons versus dual phaser banks?
    Basically, the higher the damage on the weapon, the harder it is to use it on a target.
    For cruisers, I'd suggest sticking with beam arrays (single ones) and get used to broadside exchanges. You can use cannons, but it's a pain in cruisers if you're fighting anything that can move. Get fire at will or beam overload on your tac officer and go to town.

    If you want to use cannons, I'd suggest waiting till you get to the Heavy Cruiser tier that gets you 3 fore and 3 aft slots. Kit the 3 rear slots out with turrets (360 degree cannons) and 2 of the 3 front slots with cannons, the other with a torpedo), get a tac officer who can use a cannon skill (I like rapid fire over scatter volley), then pack the engineering consoles with RCS Accelerators so you can keep your turrets on target. You might also want to use an Injector Assembly (engine power boost) or a Booster Modulator (auxiliary power boost). I'm drawing a blank on which one actually helps you turn, it used to be aux, but I think they may have changed that because it didn't make much sense. If you've got an engine that boosts turn rate, every little bit helps.

  • FyndirFyndir Registered User regular
    The Jem engines are pretty neat for helping a cruiser turn, pretty nice in general too.

    The build I've settled on for my Tac Captain in a cruiser is tetryon arrays front and back with a tricobalt torpedo on the front and a tricobalt mine on the back, I use FaW, Torp Spread, and High Yield, the resulting damage seems to work out pretty well, even though I normally end up with my power focused on shields (and eating the occasional large weapons battery) when doing STFs.

    At the very least no-one from the EliteSTF channel has shouted at me for having an awful build, so it must be alright.

  • HevachHevach Registered User regular
    edited May 2012
    I'm drawing a blank on which one actually helps you turn, it used to be aux, but I think they may have changed that because it didn't make much sense. If you've got an engine that boosts turn rate, every little bit helps.

    They moved turn rate back to engines when they made science powers run on aux instead of just those two aux to ____ engineering powers. Turn rate never really made sense on aux, but other than that it really didn't do shit before the science power change.

    The Omega Force shield is also a nice one if you're trying to get your turn rate up. The MACO shield is all around better for its resistances, but the OF shield gives a 30% turn rate boost with good uptime.

    Hevach on
  • valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    edited May 2012
    Are the Catian Atrox carriers the only Federation vessels that can use the hangars? Like the peregrines and the Delta flyers?

    EDIT: Also, why does it say my character can't use the Advanced Heavy Cruuiser? Is it because I'm too low in rank? It doesn't mention I have to be a certain level to get it.

    valhalla130 on
    asxcjbppb2eo.jpg
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    Are the Catian Atrox carriers the only Federation vessels that can use the hangars? Like the peregrines and the Delta flyers?

    EDIT: Also, why does it say my character can't use the Advanced Heavy Cruuiser? Is it because I'm too low in rank? It doesn't mention I have to be a certain level to get it.

    Yes, the Atrox is the only Fed ship (for now) that can use hangars.

    The Advanced Heavy Cruiser, that's the Excelsior, isn't it? You have to be a Commander and have the ship purchased in the c-store before you can fly it.

  • valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    Thanks, with the Excelsior, it just said my character couldn't use it. It didn't say why. Most of the others list a reason, like you have to be a Commander.

    asxcjbppb2eo.jpg
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Look what I got today!
    Atari recently learned of a potential security violation in connection with the unauthorized access to Cryptic Studios’ user databases that occurred in December 2010. At that time, Atari owned Cryptic and the intrusion may have affected users on Atari’s databases as well and, therefore, we are taking proactive measures to correct the issue. This includes notifying certain users who are registered on Atari.com and TDU2.com (Test Drive Unlimited 2).

    As a precaution, on Atari.com and TDU2.com, we have reset all accounts for users which we believe were affected. This will require you to reset your password upon attempting to log into each site separately to regain access to your account. To do so, please refer to our website at http://atari.com/pages/cryptic-studios-security-notice-atari-websites for detailed instructions and more information about this issue.

    If the existing user name and password was used to access other online accounts, we highly recommend that you update those passwords as well.

    We take the security of our user accounts very seriously and are investigating this issue further with Cryptic Studios. Please note that this was not an intrusion on our existing database, but one that occurred prior to our divestment of Cryptic Studios in July of 2011. Cryptic no longer manages Atari’s databases. Our deepest apologies for the inconvenience.

    Atari

    Way to be on top of things, Failtari.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • MyDcmbrMyDcmbr PEWPEWPEW!!! America's WangRegistered User regular
    Yeah I got that same email.

    Funny thing is, I got it last month too and already had to do the password change. lol

    Steam
    So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
This discussion has been closed.