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Eclipse - New Dawn for the Galaxy - Terran Union/Segatai victory

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    TayrunTayrun Registered User regular
    Oh sorry. It was the line "Hydran Progress has passed and will start the next round" that made me think it was around to me.

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    LykouraghLykouragh Registered User regular
    That's ok!

    Research Nanorobots, 1 Science and 2 Materials.

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    SeGaTaiSeGaTai Registered User regular
    So can I use influence to swap that wild hex on 211 from money to materials? Reading the influence action I can't tell if you can just do that or if the order of actions is essentially clearing the whole hex then repopulating it and how many colony ships I would have at the end of all that.

    PSN SeGaTai
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    TayrunTayrun Registered User regular
    It's clearing the whole hex and retaking it.

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    SeGaTaiSeGaTai Registered User regular
    Alright, so I can clear the whole hex, repopulate placing a materials on the wild hex and then flip 2 of my colony ships back over for the end of the influence action. Go with that I think.

    PSN SeGaTai
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    DarianDarian Yellow Wizard The PitRegistered User regular
    Upgrade my little fighters. Discard their hull, replacing that slot with plasma missiles. Also replace their ion cannon with a plasma cannon.

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    IcerimpIcerimp Registered User regular
    Just to clarify, if population is removed from a wild space, it can go back to any of the 3 tracks, not just the one where it was originally pulled from.

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    SeGaTaiSeGaTai Registered User regular
    Put it on money

    PSN SeGaTai
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    EndaroEndaro Registered User regular
    Upgrade, replacing one ion cannon and one hull on the Dreadnaught with plasma missiles.

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    LykouraghLykouragh Registered User regular
    Build a drednought and two cruisers in 102.

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    IcerimpIcerimp Registered User regular
    Round 7 of 9

    Galaxy Map

    Tech Board
    MjRV7.jpg
    Military - 2x Neutron Bombs, 4x Starbase, Phase Shield, 2x Advanced Mining, 3x Tachyon Source, Plasma Missile, 2x Gluon Computer
    Grid - 2x Gauss Shield, Fusion Source, Positron Computer, Tachyon Drive, 2x Antimatter Cannon
    Nano - Fusion Drive, 2x Artifact Key, 3x Wormhole Generator

    Player Reference
    Page 1 and Page 2

    Player Boards

    SeGaTai - Terran Union
    sv0Do.jpg

    Darian - Terran Directorate
    6b0cR.jpg

    Endaro - Terran Alliance
    DMWGg.jpg

    Lykouragh - Terran Republic
    rCczK.jpg

    blahmcblah - Hydran Progress
    M5QRY.jpg

    Tayrun - Mechanema
    c3AD0.jpg

    Hydran Progress passed and will start next round.

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    DarianDarian Yellow Wizard The PitRegistered User regular
    It might be helpful for you to add an @Tayrun for the next player at the bottom of your updates.

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    IcerimpIcerimp Registered User regular
    edited May 2012
    Edit: Scratch that!

    Icerimp on
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    TayrunTayrun Registered User regular
    Move. Cruisers to Galactic Centre.

    The @ at the end of the update post is very useful, yes.

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    SeGaTaiSeGaTai Registered User regular
    Build. Cruiser in 105, orbital in 225 for 10 materials, colonize w/ science cube.

    PSN SeGaTai
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    DarianDarian Yellow Wizard The PitRegistered User regular
    Move - send two interceptors on a suicide run to the outer rim (302)

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    EndaroEndaro Registered User regular
    Upgrade, replacing the last hull on the Dreadnaught with a Plasma Missile and upgrading the drive to Fusion.

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    LykouraghLykouragh Registered User regular
    Pass

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    TayrunTayrun Registered User regular
    Pass

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    SeGaTaiSeGaTai Registered User regular
    Pass

    PSN SeGaTai
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    DarianDarian Yellow Wizard The PitRegistered User regular
    Pass.

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    EndaroEndaro Registered User regular
    Upgrade cruisers, adding a positron computer and replacing the hull with a Plasma Missile. Then, barring any reactions, Pass.

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    IcerimpIcerimp Registered User regular
    I'll be rolling for Endaro when it comes to it.

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    TayrunTayrun Registered User regular
    I believe it's "@Darian"'s combat phase.

    Want me to roll for the ancient? ;)

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    TayrunTayrun Registered User regular
    Lolvanilla.

    @Darian

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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2012
    The battle for 302 is a quick one
    Ancient in the outer rim, pre-engagement missile strike: 4d6t6 1

    The initial missile volley takes out the ancient before battle is really begun. Take a look at my goodies, grab the best battle VP I can, place an influence counter and flip a colony ship to place a factory (I think one brown is all I get, unless there is a nice planet under the ancient).


    edit: color added

    Darian on
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    IcerimpIcerimp Registered User regular
    edited May 2012
    Yeah, just the brown.

    Discovery token is an Axion computer. +3 to hit.

    Icerimp on
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    IcerimpIcerimp Registered User regular
    edited May 2012
    Combat in 001 -
    Terran Alliance vs. Mechanima

    Missiles fire.
    Dreadnought - +4 from Computers
    5 hits
    Cruiser - +3 from Computers
    2 hits

    Icerimp on
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    IcerimpIcerimp Registered User regular
    Combat in 001 -
    Terran Alliance vs Galactic Defense Center

    Missiles Fire
    Dreadnought - +4 from Computers
    5 hits

    Cruiser - +3 from Computers
    1 hit

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    LykouraghLykouragh Registered User regular
    Man, and until now I thought that the forumers were complaining too loudly about Plasma missiles being broken.

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    IcerimpIcerimp Registered User regular
    Yeah, that was something.

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    TayrunTayrun Registered User regular
    Icerimp wrote: »
    Yeah, that was something.

    Just so people don't get the wrong idea and underestimate missile strength, that was actually a run-of-the-mill use of plasma missiles, not lucky rolling or anything.

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    DarianDarian Yellow Wizard The PitRegistered User regular
    Save the discovery as VP, I guess.

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    IcerimpIcerimp Registered User regular
    edited May 2012
    Upkeep

    Terran Union
    +3 Money, +15 Science, +10 Materials

    Terran Directorate
    -5 Money, +10 Science, +6 Materials

    Terran Alliance
    +1 Money (abandoned 312. If you wanted 313 abandoned instead, let me know), +10 Science, +6 Materials.

    Terran Republic
    +1 Money, +8 Science, +6 Materials

    Hydran Progress
    +7 Money, +10 Science, +10 Materials

    Mechanema
    +1 Money, +3 Science, +6 Materials

    New Tech: Phase shield, Gauss Shield, Fusion Source, Quantum Grid, Nanorobots, Advanced Robotics, 2x Orbital, Advanced Labs

    Icerimp on
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    IcerimpIcerimp Registered User regular
    edited May 2012
    Round 8 of 9

    Galaxy Map

    Tech Board
    XUen1.jpg
    Military - 2x Neutron Bombs, 4x Starbase, 2x Phase Shield, 2x Advanced Mining, 3x Tachyon Source, Plasma Missile, 2x Gluon Computer
    Grid - 3x Gauss Shield, 2x Fusion Source, Positron Computer, Tachyon Drive, 2x Antimatter Cannon, Quantum Grid
    Nano - Nanorobots, Fusion Drive, Advanced Robotics, 2x Orbital, Advanced Labs, 2x Artifact Key, 3x Wormhole Generator

    Player Reference
    Page 1 and Page 2

    Player Boards

    SeGaTai - Terran Union
    lLKs5.jpg

    Darian - Terran Directorate
    MTK9E.jpg

    Endaro - Terran Alliance
    ujmZc.jpg

    Lykouragh - Terran Republic
    Gr7Gh.jpg

    blahmcblah - Hydran Progress
    ihWz0.jpg

    Tayrun - Mechanema
    YqHeQ.jpg

    @blahmcblah starts the round.

    Icerimp on
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    SeGaTaiSeGaTai Registered User regular
    Pretty sure i only made 10 materials last round sadly

    PSN SeGaTai
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    IcerimpIcerimp Registered User regular
    edited May 2012
    Whoops. 10 is right. The board update was correct.

    Icerimp on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    Also, I was losing 5 money, not just 2, after placing the influence disc on 302.

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    TayrunTayrun Registered User regular
    Also, I had two dreadnoughts in hex 103.

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    DarianDarian Yellow Wizard The PitRegistered User regular
    Lies.

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