Sorry 2v2 ally, I heard you say "rush", but it honestly just pissed me off.
10 pool is something.
3 rax is something
4 gate is something.
"RUSH" is nothing. It's nothing, and all it does is piss me off. Please, 2v2 people, in the first 2 minutes of the game, never say rush. There are all types of rush with all types of timings.
The other team is so perplexed by your teammates ineffectual rush, they assume some cheese is coming and stay turtled. Meanwhile you get your deathball and roll them.
For my final project in visual basic I'm writing an upgrade calculator. It's only about 300 lines so far, but I'll be posting it once it's complete for anyone who's interested.
I can put it an attacking and a defending unit, choose their attack and armor upgrade levels and additional buffs such as combat shields and guardian shields, then tell it to calculate dps and shots to kill. Then I can change the inputs and it will give both sets of data and a % improvement.
My ultra-super-beta form that doesn't support shields and a bunch of other stuff yet:
I can put it an attacking and a defending unit, choose their attack and armor upgrade levels and additional buffs such as combat shields and guardian shields, then tell it to calculate dps and shots to kill. Then I can change the inputs and it will give both sets of data and a % improvement.
My ultra-super-beta form that doesn't support shields and a bunch of other stuff yet:
you need to add corruption onto the defender column.
How will you calculate Protoss armour vs shield armour?
I'll have to calculate it as two separate health pools.
Make sure you get the interaction right here.
I'm not sure about SC2 but I'm pretty sure (for broodwar) if one source of damage emptied the shields, the remaining damage basically functioned like a second hit on the hp (both shield armour and regular armour reduced the damage on the hit).
I might be tripping out.
stimtokolos on
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Euphemonitsudemo sagashiteiruyodokka ni kimi no sugata woRegistered Userregular
How will you calculate Protoss armour vs shield armour?
I'll have to calculate it as two separate health pools.
Make sure you get the interaction right here.
I'm not sure about SC2 but I'm pretty sure (for broodwar) if one source of damage emptied the shields, the remaining damage basically functioned like a second hit on the hp (both shield armour and regular armour reduced the damage on the hit).
I might be tripping out.
No, that's exactly how it works. I don't have shields in yet because they're hard to do the math for :P
Artosis sums up FFE against Terran, including a BO based off of a game from Oz.
Us Terrans have talked about it a few times, and I know Dhal hates it. A Forge/Gate followup is less capable of defending gas builds than a 2Gate followup and can be punished very easily by some of them (Reaper expand, Hellion drop). If the Terran gasless FEs, the Forge is unnecessary to defend 1 Barracks worth of pressure and commits the Protoss to passivity. It's purpose is to either more easily defend a Marine/SCV all-in (which not even Naniwa apparently can do), or to get very fast upgrades for a 2 base Gateway timing. It is a terrible ladder build and I have no idea why people are using it there.
For my final project in visual basic I'm writing an upgrade calculator. It's only about 300 lines so far, but I'll be posting it once it's complete for anyone who's interested.
Oh dear god, Visual Basic.
Why would you inflict this monstrosity upon the world? There are, literally, hundreds of other languages with nice GUI libraries you could use to do this (unless your grades are contingent on using VB, in which case, I am so sorry.
No Protoss players were underpowered during this post.
It is a class on Visual Basic, so yes I'm stuck with VB.
The only other languages I know atm though are C++, and MATLAB. If I had a choice on what language to use I'd use MATLAB like a real man and have cool graphs.
Oh, you might look into Python over the summer then. A lot of top companies expect you to know it quite well (unless you're going for a specific C++ job or something).
It is no harm to learn it; it's an incredible language.
chuckleberryfinn on
No Protoss players were underpowered during this post.
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
when someone is doing a project for a class in a programming language, its usually a class on that programming language lol
I'm not a comp sci major, I'm just an industrial & mechanical engineering major who finds programming and mathematics fun. I'll definitely look up Python though. Anything else you recommend? I was considering a class in Java this fall.
I'm not a comp sci major, I'm just an industrial & mechanical engineering major who finds programming and mathematics fun. I'll definitely look up Python though. Anything else you recommend? I was considering a class in Java this fall.
Java's ok (and again it's great to know), but sometimes it's dogged pursuit of OO methodologies is very frustrating.
Considering it's the language of choice for Android apps dev (for the most part), I would definitely learn it.
No Protoss players were underpowered during this post.
I'm well aware of them and they're certainly great . The majority of industrial engineering is logistics and algorithms.
The best kind of puzzles are the ones that center around "What is the most efficient way to do X?". That's why I enjoy SCII so much, every build is a different solution to that X, and there is frequently more than one viable answer.
Streaming teams with the migs. More people log on = bigger teams.
@TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
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jaziekBad at everythingAnd mad about it.Registered Userregular
All of my first year of university was in Java, so I sort of know how to use it, but I don't really to, although I think that's just because I never really got to do anything interesting, and I think swing is the worst possible way to do UI design ever.
I do intend to do some basic android dev stuff over the summer though, for which I will be using Java.
Most of my programming this year has been on embedded systems stuff, so I've learned C from scratch and my compilers and OS classes also heavily emphasised C. I really really like working in C, or maybe I just like working with much lower level functionality.
I also had a class on programming languages in general, for which I did a bit of Ada and Pascal for the concurrency sections, and Scheme and Haskell for the functional sections.
Programming is really fun, but I find it so incredibly daunting when there is such a MASSIVE world of languages and IDEs and frameworks and toolsets and everything else out there to use, and everyone seems to have a different opinion on which ones are good to use, and all I want to do is just get down to business and make stuff.
Most of my programming this year has been on embedded systems stuff, so I've learned C from scratch and my compilers and OS classes also heavily emphasised C. I really really like working in C, or maybe I just like working with much lower level functionality.
hehe, if you like low level stuff maybe you should send me a CV.
All x86 assembly language all of the time, internet police ftw.
No Protoss players were underpowered during this post.
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
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Sorry 2v2 ally, I heard you say "rush", but it honestly just pissed me off.
10 pool is something.
3 rax is something
4 gate is something.
"RUSH" is nothing. It's nothing, and all it does is piss me off. Please, 2v2 people, in the first 2 minutes of the game, never say rush. There are all types of rush with all types of timings.
Thank you and good night.
The other team is so perplexed by your teammates ineffectual rush, they assume some cheese is coming and stay turtled. Meanwhile you get your deathball and roll them.
My ultra-super-beta form that doesn't support shields and a bunch of other stuff yet:
I wanted to make something I'd actually use though.
Witty signature comment goes here...
wra
You made me go check if Idra was streaming.
you need to add corruption onto the defender column.
Witty signature comment goes here...
wra
http://www.teamliquid.net/video/streams/White-Ra
bo7 betwen white ra and tlo going on now
I'll have to calculate it as two separate health pools.
... I think that was a classical version of Smooth Criminal TLO just had on. How is he so awesome.
Make sure you get the interaction right here.
I'm not sure about SC2 but I'm pretty sure (for broodwar) if one source of damage emptied the shields, the remaining damage basically functioned like a second hit on the hp (both shield armour and regular armour reduced the damage on the hit).
I might be tripping out.
Artosis sums up FFE against Terran, including a BO based off of a game from Oz.
Witty signature comment goes here...
wra
Nydus worm with drones pouring out of it inside white-ras base.
Yep, sure is TLO.
No, that's exactly how it works. I don't have shields in yet because they're hard to do the math for :P
Us Terrans have talked about it a few times, and I know Dhal hates it. A Forge/Gate followup is less capable of defending gas builds than a 2Gate followup and can be punished very easily by some of them (Reaper expand, Hellion drop). If the Terran gasless FEs, the Forge is unnecessary to defend 1 Barracks worth of pressure and commits the Protoss to passivity. It's purpose is to either more easily defend a Marine/SCV all-in (which not even Naniwa apparently can do), or to get very fast upgrades for a 2 base Gateway timing. It is a terrible ladder build and I have no idea why people are using it there.
Oh dear god, Visual Basic.
Why would you inflict this monstrosity upon the world? There are, literally, hundreds of other languages with nice GUI libraries you could use to do this (unless your grades are contingent on using VB, in which case, I am so sorry.
The only other languages I know atm though are C++, and MATLAB. If I had a choice on what language to use I'd use MATLAB like a real man and have cool graphs.
It is no harm to learn it; it's an incredible language.
oh metalopolis smoke, never leave
All of my Object Oriented/complexity modules in University left the language open ended (providing it satisfied a few requirements).
Java's ok (and again it's great to know), but sometimes it's dogged pursuit of OO methodologies is very frustrating.
Considering it's the language of choice for Android apps dev (for the most part), I would definitely learn it.
The best kind of puzzles are the ones that center around "What is the most efficient way to do X?". That's why I enjoy SCII so much, every build is a different solution to that X, and there is frequently more than one viable answer.
Gggggggggrrrrrrrrrrrrrrr
I do intend to do some basic android dev stuff over the summer though, for which I will be using Java.
Most of my programming this year has been on embedded systems stuff, so I've learned C from scratch and my compilers and OS classes also heavily emphasised C. I really really like working in C, or maybe I just like working with much lower level functionality.
I also had a class on programming languages in general, for which I did a bit of Ada and Pascal for the concurrency sections, and Scheme and Haskell for the functional sections.
Programming is really fun, but I find it so incredibly daunting when there is such a MASSIVE world of languages and IDEs and frameworks and toolsets and everything else out there to use, and everyone seems to have a different opinion on which ones are good to use, and all I want to do is just get down to business and make stuff.
hehe, if you like low level stuff maybe you should send me a CV.
All x86 assembly language all of the time, internet police ftw.
Well that sounds further along than I am in my degree, which doesn't move much past C
speaking of programming, did anything else come out of that neat little zerg build program besides the 7 roach rush?