I doubt we'll ever get a new game taking place in another country but some China or Canada DLC could be pretty interesting considering their history with the states in this universe.
Anxiously awaiting the Fallout 4 announcement. Hopefully they aren't planning to wait for next gen.
Interested to see the fun we can squeeze out of the dual wielding mechanic introduced in Skyrim.
Mixing lazer guns and pistols or twin rippers sound amazing.
A Fallout in another country would mean no Vault Tec, since they and the Vaults were an American enterprise.
Might be interesting to see into Canada or Mexico a little bit, especially Canada since you could learn more about the prewar annexation and the environment might lead to some cool coldweather survival stuff. After five games I'm kinda burnt out on desolate deserts so it would be nice to see a wasteland with trees in it without having to resort to mods.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
On the other hand, American culture should literally be the most convenient and familiar option for Bethesda, and from what I've seen in FO3 and NV, they've skipped certain things. Like I can understand why China is enemy numero uno, since that was very much the case in the late 1950s and early 1960s, but what about the agitation and eventual rise of the black civil rights movement, and the associated fears of that (which were quite prominent in the 1950s certainly)--as far as I can tell, that's entirely skipped. Maybe it's a much bigger deal in FO1 and FO2.
Because it doesn't need to be in. While many more random 50's elements have found their way into Fallout over the years. It's about "How did the 50's imagine the future" not "everything is stuck in the 50's and its mindset". After all, the world still evolved from that point on. Just differently.
Of course they could have looked on associated fears and projected them in a *future* version but that seems pretty risky and would have probably ended up racist so I think they did a good call on not following after such ideas (if it even came up)
A Fallout in another country would mean no Vault Tec, since they and the Vaults were an American enterprise.
Might be interesting to see into Canada or Mexico a little bit, especially Canada since you could learn more about the prewar annexation and the environment might lead to some cool coldweather survival stuff. After five games I'm kinda burnt out on desolate deserts so it would be nice to see a wasteland with trees in it without having to resort to mods.
I'm sure other big countries had some sort of bunker system, if not subsidiary companies of Vault Tec themselves.
It was a huge company after all, Probably wouldnt be above playing multiple sides.
I think the agitation related to the civil rights movement of the 50s was transplanted into the later Fallouts with the ghouls. Tenpenny Tower especially puts off a strong "we don't want their kind around here" vibe. The ghouls are human in form, yet still subhuman in the eyes of many wasteland residents, mirroring the ideals of conventional racism. The notion that black people are closer to animals than humans could be mirrored in the feral ghouls.
While there are a few outliers who live among normal humans (the first one you'll likely meet in Fallout 3 is a slave, and another you hear about later on takes the part of the traditional ethnic sidekick), the majority of ghouls have been segregated into their own communities, the only places where they can live without fear of violence.
As for an in-Fallout universe civil rights movement during their 50s and 60s, it may have happened. Other than a few older government buildings with more bathrooms than you'd expect you wouldn't see any evidence of our civil rights issues if you were to comb through the post-apocalyptic wreckage of our society.
SmokeStacks on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
A Fallout in another country would mean no Vault Tec, since they and the Vaults were an American enterprise.
Might be interesting to see into Canada or Mexico a little bit, especially Canada since you could learn more about the prewar annexation and the environment might lead to some cool coldweather survival stuff. After five games I'm kinda burnt out on desolate deserts so it would be nice to see a wasteland with trees in it without having to resort to mods.
Canadian Bandit: "So uh yeah, you mind giving us your caps?"
You: "Uh... no."
Canadian Bandit: "Oh, well okay then. Keep your stick on the ice, eh?"
Axen on
A Capellan's favorite sheath for any blade is your back.
What if they pull your sweater over your head and beat you silly before taking your caps?
ok maybe do a little first aid before fleeing
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AntimatterDevo Was RightGates of SteelRegistered Userregular
60s England theme for a fallout game could mean instead of the vaults
Communities based on The Village from The Prisoner
Trippy and oppressive, kafkaesque and terrifying
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Pistols? Eff that
Double wielding Fatman launchers
Yep, it is Fallout so it wouldn't surprise me if there ended up being some crazy perks that allowed you to dual wield two handed guns and melee weapons.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Having Fallout in another country and still having vaults isn't that hard. Two words: industrial espionage. Considering the crazy paranoia of the pre-War Fallout world, it wouldn't be much of a stretch for other companies to have made Vault knock-offs.
Even better, we could get new Vault designs instead of the same design we've had now for several games.
Having Fallout in another country and still having vaults isn't that hard. Two words: industrial espionage. Considering the crazy paranoia of the pre-War Fallout world, it wouldn't be much of a stretch for other companies to have made Vault knock-offs.
Even better, we could get new Vault designs instead of the same design we've had now for several games.
I'm imagining doors that open up like Mystery Science Theater 3000 instead of the rolling gear.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Having Fallout in another country and still having vaults isn't that hard. Two words: industrial espionage. Considering the crazy paranoia of the pre-War Fallout world, it wouldn't be much of a stretch for other companies to have made Vault knock-offs.
Even better, we could get new Vault designs instead of the same design we've had now for several games.
I'm imagining doors that open up like Mystery Science Theater 3000 instead of the rolling gear.
Does new vegas nexus have a password recovery utility of any kind? I can't find one... I haven't logged in in forever, it says my username and email address are in use, and none of my passwords are working.
Does new vegas nexus have a password recovery utility of any kind? I can't find one... I haven't logged in in forever, it says my username and email address are in use, and none of my passwords are working.
edit: nevermind... I found one on the forums
double edit: GOD DAMMIT
Yougottawanna on
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Been meaning to reinstall Fallout 3 so I can try out that Alton Il mod but I know if I start another game, I'm going to end up spending another 100 hours on it and never finish Skyrim at this rate.
Got to come back to Fallout 3 and New Vegas soon and mod the hell out of them. I'm getting that itch again, always pulls me back in every few months.
ok so people want dual wielding, and it seems easy enough to implement... but what else do you guys want in your fallout as far as game mechanics.
ya know what i would really like to see added to fallout (well ok besides a pro version of RTS), destructible environments, i mean setting mines and luring a deathclaw is one thing, setting mines and bringing a building down on a pack of them is just another. I would imagine this would not work so great in gamebryo 1.5 however.
One little idea I've had is NPCs that scour dungeons on their own. I'm thinking some system where certain NPCs - maybe randomly selected or generated - start searching a dungeon and taking (possibly using) anything valuable they can find, perhaps varying based on what group they belong to. Naturally they'd be fighting whatever's inside and might be killed as a result, or they might bail out after they've reached a set amount, or whatever. Ideally they wouldn't be set after quest items or other super-valuable stuff, I just think it'd be neat to go searching someplace, only to figure out that someone's been there before: locks are picked, doors are open, critters are dead, etc.
I'm not sure whether it'd be more practical to generate this off-camera (procedurally determine if a dungeon's been hit, trigger flags accordingly) or write AI scripts to simulate the behavior. Could still be too much work for a minor detail, but I think it would spice the world up to see other people just randomly trying to do what you do.
ok so people want dual wielding, and it seems easy enough to implement... but what else do you guys want in your fallout as far as game mechanics.
Aside from wanting to run around as a ghoul and soak up radiation like a champ while unlocking unique dialogue choices and racism? Thats been the biggest one for me since Fallout 3.
Hmm. Might sound dorky but starting a relationship or building a town is something I wouldn't mind. I like lil management stuff like the casino mods from New Vegas. I like having those sort of diversions to check out when I'm not beating a raider to death with a baseball bat while ED-E cooks him.
If they were to make a Fallout that takes place somewhere other than the US or China, there would probably be a much heavier emphasis on survival elements.
The whole premise of the series is that the planet is pretty much out of resources and that China and the US were fighting over the last drops of fuel left on earth. That would likely mean most of the usable resources and advanced tech on the planet are concentrated in the US and China. Every other country were probably desolate wastelands even before the Great War with all their forests cut down, lands over farmed, mines stripped bare, and oil/natural gas completely tapped out.
ok so people want dual wielding, and it seems easy enough to implement... but what else do you guys want in your fallout as far as game mechanics.
Aside from wanting to run around as a ghoul and soak up radiation like a champ while unlocking unique dialogue choices and racism? Thats been the biggest one for me since Fallout 3.
Hmm. Might sound dorky but starting a relationship or building a town is something I wouldn't mind. I like lil management stuff like the casino mods from New Vegas. I like having those sort of diversions to check out when I'm not beating a raider to death with a baseball bat while ED-E cooks him.
I would love a fallout game where you set up a town! I can imagine setting up a water supply system, winning the favour of nearby factions and setting up trade agreements (or killing them), defending it against raiders, looting nearby vaults for supplies and building materials and so on. I doubt Bethesda would ever make a fallout game like that, but damn it would be cool.
getting to be a bit of a drag. I've just started the gala to enter the casino. But fucking getting back there. I've low on stimpacks and the only large amount of ammo i have is for those throwing spears. Also the ghost people are wankers who take loads of ammo to die. Then i have to go and decapitate them to make sure they stay down. Any ideas?
getting to be a bit of a drag. I've just started the gala to enter the casino. But fucking getting back there. I've low on stimpacks and the only large amount of ammo i have is for those throwing spears. Also the ghost people are wankers who take loads of ammo to die. Then i have to go and decapitate them to make sure they stay down. Any ideas?
Have you
Talked to Dog to get the perk to help you kill the ghost people?
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ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
Targetting a specific limb in VATS worked wonders for me.
getting to be a bit of a drag. I've just started the gala to enter the casino. But fucking getting back there. I've low on stimpacks and the only large amount of ammo i have is for those throwing spears. Also the ghost people are wankers who take loads of ammo to die. Then i have to go and decapitate them to make sure they stay down. Any ideas?
If you're only using normal guns, then yes, it will take a lot to kill Ghost People. If you're looting everything you can, you should have just loads of tokens and the ammo vending machine codes. You should be shooting at limbs exclusively to cripple them, if possible.
But if you have ANY other combat skill, I'd use that instead. Melee, energy weapons, explosives-- they work better.
One thing I did was make a lot of gas bombs and leave them around as mines before triggering the gala. Even without a lot of points in explosives, those things still do some good limb damage and can soften up the sudden upswing in roamers.
I really like Dead Money specifically because it enforces scarcity of resources (well, unless you scrounge A LOT).
Posts
Pistols? Eff that
Double wielding Fatman launchers
Might be interesting to see into Canada or Mexico a little bit, especially Canada since you could learn more about the prewar annexation and the environment might lead to some cool coldweather survival stuff. After five games I'm kinda burnt out on desolate deserts so it would be nice to see a wasteland with trees in it without having to resort to mods.
id much rather they address the inventory issue, its a huge failure of a linked list that i am at a loss at where to even begin.
Because it doesn't need to be in. While many more random 50's elements have found their way into Fallout over the years. It's about "How did the 50's imagine the future" not "everything is stuck in the 50's and its mindset". After all, the world still evolved from that point on. Just differently.
Of course they could have looked on associated fears and projected them in a *future* version but that seems pretty risky and would have probably ended up racist so I think they did a good call on not following after such ideas (if it even came up)
I'm sure other big countries had some sort of bunker system, if not subsidiary companies of Vault Tec themselves.
It was a huge company after all, Probably wouldnt be above playing multiple sides.
While there are a few outliers who live among normal humans (the first one you'll likely meet in Fallout 3 is a slave, and another you hear about later on takes the part of the traditional ethnic sidekick), the majority of ghouls have been segregated into their own communities, the only places where they can live without fear of violence.
As for an in-Fallout universe civil rights movement during their 50s and 60s, it may have happened. Other than a few older government buildings with more bathrooms than you'd expect you wouldn't see any evidence of our civil rights issues if you were to comb through the post-apocalyptic wreckage of our society.
Canadian Bandit: "So uh yeah, you mind giving us your caps?"
You: "Uh... no."
Canadian Bandit: "Oh, well okay then. Keep your stick on the ice, eh?"
ok maybe do a little first aid before fleeing
Communities based on The Village from The Prisoner
Trippy and oppressive, kafkaesque and terrifying
Even better, we could get new Vault designs instead of the same design we've had now for several games.
We've got Commie sign!
Shitty Tumblr:lighthouse1138.tumblr.com
...Also not a bad premise for fallout.
Yeah, but how else I am supposed to re-enact Tull in Goodsprings?
Shitty Tumblr:lighthouse1138.tumblr.com
Dude: "God damn, the apocalypse hit you folks pretty fucking hard, huh?"
Russian: "Vat you mean? Dis is beautiful summer in Siberia! Come comrade, you must see this great new teevee show called Magnums PI!"
http://www.youtube.com/watch?v=xoOL5NqNXx4
Also, I got the first Fallout for free from GOG, any mods or gameplay tips I should know about?
Shitty Tumblr:lighthouse1138.tumblr.com
Get Gifted.
Gifted is the best trait.
Why I fear the ocean.
edit: nevermind... I found one on the forums
double edit: GOD DAMMIT
Got to come back to Fallout 3 and New Vegas soon and mod the hell out of them. I'm getting that itch again, always pulls me back in every few months.
ya know what i would really like to see added to fallout (well ok besides a pro version of RTS), destructible environments, i mean setting mines and luring a deathclaw is one thing, setting mines and bringing a building down on a pack of them is just another. I would imagine this would not work so great in gamebryo 1.5 however.
I'm not sure whether it'd be more practical to generate this off-camera (procedurally determine if a dungeon's been hit, trigger flags accordingly) or write AI scripts to simulate the behavior. Could still be too much work for a minor detail, but I think it would spice the world up to see other people just randomly trying to do what you do.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
I see no downside to this. Especially compared to Bethesda doing...really anything related to China.
Hmm. Might sound dorky but starting a relationship or building a town is something I wouldn't mind. I like lil management stuff like the casino mods from New Vegas. I like having those sort of diversions to check out when I'm not beating a raider to death with a baseball bat while ED-E cooks him.
The whole premise of the series is that the planet is pretty much out of resources and that China and the US were fighting over the last drops of fuel left on earth. That would likely mean most of the usable resources and advanced tech on the planet are concentrated in the US and China. Every other country were probably desolate wastelands even before the Great War with all their forests cut down, lands over farmed, mines stripped bare, and oil/natural gas completely tapped out.
Very fine line between tension and tedium.
I would love a fallout game where you set up a town! I can imagine setting up a water supply system, winning the favour of nearby factions and setting up trade agreements (or killing them), defending it against raiders, looting nearby vaults for supplies and building materials and so on. I doubt Bethesda would ever make a fallout game like that, but damn it would be cool.
Dead money is
But if you have ANY other combat skill, I'd use that instead. Melee, energy weapons, explosives-- they work better.
One thing I did was make a lot of gas bombs and leave them around as mines before triggering the gala. Even without a lot of points in explosives, those things still do some good limb damage and can soften up the sudden upswing in roamers.
I really like Dead Money specifically because it enforces scarcity of resources (well, unless you scrounge A LOT).