I like subgroups of 3-4 knights, which thus includes their Padawans (making it 6-8). As the Padawans don't need to know the target for their abilities to work, I think it makes sense to keep them in the dark on the current action until such time as they are reasonably confirmed and/or their Knight dies and they take over for them. Helps prevent shenanigans, even if it is a jerk move.
I like this idea, but how do we include the masters in it? 2 masters per group? 1 master per group with some floating masters doing their own thing? Don't include them at all?
I would suggest going after two planets tonight with our knights. No support from the Padawans. See what the counter for the influence is after all is done.
Why? So they should all train?
Yes. Also, without the padawan support, we should have a simple count for values. Smaller numbers are easier to determine the causes of perturbations than with large numbers.
Eh I don't know about this. We're still going to have mystery powers from the sith, and they'll be trying to obfuscate things as much as possible anyways.
And since my joke vote was invalid, let me take this moment to vote my buddy and pal vote to 38thDoe. The name "Knight ☺☻♥♣♪♫Ω∞♠♦◘○" completely breaks my immersion. No Jedi, not even an alien, uses a different language for their names. I've read a hundred Extended Universe books and never once ran across that script.
Their death will lead to the more canonical Jedi Knight Xzibit, host of the beloved Holonet show "Pimp My Speeder".
I like subgroups of 3-4 knights, which thus includes their Padawans (making it 6-8). As the Padawans don't need to know the target for their abilities to work, I think it makes sense to keep them in the dark on the current action until such time as they are reasonably confirmed and/or their Knight dies and they take over for them. Helps prevent shenanigans, even if it is a jerk move.
Doesn't matter if it's a jerk move, it disregards 40% of the playerbase. It's untenable. At the very least, they're going to want a say in their actions.
I think each team should allow padawans to be a part of the decision making process regarding what the actions of the members will be, but should be excluded from the discussion of target. That's the less interesting discussion to be honest, as tonight at least people will just be picking a random planet most likely. There's no reason to let in more people than you have to.
Padawans should support their Knights. That will help conquer planets faster or spread information quicker. It also locks up their action to prevent them from performing any additional Sith activities.
As for Masters, random list to determine who you are assigned. Each Knight team gets two Masters to report in to. They report to their Master what action they took between vote close and the narration. We continue this for a couple days until the shape of the game inevitably changes and we need to reorganize.
That would be my plan of action, anyway.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
And since my joke vote was invalid, let me take this moment to vote my buddy and pal vote to 38thDoe. The name "Knight ☺☻♥♣♪♫Ω∞♠♦◘○" completely breaks my immersion. No Jedi, not even an alien, uses a different language for their names. I've read a hundred Extended Universe books and never once ran across that script.
Their death will lead to the more canonical Jedi Knight Xzibit, host of the beloved Holonet show "Pimp My Speeder".
Feh, I managed to learn your alien language and become a jedi knight. Suffering through years of discrimination because your pathetic human tongue cannot pronounce simple characters like ◘○. Sad and disgraceful for such an organization.
I like subgroups of 3-4 knights, which thus includes their Padawans (making it 6-8). As the Padawans don't need to know the target for their abilities to work, I think it makes sense to keep them in the dark on the current action until such time as they are reasonably confirmed and/or their Knight dies and they take over for them. Helps prevent shenanigans, even if it is a jerk move.
I like this idea, but how do we include the masters in it? 2 masters per group? 1 master per group with some floating masters doing their own thing? Don't include them at all?
What is it, exactly, that the Council can do? Because, right now, I'm questioning their involvement at all.
Masters have planet targeted abilities that add to jedi influence on planets. They can't get planet powers like knights can but they can contribute.
edit: outside of coruscant's power, which has already been discussed.
What Alien language uses a smiley face as a letter? I'm surprised your people even learned to build spaceships, let alone pilot them. And what has evolution wrought upon your species? You cannot possibly need all of those arms!
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
2 masters, 4 knights, 4 padawans. Everyone can discuss the distribution of actions of the members. Once that has been decided, as late as possible before close, the knights and masters decide on a target.
Aside on master powers: we haven't discussed our powers even with other masters to prevent the sith from knowing what we're capable of, but I'll let you know that as previously stated, we can contribute to planet capture, and have other useful abilities in addition to this.
I like subgroups of 3-4 knights, which thus includes their Padawans (making it 6-8). As the Padawans don't need to know the target for their abilities to work, I think it makes sense to keep them in the dark on the current action until such time as they are reasonably confirmed and/or their Knight dies and they take over for them. Helps prevent shenanigans, even if it is a jerk move.
I like this idea, but how do we include the masters in it? 2 masters per group? 1 master per group with some floating masters doing their own thing? Don't include them at all?
What is it, exactly, that the Council can do? Because, right now, I'm questioning their involvement at all.
Masters have planet targeted abilities that add to jedi influence on planets. They can't get planet powers like knights can but they can contribute.
So they don't really need to be involved in the process at all. They can just target planets.
I don't follow you here. Knights can also just target planets but they point is to coordinate actions to a) hopefully use our powers more efficiently b) create a record of actions for checking later on. Arbitrarily excluding masters doesn't help in either.
So, we have 5 groups of 4 padawans and 4 knights each. Each group decides on actions for the group. The four knights then decide on a target. At the same time, the masters seperately decide on a distribution of actions. Everyone reports after vote close on what they've been up to.
I like subgroups of 3-4 knights, which thus includes their Padawans (making it 6-8). As the Padawans don't need to know the target for their abilities to work, I think it makes sense to keep them in the dark on the current action until such time as they are reasonably confirmed and/or their Knight dies and they take over for them. Helps prevent shenanigans, even if it is a jerk move.
I like this idea, but how do we include the masters in it? 2 masters per group? 1 master per group with some floating masters doing their own thing? Don't include them at all?
What is it, exactly, that the Council can do? Because, right now, I'm questioning their involvement at all.
Masters have planet targeted abilities that add to jedi influence on planets. They can't get planet powers like knights can but they can contribute.
So they don't really need to be involved in the process at all. They can just target planets.
I don't follow you here. Knights can also just target planets but they point is to coordinate actions to a) hopefully use our powers more efficiently b) create a record of actions for checking later on. Arbitrarily excluding masters doesn't help in either.
We'd still need the Council to report in after vote close, just as we'd need the groups of Knights to do.
One of the reasons we want to work in small groups is to also act as a second check on what people are doing. I think it still makes sense for the masters to be part of a group, talk to the group as normal, give input on things. It will also help for any masters in bad time zones who can't get online between vote close and narration. And it precludes and Sith masters from using not being able to get online as an excuse, then tailoring their "action" to match the narration.
For what it's worth, I think the RNG'd groups we had a few pages back (http://forums.penny-arcade.com/discussion/comment/23026844#Comment_23026844) still make sense at this point. If you're using an ability to effect a planet's conquest, tell your group so we can include it in the calculations. Otherwise, let your group know you'll be doing something else.
The one thing I'm someone uncertain on is if the masters should report specifically on what they've done after vote close. It gives up what our abilities are, but it also gives everyone a better record of actions, and I imagine the sith'll figure it out soon enough anyways.
The one thing I'm someone uncertain on is if the masters should report specifically on what they've done after vote close. It gives up what our abilities are, but it also gives everyone a better record of actions, and I imagine the sith'll figure it out soon enough anyways.
I think you should treat it somewhat like meditation. If you're doing something that will affect the conquest total on a planet, let your group know. Otherwise, just let them know you'll be using another ability, but feel free to not tell us what that ability is. It may be a tad suspicious, but it takes one source of error out of our calculations and keeps your special skill a mystery to the Sith.
One of the reasons we want to work in small groups is to also act as a second check on what people are doing. I think it still makes sense for the masters to be part of a group, talk to the group as normal, give input on things.
It depends on which school of thought you believe: that compartmentalization of information is good, or that publicly made information is good.
If we're not going to tell Padawans targets, it doesn't make any sense to include the Councilors in the Knight's decision-making.
If you don't WANT to be involved, I suppose I could leave you out
I'm not sure this is as easy as all or nothing. If we accept that not everyone will be able to post their actions publicly between Vote Close and narration, we have to have some mechanism to test actions. I think that having a small group provides some reliability that someone who is not Sith will see whether you are being inactive or what you have stated you will do. Having a group of 5 also ensures that one of you will be around in the vote close window to say it publicly. I think that's why we should include padawans in the discussion, so that we increase the chance of having someone non-Sith know our plans. The same goes for councilors.
Knight Team 1:
Farangu & SaberOver
Segatai & Pablo
Knight Team 2:
Cythraul & Feckless
Infidel & TRV
Knight Team 3:
JABMonkey & mascara
Akimbo & DaveFella
Knight Team 4:
Tzeentch & INANTP
38thDoe & Assuran
Knight Team 5:
REG Rysk & T_A
MrT & ShinyNewToys
Due to the nature of Master powers, I think it's in our best interest to pair off masters. One of the pair will help with planet taking, the other will use one of our other abilities. This will help keep information from getting to the sith on which masters to target.
Master pairings:
Master Pair 1:
Slym
Kias
Master Pair 2:
Alegis
Matev
Master Pair 3:
Warban
MrBlarney
Master Pair 4:
Anialos
CapFalcon
Master Pair 5:
Smoove
KetBra
I've just taken the original team list and put knight teams 1 and 2 together, etc., and then paired up their masters.
Holy crap 17 pages and its still day one, and it looks like we are still back and forth on the plan for the day. I dont have any grudge votes so I guess Ill go with kime because he was scary when given some room to work in the breath of fire phalla.
Knight Team 1:
Farangu & SaberOver
Segatai & Pablo
Knight Team 2:
Cythraul & Feckless
Infidel & TRV
Knight Team 3:
JABMonkey & mascara
Akimbo & DaveFella
Knight Team 4:
Tzeentch & INANTP
38thDoe & Assuran
Knight Team 5:
REG Rysk & T_A
MrT & ShinyNewToys
Due to the nature of Master powers, I think it's in our best interest to pair off masters. One of the pair will help with planet taking, the other will use one of our other abilities. This will help keep information from getting to the sith on which masters to target.
Master pairings:
Master Pair 1:
Slym
Kias
Master Pair 2:
Alegis
Matev
Master Pair 3:
Warban
MrBlarney
Master Pair 4:
Anialos
CapFalcon
Master Pair 5:
Smoove
KetBra
I've just taken the original team list and put knight teams 1 and 2 together, etc., and then paired up their masters.
Ketbra, I really like the idea to pair up masters, but I think trying to coordinate 8 of us padawans/knight is going to be a bit difficult.
Would it make sense to keep the original team, but pair up the masters? Each master could then just tell their team what the both of you are doing.
For example, you would tell your team "Smoove and I are adding 4 point to Hoth and doing something else?" That way we wouldn't know which of you is doing what, but we'd have less cats to herd.
I actually like the idea of separating the masters and knights. We'll all be inputing our decisions at vote close anyways, there's no reason why masters really need to know what the knights are doing and vice versa.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
So do the masters all know eachother's abilities? If so, the sith do too if they have infiltrated the council.
I can pm everyone in who's in a group who's who so to get peoples' attention if you think getting people together would be a problem, and you can just start another conversation without me after to choose stuff.
So do the masters all know eachother's abilities? If so, the sith do too if they have infiltrated the council.
They don't. Pairing off the masters is designed to keep information on the council's activities somewhat hidden from the sith while still covering all our bases.
I can pm everyone in who's in a group who's who so to get peoples' attention if you think getting people together would be a problem, and you can just start another conversation without me after to choose stuff.
Delete yourself from the conversation. Otherwise people will just respond to it.
I can pm everyone in who's in a group who's who so to get peoples' attention if you think getting people together would be a problem, and you can just start another conversation without me after to choose stuff.
Delete yourself from the conversation. Otherwise people will just respond to it.
Yeah I'll just do that. We have six and a half hours left today right? I'll start sending out messages in 30 minutes or so unless anyone has further objections to this course of action.
I can pm everyone in who's in a group who's who so to get peoples' attention if you think getting people together would be a problem, and you can just start another conversation without me after to choose stuff.
I think several groups of four are already talking to each other at this point. It's more a matter of coming to a decision. Also, with smaller groups we have a much better chance of getting one or two that don't have any Sith in them.
For what it's worth, I still think having masters pairing up with another master or a team would help us catch Sith in a lie about their action a little better, but not knowing what your abilities are, I certainly am not going to push the point.
I can pm everyone in who's in a group who's who so to get peoples' attention if you think getting people together would be a problem, and you can just start another conversation without me after to choose stuff.
Delete yourself from the conversation. Otherwise people will just respond to it.
Yeah I'll just do that. We have six and a half hours left today right? I'll start sending out messages in 30 minutes or so unless anyone has further objections to this course of action.
For what it's worth, I'd like to stick to the original teams of four. As long as that's what you're talking about, I don't have any objections.
Posts
I like this idea, but how do we include the masters in it? 2 masters per group? 1 master per group with some floating masters doing their own thing? Don't include them at all?
Twitch Stream
Eh I don't know about this. We're still going to have mystery powers from the sith, and they'll be trying to obfuscate things as much as possible anyways.
Their death will lead to the more canonical Jedi Knight Xzibit, host of the beloved Holonet show "Pimp My Speeder".
I think each team should allow padawans to be a part of the decision making process regarding what the actions of the members will be, but should be excluded from the discussion of target. That's the less interesting discussion to be honest, as tonight at least people will just be picking a random planet most likely. There's no reason to let in more people than you have to.
As for Masters, random list to determine who you are assigned. Each Knight team gets two Masters to report in to. They report to their Master what action they took between vote close and the narration. We continue this for a couple days until the shape of the game inevitably changes and we need to reorganize.
That would be my plan of action, anyway.
Feh, I managed to learn your alien language and become a jedi knight. Suffering through years of discrimination because your pathetic human tongue cannot pronounce simple characters like ◘○. Sad and disgraceful for such an organization.
Masters have planet targeted abilities that add to jedi influence on planets. They can't get planet powers like knights can but they can contribute.
edit: outside of coruscant's power, which has already been discussed.
Also, I am growing a mowhawk and getting my left ear pierced.
How do you like that DAD!?
No Capfalcon, we've still got a little over 7 hours before the day ends.
Ugh, I am the worst at time zones.
Twitch Stream
2 masters, 4 knights, 4 padawans. Everyone can discuss the distribution of actions of the members. Once that has been decided, as late as possible before close, the knights and masters decide on a target.
Aside on master powers: we haven't discussed our powers even with other masters to prevent the sith from knowing what we're capable of, but I'll let you know that as previously stated, we can contribute to planet capture, and have other useful abilities in addition to this.
I don't follow you here. Knights can also just target planets but they point is to coordinate actions to a) hopefully use our powers more efficiently b) create a record of actions for checking later on. Arbitrarily excluding masters doesn't help in either.
So, we have 5 groups of 4 padawans and 4 knights each. Each group decides on actions for the group. The four knights then decide on a target. At the same time, the masters seperately decide on a distribution of actions. Everyone reports after vote close on what they've been up to.
One of the reasons we want to work in small groups is to also act as a second check on what people are doing. I think it still makes sense for the masters to be part of a group, talk to the group as normal, give input on things. It will also help for any masters in bad time zones who can't get online between vote close and narration. And it precludes and Sith masters from using not being able to get online as an excuse, then tailoring their "action" to match the narration.
For what it's worth, I think the RNG'd groups we had a few pages back (http://forums.penny-arcade.com/discussion/comment/23026844#Comment_23026844) still make sense at this point. If you're using an ability to effect a planet's conquest, tell your group so we can include it in the calculations. Otherwise, let your group know you'll be doing something else.
The one thing I'm someone uncertain on is if the masters should report specifically on what they've done after vote close. It gives up what our abilities are, but it also gives everyone a better record of actions, and I imagine the sith'll figure it out soon enough anyways.
I think you should treat it somewhat like meditation. If you're doing something that will affect the conquest total on a planet, let your group know. Otherwise, just let them know you'll be using another ability, but feel free to not tell us what that ability is. It may be a tad suspicious, but it takes one source of error out of our calculations and keeps your special skill a mystery to the Sith.
haven't voted yet, random vote for gaslight.
Voting feels so weird, one with so many immune and two with this game getting a bit out of phalla territory
Following this thread is going to be maddening.
It already was.
If you don't WANT to be involved, I suppose I could leave you out
I'm not sure this is as easy as all or nothing. If we accept that not everyone will be able to post their actions publicly between Vote Close and narration, we have to have some mechanism to test actions. I think that having a small group provides some reliability that someone who is not Sith will see whether you are being inactive or what you have stated you will do. Having a group of 5 also ensures that one of you will be around in the vote close window to say it publicly. I think that's why we should include padawans in the discussion, so that we increase the chance of having someone non-Sith know our plans. The same goes for councilors.
Farangu & SaberOver
Segatai & Pablo
Knight Team 2:
Cythraul & Feckless
Infidel & TRV
Knight Team 3:
JABMonkey & mascara
Akimbo & DaveFella
Knight Team 4:
Tzeentch & INANTP
38thDoe & Assuran
Knight Team 5:
REG Rysk & T_A
MrT & ShinyNewToys
Master pairings:
Slym
Kias
Master Pair 2:
Alegis
Matev
Master Pair 3:
Warban
MrBlarney
Master Pair 4:
Anialos
CapFalcon
Master Pair 5:
Smoove
KetBra
I've just taken the original team list and put knight teams 1 and 2 together, etc., and then paired up their masters.
Ketbra, I really like the idea to pair up masters, but I think trying to coordinate 8 of us padawans/knight is going to be a bit difficult.
Would it make sense to keep the original team, but pair up the masters? Each master could then just tell their team what the both of you are doing.
For example, you would tell your team "Smoove and I are adding 4 point to Hoth and doing something else?" That way we wouldn't know which of you is doing what, but we'd have less cats to herd.
They don't. Pairing off the masters is designed to keep information on the council's activities somewhat hidden from the sith while still covering all our bases.
Delete yourself from the conversation. Otherwise people will just respond to it.
Yeah I'll just do that. We have six and a half hours left today right? I'll start sending out messages in 30 minutes or so unless anyone has further objections to this course of action.
I think several groups of four are already talking to each other at this point. It's more a matter of coming to a decision. Also, with smaller groups we have a much better chance of getting one or two that don't have any Sith in them.
For what it's worth, I still think having masters pairing up with another master or a team would help us catch Sith in a lie about their action a little better, but not knowing what your abilities are, I certainly am not going to push the point.
For what it's worth, I'd like to stick to the original teams of four. As long as that's what you're talking about, I don't have any objections.