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[Chaos] CitOW game 73

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Posts

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I saw that Terror coming, but still hoped no one would take that second slot because I can't Disregard the Council of Thirteen slot that the Rat will most likely Skitterleap with. Oh well. And speaking of MD...

    Bolt of Change on top of Bloodbath in Bretonnia (to no effect).

    2/6 PP


    And now I kinda wish I'd used the Bolt to fuel the Warp Portal earlier and spent my last two stupid PP on Transmogrify. :P

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Round 3, Summoning phase

    2v3jw5u.png

    Old world effects:
    In this order:
    Road Wardens - remove a Hero
    Dwarf Trollslayers - place a Hero at a Hero

    Upgrade effects:
    Bloodletter (+1 VP for each figure killed in a region with a bloodletter)
    Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
    Council of 13 (can put a third chaos card into a filled region once per round)

    Chaos effects:
    Kislev: Havoc (warriors and daemons place corruption during battle phase instead of rolling dice)
    Bretonnia: Bloodbath (place corruption for each figure K kills)
    Estalia: Stench (-1 die for others during battle phase for each of N's cards)

    @Tayrun is active

  • TayrunTayrun Registered User regular
    Cultist. Badlands. 1/6 PP

  • Gorden858Gorden858 Registered User regular
    edited May 2012
    Skitterleap - 0 to the Empire.

    2/8 PP

    Gorden858 on
  • Magic GeekMagic Geek Registered User regular
    cultist to Estalia. 0/7

    Getting tired of being picked on.

  • TayrunTayrun Registered User regular
    Good, good.

  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    Creeping Death in Estalia and rest.

    vRyue2p.png
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Horror to The Empire.

    0/6 PP

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Round 3, Summoning phase

    raybs3.png

    Old world effects:
    In this order:
    Road Wardens - remove a Hero
    Dwarf Trollslayers - place a Hero at a Hero

    Upgrade effects:
    Bloodletter (+1 VP for each figure killed in a region with a bloodletter)
    Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
    Council of 13 (can put a third chaos card into a filled region once per round)

    Chaos effects:
    Kislev: Havoc (warriors and daemons place corruption during battle phase instead of rolling dice)
    The Empire: Skitterleap (can move figures to an adjacent region if dominated)
    Bretonnia: Bloodbath (place corruption for each figure K kills)
    Estalia: Stench (-1 die for others during battle phase for each of N's cards) and Creeping (place corruption in adjacent regions if dominated)

    @Tayrun is active; Magic Geek, visiblehowl, and blahmcblah are resting

  • TayrunTayrun Registered User regular
    Cultist. Badlands. Rest.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    @Gorden858 to finish up the summoning.

  • Gorden858Gorden858 Registered User regular
    Both Bretonnian Rats to the Empire.

    0/8 PP and rest.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Round 3, Battle phase

    1tphk5.png

    Old world effects:
    In this order:
    Road Wardens - remove a Hero
    Dwarf Trollslayers - place a Hero at a Hero

    Upgrade effects:
    Bloodletter (+1 VP for each figure killed in a region with a bloodletter)
    Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
    Council of 13 (can put a third chaos card into a filled region once per round)

    Chaos effects:
    Kislev: Havoc (warriors and daemons place corruption during battle phase instead of rolling dice)
    The Empire: Skitterleap (can move figures to an adjacent region if dominated)
    Bretonnia: Bloodbath (place corruption for each figure K kills)
    Estalia: Stench (-1 die for others during battle phase for each of N's cards) and Creeping (place corruption in adjacent regions if dominated)

    Kislev: Havoc, +1 corruption
    The Empire: 1 die, 3 dice
    Bretonnia: 6 dice (+1 VP per kill), 2 dice, 2 dice
    Estalia: Stench chokes out all battle
    The Border Princes: 2 dice (+1 VP per kill)

    Please role in power order within regions; @Magic Geek and @blahmcblah are active for their rolls.

  • Magic GeekMagic Geek Registered User regular
    Battle dice in 5 areas, rolling them in two.... :(

  • Magic GeekMagic Geek Registered User regular
    two hits. Woooo.

    Kill the Green Cultist, Kil the Purple cultist.

    http://invisiblecastle.com/roller/view/3505846/

  • Magic GeekMagic Geek Registered User regular
    Two Hits in BP

    Kill Both Purple cultists

    Much Better

    http://invisiblecastle.com/roller/view/3505860/

    +4 VP for my semi-inflated Dark Lord

  • DarianDarian Yellow Wizard The PitRegistered User regular
    @blahmcblah and @visiblehowl active to roll battle dice

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    The Empire: 1 hit turns a ratling into a one-winged butterfly with no mouth to scream. Or something.

  • Gorden858Gorden858 Registered User regular
    The Empire: 1 hit kills ... a Peasant...

  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    Bretonnia: 2 hits. 1 kills a bloodletter, the other fizzles.

    vRyue2p.png
  • TayrunTayrun Registered User regular
    Bretonnia. 2 hits, killing the only legal targets, both Plaguebearers.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Round 3, Corruption phase

    Board after battle:
    347bneu.png

    Old world effects:
    In this order:
    Road Wardens - remove a Hero
    Dwarf Trollslayers - place a Hero at a Hero

    Upgrade effects:
    Bloodletter (+1 VP for each figure killed in a region with a bloodletter)
    Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
    Council of 13 (can put a third chaos card into a filled region once per round)

    Chaos effects:
    Kislev: Havoc (warriors and daemons place corruption during battle phase instead of rolling dice)
    The Empire: Skitterleap (can move figures to an adjacent region if dominated)
    Bretonnia: Bloodbath (place corruption for each figure K kills)
    Estalia: Stench (-1 die for others during battle phase for each of N's cards) and Creeping (place corruption in adjacent regions if dominated)

    Domination step:
    Norsca: +1 VP
    Kislev: +4 VP
    The Empire: +6 VP, Skitterleap triggers
    Estalia: +4 VP; place corruption in Bretonnia and Tilea
    Tilea: +2 VP
    The Border Princes: +2 VP
    The Badlands: +2 VP; DAC

    Corruption step:
    Norsca: +3
    Kislev: +3; +2, DAC; +3, DAC
    The Empire: +1
    Estalia: +1; +2, DAC
    The Badlands: +2; +2, DAC

    Check for ruination:
    Kislev is the first region ruined (+3 VP; +3 VP; +3 VP; +3 VP)

    Updated VP:
    12 + 7 = 19 VP
    4 + 7 = 11 VP
    9 + 8 = 17 VP
    3 VP
    10 + 11 = 21 VP

    @Gorden858 to decide on Skitterleap effect before I move on to the end phase. As appropriate, domination points here could change.

  • TayrunTayrun Registered User regular
    I have come to regret taking a huge risk in turn 1 or 2, whenever it was.

    Ah well. Can't complain.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I regret nothing! Except everything. I'll win one of these games with Tzeentch, I swear it!

  • Gorden858Gorden858 Registered User regular
    All of my figures leap to Kislev to steal 2nd place and sacrifice the Tzeentch warrior in the Empire to the Hero. Hehe, not if i can do something against it blah ;-) (Would have gone to Bretonnia, if you hadn't stopped it's ruination...)

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Meh, I had nothing better to do with those 2 PP anyway. I guess I could've put it in The Badlands, but it wouldn't have mattered.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2012
    Round 3, End phase

    Board at the start of the end phase:

    az87f4.png

    1. Remove Chaos Cards from the Board - No effects

    2. Hero Tokens are resolved - Magic Geek chooses two victims in Kislev, and a horror falls in the Empire

    3. Resolve Old World cards - Tayrun to remove a Hero then to place a new Hero at a Hero

    4. Score Ruined Regions - Kislev: +8 VP, +4 VP

    5. Advance Threat Dials - There is a tie for most tokens; everyone ticks once
    14 - Draw 2 Cards
    13 - Upgrade
    15 - Score 3 VP
    11 - Upgrade
    16 - Upgrade Card


    Updated VP:
    Khorne: 19 + 8 = 27 VP
    Nurgle: 11 VP
    Tzeentch: 17 + 3= 20 VP
    Slaanesh: 3 VP
    The Horned Rat: 21 + 4 = 25 VP


    6. Check for Game end - The game does not end

    Things that need to happen (feel free to wait for those ahead of you or to go out of order, your choice):
    1. Magic Geek to choose the victims of he Hero of Kislev
    2. Tayrun to remove a Hero token
    3. Tayrun to place a Hero at a Hero
    4. Magic Geek to draw 2 cards
    5. visiblehowl to choose an upgrade
    6. Tayrun to choose an upgrade
    7. Gorden858 to choose an upgrade
    8. Tayrun or I will reveal the next Old World card; Tayrun to make any decisions

    Darian on
  • TayrunTayrun Registered User regular
    Remove hero in Troll Country.
    Place hero in The Empire.
    I would like the Keeper of Secrets upgrade, please.
    Happy for you to reveal the OWC, Darian.

  • Magic GeekMagic Geek Registered User regular
    edited May 2012
    drawn 2.
    kill two cultists in kislev.

    Drawn 2 for start of next turn

    Magic Geek on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    Magic Geek wrote: »
    ..... "Estalia: +4 VP; place corruption in Bretonnia and Tilea "

    Added the corruption for the next update; thanks for catching that!

  • Magic GeekMagic Geek Registered User regular
    I'll win one of these games with Tzeentch, I swear it!

    Yes.
    Maybe this game.
    Maybe next turn.

  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    Just double checking, you have to place 2 corruption in a region during a single phase, or a single round, to gain a DAC?

    vRyue2p.png
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Phase.

  • Magic GeekMagic Geek Registered User regular
    no way are you winning this phase.....

  • Gorden858Gorden858 Registered User regular
    Aaahh... can't decide on my upgrade. If I could just see which regions will ruin this round...

    But let's take the safe road, with the..............Clan Rat Upgrade

    Oh god, I really hope this was the right decision (Something is wrong with me when I get that excited over a PbP boardgame session, isn't it?...)

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2012
    Just double checking, you have to place 2 corruption in a region during a single phase, or a single round, to gain a DAC?

    As stated, all dial advancement conditions must be met within a phase to trigger, but that means you can potentially gain more than one DAC from a region by triggering during separate phases.

    @visiblehowl to choose an upgrade, then we'll be ready to proceed.

    Darian on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    Sorry, meant to do this last night but my internet crapped out for no reason.

    Upgrade:

    Infested Colony - When you dominate a region, place two corruption tokens in that region.

    vRyue2p.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2012
    Round 4, Old World phase

    The Horned One's Due (revised)
    Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in each of Bretonnia and the Empire, or in each of Estalia and Tilea.
    Only one Chaos card (rather than two) may be played in any region containing an Event token.

    @Tayrun to choose the locations for this event. Note that while it comes in the Morrslieb set, this particular event is a replacement card for an event in the regular deck; as such I do not consider it an expert card.

    Old world effects:
    THOD - limited to one card in Event regions
    Road Wardens - remove a Hero

    Upgrade effects:
    Bloodletter (+1 VP for each figure killed in a region with a bloodletter)
    Infested Colony (place 2 corruption when a region is dominated)
    Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
    Keeper (counts as 3 Noble tokens)
    Council of 13 (can put a third chaos card into a filled region once per round)

    Chaos effects:

    Draw phase:
    Draw 2, 9 in hand, 11 left in deck (already drawn)
    Draw 2, 6 in hand, 13 left in deck
    Draw 4, 5 in hand, 5 left in deck
    Draw 2, 10 in hand, 13 left in deck
    Draw 2, 3 in hand, 13 left in deck

    24qmq1h.png

    @Tayrun to decide the locations for the Events, then @blahmcblah may discard before refilling his hand.

    Once those are done, Magic Geek will be active to begin the summoning phase. Next board update will include the Infested Colony upgrade and the location of the Event tokens.

    Darian on
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited May 2012
    No discard.

    blahmcblah on
  • TayrunTayrun Registered User regular
    Bretonnia and The Empire.

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