Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Pax '05 Q&A question-- what changed?

ViscountalphaViscountalpha Registered User
edited July 2007 in Penny Arcade Games
At pax '05 I asked the question.

"has penny arcade ever thought about getting into game development?"

I remember jerry responding to my question with (please excuse my horrible, terrible paraphrasing)

" I feel it would cross the line since we review games mostly"


I am curious to wonder what changed since pax '05 and my question. Don't get me wrong, I think this will be enjoyable. I would just like some filler as to what motivated this project to begin with.

Project 25.01 final message
We were the ones who thought that Melissa was real. Why you might ask.
Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME :(" moment. I wasn't ready. My code wasn't compiled yet. Our plans weren't setup yet!Sentient programs rarely run into other sentient programs.
Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
[/spoiler]
Viscountalpha on

Posts

  • GabrielGabriel Registered User, ClubPA, Penny Arcade Staff, PAX Staff staff
    edited April 2007
    http://www.penny-arcade.com/comic/2007/01/10

    Honestly I think we just needed the right opportunity. I don't think we ever expected to be allowed this much control over a game. We'd been approached plenty of times about doing an animated series and it always ends up the same way. That is us essentially giving up creative control and simply licensing the name. The deal hothead presented us was a true collaboration and that was exciting.

    Gabriel on
  • ViscountalphaViscountalpha Registered User
    edited April 2007
    I see what you did there. I too find myself using the hypocritic oath on occasion. Thanks for going out of your way to answer my question.

    Viscountalpha on
    Project 25.01 final message
    We were the ones who thought that Melissa was real. Why you might ask.
    Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME :(" moment. I wasn't ready. My code wasn't compiled yet. Our plans weren't setup yet!Sentient programs rarely run into other sentient programs.
    Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
    [/spoiler]
  • scarlet st.scarlet st. Registered User regular
    edited July 2007
    In this same vein, I've been curious regarding the statement that this game will be released as episodic content.

    When Half Life 2 announced episodic content and we started seeing little mini pay-to-download patches like the horse armor in Oblivion you guys railed away at it, insulting the people who masterminded those moneymaking schemes.

    This isn't another hypocritic oath bit, is it? :(

    scarlet st. on
    japsig.jpg
  • jothkijothki Registered User regular
    edited July 2007
    In this same vein, I've been curious regarding the statement that this game will be released as episodic content.

    When Half Life 2 announced episodic content and we started seeing little mini pay-to-download patches like the horse armor in Oblivion you guys railed away at it, insulting the people who masterminded those moneymaking schemes.

    This isn't another hypocritic oath bit, is it? :(

    I would assume that stuff like Sam & Max helped a bit.

    jothki on
  • XaquinXaquin Right behind you!Registered User regular
    edited July 2007
    I doubt it's so much a "hypocritic oath" as a "circumstances changed" thing.

    Xaquin on
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    edited July 2007
    the difference between the "horse armor" and half life's "episodic content" is *far and wide*

    1) horse armor was/is a COSMETIC enhancement for oblivion that they felt the need to charge for, most gamers felt this to be a betrayal of their trust. this is because for 2.50 or 250 Microsoft fun bucks, you got nothing other than glitter for your pony.

    2) episodic content for half life 2 was welcomed because while every so often you would be charged 19.99 to 29.99 (depending on package/content) you received an ACTUAL game! there was plot, game play and extras to consider (portal/tf2 anyone?)

    The reason horse armor pissed the gamer community off? they did nothing to oblivion that merited any monetary transaction. if they had instead created an storyline involving a blacksmith and saving his daughter to receive a "wonderful gift" that just happened to be horse armor with +1 to sparkling in the sun.. well then, perhaps they would have felt that it was worth a petty 2.50

    Mighty on
    Twitch: twitch.tv\dreadmighty
  • darleysamdarleysam UKRegistered User regular
    edited July 2007
    and the problem with the HL2 episodic content, is it's taking a loooong time between episodes. Sam and Max is probably more in line with what's been proposed here, and they're doing just fine in turning over a new title with smaller intervals.

    darleysam on
    forumsig.png
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    edited July 2007
    darleysam wrote: »
    and the problem with the HL2 episodic content, is it's taking a loooong time between episodes. Sam and Max is probably more in line with what's been proposed here, and they're doing just fine in turning over a new title with smaller intervals.

    you have a point, but still, you get a good deal of content for your gaming dollar.. the time period issue is going to fix itself soon i hope.

    but think of it this way, with episode 2, we are getting 3 games. portal, tf2 and ep2.
    thats a lot of content and game play to balance, plan, and code.

    Mighty on
    Twitch: twitch.tv\dreadmighty
  • darleysamdarleysam UKRegistered User regular
    edited July 2007
    yeah, i should've gone on to say that a game like Half-Life 2/Portal isn't really suited to episodic content. With features like the gravity gun (and portal gun), that just leaves the game wide open to being broken, allowing for so many unexpected permutations. Sam and Max work well, because they're far more linear (and a completely different kind of game, of course) in that respect, and so can be developed and tested that much quicker.

    darleysam on
    forumsig.png
Sign In or Register to comment.