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[Sonic & All-Stars Racing Transformed] Is it a...?

LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
edited December 2013 in Games and Technology
Woo-hoo! SEGA has announced a sequel to my favorite kart-racing game of all-time!

...sorry, Mario, but ASR just has so much less BS to deal with. Both in racing, and in unlocking things.

IGN, 1UP, and Destructoid all have previews, and here is the announcement trailer:

http://www.youtube.com/watch?v=sDMuYz1uV2k

The obvious comparison is to Mario Kart 7, of course, and the developers know it. From IGN:
If the game was unlikely to escape Mario Kart comparisons in the first place, its new central mechanic makes it impossible not to discuss the similarities. As with Mario Kart 7, Transformed doesn't just restrict its vehicles to the track, instead sending them skidding across water and soaring into the sky. Sumo's game had already been conceived before Nintendo's E3 conference, and the developer watched in horror at the airborne and aquatic sequences in the trailer. SEGA had been all but gazumped by its former rival.

Fortunately, according to Destructoid:
Well, the "Transformed" in the subtitle actually has significant meaning. During each race, courses will change their structure after every lap. So, naturally, each character's vehicle morphs into the appropriate form.

IGN elaborates:
In practice, however, the two games play quite differently. In fact Transformed has the edge in one very obvious regard. In Mario Kart 7, plunging beneath the waves made little meaningful difference to how the game played; this was merely a cosmetic change. Similarly, gliding, while more involved than underwater racing, wasn't so much about flying as falling with style. Hit the water here, however, and you'll immediately notice tweaks to the handling – it's closer to something like Hydro Thunder Hurricane than a land-based arcade racer. And on the occasions you zoom above the track, there's a fully-fledged flight model, as you guide your now-winged vehicle through floating boost gates. Better still, there's a brief pause and satisfying mechanical whirrs and clunks as your kart morphs into its new form, in a manner reminiscent of a certain Hasbro toy franchise. Robotniks in disguise, anyone?

Among the new characters are Vyse from Skies of Arcadia and Gilius Thunderhead from Golden Axe. Plus, there's a track based on Panzer Dragoon, which is more air-oriented-- particularly after a creature destroys a wooden bridge you race across in the first lap.

Returns sighted so far are Sonic, Tails, Amy, Knuckles, Eggman, Beat, BD Joe, and AiAi. Sadly, it looks like Eggman no longer has his monster truck.

In fact, I'm not sure if the different vehicle types will be returning, which is unfortunate-- I could really tear up the track as Shadow on his motorcycle.

1UP says of the items:
While the weapons we got to use in the demo were placeholders, Sumo's understanding of Mario Kart's recent follies allowed me to relax quite a bit. Haters of the Mario Kart's ever-growing reliance on rubber-banding nonsense and fickle weaponry can rest easy knowing that Sumo Digital shares in your disdain. Producer Joe Neate lamented the fact that the Mario Kart series continues to cater more to people who have never touched a video game controller and less to fans who have been power-sliding for the past two decades. He assured me that Transformed is a game that rewards skill and knowledge of your environment -- two things that have become less and less important in recent Mario Kart outings.

Frankly, I thought the weapons worked perfectly in the first, certainly when compared to Mario Kart as of late. Certainly nothing like blue shells, lightning bolts, etc. And you don't lose them at every little nudge or drop, either; allows for much more strategy.

All-Star moves are going to work on a meter of some kind, rather than being pick-ups, it would seem. The better you drive, the more it fills.

SEGA Miles are back as well, but it sounds like you'll be putting them into characters to improve them-- I hope that doesn't mean they'll take away your ability to buy new characters/tracks/songs/etc. with them. That was a huge improvement over Mario Kart, in my eyes (especially 7 and its need to be an expert to unlock anyone besides a Mii); I've never unlocked everything in an MK game, but ASR? I have everything.

I do love the first game, and it's a steal now for $19.99 on 360 and PS3. As for this one, it's coming to 360, PS3, Vita, 3DS, and PC as a download.

Wii U? No confirmation yet, but it sounds as though that could change.

Here's hoping that maybe Mario can be in on it this time; Avatars and Banjo (and DLC) are why I went 360 last time, but Mario could turn that all around on this one.

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    ValleoValleo Registered User regular
    I'm not a huge Sonic fan, but this looks pretty awesome! Been looking for a fun kart racer that I can play online.

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    skeldareskeldare Gresham, ORRegistered User regular
    Thanks a lot, now I can't get this out of my head.

    http://www.youtube.com/watch?v=MC0hV3dea9g

    And I'm sure a Wii U version is almost a no brainer.

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    TheSonicRetardTheSonicRetard Registered User regular
    I guess I'll post in here now. To answer the question in the OP, you now unlock characters and levels through a single player campaign which, according to interview, is directly inspired by Super Mario Galaxy. I can't even begin to wrap my brain around the ways to interpret that, but I'm envisioning something a bit more like CTR's single player mode.

    If they wanted to take it a step further, they could take a cue from Sonic R and place optional sidequests within each race, such as collecting the chaos emeralds.

    I do like how, for the first time in quite a while, Sega and Nintendo are in direct competition again. And I fully believe Sega is going to put out a better Kart game than Nintendo this time.

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    plufimplufim Dr Registered User regular
    Having not played CTR, is it like the Diddy Kong Racing single player campaign?

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    RainbowDespairRainbowDespair Registered User regular
    I was a big fan of Sonic R back in the day. I'm also a big fan of courses that change shape (really liked Split/Second). And a level based on Panzer Dragoon & Vyse as a playable character? Okay, I'm sold.

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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    I guess I'll post in here now. To answer the question in the OP, you now unlock characters and levels through a single player campaign which, according to interview, is directly inspired by Super Mario Galaxy. I can't even begin to wrap my brain around the ways to interpret that, but I'm envisioning something a bit more like CTR's single player mode.

    If they wanted to take it a step further, they could take a cue from Sonic R and place optional sidequests within each race, such as collecting the chaos emeralds.

    I do like how, for the first time in quite a while, Sega and Nintendo are in direct competition again. And I fully believe Sega is going to put out a better Kart game than Nintendo this time.

    Awesome; which interview?

    And yeah, I got a response from Steve Lycett telling me "don't worry, we're making it so unlocks can still be done by everyone!"

    Also, it just occurred to me earlier: We need a Sonic CD Stardust Speedway track... one which has the first lap in the past, the second in the present, and the third in the future. Bonus if they add some little Back to the Future touches, like flaming tire tracks and the three sonic booms.

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    MalReynoldsMalReynolds The Hunter S Thompson of incredibly mild medicines Registered User regular
    plufim wrote: »
    Having not played CTR, is it like the Diddy Kong Racing single player campaign?

    Pretty much, except less frustratingly difficult.

    Also I'm kind of stupdily excited for this game.

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    Rex DartRex Dart Registered User regular
    I hope they make greater use of Sega properties in the stages. While I loved the general track design, I really don't think we needed three Billy Hatcher stages, three Monkey Ball stages, three Samba de Amigo levels, etc.

    The Panzer Dragoon level gives me hope we'll be able to race through more obscure Sega locales. A Fantasy Zone track is an absolute must. Nightopia would be awesome too. OH! And they need a Skies of Arcadia level set in Ixa'taka with a remix of the Horteka theme!

    The transformation gimmick makes me worried about what will happen to all the different vehicles. Will motorcycles be included?

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    TheSonicRetardTheSonicRetard Registered User regular
    Rex Dart wrote: »
    I hope they make greater use of Sega properties in the stages. While I loved the general track design, I really don't think we needed three Billy Hatcher stages, three Monkey Ball stages, three Samba de Amigo levels, etc.

    The Panzer Dragoon level gives me hope we'll be able to race through more obscure Sega locales. A Fantasy Zone track is an absolute must. Nightopia would be awesome too. OH! And they need a Skies of Arcadia level set in Ixa'taka with a remix of the Horteka theme!

    The transformation gimmick makes me worried about what will happen to all the different vehicles. Will motorcycles be included?

    Sumo Digital has already said they're limiting the stage selection to one per IP. So only 1 sonic stage this time, for example. They've also revealed that this game's budget is massive. Intereviews about the prequel have shown that the game was originally just a Sonic version of Mario Kart, with Sega characters added late in development, which is why it was so Sonic Heavy. It was also built with a pretty tiny budget. That this game is being made first and foremost with Sega's history in mind, and that it has a huge budget behind it, and their self-imposed limit on stages from the same series, pretty much guarantees you a game with way, way more variety.

    What game do I want to see included the most? Well, now that the Panzer Dragoon future is included, I'd honestly like either an Ecco the Dolphin level - set throughout various time periods (past, present, and perhaps good or bad future), or, provided they actually pay to use the license, Toejam & Earl version of Earth would be hilarious.

    When you think about auxillary series that Sega owns the rights to - Gunstar Heroes, Dynamite Heddy, Alien Soldier, Guardian Heroes, Bayonetta, Mad World, Vanquish, Binary Domain - there is a lot of stuff they can do without even touching properties they themselves have developed.

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    plufimplufim Dr Registered User regular
    I wonder if there'll be any PS3/Vita and WiiU/3DS connectivity? Considering the 3DS version at least will have to be different(and hopefully Vita too), there could be some interesting possibilities.

    Could they do something as crazy as Ecco as a racer, say a large fish tank on wheels :P

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    Rex DartRex Dart Registered User regular
    edited May 2012
    When you think about auxillary series that Sega owns the rights to - Gunstar Heroes, Dynamite Heddy, Alien Soldier, Guardian Heroes, Bayonetta, Mad World, Vanquish, Binary Domain - there is a lot of stuff they can do without even touching properties they themselves have developed.

    The one I'd most like to see return is Otogi. No one remembers Otogi. But I do. I'd pay TEXA$ to see Raikoh driving some kind of demon-propelled kart.

    But they have so many home-grown IPs that I'm not expecting any auxiliary stuff.

    Rex Dart on
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    TheSonicRetardTheSonicRetard Registered User regular
    Rex Dart wrote: »
    When you think about auxillary series that Sega owns the rights to - Gunstar Heroes, Dynamite Heddy, Alien Soldier, Guardian Heroes, Bayonetta, Mad World, Vanquish, Binary Domain - there is a lot of stuff they can do without even touching properties they themselves have developed.

    The one I'd most like to see return is Otogi. No one remembers Otogi. But I do. I'd pay TEXA$ to see Raikoh driving some kind of demon-propelled kart.

    But they have so many home-grown IPs that I'm not expecting any auxiliary stuff.

    They don't own the rights, or IP, for Otogi. They only published it (and the sequel). I still have both games on my shelf.

    By contrast, Sega owns the IP and rights to all the games above. Treasure, for example, cannot create a new Gunstar Heroes game without Sega's permission. From Software could create Otogi 3 without asking Sega.

    Sega, as a publisher, has a great record of keeping these joint ventures pretty pure, though. They would never release a Gunstar Heroes game without using treasure, for example. When Sega released the Treasure Box for the PS2, they even let Treasure include a beta version of Gunstar Heroes in the game.

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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Rex Dart wrote: »
    The transformation gimmick makes me worried about what will happen to all the different vehicles. Will motorcycles be included?

    I'm wondering as well; Eggman has already lost his monster truck, and I'm not big on the new vehicle-- I loved that we were actually using his eggpod. Knuckles' ride is a bit different, but neat.

    I did ask about the vehicle types, and Lycett said it's "a bit early to really talk about it. We cover a lot of bases, but we are trying to ensure a certain footprint for fairness."
    Sumo Digital has already said they're limiting the stage selection to one per IP. So only 1 sonic stage this time, for example.

    That... seems off, somehow. Didn't they already confirm that they were bringing back the Death Egg track? I mean, while I like it and all, I don't want that to be the ONLY Sonic track here (Stardust Speedway!)...

    And just bringing this over from the Sonic thread, since I think it's interesting and fits better here:
    Rex Dart wrote: »
    mario kart has had a decent amount of non-mario characters in them (diddy kong, R.O.B., donkey kong JR), and mario kart works fine as a name

    But Mario and DK have always shared a universe. And R.O.B. has never had his own universe, really.

    If Samus or Link showed up in Mario Kart, I'm quite confident some eyebrows would be raised. Regardless, I agree the name is awkward and a rather obvious marketing ploy. .

    Pac-man was in a couple of Mario Kart games, and so are Miis.

    As for sheer amount of awesome and iconic characters, I have to believe that Sega and Nintendo are by far the gold standard. Those two companies in my mind form the foundation for modern gaming. Together, those two companies put out as many memorable characters (to me at least) as Konami, Capcom, Sony, and Microsoft combined.

    I would kill for a true sega cross over, like the SSE mode in Brawl. When you really dig deep into sega history, a lot of the 80's stuff actually took place in the same universe - Hang On was a part of Outrun which was a part of Afterburner. Shinobi and Altered Beast were even in the same universe, with Altered Beast being a theater performance. The biggest cross-over among Sega franchises, however, has to be Space Harrier and Fantasy Zone. Characters, levels, and even the entire setting - the Fantasy Zone - appear in both games frequently. Opa-Opa is your help in Planet Harriers, the last level from Super Fantasy Zone is the Assemble, which is also the last level from Space Harrier. There is an entire level from space harrier (level 5) in the x68000 port of Fantasy Zone (complete with roof). Their stories even tie together, with both Opa Opa and Space Harrier fighting the same war. In fact, in the bad ending for the most recent game in either series, Fantasy Zone II DX , has
    opa-opa going crazy and turning evil just like his dad, and Space Harrier kills him
    .

    Sega has a lot of places it could go in this game. When you sit back and think about the number of characters associated with Sega, and how the game supposedly has a huge budget behind it, you can't help but get excited. I hope they bring back Toejam & Earl - they wanted to bring them back in the first game, but since Sega doesn't own TJ&E, they would have had to pay to use them. Hopefully, with a budget in hand, they can bring them around this time. That Ristar is in the game shows that they're clearly looking deeper into Sega's past.

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    plufimplufim Dr Registered User regular
    edited May 2012
    I would expect multiple sonic stages and one each of other franchises.

    A question re the original game, we're the tracks on the wii and HD versions the same?

    plufim on
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    GlalGlal AiredaleRegistered User regular
    I loved the first game (and was disappointed with the lack of MP on the PC), so I'm really looking forward to the sequel. Any mention of whether we'll get proper online multiplayer this time?

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    TheSonicRetardTheSonicRetard Registered User regular
    edited May 2012
    plufim wrote: »
    I would expect multiple sonic stages and one each of other franchises.

    A question re the original game, we're the tracks on the wii and HD versions the same?

    For the most part.

    On the subject of the PC port, something I don't see anybody mentioning is that it wasn't the same game as the Xbox 360 or PS3 versions. While the tracks were the same, it was actually some weird hybrid of the Wii version and the HD version. Numerous textures in the game were pulled from the Wii version rather than the HD versions, and certain background objects were simplified or removed, like they were in the Wii version. By, contradictory enough, other textures and objects were exactly the same as the HD version, when they'd be different in the Wii version. The end result is that the PC version wound up being unlike any other version of the game, and certainly a big step below the 360 and PS3 version.

    Considering sega's recent history with PC ports, I expect this game to be best on the PC. Hopefully we don't get another weird, half-port.
    Glal wrote: »
    I loved the first game (and was disappointed with the lack of MP on the PC), so I'm really looking forward to the sequel. Any mention of whether we'll get proper online multiplayer this time?

    Already confirmed that the PC version is getting the full online treatment.

    TheSonicRetard on
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    GlalGlal AiredaleRegistered User regular
    edited May 2012
    Sweet, sold. I need online, for I live in a house of sour lemons who go "lol why is Sonic in a car, this is just a lame Mario Kart" and have no one to play it with.
    Kind of like the entirety of the Playstation All-Star game thread.

    Glal on
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    mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    Sumo Digital has already said they're limiting the stage selection to one per IP. So only 1 sonic stage this time, for example.

    That... seems off, somehow. Didn't they already confirm that they were bringing back the Death Egg track? I mean, while I like it and all, I don't want that to be the ONLY Sonic track here (Stardust Speedway!)...

    Presumably, that means one NEW course per IP.

    I honestly don't mind that they used the same assets to make multiple courses in the first game, because they were all well-designed. It's just that the total number of different themes was too low.

    plufim wrote: »
    Having not played CTR, is it like the Diddy Kong Racing single player campaign?

    Pretty much, except less frustratingly difficult.

    Also I'm kind of stupdily excited for this game.

    I wish racing games would be frustratingly difficult again. Though, not "Mario Kart" frustrating. Diddy Kong Racing was perfect. It was "if I'd raced better I would have won", not "if I hadn't been hit by thirteen blue shells I would have won"

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    GlalGlal AiredaleRegistered User regular
    I wouldn't mind difficulty if it were realistic difficulty. You know, you have to win more times than anyone else in the entire tournament, but you can still afford to lose here and there.
    Not "the same NPC character will always win every race given the chance, so you need to win +50% of the races". Yeah, because that's how real world racing works, only two people ever win and the rest are just there to throw red shells in your ass.

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    HiT BiTHiT BiT 🍒 Fresh, straight from Pac-man's Registered User regular
    edited May 2012
    Now that Gilius is part of the roster I want a Golden Axe themed circuit with, if possible, this theme playing:

    http://www.youtube.com/watch?v=aASTt2kSazc&feature=related

    Also I will be severely disappointed if his vehicle doesn't resemble the classic Chicken Leg mount:

    qIFA2.jpg

    HiT BiT on
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    TheSonicRetardTheSonicRetard Registered User regular
    edited May 2012
    One of the greatest pieces of music SST ever put out:

    http://www.youtube.com/watch?v=NQPVeBMdrdo

    SST has to be the most underrated producers of video game music ever. The number of all-time greats they've put out throughout the years is outstanding. They basically created every single great piece of Sega music ever. The last game they worked on, Sonic Colors, features outstanding music. The entire soundtrack for this game could be nothing but SST remixes and it'd essentially cover the entire history of Sega.

    The original SST was still the best. The one who made the soundtrack for everything from Afterburner to Outrun to Golden Axe to Daytona USA to Virtua Fighter and everything in between. What a godly band.

    TheSonicRetard on
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    plufimplufim Dr Registered User regular
    If this game does run on a brand new engine for next gen, hopefully they allow the PC version to use all the bells and whistles that the HD versions can't.

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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Glal wrote: »
    Sweet, sold. I need online, for I live in a house of sour lemons who go "lol why is Sonic in a car, this is just a lame Mario Kart" and have no one to play it with.
    Kind of like the entirety of the Playstation All-Star game thread.

    In this case, it's because a) Sonic cannot fly, b) Sonic cannot swim (without water wings, anyway), and c) it's a VEHICLE race.

    Among other things.
    Sumo Digital has already said they're limiting the stage selection to one per IP. So only 1 sonic stage this time, for example.

    That... seems off, somehow. Didn't they already confirm that they were bringing back the Death Egg track? I mean, while I like it and all, I don't want that to be the ONLY Sonic track here (Stardust Speedway!)...

    Presumably, that means one NEW course per IP.

    I honestly don't mind that they used the same assets to make multiple courses in the first game, because they were all well-designed. It's just that the total number of different themes was too low.

    Here's hoping.

    And I didn't mind, given it was their first. Just look at Super Mario Kart, that one reused assets out the wazoo, and it probably would have been cheaper to make new ones then.
    plufim wrote: »
    Having not played CTR, is it like the Diddy Kong Racing single player campaign?

    Pretty much, except less frustratingly difficult.

    Also I'm kind of stupdily excited for this game.

    I wish racing games would be frustratingly difficult again. Though, not "Mario Kart" frustrating. Diddy Kong Racing was perfect. It was "if I'd raced better I would have won", not "if I hadn't been hit by thirteen blue shells I would have won"

    Indeed. ASR was good; I didn't always win, but I rarely (if ever) felt cheated by cheapness.

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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited June 2012
    New trailer, and it looks like it's coming to Wii U! Woo-hoo!*

    Check out Gilius, Joe Musashi, some guy in blue (sorry, couldn't get a good look), and more!

    http://www.youtube.com/watch?v=GepBTRBtEE4

    Hmm, Shadow doesn't have his motorcycle... that's disappointing. But a tank? Hmm, that has potential...

    * Unless it's another case like before, where the 360 gets all the good stuff.

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    MangarooMangaroo LondonRegistered User regular
    edited June 2012
    Well, the "Transformed" in the subtitle actually has significant meaning. During each race, courses will change their structure after every lap. So, naturally, each character's vehicle morphs into the appropriate form.

    I'm a bit confused after reading the OP. So lap 1 is one of driving/flying/boating, lap 2 is another and 3 another? It doesn't just transform the vehicle as you reach the air/water part? Seems like that wouldn't be as good as just dynamically changing.

    From the trailer at least it looks like the transformations are quick which is great, now it just needs a stable 30fps (on the vita) and I will insta-buy.

    Mangaroo on
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    HiT BiTHiT BiT 🍒 Fresh, straight from Pac-man's Registered User regular
    Gilius, Joe Musashi, some guy in blue (sorry, couldn't get a good look), and more!
    Think that was Vyse from Skies of Arcadia
    vyse_288x288.jpg

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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Mangaroo wrote: »
    Well, the "Transformed" in the subtitle actually has significant meaning. During each race, courses will change their structure after every lap. So, naturally, each character's vehicle morphs into the appropriate form.

    I'm a bit confused after reading the OP. So lap 1 is one of driving/flying/boating, lap 2 is another and 3 another? It doesn't just transform the vehicle as you reach the air/water part? Seems like that wouldn't be as good as just dynamically changing.

    From the trailer at least it looks like the transformations are quick which is great, now it just needs a stable 30fps (on the vita) and I will insta-buy.

    I think it varies from course to course, so far as layout, but it sounds like it changes as the terrain demands. The given example is of a bridge in the Dragoon track that is there the first lap, but is destroyed when you come to it in the second, thus necessitating a transformation.
    HiT BiT wrote: »
    Gilius, Joe Musashi, some guy in blue (sorry, couldn't get a good look), and more!
    Think that was Vyse from Skies of Arcadia
    vyse_288x288.jpg

    That is indeed what I've been told elsewhere. I wouldn't know otherwise.

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    TheySlashThemTheySlashThem Registered User regular
    I'm not seeing any indication of a PC version and that is disappointing.

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    mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    I'm not seeing any indication of a PC version and that is disappointing.

    They announced a PC version previously, and they also said that it will have online play this time.

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    TheySlashThemTheySlashThem Registered User regular
    ah.

    odd that it wasn't listed in that last trailer then

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    BlitzAce1981BlitzAce1981 Registered User regular
    So, uh... SEGA have announced a partnership with Danica Patrick's NASCAR team at E3. Her car gets sponsored for at least one race, and she gets put in the game.

    Which means she's a playable character.

    I... don't think anyone was expecting that.

    By the sounds of things, she's an extra character in the Banjo-Kazooie style, so she's not actually stealing any character slots. No confirmation as to whether she's driving the Daytona USA Hornet or not, though.

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    King RiptorKing Riptor Registered User regular
    So, uh... SEGA have announced a partnership with Danica Patrick's NASCAR team at E3. Her car gets sponsored for at least one race, and she gets put in the game.

    Which means she's a playable character.

    I... don't think anyone was expecting that.

    By the sounds of things, she's an extra character in the Banjo-Kazooie style, so she's not actually stealing any character slots. No confirmation as to whether she's driving the Daytona USA Hornet or not, though.

    That's really odd.
    Maybe she just really likes Sega.

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    mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    I would love nothing more than to drive a Hornet that can transform into a boat and a plane

    well, except the Celica ST-205 from Sega Rally

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    ShutdownShutdown Registered User regular
    I would love nothing more than to drive a Hornet that can transform into a boat and a plane

    well, except the Celica ST-205 from Sega Rally

    That is so awesome I can only be dissapointed in what eventually materialises. Seriously, Sega can't not be seeing the obvious way to bring Daytona USA into the mix.

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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    At least it shows SEGA's going to seriously promote it this time. And with no Mario Kart in the way on Wii U, maybe it can gain a little more traction...

    Here are some new screens and hands-on, btw.

    qjWUWdm.gif1edr1cF.gifINPoYqL.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    Any reason I should play the first game or is it okay if I just wait it out for this one?

    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
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    mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2012
    Any reason I should play the first game or is it okay if I just wait it out for this one?

    I think they'll probably be different enough from each other that the original will still be worth playing even after Transformed is out. It's a great game.

    Buy it digitally (Xbox 360 Games on Demand or Steam, $20/$15 respectively) if you want to support Sega. Otherwise you can find it for <$20 in physical form as well.

    Edit: There's no online play in the PC version, by the way, but it's fine other than that. I couldn't tell you about the Wii or DS versions.

    mntorankusu on
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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Any reason I should play the first game or is it okay if I just wait it out for this one?

    I think they'll probably be different enough from each other that the original will still be worth playing even after Transformed is out. It's a great game.

    Buy it digitally (Xbox 360 Games on Demand or Steam, $20/$15 respectively) if you want to support Sega. Otherwise you can find it for <$20 in physical form as well.

    Edit: There's no online play in the PC version, by the way, but it's fine other than that. I couldn't tell you about the Wii or DS versions.

    Agreed. By the sound of it, the tracks and vehicles are going to be different for the most part, and it's still a great game.

    Personally, I recommend the Xbox 360 version. That's the one I have, mainly as it features Banjo & Kazooie, your Avatar, and can download Ryo in a forklift, as well as Metal Sonic with a Death Egg course (with a cameo from Rystar).

    qjWUWdm.gif1edr1cF.gifINPoYqL.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    Thanks guys, I'll think about it, but with my backlog as ridiculous as it is, I'll likely just wait it out for the Wii U release later this year.

    I may snap, however, so stay tuned.

    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    A couple of looks at the new game from E3:

    http://www.youtube.com/watch?v=1JVKMbUOQN0

    http://www.gametrailers.com/video/e3-2012-sonic/731980

    And I analyze it a little bit here, if anyone is interested.

    qjWUWdm.gif1edr1cF.gifINPoYqL.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
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