If you're one of the many people looking forward to Guild Wars 2, seeing the words "hiring" and "ArenaNet" in the same sentence probably made you skip everything else in that sentence. And it's true: The team at ArenaNet is looking to expand. Unfortunately for some, the position being filled is that of a character artist rather than a Guild Wars 2 enthusiast. But if you're a character artist by trade, it's an excellent opportunity.
Prospective applicants aren't being asked for a resume. Instead, they're being given two pieces of character concept art. Would-be artists are then tasked with creating a high-resolution mesh for the outfit with very clearly defined space and size limitations. Presumably, applicants who demonstrate skill with the more technical side of things will be asked for more information. If all this sounds like something you're more than capable of,
read up on the fine details on the official posting and start modeling!
_____________________________
Concept Art:::

_____________________________
Tutorials:::
For anyone interested in getting into the industry sometime in the future, I'll be continuing to upload new ZBrush tutorials through out the rest of this month, to my youtube account. [feel free ta check'em out] ^_^
June 4th - 10th, 2012 ::: Chapters 1 and 2.

Link to the video tutorial Playlist
__________________________________
June 11th - 17th, 2012 ::: Chapters 3 and 4.
Software: Zbrush 4R2: BASICS
Episode 1: Masking, Groups and Transpose
Episode 2: Brush Pallet
Episode 3: Custom Alpha
Episode 4: Subtools
Episode 5: Subtool Master
Episode 6: Layers
Episode 7: ZSphere
Episode 8: Retopology
Episode 9: Morph Target
Episode 10: Polypaint
Episode 11: Noisemaker
Episode 12: Shadow Box
__________________________________
June 18th - 30th, 2012 ::: Chapter 5 Practical Application: Character Creation.
Software: Maya.
Episode 1: Rigging ~ Skeleton
Episode 2: Rigging ~ Skin weights / Soft-bodies *(jiggle physics)
Episode 3: Rigging ~ Special Rig *(IK)
Episode 4: Rigging ~ Clusters
Episode 5: Rigging ~ Control Clean up
Episode 6: Rigging ~ Facial Rigging
Software: Maya Zbrush 4R2.
Episode 1: Base Mesh Creation
Episode 2: Clothes/Armor
Episode 3: Weapons/Accessories
Episode 4: High Rez Modeling
Episode 5: Retopology
Episode 6: UV Layout
Episode 7: Polypaint Texturing
Episode 8: Rigging = Animation Ready.
__________________________________
July = Work with Unity 3D Game Engine:::
__________________________________
::: LINKS :::
~ ArenaNet Article
~ Pixologic, ZBrush
~ Unity 3D
~ Youtube Tutorials
Posts
Sitewhoring?... isn't this the "Art" section.. where you post up art and/or offer advice and help there of?
Hmm, that makes sense..
Ah well ~ this topic was created as an announcement via the Guild Wars 2 Concept Jobs and
to help anyone interested in a future in modeling/animation.. since I'm also NOT selling my
tutorials *(free on youtube) then I've not really much else to say..
If people think I'm "sitewhoring" I could remove my youtube links.. but then, this topic
wouldn't be very helpful =/
You should definitely post this in the chat thread, though! That's the catch-all spot for anything not critique-oriented. And perhaps post the Zbrush tutorials in the "questions and tutorials" thread so it can be archived.
....lol, I'm still trying to figure out how to "PM a mod" XD
**can't find the mod tracker or even a list of them.
Thanks for the advice tho, once I clear this up with a mod I'll prolly have'em delete this thread so I can re-create it in the appropriate sections.
Click on the envelope symbol at the top right of the forums, "Start New Conversation", then begin typing their names. You'll be able to pull them from a drop-down list.
ah, thx! ^_^