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Camp [Phalla] Lake - Mini - Day 6: Sunkmanitu Tanka's Last Stand (Village Victory!)
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Definitely. Outed mafia and all that.
The SK is probably INANTP since you can see where we weren't able to actually kill him. Though it's possible there was some guard in place there we didn't know about it seemed like somebody had said that it didn't make sense as to why he didn't die. I can go back and look for the quote.
Also, if Retaba has really not been in a cabin for 3 days and not died then I am amazed at his "luck", maybe you should look into him as well.
There we are.
Thanks for helping us with the detective work there, Rysk.
It'd be a whole lot easier if you just told us who the remaining mafia are.
Oh wait, you're the last one? Great. Game over guys. Let's just all pack up and go home.
I'm on the hunt, I'm after you
OooOOOOOoooOooooooo
Just noticed how fitting this song is.
But MrT, you wanted me to confuse them and lie about there being an SK so you can win the game for us!
But no, seriously, we believed there was an SK and I can't save myself at this point.
Are you the emo kid?
I've just been realllly lucky, well on the surviving, not the find people to cabin with.
Switch Friend Code: SW-1406-1275-7906
Well at least I didn't vote for the dead one, then.
Aannd now I can vote for Rysk is good conscience. Thanks for making the cabin super awkward!
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HoTS: Schmutz#1686
Oh, wait...yes it was.
ALL THE BUNKS ARE MADE OF SKINS.
But not yours.
SO ANYWAY, REG RYSK IS DOING WHAT HE'S DOING PRETTY INTENTIONALLY TO DESTROY VOTE RECORDS FOR TODAY
SO TELL ME, EVERYONE, WHO WOULD YOU VOTE FOR OTHERWISE?
RegRisk
I would vote for Mr. Mojo because I always think he's mafia, except he's always village. So. Hrm. Maybe I wouldn't.
ALL THINGS BEING AS THEY SHOULD, THE GAME WILL HOPEFULLY END TONIGHT
The sun rose on a solitary figure standing in front of the fire. Sunkmanitu Tanka had been waiting for this. No more hiding behind false names. These impudent whelps would face his wrath this day and finally this land would be cleansed.
“Come wretches! I challenge you! Send me your champions! You hunter lies dead by my machinations! But I hunger for true battle!”
From the scared group of children, two stepped forward. Sunkmanitu Tanka had expected the giant. The slender one was a suprise though. Even as he walked towards the fire, a cough wracked his body.
“Slym, I would have thought you had more sense. Wouldn't you like to live one more day? And INANTP, I have been waiting for this for many days now. Before you die, won't you tell me what those silly initials even stand for?”
Slym gave a weak smile. “I've seen you in my dreams Reginald. I know what you are. This game ends now.” INANTP merely gave a grunt.
“Oh does it now?” Moving faster than they could follow Sunkmanitu Tanka grabbed Slym by the throat, shaking him like a ragdoll before tossing him aside. INANTP charged, but Sunkmanitu Tanka easily stepped to one side and threw him to the ground.
“These are your champions? These are the people who have defeated my loyal skinchangers? You are NOTHING compared to the might of Sunkmanitu Tanka! It is time you learned your place!”
Slym could barely breath. He'd heard something snap as he crashed into the bench. From the numbness in his feet, he knew it had been his back. His hand dug through the ground around him, desperate to find anything that might help.
Finally, they closed around something smooth and hard. “If we need to learn our place, then you need to learn how to catch!” With his last breath, Slym flung the monocle at Sunkmanitu Tanka.
The flash of light caught Sunkmanitu Tanka's eye. Barely blinks he swatted the piece of glass away. “This is your final defense? A relic of a dead boy?”
“No. This is.” INANTP plowed into the skinchanger in Reginald's body, bringing them both into the fire. “It stand for Ignatius Nicholas Antonio Nathaniel Theresa Percival and my ancestors walked this world before you saw your first tree.”
As the fire ignited both of them, Sunkmanitu Tanka laughed one last time. “Idiot boy, this is how you go? Did you not forget why we are called skinchangers? I can have another body when I want it.”
The smile on Sunkanitu Tanka's face suddenly disappeared. “What is THIS? What have you done?”
“You thought you were such a smooth operator, didn't you skinchanger? Turns out you can find a lot of things in the woods at night.” Rita Ba smiled.
“I think you left this somewhere.” Mojo let the head of the final skinchanger drop to the ground.
“I...I can't believe this has happened! You may have defeated Sunkmanitu Tanka, but even now a force walks among you whose power rivals my own. I shall not be the last to die on these hallowed grounds!”
As the fire charred his flesh, INANTP answered “Of course you will not be the last to die, for I will give my life to ensure no trace of you remains. And you're right that there's a greater power than you here. It's us.”
With a final scream, the giant dragged the skinchanger into the blazing fire.
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The skinchagers have been vanquished! Camper (village) victory!
The Dead
REG Rysk
Smoove Operator
Slym
INANTP
Sorry "cabinmates" I never actually could guard and didn't bunk with you at all between night 1 and the final day.
also who tried to kill him ? *the one that got bus-drove onto me by roman*
Thanks for the game, Saber.
The Black Hole of Cygnus X-1
The Skinchangers (The Dagon, REG Rysk, Assuran, Smoove Operator, Bedlam)
The Dagon is Sunkmanitu Tanka - "You are the Legendary skinchanger who has slept undisturbed at Camp Phalla lake for generations. With the camp being built over the Native American burial ground you were sworn to protect. You have now awakened to take your revenge and taken over the body of one of the campers at Camp Phalla Lake.
You are powerful, your attack has an effective power of 2.
You're also called a skinchanger for a reason. When you die, you jump into the body of another skin changer. They gain your power. When no other skinchangers remain, you fly into a rage. Your attack is now successful no matter how many campers guard your target."
Bedlam, Assuran, REG Rysk and Smoove Operator are skinchangers - "You are one of the skinchangers, sworn to protect the burial grounds with Sunkmanitu Tanka. You have now awakened and taken over the body of one of the campers at Camp Phalla Lake. Should Sunkmanitu Tanka die, he will jump into the body of one of his remaining skinchangers.
You have an effective strength of 1 for attacking."
As a group, the following rules apply:
You may choose to be part of a cabin and guard as any other camper would. Because you are a skinchanger, you can hop out of your camper and into a handy local wolf during the night without anyone knowing. Since you are also an incorporeal spirit, you do not care about your body and do not need to wait two nights between guarding. You are still at risk for exposure death if you are not part of a team.
A skinchanger guard for a team does not add any effective force for defending that team.
Every night, each skinchanger may select a player to attack. If the combined effective force of the attacking skinchangers is greater than the effective force of the player's guards, the player will die.
Each night you may also choose 1 player for every 4 villagers remaining. That player will be poisoned and unable to guard the next night. You may not target a player with this ability more than once per game.
Finally, Sunkmanitu Tanka will appear in the narration every night. If you like, you may write a 3-4 sentences for him to say publicly. These can include any game information/misinformation, player names or taunts you desire.
Victory Condition - Outnumber the campers and drive them out of Camp Phalla Lake
Vig (Rend)
You are a vig. Every night choose one player to target and kill. If you use this ability, you may not guard or be guarded that night.
Due to your skills, you are also immune to dying from exposure or wild animals. The skinchangers are a different matter...
You have an effective strength of 1 for guarding purposes.
Victory Condition – Eliminate all threats to Camp Phalla Lake
Seer (Slym)
You're still not very strong, so you may not guard. On the other hand, you've been having strange dreams. With the goings on at Camp Phalla Lake, you've started to be able to control them. Every night, select a player to dream about. When you awake, you will know whether they are human or possessed by the skinchangers.
Victory Condition – Eliminate all threats to Camp Phalla Lake
Busdriver (Romanqwerty)
You have an effective strength of 1 for guarding purposes.
Victory Condition – Eliminate all threats to Camp Phalla Lake
Strong (Stever777, Sir Fabulous)
You have an effective strength of 2 for guarding.
Victory Condition – Eliminate all threats to Camp Phalla Lake
Insomniac (jdarksun, Mr. Mojo Risin')
You only need to wait one night between guarding instead of the usual two.
You have an effective strength of 1 for guarding purposes.
Victory Condition – Eliminate all threats to Camp Phalla Lake
Falcon had nothing to do with Dagon's death, it was all Rend's vig. I'll let Cap answer about his motives.
The mafia was trying to kill Capfalcon the night you died. Roman busdrove you with him.
My reasoning was mostly "I am villager, so I will let people think it was me to eliminate me from the suspect list."
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Day 4 and Day 5 are the best.