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[EVE] Guide to basic Skills, Ship fitting, and general newbiness.

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  • XArchangelXXArchangelX Registered User regular
    edited July 2007
    Some of my skills say Rank 1 Level 3. Is there a rank 2 somewhere? if so, how do you get it?

    XArchangelX on
    Eve Online is a terrible game, but I used to play, for the lulz!
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  • MuddBuddMuddBudd Registered User regular
    edited July 2007
    Some of my skills say Rank 1 Level 3. Is there a rank 2 somewhere? if so, how do you get it?

    Oh, No, that refers to pre-requisites.

    The higher the Rank, the more pre-requisites the skill needs. (Example, Battleships require Spaceship Command, Cruiser, and Frigate skills) Higher Ranked skills also take longer to train.

    *I stand corrected*

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • nialscorvanialscorva Registered User regular
    edited July 2007
    Rank has nothing to do with prereqs, it's merely a training time multiplier. A Rank 2 skill takes twice as long for the same level as a Rank 1. There's no way to change it, it's for information purposes only to give you a ballpark of training time.

    nialscorva on
  • XArchangelXXArchangelX Registered User regular
    edited July 2007
    Recommendations for wealth acquisition early on?

    It looks like mining is the only option so far, any advice on what ore in particular to look for, or how to find it? Is it worth hopping around to different regions to find the best price?

    XArchangelX on
    Eve Online is a terrible game, but I used to play, for the lulz!
    Steam
    Only the strong can help the weak.
  • MuddBuddMuddBudd Registered User regular
    edited July 2007
    Recommendations for wealth acquisition early on?

    It looks like mining is the only option so far, any advice on what ore in particular to look for, or how to find it? Is it worth hopping around to different regions to find the best price?

    Unless you have a massive transport ship, (and I doubt you do, early on), it's not really worth it to leave the region to sell ore. You should be able to find a good price in most empire regions.

    As for wealth acquisition, the new mission system seems to be pretty profitable, especially if you learn to salvage. Find a good quality security agent somewhere and go blow you up some rats.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • XArchangelXXArchangelX Registered User regular
    edited July 2007
    How do you find a particular type of Ore?

    Is there any specifc ore that is worth hunting for?

    Regarding this "New Mission System"

    How do you find an agent? Just station hopping?
    Is there a way to tell if I am being offered a mission that is beyond my current capabilities? i.e. Go take down this Titan.

    XArchangelX on
    Eve Online is a terrible game, but I used to play, for the lulz!
    Steam
    Only the strong can help the weak.
  • captainkcaptaink TexasRegistered User regular
    edited July 2007
    Stick to level 1 agents. They'll give you missions doable in a frigate.

    captaink on
  • MuddBuddMuddBudd Registered User regular
    edited July 2007
    How do you find a particular type of Ore?

    Is there any specifc ore that is worth hunting for?

    You can go into your Overview Settings (upper right corner), and set it to display asteroids of certain types of ore. Then you just fly to a belt and look at your overview. A Survey Scanner will let you scan the roids and find out just how much ore is left on them.

    High-security systems very rarely have anything less common than Plagioclase. Starting at 0.4 systems and lower, you will find Kernite/Omber and more rare minerals. The rarest and most valuable ores are only found in 0.0 space.

    When picking an ore to mine, you want to do several things.

    1. Sell it raw. Unless you have very good refining skills, you will lose money by refining as opposed to just selling the raw ore for people to refine themselves.

    2. Consider the value of the ore compared to the size of the ore. For example, Pyroxeres is worth more than Scordite, but takes up twice as much space, so you'll be forced to carry less units.

    Ore Calculator

    On that calculator, fill in the box that asks for how much cargo space your ship has, and hit calculate. It will tell you, based on current market prices, how much money you will make per full load of ore. I can tell you right now, until you get access to lower-security space, it's going to be Scordite.

    If you join up with a corp, you'll be mining all sorts of stuff. Some days will be rarer ores for the less common minerals they contain, other days the corp may just need a ton of Tritanium and have you mining Veldspar. A good corp will provide security escorts as well, to protect against belt rats and any players that attempt to interfere.

    Anyway, long story short, if it's just you in high sec? Scordite. Mine Scordite. Try to mine it as close as possible to the best selling price.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • SabanSaban Registered User regular
    edited July 2007
    Evemeep is a great program for calculating ore profits, and you can calculate profits off any method of production.

    Even calculate POS profits(none)

    Saban on
    371839-1.png
  • PmoneyPmoney Registered User regular
    edited July 2007
    I am currently flying around in my shiny new Caracal, ratting near Hosh. I seem to have an extreamly hard time targeting the rats in general.

    My ship is supposed to have a targeting range of 57.5km, but I can't target a rat further than 9.5km to save my life. I have to flick on my AB and burn after them, getting closer than 9.5km, and then it take around 30 seconds to lock, if it doesnt fail on me.

    Would training targeting help with this? It seemed to only allow me to target more enemies, not improve targeting one. I assume signature analysis would help with the time factor.

    Pmoney on
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  • ZenitramZenitram Registered User regular
    edited July 2007
    Take off those Warp Core Stabilizers :P

    Zenitram on
  • MuddBuddMuddBudd Registered User regular
    edited July 2007
    Long Range Targeting would be a good skill for you to train Pmoney.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited July 2007
    It occurs to me that some sort of 'This is what to do when you're getting started' post wouldn't be a bad thing.

    I bought a new frigate, and I've been grinding through some of the low level missions, but with a decent ship setup and some money in my pocket, I'm not sure how to advance my career as a productive little corporate drone.

    Eat it You Nasty Pig. on
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    it was the smallest on the list but
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  • MuddBuddMuddBudd Registered User regular
    edited July 2007
    Dyscord wrote: »
    It occurs to me that some sort of 'This is what to do when you're getting started' post wouldn't be a bad thing.

    I bought a new frigate, and I've been grinding through some of the low level missions, but with a decent ship setup and some money in my pocket, I'm not sure how to advance my career as a productive little corporate drone.

    That's up to you now. Like I said in the guide, set yourself a goal. What aspect of EVE interests you the most?

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • PmoneyPmoney Registered User regular
    edited July 2007
    People love to tell you the good things that come with.... oh I don't know... warp core stabilizers... you won't get scrambled!

    Yet for some reason, they fail to mention the 50% cut in targeting range... so when you have three of them equipped, instead of being able to targe people at allmost 60km , you have to try to fly faster than a frigate in a cruiser....

    tl;dr If you can't target anything, TAKE OFF THE WARP CORE STABILIZERS

    Pmoney on
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    360 : ThePmoney
    Battle.net: Pmoney.thereal
  • SabinXLSabinXL Registered User regular
    edited July 2007
    So, I just spent some cash to outfit a small mining ship for myself to generate some cash, but I'm not too sure what I should put in my mid slots. Right now I have an afterburner and a shield expander to help me last long enough to get out of harm's way, but I was wondering if there's anything that would be useful in helping me mine?

    SabinXL on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited July 2007
    Mining lasers use cap each cycle, so you could fit a cap recharge or cap battery if you find yourself running out of cap. But then again, with a 60sec cycle and only using 10cap per cycle, I don't know if that ever actually becomes a problem.

    There's a Mining Laser Upgrade that increases the laser's yield, but I suspect that that is a low slot mod (so it might be something good to replace one of your Expanded Cargo Hold mods with).

    I usually just fit a big, fat tank when I'm mining to be honest. It helps out if NPC rats enter your belt and if you can fit a good tank, it can really frustrate a player pirate and maybe cause them to hang around long enough for the cavalry to arrive and gank him (works twice as well if you can fit a Warp Scarmbler as well - "Oh, Mr. Pirate, you've warp scrambled me, a poor, defenseless miner. Well, allow me to scramble you back while my friends come and push your face in").

    If you have a spare high slot, a tractor beam can sometimes be useful for moving your jetcan around. Means you can just use the one can, even if you are moving from asteroid to asteroid, rather than having lots scattered all over the belt.


    The cardinal rule, for me at least, is don't put anything too expensive on your miner. They are prime targets for pirates passing through Hosh.

    Szechuanosaurus on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited July 2007
    Pmoney wrote: »
    People love to tell you the good things that come with.... oh I don't know... warp core stabilizers... you won't get scrambled!

    Yet for some reason, they fail to mention the 50% cut in targeting range... so when you have three of them equipped, instead of being able to targe people at allmost 60km , you have to try to fly faster than a frigate in a cruiser....

    tl;dr If you can't target anything, TAKE OFF THE WARP CORE STABILIZERS

    WCSs make targeting a lot slower as well. Really, they should only be fitted to ships used for traveling or mining (and I get told off for that, but screw those guys). They've been seriously nerfed so they are a terrible fit for combat ships, especially as combat is usually about being the first to fire, so quick targeting is usually pretty important (which is why you see some ship builds with multiple Sensor Boosters and also Ewar ships with multiple sensor dampers).

    To protect yourself while ratting, keep an eye on local. If a hostile or anybody suspicious looking pops up, warp to a safe spot and if you can, cloak.

    Don't know what a safe spot is? Open up the People and Places button. Warp towards a planet in the solar system. Once you are in flight and can't see whatever it was you were warping away from, click the Create Bookmark button in the People and Places window. Name this bookmark Safe Spot or SS. Now when you arrive at the planet, you can right click in space and the bookmark will show up as a warpable destination. It's a good idea to set one or two of these up in any system you rat in regularly because they are difficult, if not impossible, for pirates to find.

    Szechuanosaurus on
  • PmoneyPmoney Registered User regular
    edited July 2007
    Thats a really good idea. I definitly need to do that in ryc and 28y, my destroyer got stomped by some lucky rats. Thanks for the info.

    Pmoney on
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  • MuddBuddMuddBudd Registered User regular
    edited July 2007
    To be honest, at this point, a better PVP option than Warp Core Stabs might be an ECM burst or something.

    They can't Jam you while they are trying to re-establish their lock.

    Also, you should have a safe spot in any system you are spending large amounts of time in.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • SabinXLSabinXL Registered User regular
    edited July 2007
    MuddBudd wrote: »
    To be honest, at this point, a better PVP option than Warp Core Stabs might be an ECM burst or something.

    They can't Jam you while they are trying to re-establish their lock.

    Also, you should have a safe spot in any system you are spending large amounts of time in.

    You know, I found one of those ECM things today, and after reading the description immediately put it in one of the mid slots on my mining frigate, although I'm not sure how it works. How do you use it (AoE or single target?) and what exactly does it do?

    SabinXL on
  • MuddBuddMuddBudd Registered User regular
    edited July 2007
    SabinXL wrote: »
    MuddBudd wrote: »
    To be honest, at this point, a better PVP option than Warp Core Stabs might be an ECM burst or something.

    They can't Jam you while they are trying to re-establish their lock.

    Also, you should have a safe spot in any system you are spending large amounts of time in.

    You know, I found one of those ECM things today, and after reading the description immediately put it in one of the mid slots on my mining frigate, although I'm not sure how it works. How do you use it (AoE or single target?) and what exactly does it do?

    It's single target.
    There are four kinds of sensors. (built into ships) LADAR, RADAR, Gravometric, or Magnetometric. There is an ECM module for each of these types, as well as a multispectral module that affects all four, to a lesser degree.

    Basically, you activate it, and each cycle you have a chance to disrupt their sensors. This means they loose all locks and the ability to lock for 20 seconds. Which means they can't fire at you or warp scramble you (drones that have already gotten attack orders are immune of course, as are certain types of auto-targeting missiles).

    I believe the formula is <ECM Strength>/<Target Sensor Strength> * 100. So using a multispectral jammer with a strength of 2 against a ship with a sensor strength of 6 would be 2/6 *100 = 33.33% chance to jam them. Obviously there are skills to improve this. Different sizes and types of ships have varying sensor strengths.

    An ECM Burst is a bit different... it's an AOE effect that if successful, just drops target locks. (they will be able to immediately start locking again however). Also note it will count as an attack if it hits a gate or innocent bystander.

    Either way, if you can successfully jam them once, it can usually give you enough time to warp away. I haven't played with it much myself but once I get some other stuff trained up I am definitely training it up as much as I can.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • captainkcaptaink TexasRegistered User regular
    edited July 2007
    What do you look at to determine is a ship is a supposed to be an armor tank or shield tank?

    captaink on
  • RanlinRanlin Oh gosh Registered User regular
    edited July 2007
    captaink wrote: »
    What do you look at to determine is a ship is a supposed to be an armor tank or shield tank?

    Two main things, really.

    The first would be if the ship bonuses list one or the other, such as +shield boosting / armor repair amount, or +resistances to one or the other.

    The second would be the number of mid/low slots. If all you're concerned with is setting up a beefy tank, whichever you have more slots of (mid for shields, low for armor) is the better choice, but that is far from a set in stone idea, especially since there are likely other things you'll want to fit as well (like tackling modules in mid slots, or damage mods in lows, for example). There are other things as well, but that's the basic idea.

    Ranlin on
  • PmoneyPmoney Registered User regular
    edited July 2007
    Some of my friends are now considering signing up to play. Is there any isk to be made hauling stuff from the empire? I read about blockade runners, and having a quick hauler who could fit a small cloak seems pretty good.

    Is there a market for dragging stuff from Jita to ryc? Whats the chances of somone acctually making it in a transport ship?

    Pmoney on
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  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited July 2007
    I would say there's definitely profit to be made from hauling named loot from SP up to empire and bringing back useful stuff. How you do it safely without a cyno alt and a carrier I don't know. Some people use CovOps ships to smuggle stuff up and down, but that means very limited cargo space so you want to focus on things like researched BPOs - small things that will sell for a lot of money.

    Szechuanosaurus on
  • PmoneyPmoney Registered User regular
    edited July 2007
    How exactly do Cyno's work? I'm quite puzzled about it.

    Pmoney on
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  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited July 2007
    I'm not entirely familiar with the process myself, having never used them but basically they are a beacon for large capital ships with jump drives.

    You need a pilot capable of deploying a cyno who will fly to your desired destination galaxy, usually in a CovOps ship I presume. They can then deploy a cyno, much like one would deploy a warp bubble. Now the pilot of the capital ship can jump directly to the location of that cyno instead of having to manually jump through all the gates. This means it's a lot safer, as the covops can avoid the gate camps and the capital ship with it's precious cargo can safely jump directly to it's desitnation. Of course, many people find the concept of having to wait for a cyno pilot to fly somewhere tedious, so they set up cyno alts and have them pre-positioned in certain galaxies that ehy jump too and from, so they an just drop the cyno themselves instead. You will often see cynos placed at the undock point of stations. Presumably this is both because it's quickest to undock, drop cyno, switch back to main carrier pilot alt and also so that the carrier pilot can dock immediately after jumping, saving them tedious slow-boating and also avoiding getting ganked if there are hostiles in system.

    How the ranges work and how you allocate a cyno to a specific pilot etc. I don't know. I do know that capital ship jump drives need a lot of fuel though.

    Szechuanosaurus on
  • XArchangelXXArchangelX Registered User regular
    edited July 2007
    Do not hit the reply button on Corp Eve-Mails, as they go out to the entire Corp.


    Just FYI.

    <.<.
    .>.>

    XArchangelX on
    Eve Online is a terrible game, but I used to play, for the lulz!
    Steam
    Only the strong can help the weak.
  • SabinXLSabinXL Registered User regular
    edited July 2007
    Yeah... I totally learned that lesson the hard way :| - but some other new guy did the same thing last night too so I feel better :D

    SabinXL on
  • fadingathedgesfadingathedges Registered User regular
    edited July 2007
    wat is mean BPO? ;o

    fadingathedges on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited July 2007
    Are you actually asking that or was that the content of the evemail?

    Either way, the answer is probably useful in this thread. BPO = Blue Print Original. BPOs can be used an unlimited number of times to manufacture items (the item in question being determined by what it is a blueprint for). They are different from Blue Print Copies (BPCs) which can be made from copying BPOs but which will have a limited number of runs.

    BPOs can be bought on the market while BPCs are usually only purchasable via Contracts. The reason you may wish to buy a BPC (besides it potentially being cheaper than buying a BPO if you just need a specific number of runs) is that normally people will do Time and Material research on a BPO before making copies of it. Thus BPCs with good Time and Material research are worth buying because they will manufacture your items quicker and use less raw materials to make the items.

    Of course, you can also buy researched BPOs, although that naturally will be more costly, or buy a virgin BPO and research it yourself.

    Szechuanosaurus on
  • PmoneyPmoney Registered User regular
    edited July 2007
    I belive it refers to Blue Print Originals. Apparently they are quite expensive. You can copy blue prints (BPC) apparently, except you can only use them a certain number of times?


    We have a lot of information about PVP and such in here, but very little on Mining and Industry. Could somone who has a bit of experiance write some really basic newb posts on this?


    :edit:
    Damn your fast figners Szechuan

    Pmoney on
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  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited July 2007
    The Manufacturing and Research guide on the eve website isn't actually half bad. At least, last time I read it. God knows if it's horribly out of date now or what.

    Szechuanosaurus on
  • PmoneyPmoney Registered User regular
    edited July 2007
    I do not like the fact that eve-o is blocked from work /sadface

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  • fadingathedgesfadingathedges Registered User regular
    edited July 2007
    tnx

    fadingathedges on
  • XArchangelXXArchangelX Registered User regular
    edited July 2007
    SabinXL wrote: »
    Yeah... I totally learned that lesson the hard way :| - but some other new guy did the same thing last night too so I feel better :D

    That new guy may, or may not, have been me replying to Rhonyn Peacemaker about Eve forum access. How long does it usually take to get forum access?

    Also, are there set times/days/places when/where the Corp sets up mining operations? Is it stockpiled, or We need X now, let's go mining!?

    XArchangelX on
    Eve Online is a terrible game, but I used to play, for the lulz!
    Steam
    Only the strong can help the weak.
  • PmoneyPmoney Registered User regular
    edited July 2007
    Check the MerchI forums. I believe there is a thread about a mining op.

    Pmoney on
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  • ScreamlineScreamline Registered User regular
    edited July 2007
    :effort:

    Screamline on
  • SabinXLSabinXL Registered User regular
    edited July 2007
    SabinXL wrote: »
    Yeah... I totally learned that lesson the hard way :| - but some other new guy did the same thing last night too so I feel better :D

    That new guy may, or may not, have been me replying to Rhonyn Peacemaker about Eve forum access. How long does it usually take to get forum access?

    Also, are there set times/days/places when/where the Corp sets up mining operations? Is it stockpiled, or We need X now, let's go mining!?

    From my experience stuff usually happens in the evenings - Most people are often willing to help you clear rats out of a certain belt and haul for you when you're new. Last night I got invited to a gang to improve my mining efficiency which was nice.

    If you're asking for forum access make sure you send a personal message to Rhonyn, as the corp-wide one was deleted and he probably didn't see it. I sent mine last night and I still don't have access, so it'll take a little while depending on when he logs on, I suppose. If you want a mining buddy I'd be happy to join ya though, since It's usually just me on my own in some belt the corp cleared for me :)

    My current character's Ray Brok, although now that I realize I can skill up another faction's ship pretty easily I'm going to reroll from a Caldari to a Minmatar and work on piloting Gallante ships - Min ships are ugly as hell.

    SabinXL on
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