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Voyage of the 3rd [Phalla] - Game Called - Mafia Victory impossible at the present time.

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    KilnagaKilnaga Registered User regular
    edited July 2012
    Bedlam wrote: »
    Probably no one.

    :(

    Stuck playing Catan until somebody posts one I guess.

    Kilnaga on
    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    JuliusJulius Captain of Serenity on my shipRegistered User regular
    kime wrote: »
    First... @Gumpy, this was a fantastic game. Kudos to you for both the design and implementation, it's gonna live in memory for a long time. Truly an epic.
    Gumpy wrote: »
    The village has won for all extent and purposes, because after 5 years of Phalla we've learned not to kill each other. Peace reigns in Critical Failures.
    I think we were all a bit surprised at that. I think it was due to the accountability that everyone had.

    The Belmont proboards: http://belmontsinspace.proboards.com/index.cgi?board=general. Our role PM is there under the Actions/Rooms thread

    We got roomed together, then got Cayrus confirmed by twisting Gumpy's mechanics. I was just starting my onslaught of the zombies at the end here, assault out to kill three, attack run back for heals. Repeat. 3zombies dead per turn minimum, more if any tried to enter Command, could have kept that up for a while.

    Kana gets credit for the whole "Lady Belmont is of another ship andim coming to get her" thing. Which looks like it probably could have won us the game if it went longer, since it looked like it worked completely.

    The real plan was for the Errand crew to fly over to the Wisdom and protect the artifact, hopefully getting the chance to bring it over back to the Errand. I was never planning on leaving, since I hadLady Belmont right where I wanted her and completely safe.



    Once again, Gumpy, great game!

    shit, my win-condition was basically impossible given your powers and ability to check folk on their bona fides. You wouldn't let anyone but those you already confirmed on your ship, and the only way I could just get rid of you was putting way more zombies on just your ship but then I didn't know you were the guys.

    heh, shabooty wanted to put both infections on your ship just because of you. that could have maybe killed you, but hell we didn't know you were important.

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    SaberOverEasySaberOverEasy Info Broker Registered User regular
    Give it a few days. I think everyone is a little exhausted after this and there's the star wars mini that just started up. I'm sure there will be another shortly.

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    BedlamBedlam Registered User regular
    You could start one!

    With all the crazy-go-nuts mechanics lately some people would probably appreciate the hell out of a simple game.

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    The small mafia might have worked if the zombie horde was much larger and everyone thought the zombies were the mafia. If not everyone knew there was a covert team out to steal something and assassinate someone it would have been neat to have them work around the disasters going on.

    VRXwDW7.png
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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Also wana say thanks for a good first Phalla! It didn't finish, but I'm glad to get the chance to keep track of the craziness going on.

    VRXwDW7.png
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    kimekime Queen of Blades Registered User regular
    Duke 2.0 wrote: »
    Also wana say thanks for a good first Phalla! It didn't finish, but I'm glad to get the chance to keep track of the craziness going on.

    You should play more. I didn't get to interact with you enough.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
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    SpoitSpoit *twitch twitch* Registered User regular
    kime wrote: »
    @Munkus Beaver: yeah, the mafia were definitely too weak this game. But looking at the basic mechanics and how people usually play Phalla, I don't blame Gumpy. The coordination and not-backstabbing that the village managed was beyond what normally happens. For evidence, check the recent Survivor mini in which villagers lied to each other about what stats they had, what actions they were taking, and then the village spent half the game killing other lying villagers. Easy (ish) mafia win.

    I don't think it was too easy to predict how the accountability would affect the psyche of the players, turning us from our normal homicidal monsters into responsible team players.

    Again, Gumpy was (fairly reasonably) expecting like 5 converted zombies by this point, and probably four times as many dead villagers as there were. Just didn't, unfortunately, turn out that way
    It's not unprecedented, see: the last game with SPECTRUM.

    The external zombie threat and accountability definitely helped

    steam_sig.png
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    KilnagaKilnaga Registered User regular
    edited July 2012
    Bedlam wrote: »
    You could start one!

    With all the crazy-go-nuts mechanics lately some people would probably appreciate the hell out of a simple game.

    Crazy vanilla phalla go! I'll work on a super simple one I guess. >_>

    I'll also make sure there is a village idiot. I like village idiots.

    Kilnaga on
    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    JuliusJulius Captain of Serenity on my shipRegistered User regular
    Kilnaga wrote: »
    kime wrote: »
    First... @Gumpy, this was a fantastic game. Kudos to you for both the design and implementation, it's gonna live in memory for a long time. Truly an epic.
    Gumpy wrote: »
    The village has won for all extent and purposes, because after 5 years of Phalla we've learned not to kill each other. Peace reigns in Critical Failures.
    I think we were all a bit surprised at that. I think it was due to the accountability that everyone had.

    The Belmont proboards: http://belmontsinspace.proboards.com/index.cgi?board=general. Our role PM is there under the Actions/Rooms thread

    We got roomed together, then got Cayrus confirmed by twisting Gumpy's mechanics. I was just starting my onslaught of the zombies at the end here, assault out to kill three, attack run back for heals. Repeat. 3zombies dead per turn minimum, more if any tried to enter Command, could have kept that up for a while.

    Kana gets credit for the whole "Lady Belmont is of another ship andim coming to get her" thing. Which looks like it probably could have won us the game if it went longer, since it looked like it worked completely.

    The real plan was for the Errand crew to fly over to the Wisdom and protect the artifact, hopefully getting the chance to bring it over back to the Errand. I was never planning on leaving, since I hadLady Belmont right where I wanted her and completely safe.



    Once again, Gumpy, great game!

    Lady Belmont being on the Errand meant the mafia lost when Gumpy RNG'd our starting positions. There were zero Feds aboard the Errand. :(

    seriously?

    with no zombie pcs on it either and also not on the ship they needed, it was basically impossible to win. zombie npcs didn't convert, kime had no reason to let anyone from our ships on board. neither of us could reasonably be expected to convert a ship to zombies before day 10, and even if I could it wouldn't matter because it would be seen as a hostile enough move if we went to another that would get us destroyed.

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    JuliusJulius Captain of Serenity on my shipRegistered User regular
    kime wrote: »
    @Munkus Beaver: yeah, the mafia were definitely too weak this game. But looking at the basic mechanics and how people usually play Phalla, I don't blame Gumpy. The coordination and not-backstabbing that the village managed was beyond what normally happens. For evidence, check the recent Survivor mini in which villagers lied to each other about what stats they had, what actions they were taking, and then the village spent half the game killing other lying villagers. Easy (ish) mafia win.

    I don't think it was too easy to predict how the accountability would affect the psyche of the players, turning us from our normal homicidal monsters into responsible team players.

    Again, Gumpy was (fairly reasonably) expecting like 5 converted zombies by this point, and probably four times as many dead villagers as there were. Just didn't, unfortunately, turn out that way

    well the zombies could only ever hope to attack your ship in space-battle. even if we did convert a bunch of others we'd still be on ships that you did not need.

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    MillMill Registered User regular
    Well I wouldn't throw a village idiot in every phalla because that would be annoying. With this games mechanics, a VI would have been great for sowing chaos; especially, if one or two of them were suicidal and needed to take a few players with them.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Bedlam's the only reason why more than 1 villager died.

    If he hadn't gone broken arrow and taken the piss in the cheerios, he'd be the only dead villager. Hell, if he hadn't shot at Mill we might've had a perfect villager victory.

    Humor can be dissected as a frog can, but dies in the process.
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    MillMill Registered User regular
    edited July 2012
    Yeah, if Bedlam hadn't gone mad and we didn't have the slight communication break down, Shabooty would have likely been lasered on day two.

    Mill on
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    KilnagaKilnaga Registered User regular
    Mill wrote: »
    Well I wouldn't throw a village idiot in every phalla because that would be annoying. With this games mechanics, a VI would have been great for sowing chaos; especially, if one or two of them were suicidal and needed to take a few players with them.

    Tag it as Space Madness and have them go insane that way? :P


    Also, is there like a link somewhere that has a standard break down of ratios for each role within a phalla? I don't want to sit down to try and make one for the first time and have it be completely unbalanced.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    Smoove OperatorSmoove Operator Registered User regular
    Dear Crew of the Giant's Guile (except you, TDF)

    You guys were the awesome. Put your pants back on and lets go home. You should all get a medal. Even Daius, because without you breaking rank and getting reamed by the red vote, others may have gotten ideas. V_W was a close second on this front.

    Langly, I've got to be honest, you were more likely to hit the brig (REINFORCED BRIG) next turn than TDF. The reasons were twofold. 38th didn't trust you, and I trusted 38th by virtue of the buddy system and the fact that he hadn't bitten or shot me yet. And TDF had given me a gun. But then you went and were going to give me that sweetass rifle. Which meant that you would have given me a bigger gun than TDF. And that's damn endearing.

    Only OG's allowed on the GG.

    http://www.youtube.com/watch?v=x9X2GN87F18&feature=related

    Honesty, Integrity, Handshakefulness
    _____________________________________________

    HoTS: Schmutz#1686
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited July 2012
    Kilnaga wrote: »
    Mill wrote: »
    Well I wouldn't throw a village idiot in every phalla because that would be annoying. With this games mechanics, a VI would have been great for sowing chaos; especially, if one or two of them were suicidal and needed to take a few players with them.

    Tag it as Space Madness and have them go insane that way? :P


    Also, is there like a link somewhere that has a standard break down of ratios for each role within a phalla? I don't want to sit down to try and make one for the first time and have it be completely unbalanced.

    20% of the population is mafia minimum for single mafia games.

    Higher % for two mafia games.

    The balance of village special roles depends on the type of game you want to run

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
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    SLyMSLyM Registered User regular
    I'm sad that bedlam hadn't taken 100 or so damage before trying to fly the ship into another ship.

    Because then I might have been able to kill him with my DUAL PISTOLS ON DAY 2

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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    KilnagaKilnaga Registered User regular
    20% of the population is mafia minimum for single mafia games.

    Higher % for two mafia games.

    The balance of village special roles depends on the type of game you want to run


    I kind of figured that would be the answer. D:

    Was looking at doing something with both magic/physical vigs/guardians (which I think the xanth phalla that ran a bit ago had?)

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    @kime

    You left me to die to evil zombie scum! For shaaaaame!

    XBL : Figment3 · SteamID : Figment
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Kilnaga wrote: »
    20% of the population is mafia minimum for single mafia games.

    Higher % for two mafia games.

    The balance of village special roles depends on the type of game you want to run


    I kind of figured that would be the answer. D:

    Was looking at doing something with both magic/physical vigs/guardians (which I think the xanth phalla that ran a bit ago had?)

    You balance the game by figuring out how many people need to die each day for it to end in about seven days or less.

    Then you start running worst case scenarios and you test mechanics against each other.

    You start with a low number of mechanics and you slowly add new roles as you figure out how things interact with each other.

    The biggest mistake is to have a huge idea for what you want to do with a large number of unconventional things. My advice for a new runner is to run a fairly standard game with one unconventional thing that sets your game apart.

    Humor can be dissected as a frog can, but dies in the process.
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    NearNear Registered User regular
    meeting.jpg

    yotsuba-splash.png

    Play-by-Post Death Note scenario, coming soon

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    warbanwarban Who the Hoof do you think we are? Registered User regular
    edited July 2012
    Kilnaga wrote: »
    20% of the population is mafia minimum for single mafia games.

    Higher % for two mafia games.

    The balance of village special roles depends on the type of game you want to run


    I kind of figured that would be the answer. D:

    Was looking at doing something with both magic/physical vigs/guardians (which I think the xanth phalla that ran a bit ago had?)

    You balance the game by figuring out how many people need to die each day for it to end in about seven days or less.

    Then you start running worst case scenarios and you test mechanics against each other.

    You start with a low number of mechanics and you slowly add new roles as you figure out how things interact with each other.

    The biggest mistake is to have a huge idea for what you want to do with a large number of unconventional things. My advice for a new runner is to run a fairly standard game with one unconventional thing that sets your game apart.

    After many games (Any my failures) I would have to say it wouldn't hurt to keep this in the signup thread on how to run a game.

    warban on
    ACE ✰ PONY ✰ DETECTIVE!
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    SpoitSpoit *twitch twitch* Registered User regular
    Kilnaga wrote: »
    20% of the population is mafia minimum for single mafia games.

    Higher % for two mafia games.

    The balance of village special roles depends on the type of game you want to run


    I kind of figured that would be the answer. D:

    Was looking at doing something with both magic/physical vigs/guardians (which I think the xanth phalla that ran a bit ago had?)

    You balance the game by figuring out how many people need to die each day for it to end in about seven days or less.

    Then you start running worst case scenarios and you test mechanics against each other.

    You start with a low number of mechanics and you slowly add new roles as you figure out how things interact with each other.

    The biggest mistake is to have a huge idea for what you want to do with a large number of unconventional things. My advice for a new runner is to run a fairly standard game with one unconventional thing that sets your game apart.
    Also, a mini, not a main

    steam_sig.png
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    I needed anime to post.I needed anime to post. boom Registered User regular
    Always remember that whatever role is worst for game balance to die early will be day 1'd.

    liEt3nH.png
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    BaidolBaidol I will hold him off Escape while you canRegistered User regular
    Hahaha

    Testing mechanics

    Steam Overwatch: Baidol#1957
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    I needed anime to post.I needed anime to post. boom Registered User regular
    i write all my role pms a day after i open signups

    liEt3nH.png
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    SpoitSpoit *twitch twitch* Registered User regular
    Oh yes, and have someone else take a look at the mechanics too. :rotate:

    steam_sig.png
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    KanaKana Registered User regular
    Ahh, I'm still sad I wasn't able to launch my Big Plan

    It's pretty disappointing that nobody on the actual assault squad was even mafia

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    AssuranAssuran Is swinging on the Spiral Registered User regular
    Spoit wrote: »
    Oh yes, and have someone else take a look at the mechanics too. :rotate:

    This is really important.

    Munkus was key to making my game fun. Plus, it never hurts to have another set of eyes look over things to spot obvious imbalances or loop holes in game mechanics.

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    SpoitSpoit *twitch twitch* Registered User regular
    Assuran wrote: »
    Spoit wrote: »
    Oh yes, and have someone else take a look at the mechanics too. :rotate:

    This is really important.

    Munkus was key to making my game fun. Plus, it never hurts to have another set of eyes look over things to spot obvious imbalances or loop holes in game mechanics.
    Talking about loopholes, beware role lock or bus driver trees

    steam_sig.png
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Assuran wrote: »
    Munkus was key to making my game fun.

    8-)

    Humor can be dissected as a frog can, but dies in the process.
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    CayrusCayrus Consul Friends, Romans, countrymen, lend me your ears!Registered User regular
    Always remember that whatever role is worst for game balance to die early will be day 1'd.

    QFT, this basically ruined my Community phalla.

    Thanks for running @Gumpy. I had fun despite only being @kime's personal healer.

    Former Secret Service Agent Nathaniel Ford in Call of Cthulhu: Whispers in the Darkness

    Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before

    Lord Augustus Cumberbatch in Eclipse Phase
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    MillMill Registered User regular
    Just to make sure @Gumpy knows I appreciate the hard work he did. Just on the off chance the other was lost within all the other posts.

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    warbanwarban Who the Hoof do you think we are? Registered User regular
    Mill wrote: »
    Just to make sure @Gumpy knows I appreciate the hard work he did. Just on the off chance the other was lost within all the other posts.

    Going to state again that I agree.

    ACE ✰ PONY ✰ DETECTIVE!
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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    @gumpy this was fun, thanks man!

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    RetabaRetaba A Cultist Registered User regular
    Mmhmm, can't wait to see the revamped version!

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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Oh, god. Infidel, pleeeeeease take your time working it out! I'm going to go on vacation around Tuesday, so I'll be out of town until next Sunday.

    I want in on this so much. :D

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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Also, @gumpy. Thanks for running the game! It was crazy and fun! I look forward to the next iteration of this game.

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    MrBlarneyMrBlarney Registered User regular
    Ah, so the game's been called? I would have expected at least a few more days before calling it, but I can understand putting a stop to the game at this point. I think everyone's already pointed out the biggest problems already, so I won't retread steps. It is clear that 'battle games' will require a new tactic in terms of design, since villages have learned that conservative play is a winning strategy.

    But despite the problems, that doesn't change the fact that it was a fun and engaging experience. Thanks for running it, Gumpy - and perhaps we'll be able to work together on an alternative implementation...

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