Yeah it's acrylic. I've got a little show coming up in a few weeks and I'm painting my ass off for it. I'll show more when it's done. I'm only really doing two pieces in that highly rendered style, the rest are pretty "graphic" for lack of a better word.
cat doodles, ballpen and the only two markers I have at the office.
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
Hey guys, I seriously need some help with this painting. Just short of starting a series "Painting: how to ruin a good drawing" I'm not sure what to do.
It's not finished, I would need to put a lot more value into the characters/foreground, as well as clean up all the obvious brush strokes/crappy edges, but I'm feeling like I dont know what the hell i'm doing.
Painting/sketch in spoilers
The original drawing
Shankbone on
We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.
Shankbone, first of all, you have an INCREDIBLY cool name, and I wish I have picked it first.
Second, try using WAY larger brushes, the guy even looks pixelated at some places.... unless its actually pixelated from resizing it...hmmm.
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
@Shankbone - I agree with Fantomas' larger brushes suggestion, at least in the early stages of painting; they'll encourage you to block in/think more about values before you go crazy rendering details.
Right now the values on the dragon and the Saint George-looking dude are all pretty midrange and muddy despite the strong directional light source; one of the highest areas of contrast in the whole painting is the tree, which is almost black and parked right on a really light area and it's drawing my eyes more than either of the subjects. I'm a big advocate of starting in black and white to keep yourself honest with values rather than just jumping into color. Here, look at just the values:
Pardon a really crappy, quick paintover (just squint, okay) but you might benefit from pushing that tree into the background with some atmospheric haze and getting a little bolder with shadows and highlights on your subjects to keep them in the foreground:
Nice drawing, anyway. :^:
Thanks squid, that paintover is really solid, I tend to forget to account for diffuse light sources (the sky) effecting the color of shadows, also: yikes, I made that tree really high contrast for be so unimportant...
We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.
Remember when you are designing these things that the purpose is to display information in an efficient but attractive manner. Your goal is not to impress people with your sweet HUD, but to make it something easy to use that doesn't distract them from the game. With that in mind I think much of your design is probably pretty high contrast and pretty chunky for a futuristic design. Your choices of typeface are pretty important as well. For example, the 'melee' and statistics text feels out of place for a futuristic design. And the smaller text under statistics is almost completely unreadable at this resolution.
One example of where the choice of typeface became a pretty major issue in a HUD is in Starcraft II. The game is broadcast around the world as an esport, but because of Blizzard's retarded choice of font for the resource text in the top right, you can almost never read it except on the highest quality streams. However, if you ever watch a Korean player stream while playing on the Korean client, you can read the numbers easily because it uses a different font which compresses into lower resolutions much more effectively.
If you are going to design a game I suggest thinking about these things now, even if you don't think people will being streaming them live around the world as an esport. A lot of people check out new games on youtube in lets plays and other gameplay videos before buying them, and if your interface is annoying and hard to read it definitely has an impact on whether they will want to make the purchase.
Anyways, I get really annoyed with video game interfaces so I have put a lot of thought into it. Sorry if it seems a little overboard.
RTS, thanks a ton, you didn't go overboard in the slightest. Feedback like yours is why I keep posting here year after year!(Just realized today is my 5 year anniversary at the AC!) This is my first UI ever, so I still have no clue wtf I'm doing haha. Typography and I don't really get along very well, so I'll try my best to work on that area. As far as the game itself, think Turok meets Diablo ^_^
Grenn, selling those? The only crit I'd have is that the url makes it feel like an advertisement, rather than a piece of art. I know I'd feel a bit weird about having a print on my wall that included the website of the creator. Just something to think about, I don't know what your intentions were.
That's a valid point actually, I'm just used to doing that from poster work. Urls are only on the bigger prints, though. I might add them to the back of the next ones... maybe make a stamp.
And yes, for sale! They come as a set and look nice together.
Grenn, those are marvelous, I love dungeon-crawl themed stuff...
I think i'm calling this dragon piece done, probably should do some direct reference paintings before I fire off on something like this again...
(spoiler for maybe-huge image...)
We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.
That's a valid point actually, I'm just used to doing that from poster work. Urls are only on the bigger prints, though. I might add them to the back of the next ones... maybe make a stamp.
And yes, for sale! They come as a set and look nice together.
Yeah I personally would never buy a print with the url on the front of it, it looks tacky and like I just personally printed off something from someones tumblr on my printer
And I love your blog Iruka there's lots of gems to be had on it.
Haven't doodled in awhile, unfortunately. But I'll have a lot of finished designs to post after this week and can start working on personal projects again.
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
Just a lil paint-from-ref for this afternoon, not great, but ok.
Going to try my hand at doing a master-copy of some Bierstad piece with seals later on, we'll just see how that shit works out...
We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.
Posts
CRAP! TOTP:
that should get us up to speed. Also, holy hell this damn thread finally hit 99!
Awww but Venom's my favorite
It's not finished, I would need to put a lot more value into the characters/foreground, as well as clean up all the obvious brush strokes/crappy edges, but I'm feeling like I dont know what the hell i'm doing.
Painting/sketch in spoilers The original drawing
Second, try using WAY larger brushes, the guy even looks pixelated at some places.... unless its actually pixelated from resizing it...hmmm.
Right now the values on the dragon and the Saint George-looking dude are all pretty midrange and muddy despite the strong directional light source; one of the highest areas of contrast in the whole painting is the tree, which is almost black and parked right on a really light area and it's drawing my eyes more than either of the subjects. I'm a big advocate of starting in black and white to keep yourself honest with values rather than just jumping into color. Here, look at just the values:
Pardon a really crappy, quick paintover (just squint, okay) but you might benefit from pushing that tree into the background with some atmospheric haze and getting a little bolder with shadows and highlights on your subjects to keep them in the foreground:
Nice drawing, anyway. :^:
I like the effect, but I can't help but feel the image placement or framing is wrong somehow. It just looks odd.
edit: Hmn, is this any better?
3DS: 0447-9966-6178
HUD/UI so far for a game I'm designing.
Hiking Essentials
One example of where the choice of typeface became a pretty major issue in a HUD is in Starcraft II. The game is broadcast around the world as an esport, but because of Blizzard's retarded choice of font for the resource text in the top right, you can almost never read it except on the highest quality streams. However, if you ever watch a Korean player stream while playing on the Korean client, you can read the numbers easily because it uses a different font which compresses into lower resolutions much more effectively.
If you are going to design a game I suggest thinking about these things now, even if you don't think people will being streaming them live around the world as an esport. A lot of people check out new games on youtube in lets plays and other gameplay videos before buying them, and if your interface is annoying and hard to read it definitely has an impact on whether they will want to make the purchase.
Anyways, I get really annoyed with video game interfaces so I have put a lot of thought into it. Sorry if it seems a little overboard.
I had my friend over for a "I sketch, you watercolor" party. This was my favorite:
Finishing a short comic with the character and it gets more and more fun to draw.
Hiking Essentials
You can see the other 5 prints, and some of the screenprinting process on a page I set up dungeondrops.tumblr.com/. More prints on the way!
You can see the other 5 prints, and some of the screenprinting process on a page I set up dungeondrops.tumblr.com/. More prints on the way!
And yes, for sale! They come as a set and look nice together.
I think i'm calling this dragon piece done, probably should do some direct reference paintings before I fire off on something like this again...
(spoiler for maybe-huge image...)
Yeah I personally would never buy a print with the url on the front of it, it looks tacky and like I just personally printed off something from someones tumblr on my printer
some quick explanations for an ask on tumblr. ( here it is with the text http://artanecdotally.tumblr.com/post/28450705576/as-a-person-who-has-been-collecting-tutorials-and ) I'm still trying to make this blog a thing, and it seems like its starting to pick of traction just a little tiny bit.
Just monkeyin' around with some ghoul douldle.
And I love your blog Iruka there's lots of gems to be had on it.
Haven't doodled in awhile, unfortunately. But I'll have a lot of finished designs to post after this week and can start working on personal projects again.
This is awesome. I went through your blog a lot yesterday!
Going to try my hand at doing a master-copy of some Bierstad piece with seals later on, we'll just see how that shit works out...