As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

[Wiz-War Tournament] The Pit - 36 total damage in one turn

1121314151618»

Posts

  • BedlamBedlam Registered User regular
    edited June 2012
    nvm

    stupid fog is going to make most of my spells be crap :S Not that anyone is near me atm

    Bedlam on
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    All of the outer walls will come down at the end of the monster turn. So all the walls surrounding the purple center square.

  • BedlamBedlam Registered User regular
    orders up.

    They do nothing.

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Bedlam moves through the halls of the maze, shaking the dumb ideas out of his head in preparation for the next inevitable battle.

    Actual Orders:
    Move 3 spaces down to O9
    Discard Create Wall and Wall of Earth
    Draw two cards

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited June 2012
    The body of GoodOmens is forced to move through the maze in search of a wizard to destroy. Because of the fog enveloping the map, its dead eyes can't make out Tayrun's body on the other end of the hall. Cinder gets frustrated as the body fails just before it could round the corner to threaten the gnome imposter, Darian. Cinder forces the husk of a wizard to pull out a boomstone to inevitably throw at one of the wizard prisoners.

    Actual Orders:
    Movement Roll: 4
    Move to D10
    New Mood:
    Boomstone : Mind-Controlled wizard is now carrying a Boomstone (4 damage to self if fire damage is received). Move towards nearest wizard. When/if target wizard is within LOS throw Boomstone (4 magical damage) at target Wizard.

    ObiFett on
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited June 2012
    Things to note:

    Fog is still enveloping the map. LOS can only be traced one square until it is dispelled. Check Map Key for more details.

    Outer Hellfire walls will be dropped after the next Monster turn.
    Good news: Relics will be easier to get.
    Bad News: Cinder will now be roaming the map.

    Yellow Wizard's (@blahmcblah @Tayrun @Darian ) turns are due Friday.

    Current Map
    Pit1-47.png

    Items/Objects Key
    GLOBAL - Fog | Neutral | Any | Permanent | Global : Blanket the entire game board with thick fog. While this spell lasts, wizards cannot trace LOS farther away than 1 square. All wizards still have LOS to Global spells for the purposes of dispelling or countering them
    A13 - Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
    A8 & M9 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
    I1 - Disarm Trap | Neutral | Adjacent | Instant | Allows the bearer to disable one Demon Trap. One use.
    J2 - Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
    A13/B13 & B14/15 - Create Door | Neutral | LOS | Permanent | Create 1 door on a target stone wall or border line between 2 squares. Like a door in your home sector, it is locked for others, but not for Gandalf_the_crazed. Create door can only be cast on stone walls.
    C2 - Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
    L9 - Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.

    Monster/Boss Status and Mood
    Golem (All damage taken is reduced by 2, Blocks LOS.) | HP: 8 | Move: 2 | Base Damage: 4 | Mood:
    Charge: Change movement to 10 and run towards nearest wizard. If contact is made, deal damage equal to squares moved and push wizard in random direction equal to the movement points remaining for the Golem.
    Werewolf (All damage applies the bleed effect (1 damage per turn for D4 turns)) | HP: 5 | Move: 4 | Base Damage: D4 | Mood:
    Leap: Triple movement. Run towards nearest wizard. If contact is made, deal damage x2.
    STUNNED 2 TURNS
    Slime (Can pass through any door or cracked wall) | HP: 14 | Move: 8 | Base Damage: 2 | Mood:
    Scoot: Move towards nearest wizard not damaged by Slime last turn and do damage. If any movement is remaining, move towards next nearest wizard. All wizards who take damage from Scoot are stunned for 1 turn.
    Gnome (Evades any attack on a D4 roll of 1-2) | HP: 10 | Move: 10 | Base Damage: - | Mood:
    Annoy: Move towards nearest wizard not targeted by Gnome last turn. When/if adjacent, steal four spells chosen at random. Spend remaining movement running to square farthest away from all other wizards.

    Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 5 | Base Damage: 5 (fire) | Mood:
    Fireball : Choose one random starting glyph. Deal 5 damage to every wizard and monster in that square. Every wizard and monster within 5 squares takes takes 5-2N damage, where N is the number of squares away from the targeted glyph.

    Turn Order - Turns are due on the day stated below
    GREEN (Gandalf_the_Crazed - 1, jdarksun - 2)
    RED (Bedlam - 2, MCGoodOmens - 3)
    YELLOW (blahmcblah - 1, Tayrun -2, Darian - 3) <-Turns due Friday
    BLUE (Custom Special - 1, Harlon - 3)
    GHOSTS (SeGaTai - 1, Capfalcon - 2)
    Monsters/Cinder

    Player Status
    Gandalf_the_Crazed (Halfway to Madness)
    HP: 15/20
    Level: 2
    Experience: 10
    Cards in hand / Max: 6/9
    Held Items and Spell Effects:
    Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
    Visionstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may cast LOS spells (but not throw items) through 1 wall or door. You may choose a different wall or door each time you cast a LOS spell. If you suffer any fire damage, all magic stones you are carrying are destroyed
    Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
    Pain Link | Counter | Self | Permanent | While this spell lasts, all damage dealt to you by a wizard or creature's attack is also inflicted on that wizard or creature. This spell is not an attack and cannot be evaded. When being attacked, you may cast this spell on yourself as a counter

    jdarksun (Bleeding 1 turn)
    HP: 4/20
    Level: 0
    Experience: 0
    Cards in hand / Max: 7/7
    Held Items and Spell Effects:
    Spellstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may draw 1 extra card each turn. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.

    Mind-Controlled artadius (Green 3)

    Ghost SeGaTai (Grey 1) - Mood - Possess: Move towards target wizard. If a wizard dies this turn while in LOS of you, you take over their body. The wizard that scored the kill still gets all rewards and cards. Possessed Wizards gain a new profile.

    Bedlam
    HP: 20/20
    Level: 1
    Experience: 7
    Cards in hand / Max: 7/8
    Held Items and Spell Effects:
    Green Treasure
    Bloodshard
    | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
    Adrenaline | Neutral | Self/LOS | Permanent | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving

    Mind-Controlled GoodOmens
    Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage and still perform their mood) | HP: 8 | Move: 3+D6 | Base Damage: 1 |
    Boomstone : Mind-Controlled wizard is now carrying a Boomstone (4 damage to self if fire damage is received). Move towards nearest wizard. When/if target wizard is within LOS throw Boomstone (4 magical damage) at target Wizard.

    blahmcblah
    HP: 20/20
    Level: 3
    Experience: 15
    Cards in hand / Max: 7/9
    Base Move: 4
    Held Items and Spell Effects:
    Fire Cloak | Item | Self | Permanent | Fire : While carrying this item, you punch for an additional 2 magical fire damage. Any object or wizard that deals you damage from your square or an adjacent square suffers 2 magical fire damage after damaging you. If you suffer any water damage, Fire cloak is destroyed and does not damage your attacker.
    Mightstone | Item | Self | Permanent | Magic Stone : While carrying this item, you punch for additional physical damage equal to the result of a die roll. If you suffer any fire damage, all Magic Stones you are carrying are destroyed
    Werewolf Form | Neutral | Self/LOS | Permanent | Transform yourself or target creature into a werewolf. Its base move is now 4. A werefolf's punches inflict physical damage equal to the result of a die roll. Werewolves can only cast counter spells

    Tayrun
    HP: 7/20
    Level: 1
    Experience: 7
    Cards in hand / Max: 5/7
    Base Move: 4
    Held Items and Spell Effects:
    Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.[/indent
    Hellfire Cloak | Item | Self | Permanent | Allows the wearer to walk through a single Hellfire Wall ignoring all its effects. After walking through a Hellfire Wall, the Cloak disappears.

    Darian
    HP: 3/20
    Level: 0
    Experience: 2
    Cards in hand / Max: 6/7
    Held Items and Spell Effects:
    Stone Spikes | Neutral | Self | Temporary | While this spell lasts, you have the ability to create stone spikes, which you can throw as an attack at any object or wizard in LOS for 3 physical damage. Spikes shatter and vanish after they hit
    Gnome Form | Neutral/Counter | Self/LOS | Temporary | Transform yourself into a gnome. Your base move is now 2. Roll a die each time you are attacked, on a roll of 1 or 2 you evade the attack. You may cast this spell as a counter when attacked.
    Shatter | Neutral | Self | Temporary | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
    Green Treasure

    Custom Special
    HP: 15/20
    Level: 1
    Experience: 9
    Cards in hand / Max: 8/8
    Held Items and Spell Effects:
    Red Treasure

    Ghost capfalcon (Grey 2) - No mood, halfway to dissipation

    Harlon
    HP: 12/20
    Level: 0
    Experience: 2
    Cards in hand / Max: 7/9
    Held Items and Spell Effects:
    Speedstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase your base move by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
    Brainstone | Item | Self | Permanent | Magic Stone : While carrying this item your maximum hand size is increased by 2. First time you cast or acquire Brainstone, immediately draw two cards. If you lose the Brainstone, immediately discard two cards. If you suffer any fire damage, all magic stones you are carrying are destroyed

    ObiFett on
  • BedlamBedlam Registered User regular
    Would have boosted but I wasnt in the mood to accidently run into the golem/werewolf again.

    If someone could dispel that fog it would be nice to be able to kill somehting next turn.

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Turn reminder

    @Tayrun @Darian

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    blahmcblah sniffs out his new prey and boosts towards Custom Special. When the werewolf reaches his target, his claws strike the blue wizard twice with all the fiery-might he can. As surprising pain occurs while doing so that is so immense it almost causes blahmcblah to feel like he was dying. Custom Special lifelessly crumbles in a heap to the ground and for the second time in a very short time period, blahmcblah's triumphant howl can be heard throughout the entire maze.

    Actual Orders:
    Boost move with Handful of Tacks(3).
    Move to M13 M14.
    Firemaul Custom Special.
    Custom Special counters with Pain Link
    Pain Link | Neutral/Counter | Self | Temporary | While this spell lasts, all damage dealt to you by a wizard or creature's attack is also inflicted on that wizard or creature. This spell is not an attack and cannot be evaded. When being attacked, you may cast this spell on yourself as a counter
    * Damage = 1 + 2 (fire cloak) + 4 (Mightstone roll) + 4 (Werewolf roll) = 11 to both Custom Special and blahmcblah
    Firemaul Custom Special
    * Damage = 1 + 2 (fire cloak) + 1 (Mightstone roll) + 3 (Werewolf roll) = 7 to both Custom Special and blahmcblah
    Custom Special dies.
    * blahmcblah gains 5 experience, levels up, and his HP is restored!
    Discard Glue and Dispel.
    Draw 3 cards.

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Tayrun sits down and curls up in a ball. This maze was starting to be too much for him.

    Actual Orders:
    None

    @Tayrun, one more missed turn and your wizard gets mind-controlled by Cinder

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Darian hides his little gnome body in a nearby corner, hoping he can avoid any conflict from here on out.

    Actual Orders:
    None

    @Darian, one more missed turn and your wizard gets mind-controlled by Cinder

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited July 2012
    Things to note:

    blahmcblah did 18 damage in one turn to his target... and himself. He is now level 4 (+2 HP).

    Custom Special is now a ghost. He also dropped two Hellfire Cloaks in his previous square.

    Outer Hellfire walls will be dropped after the next Monster turn.
    Good news: Relics will be easier to get.
    Bad News: Cinder will now be roaming the map.

    Blue Wizard (@Harlon ) turn is due Thursday (due to 4th of July).

    Current Map
    Pit1-48.png

    Items/Objects Key
    GLOBAL - Fog | Neutral | Any | Permanent | Global : Blanket the entire game board with thick fog. While this spell lasts, wizards cannot trace LOS farther away than 1 square. All wizards still have LOS to Global spells for the purposes of dispelling or countering them
    A13 - Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
    A8 & M9 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
    I1 - Disarm Trap | Neutral | Adjacent | Instant | Allows the bearer to disable one Demon Trap. One use.
    J2 - Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
    A13/B13 & B14/15 - Create Door | Neutral | LOS | Permanent | Create 1 door on a target stone wall or border line between 2 squares. Like a door in your home sector, it is locked for others, but not for Gandalf_the_crazed. Create door can only be cast on stone walls.
    C2 - Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
    L9 - Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    M13 - Hellfire Cloak | Item | Self | Permanent | Allows the wearer to walk through a single Hellfire Wall ignoring all its effects. After walking through a Hellfire Wall, the Cloak disappears. x2

    Monster/Boss Status and Mood
    Golem (All damage taken is reduced by 2, Blocks LOS.) | HP: 8 | Move: 2 | Base Damage: 4 | Mood:
    Charge: Change movement to 10 and run towards nearest wizard. If contact is made, deal damage equal to squares moved and push wizard in random direction equal to the movement points remaining for the Golem.
    Werewolf (All damage applies the bleed effect (1 damage per turn for D4 turns)) | HP: 5 | Move: 4 | Base Damage: D4 | Mood:
    Leap: Triple movement. Run towards nearest wizard. If contact is made, deal damage x2.
    STUNNED 2 TURNS
    Slime (Can pass through any door or cracked wall) | HP: 14 | Move: 8 | Base Damage: 2 | Mood:
    Scoot: Move towards nearest wizard not damaged by Slime last turn and do damage. If any movement is remaining, move towards next nearest wizard. All wizards who take damage from Scoot are stunned for 1 turn.
    Gnome (Evades any attack on a D4 roll of 1-2) | HP: 10 | Move: 10 | Base Damage: - | Mood:
    Annoy: Move towards nearest wizard not targeted by Gnome last turn. When/if adjacent, steal four spells chosen at random. Spend remaining movement running to square farthest away from all other wizards.

    Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 5 | Base Damage: 5 (fire) | Mood:
    Fireball : Choose one random starting glyph. Deal 5 damage to every wizard and monster in that square. Every wizard and monster within 5 squares takes takes 5-2N damage, where N is the number of squares away from the targeted glyph.

    Turn Order - Turns are due on the day stated below
    GREEN (Gandalf_the_Crazed - 1, jdarksun - 2)
    RED (Bedlam - 2, MCGoodOmens - 3)
    YELLOW (blahmcblah - 1, Tayrun -2, Darian - 3)
    BLUE (Harlon - 3) <-Turn due Thursday
    GHOSTS (SeGaTai - 1, Capfalcon - 2, Custom Special - 3)
    Monsters/Cinder

    Player Status
    Gandalf_the_Crazed (Halfway to Madness)
    HP: 15/20
    Level: 2
    Experience: 10
    Cards in hand / Max: 6/9
    Held Items and Spell Effects:
    Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
    Visionstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may cast LOS spells (but not throw items) through 1 wall or door. You may choose a different wall or door each time you cast a LOS spell. If you suffer any fire damage, all magic stones you are carrying are destroyed
    Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
    Pain Link | Counter | Self | Permanent | While this spell lasts, all damage dealt to you by a wizard or creature's attack is also inflicted on that wizard or creature. This spell is not an attack and cannot be evaded. When being attacked, you may cast this spell on yourself as a counter

    jdarksun (Bleeding 1 turn)
    HP: 4/20
    Level: 0
    Experience: 0
    Cards in hand / Max: 7/7
    Held Items and Spell Effects:
    Spellstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may draw 1 extra card each turn. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.

    Mind-Controlled artadius (Green 3)

    Ghost SeGaTai (Grey 1) - Mood - Possess: Move towards target wizard. If a wizard dies this turn while in LOS of you, you take over their body. The wizard that scored the kill still gets all rewards and cards. Possessed Wizards gain a new profile.

    Bedlam
    HP: 20/20
    Level: 1
    Experience: 7
    Cards in hand / Max: 7/8
    Held Items and Spell Effects:
    Green Treasure
    Bloodshard
    | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
    Adrenaline | Neutral | Self/LOS | Permanent | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving

    Mind-Controlled GoodOmens
    Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage and still perform their mood) | HP: 8 | Move: 3+D6 | Base Damage: 1 |
    Boomstone : Mind-Controlled wizard is now carrying a Boomstone (4 damage to self if fire damage is received). Move towards nearest wizard. When/if target wizard is within LOS throw Boomstone (4 magical damage) at target Wizard.

    blahmcblah
    HP: 22/22
    Level: 4
    Experience: 20
    Cards in hand / Max: 7/9
    Base Move: 4
    Held Items and Spell Effects:
    Fire Cloak | Item | Self | Permanent | Fire : While carrying this item, you punch for an additional 2 magical fire damage. Any object or wizard that deals you damage from your square or an adjacent square suffers 2 magical fire damage after damaging you. If you suffer any water damage, Fire cloak is destroyed and does not damage your attacker.
    Mightstone | Item | Self | Permanent | Magic Stone : While carrying this item, you punch for additional physical damage equal to the result of a die roll. If you suffer any fire damage, all Magic Stones you are carrying are destroyed
    Werewolf Form | Neutral | Self/LOS | Permanent | Transform yourself or target creature into a werewolf. Its base move is now 4. A werefolf's punches inflict physical damage equal to the result of a die roll. Werewolves can only cast counter spells

    Tayrun (Halfway to Madness)
    HP: 7/20
    Level: 1
    Experience: 7
    Cards in hand / Max: 5/7
    Base Move: 4
    Held Items and Spell Effects:
    Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.[/indent
    Hellfire Cloak | Item | Self | Permanent | Allows the wearer to walk through a single Hellfire Wall ignoring all its effects. After walking through a Hellfire Wall, the Cloak disappears.

    Darian (Halfway to Madness)
    HP: 3/20
    Level: 0
    Experience: 2
    Cards in hand / Max: 6/7
    Held Items and Spell Effects:
    Stone Spikes | Neutral | Self | Temporary | While this spell lasts, you have the ability to create stone spikes, which you can throw as an attack at any object or wizard in LOS for 3 physical damage. Spikes shatter and vanish after they hit
    Gnome Form | Neutral/Counter | Self/LOS | Temporary | Transform yourself into a gnome. Your base move is now 2. Roll a die each time you are attacked, on a roll of 1 or 2 you evade the attack. You may cast this spell as a counter when attacked.
    Shatter | Neutral | Self | Temporary | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
    Green Treasure

    Ghost Custom Special (Grey 3)

    Ghost capfalcon (Grey 2) - No mood, halfway to dissipation

    Harlon
    HP: 12/20
    Level: 0
    Experience: 2
    Cards in hand / Max: 7/9
    Held Items and Spell Effects:
    Speedstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase your base move by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
    Brainstone | Item | Self | Permanent | Magic Stone : While carrying this item your maximum hand size is increased by 2. First time you cast or acquire Brainstone, immediately draw two cards. If you lose the Brainstone, immediately discard two cards. If you suffer any fire damage, all magic stones you are carrying are destroyed

    ObiFett on
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    jdarksun wrote: »
    What is Fire Maul?

    For him its punching.

    But since he has a fire cloak, Might stone, and mauls because he is a werewolf he just calls it "fire maulling".

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I wish I could come up with something better, but it seemed appropriate and I am uncreative.

  • BedlamBedlam Registered User regular
    PIIIIIT!


    PIIIIIIIIIIIIIIIIIIIIIIIIIIIT!

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Harlon pumps his body with magical energy and gives himself immense strength. He attempts to flood the maze and dampen any fire spells, but his spell fizzles on casting. He shrugs and moves towards his destination.


    Actual Orders:
    Cast Strength on self.
    Strength | Neutral | Self/LOS | Temporary | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
    Cast [/b]Flood[/b] on global.
    Flood | Neutral/Counter | Any | Temporary | Global/Water : Flood the entire game board with ankle-deep water, ending all Fire spells and destroying all Fire items and Fire objects. While this spell lasts, Fire spells and Fire items cannot be played. When attacked, you may cast this spell as a counter. All wizards have LOS to Global spells for purposes of dispelling or countering them
    blahmcblah counters with Wall of Fire
    Wall of Fire | Neutral/Counter | LOS | Permanent | Fire : Create a 1 square long barrier of fire on a target border line between 2 squares. Any wizard passing through Wall of Fire suffers 4 magical fire damage. This spell is not an attack and cannot be evaded. OR counter any target Water spell as it is cast, in which case the two spells cancel each other out.
    Move East, East, North
    Draw Cards

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Things to note:

    Outer Hellfire walls will be dropped after the next Monster turn.
    Good news: Relics will be easier to get.
    Bad News: Cinder will now be roaming the map.

    Ghost's (@SeGaTai @Capfalcon @Custom Special) turns are due Sunday. Monster turns will update at the same time.

    Current Map
    Pit1-49.png

    Items/Objects Key
    GLOBAL - Fog | Neutral | Any | Permanent | Global : Blanket the entire game board with thick fog. While this spell lasts, wizards cannot trace LOS farther away than 1 square. All wizards still have LOS to Global spells for the purposes of dispelling or countering them
    A13 - Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
    A8 & M9 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
    I1 - Disarm Trap | Neutral | Adjacent | Instant | Allows the bearer to disable one Demon Trap. One use.
    J2 - Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
    A13/B13 & B14/15 - Create Door | Neutral | LOS | Permanent | Create 1 door on a target stone wall or border line between 2 squares. Like a door in your home sector, it is locked for others, but not for Gandalf_the_crazed. Create door can only be cast on stone walls.
    C2 - Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
    L9 - Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    M13 - Hellfire Cloak | Item | Self | Permanent | Allows the wearer to walk through a single Hellfire Wall ignoring all its effects. After walking through a Hellfire Wall, the Cloak disappears. x2

    Monster/Boss Status and Mood
    Golem (All damage taken is reduced by 2, Blocks LOS.) | HP: 8 | Move: 2 | Base Damage: 4 | Mood:
    Charge: Change movement to 10 and run towards nearest wizard. If contact is made, deal damage equal to squares moved and push wizard in random direction equal to the movement points remaining for the Golem.
    Werewolf (All damage applies the bleed effect (1 damage per turn for D4 turns)) | HP: 5 | Move: 4 | Base Damage: D4 | Mood:
    Leap: Triple movement. Run towards nearest wizard. If contact is made, deal damage x2.
    STUNNED 2 TURNS
    Slime (Can pass through any door or cracked wall) | HP: 14 | Move: 8 | Base Damage: 2 | Mood:
    Scoot: Move towards nearest wizard not damaged by Slime last turn and do damage. If any movement is remaining, move towards next nearest wizard. All wizards who take damage from Scoot are stunned for 1 turn.
    Gnome (Evades any attack on a D4 roll of 1-2) | HP: 10 | Move: 10 | Base Damage: - | Mood:
    Annoy: Move towards nearest wizard not targeted by Gnome last turn. When/if adjacent, steal four spells chosen at random. Spend remaining movement running to square farthest away from all other wizards.

    Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 5 | Base Damage: 5 (fire) | Mood:
    Fireball : Choose one random starting glyph. Deal 5 damage to every wizard and monster in that square. Every wizard and monster within 5 squares takes takes 5-2N damage, where N is the number of squares away from the targeted glyph.

    Turn Order - Turns are due on the day stated below
    GREEN (Gandalf_the_Crazed - 1, jdarksun - 2)
    RED (Bedlam - 2, MCGoodOmens - 3)
    YELLOW (blahmcblah - 1, Tayrun -2, Darian - 3)
    BLUE (Harlon - 3)
    GHOSTS (SeGaTai - 1, Capfalcon - 2, Custom Special - 3) <-Turn due Saturday
    Monsters/Cinder

    Player Status
    Gandalf_the_Crazed (Halfway to Madness)
    HP: 15/20
    Level: 2
    Experience: 10
    Cards in hand / Max: 6/9
    Held Items and Spell Effects:
    Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
    Visionstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may cast LOS spells (but not throw items) through 1 wall or door. You may choose a different wall or door each time you cast a LOS spell. If you suffer any fire damage, all magic stones you are carrying are destroyed
    Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
    Pain Link | Counter | Self | Permanent | While this spell lasts, all damage dealt to you by a wizard or creature's attack is also inflicted on that wizard or creature. This spell is not an attack and cannot be evaded. When being attacked, you may cast this spell on yourself as a counter

    jdarksun (Bleeding 1 turn)
    HP: 4/20
    Level: 0
    Experience: 0
    Cards in hand / Max: 7/7
    Held Items and Spell Effects:
    Spellstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may draw 1 extra card each turn. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.

    Mind-Controlled artadius (Green 3)

    Ghost SeGaTai (Grey 1) - Mood - Possess: Move towards target wizard. If a wizard dies this turn while in LOS of you, you take over their body. The wizard that scored the kill still gets all rewards and cards. Possessed Wizards gain a new profile.

    Bedlam
    HP: 20/20
    Level: 1
    Experience: 7
    Cards in hand / Max: 7/8
    Held Items and Spell Effects:
    Green Treasure
    Bloodshard
    | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
    Adrenaline | Neutral | Self/LOS | Permanent | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving

    Mind-Controlled GoodOmens
    Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage and still perform their mood) | HP: 8 | Move: 3+D6 | Base Damage: 1 |
    Boomstone : Mind-Controlled wizard is now carrying a Boomstone (4 damage to self if fire damage is received). Move towards nearest wizard. When/if target wizard is within LOS throw Boomstone (4 magical damage) at target Wizard.

    blahmcblah
    HP: 22/22
    Level: 4
    Experience: 20
    Cards in hand / Max: 6/9
    Base Move: 4
    Held Items and Spell Effects:
    Fire Cloak | Item | Self | Permanent | Fire : While carrying this item, you punch for an additional 2 magical fire damage. Any object or wizard that deals you damage from your square or an adjacent square suffers 2 magical fire damage after damaging you. If you suffer any water damage, Fire cloak is destroyed and does not damage your attacker.
    Mightstone | Item | Self | Permanent | Magic Stone : While carrying this item, you punch for additional physical damage equal to the result of a die roll. If you suffer any fire damage, all Magic Stones you are carrying are destroyed
    Werewolf Form | Neutral | Self/LOS | Permanent | Transform yourself or target creature into a werewolf. Its base move is now 4. A werefolf's punches inflict physical damage equal to the result of a die roll. Werewolves can only cast counter spells

    Tayrun (Halfway to Madness)
    HP: 7/20
    Level: 1
    Experience: 7
    Cards in hand / Max: 5/7
    Base Move: 4
    Held Items and Spell Effects:
    Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.[/indent
    Hellfire Cloak | Item | Self | Permanent | Allows the wearer to walk through a single Hellfire Wall ignoring all its effects. After walking through a Hellfire Wall, the Cloak disappears.

    Darian (Halfway to Madness)
    HP: 3/20
    Level: 0
    Experience: 2
    Cards in hand / Max: 6/7
    Held Items and Spell Effects:
    Stone Spikes | Neutral | Self | Temporary | While this spell lasts, you have the ability to create stone spikes, which you can throw as an attack at any object or wizard in LOS for 3 physical damage. Spikes shatter and vanish after they hit
    Gnome Form | Neutral/Counter | Self/LOS | Temporary | Transform yourself into a gnome. Your base move is now 2. Roll a die each time you are attacked, on a roll of 1 or 2 you evade the attack. You may cast this spell as a counter when attacked.
    Shatter | Neutral | Self | Temporary | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
    Green Treasure

    Ghost Custom Special (Grey 3)

    Ghost capfalcon (Grey 2) - No mood, halfway to dissipation

    Harlon
    HP: 12/20
    Level: 0
    Experience: 2
    Cards in hand / Max: 7/9
    Held Items and Spell Effects:
    Speedstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase your base move by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
    Brainstone | Item | Self | Permanent | Magic Stone : While carrying this item your maximum hand size is increased by 2. First time you cast or acquire Brainstone, immediately draw two cards. If you lose the Brainstone, immediately discard two cards. If you suffer any fire damage, all magic stones you are carrying are destroyed
    Strength | Neutral | Self/LOS | Permanent | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    DOOM

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Yeah really.

    Because I am such a horrible host and this game has been going on for like months, few people have actually turned in their orders recently.

    None of the ghosts got in their orders and even Gandalf (of all people) didn't get in his orders this last round. I may have to shut this thing down (or see if there is enough interest to continue) and just try to finish up the Championship.

    Who here still wants this thing running?

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I do, but I think I'm winning. If everyone else just wants to submit to my clear dominance, I'm cool with that. Although I think @El Skid was looking forward to joining us after his imminent death in the Championship.

  • El SkidEl Skid The frozen white northRegistered User regular
    I will be here momentarily :)

  • BedlamBedlam Registered User regular
    @Bedlam refuses surrender. But will accept surrender terms from other wizzes who no longer wish to war.

    Wizzes who choose to war are suggested to pack a lunch. Its going to be a long maze :D

Sign In or Register to comment.