ObiFettUse the ForceAs You WishRegistered Userregular
Reminder
If your team name ends with a "d", please contact me. We have a proboard and are on our way to getting that power.
Infiltrators beware: I've already had some people who were clearly taking a shot in the dark and thought they knew what my team would be, those people are now on my shortlist.
Yes, lets Day 1 someone for speculating on game mechanics and gathering their team together.
awesome
I'm going to go with my old standby grudge: Alegis
Get it out of your system, Obifett.
I called you a prick on some proboards a few months ago because you were being one.
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ObiFettUse the ForceAs You WishRegistered Userregular
Plus, I am thinking there are 5 teams. Because with 40 people the only factors are 4,5,8,10. 4 teams of 10 is too much for anyone to get their team power. 5 teams of 8 is a little more difficult but at least somewhat manageable. Pretty sure there aren't 8 or 10 teams, that would just be too many factions and no enough mafia to infiltrate all of them.
So don't go around infiltrating other teams because you think you're too cool for school.
I highly doubt most teams are going to get all 10 (8?) people because, you know, inactives and such, but we shouldn't be hampering each other at this early stage.
Except there is no common village. You would know that if you read the villager PM. Since you clearly didn't, you're obviously a cheater MrT[/color
So don't go around infiltrating other teams because you think you're too cool for school.
I highly doubt most teams are going to get all 10 (8?) people because, you know, inactives and such, but we shouldn't be hampering each other at this early stage.
Except there is no common village. You would know that if you read the villager PM. Since you clearly didn't, you're obviously a cheater MrT
Then why does the OP say:
Villager Role PM
It may well be a faction game, but everybody has to take care of the mafia. Ergo, the factions are a village in a sense.
Plus, I am thinking there are 5 teams. Because with 40 people the only factors are 4,5,8,10. 4 teams of 10 is too much for anyone to get their team power. 5 teams of 8 is a little more difficult but at least somewhat manageable. Pretty sure there aren't 8 or 10 teams, that would just be too many factions and no enough mafia to infiltrate all of them.
No, the mafia is a separate faction. And the not-mafias are factions.
THE MAFIA BE A FACTION THAT INFILTRATES OTHER FACTIONS
Victory Condition: At the end of the closing ceremonies, your team must lead in the medal count. Your team will receive 3 points for every gold, 2 points for every silver and 1 point for every bronze medal. Be aware that cheaters are in it only for themselves. Any medal earned by a cheater will be counted towards the cheaters, not towards their team.
There was a mafia and then two other, super secret mafias I think.
Also, the mafia actually don't necessarily have to be dealt with. We just have to make sure they're not on top... sort of like every other team. The game ends after a fixed number of days and whichever team is on top, wins. The mafia are simply in a better position to win due to being able to cut down winning teams due to infiltration
8 mafia would fit better in a 4 team game at 2 mafia per team
8 mafia fit awkwardly into 5 teams.
Are there usually more or less mafia in faction games like this?
Not just a faction game, but also a 'get medals' game rather than elimination. That's a big factor.
hm, no offense Saber, but I am realizing that this is a borderline phalla. We don't need to eliminate the mafia to win. I don't see the uninformed majority v the informed minority.
Because of that, I have no idea what a balanced number of mafia would be and am tired of trying to figure it out. I assume we will get a better idea of everything in play after day 1 narration and results.
There's almost certainly way fewer cheaters than usual mafia. Even if the village did have to eliminate the mafia to win, the rivalness of the game gives an advantage to the mafia, meaning their numbers would have to be lower.
Of course, there's the possibility that cheaters don't know other cheaters, and they are more like neutrals than anything else.
8 mafia would fit better in a 4 team game at 2 mafia per team
8 mafia fit awkwardly into 5 teams.
Are there usually more or less mafia in faction games like this?
Not just a faction game, but also a 'get medals' game rather than elimination. That's a big factor.
hm, no offense Saber, but I am realizing that this is a borderline phalla. We don't need to eliminate the mafia to win. I don't see the uninformed majority v the informed minority.
Because of that, I have no idea what a balanced number of mafia would be and am tired of trying to figure it out. I assume we will get a better idea of everything in play after day 1 narration and results.
It sorta fits with uninformed majority vs informed minority, it's just in this case the uninformed majority is also competing with itself.
It's still in every teams best interest to deal with the mafia/cheaters first. It doesn't matter how much it looks like your team is winning if at the end it turns out half your medals go towards the cheaters faction instead.
Eh what? Why would the mafia be more like neutrals? That would just this make more of a faction game, I think that we got a village PM means they are more than that. This is more like Popephalla.
Well, I wouldn't make so many assumptions yet. If I understand things properly after a few nights we should be able to hazard a guess at the % of mafia based on medal count presuming mafia medals are kept separate from the teams. For the time being we should probably play by normal phalla logic, mafia = bad, if they win, we lose. First things first inactives are going to be crippling ALL teams this game, please be active people, any village team with powers is bad for the mafia, so while it may not benefit you individually to help another team, overall the village is better. If everyone goes by this logic then the all village members will benefit.
I might make the suggestion that each team nominate a mouth piece for their board. This should allow us to facilitate information, further there are already a few people that have declared their teams so its not like they are giving up more information. If we focus too much on team versus team stuff it'll make it easier on the mafia. Therefore as a village we should strive to keep things as balanced as possible, atleast for the first few days.
What is the order of events, especially in regards to team proboards count and deaths.
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AssuranIs swinging on the SpiralRegistered Userregular
Meh, no one on my team has contacted me.
Bad space marines.
I'm tired and probably won't check in the rest of the day due to real life game day until almost vote close. So, here's my vote on Vagrant Winds for outing me in the last mini in case I don't make it at all.
Plus, I am thinking there are 5 teams. Because with 40 people the only factors are 4,5,8,10. 4 teams of 10 is too much for anyone to get their team power. 5 teams of 8 is a little more difficult but at least somewhat manageable. Pretty sure there aren't 8 or 10 teams, that would just be too many factions and no enough mafia to infiltrate all of them.
There's almost certainly way fewer cheaters than usual mafia. Even if the village did have to eliminate the mafia to win, the rivalness of the game gives an advantage to the mafia, meaning their numbers would have to be lower.
Of course, there's the possibility that cheaters don't know other cheaters, and they are more like neutrals than anything else.
That would be a tad unfair, although if I recall correctly jdark's l4dead game did that (I think it was l4dead). 8 max. 7 and 6 are also possible, even though there would be uneven distributions among teams. Ahava rng'd this in her faction game (which teams got mafiosos), but I believe she did it in such a way where a team could be completely clean and another could be infiltrate to high hell. It turned out to turn out that most ended up with only 1 and only one other ended up with two (I believe).
There's almost certainly way fewer cheaters than usual mafia. Even if the village did have to eliminate the mafia to win, the rivalness of the game gives an advantage to the mafia, meaning their numbers would have to be lower.
Of course, there's the possibility that cheaters don't know other cheaters, and they are more like neutrals than anything else.
That would be a tad unfair, although if I recall correctly jdark's l4dead game did that (I think it was l4dead). 8 max. 7 and 6 are also possible, even though there would be uneven distributions among teams. Ahava rng'd this in her faction game (which teams got mafiosos), but I believe she did it in such a way where a team could be completely clean and another could be infiltrate to high hell. It turned out to turn out that most ended up with only 1 and only one other ended up with two (I believe).
It would also be unfair to have basically 5 equally sized factions (the case where there are 8 mafia and 4 groups of 10), the only difference being that one of the factions is masoned.
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vagrant_winds deserves my vote, but ObiFett[/url] is getting it.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
ObiFett just in case
Penny Arcade Rockstar Social Club / This is why I despise cyclists
awesome
I'm going to go with my old standby grudge: Alegis
If your team name ends with a "d", please contact me. We have a proboard and are on our way to getting that power.
Infiltrators beware: I've already had some people who were clearly taking a shot in the dark and thought they knew what my team would be, those people are now on my shortlist.
Get it out of your system, Obifett.
I called you a prick on some proboards a few months ago because you were being one.
Possible team list:
B:L
Gumpy
Infidel
Space Marine Avatar???
My Team
Haven't seen any actual evidence suggesting there are more than this.
Except there is no common village. You would know that if you read the villager PM. Since you clearly didn't, you're obviously a cheater MrT[/color
COR TWENTY PERCENT, THE GOLD STANDARD OF MAFIA %, WOULD BE 8 AS WELL ME MATE
8 mafia would fit better in a 4 team game at 2 mafia per team
8 mafia fit awkwardly into 5 teams.
Are there usually more or less mafia in faction games like this?
THE MAFIA BE A FACTION THAT INFILTRATES OTHER FACTIONS
Yes. that's standard in faction game (otherwise you could easily filter mafia by comparing team lists).
One of burnage's games even had mafia within mafia within factions within somethingelseIlosttrack
Also, the mafia actually don't necessarily have to be dealt with. We just have to make sure they're not on top... sort of like every other team. The game ends after a fixed number of days and whichever team is on top, wins. The mafia are simply in a better position to win due to being able to cut down winning teams due to infiltration
Yes. that's standard in faction game (otherwise you could easily filter mafia by comparing team lists).
One of burnage's games even had mafia within mafia within factions within somethingelseIlosttrack[/quote]
BLOIMEY I THINK WE'RE TALKING PAST EACH OTHER NEVERMIND
hm, no offense Saber, but I am realizing that this is a borderline phalla. We don't need to eliminate the mafia to win. I don't see the uninformed majority v the informed minority.
Because of that, I have no idea what a balanced number of mafia would be and am tired of trying to figure it out. I assume we will get a better idea of everything in play after day 1 narration and results.
Of course, there's the possibility that cheaters don't know other cheaters, and they are more like neutrals than anything else.
Instead, Langly shall feed the eternal Phallaympic flame!
It sorta fits with uninformed majority vs informed minority, it's just in this case the uninformed majority is also competing with itself.
It's still in every teams best interest to deal with the mafia/cheaters first. It doesn't matter how much it looks like your team is winning if at the end it turns out half your medals go towards the cheaters faction instead.
3DS: 1289-8447-4695
I might make the suggestion that each team nominate a mouth piece for their board. This should allow us to facilitate information, further there are already a few people that have declared their teams so its not like they are giving up more information. If we focus too much on team versus team stuff it'll make it easier on the mafia. Therefore as a village we should strive to keep things as balanced as possible, atleast for the first few days.
Bad space marines.
I'm tired and probably won't check in the rest of the day due to real life game day until almost vote close. So, here's my vote on Vagrant Winds for outing me in the last mini in case I don't make it at all.
kaplar,lawinator or precisionk are likely spacemarine guy
I'm here now, so team [REDACTED] will be sure to win all the golds.
PSN : TheDagon
Pretty much every game ever : TheDagon
Retaba needs a vote. Because he's slowly turning into my mortal enemy. He's the SLyM to my Taya. Or the other way around maybe? :P
Confusion will be my epitaph
Proboards will be assessed before the vote or any other kills are taken into effect. All other effects will occur simultaneously.
That would be a tad unfair, although if I recall correctly jdark's l4dead game did that (I think it was l4dead). 8 max. 7 and 6 are also possible, even though there would be uneven distributions among teams. Ahava rng'd this in her faction game (which teams got mafiosos), but I believe she did it in such a way where a team could be completely clean and another could be infiltrate to high hell. It turned out to turn out that most ended up with only 1 and only one other ended up with two (I believe).
It would also be unfair to have basically 5 equally sized factions (the case where there are 8 mafia and 4 groups of 10), the only difference being that one of the factions is masoned.
That is correct.
Agreed, but I think that's the one of the few alternatives to my other explanation, which was that they are much less numerous than in a typical game.