OK I want to use the card. Is it a once only item?
You drew the Keep card.
You gain one of these bonuses (but it is indeed once off):
Option 1: If used before a roll is made, this card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). (Since you already rolled, you only get the +4 bonus)
-or-
Option 2: For one offensive power, your attack is treated as though it has the Radiant keyword, and deals radiant damage respectively to that power's damage type. This can only be used before an attack roll is made.
Yeah I went back and re-read the card, I just didn't look to see how often it could be used. Hate to burn it now, but I'm not sure I could afford not to.
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Options
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
DM: Bwhahaha, foolish adventurers! Now I will crush you with one die roll!
*Rolls dice*
Watch as your hopes and dreams come crumbling... what?
*Looks at dice*
(Vader voice) NOOOOOOOOOOO!
*End sinister voice mode*
And such a close roll too. Had the Thundering Armor of Kledge be power bonus instead of shield bonus, Valagard's Shield would have overwritten it (since it was a power bonus based buff), thus allowing me to use Airyc like a scratching post.
Would Airyc rather have the damage bonus from Duelist's Assault, or should I try for a +3 power bonus to melee attack rolls for him via Righteous Brand? (Of course that'd require a hit, which isn't terribly likely thanks to this thing's obscene AC.)
Not in practice, because Valagard needs to hit the skeleton in melee to provide the Righteous Brand bonus, which means Airyc wouldn't qualify for Duelist's Assault any longer.
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Options
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
Nope. Both are power bonus buffs, and the Handbook states that:
Bonuses: There’s one important rule for bonuses: Don’t add together bonuses of the same type to the same roll or score. If you have two bonuses of the same type that apply to the same roll or score, use the higher bonus.
So which will it be? If you want the attack bonus and Valagard drops below 0 hit points afterwards because the skeleton doesn't die quickly enough it'll be your fault. :P
How intelligent do these things seem? Here's my plan. I swing at it, then move away trying to provoke an opportunity attack. If it takes the attack, Drell gets a free swing at it. Has he used his second wind already?
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
He's kinda dying at the moment (what with the 0 HP going on there, unless someone healed him when I wasn't looking), so he's using his Unnatural Vitality racial feat (basically he can choose to be dazed instead of unconscious) to keep on fightin'! If that's the case he cannot do OAs on anything.
DAZED
✦ You grant combat advantage.
✦ You can take either a standard action, a move action,
or a minor action on your turn (you can also take
free actions). You can’t take immediate actions or
opportunity actions.
✦ You can’t flank an enemy.
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GrogMy sword is only steelin a useful shape.Registered Userregular
Yep, I'm not the best defender when I'm dead. I'll wait on Kledge to take a shot, then I'll whap him. Hopefully Airyc can then finish him off.
Posts
Of course, we'll probably get wiped out regardless. :P
You drew the Keep card.
You gain one of these bonuses (but it is indeed once off):
Option 1: If used before a roll is made, this card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). (Since you already rolled, you only get the +4 bonus)
-or-
Option 2: For one offensive power, your attack is treated as though it has the Radiant keyword, and deals radiant damage respectively to that power's damage type. This can only be used before an attack roll is made.
*Rolls dice*
Watch as your hopes and dreams come crumbling... what?
*Looks at dice*
(Vader voice) NOOOOOOOOOOO!
*End sinister voice mode*
And such a close roll too. Had the Thundering Armor of Kledge be power bonus instead of shield bonus, Valagard's Shield would have overwritten it (since it was a power bonus based buff), thus allowing me to use Airyc like a scratching post.
Looks like the tides are (hopefully) turning...
Not in practice, because Valagard needs to hit the skeleton in melee to provide the Righteous Brand bonus, which means Airyc wouldn't qualify for Duelist's Assault any longer.
Nope. Both are power bonus buffs, and the Handbook states that:
Herpa Derpa, my bad. Just saw that Duelist Stance gives a bonus to DAMAGE rolls, while righteous give a bonus to ATTACK rolls.
So yeah, they stack :P
Edit: what MMag just said. So I guess they won't stack.
DM casts BAD NEWS on Airyc.
It's SUPER EFFECTIVE!
Seven squares, seven squares,
seven squares onward,
T'ward the grim shore of Death
Charged the brave cleric...
Edit: a fucking 5. Fuck you too, Orokos.
✦ You grant combat advantage.
✦ You can take either a standard action, a move action,
or a minor action on your turn (you can also take
free actions). You can’t take immediate actions or
opportunity actions.
✦ You can’t flank an enemy.
Edit: where did my post go?
Must be a bug. I posted a Bug report in the forum. Hopefully it'll get fixed.
Edit: Also, I'm glad to see I'm not the only one with this issue.
Damage: 1d10+8+2 = 17 and it's marked blah blah.
Death save: 1d20 7 Blargh!
We're dead already.
I'd hate to remake a thread just cause a few posts are gone/missing.
Edit: That leaves Cranea for the finishing blow.
Edit2: beaten by MMag.
It's been fixed guys! Now all we need is for Cranea to save/ruin the day!
No pressure, Witch. :P