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[Forza] This Thread Has Been Escorted Off The Track! Find the new one!

BloodsheedBloodsheed Registered User regular
edited October 2013 in Games and Technology
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http://www.youtube.com/watch?feature=player_embedded&v=OPWNXcW4EGs

http://www.youtube.com/watch?feature=player_embedded&v=VnK_u5s30_g

http://youtu.be/vy_LDyfCANg

Launching With the Xbox One on November 22nd!

New Features:
- Working headlights (including daytime running LEDs).
- The game will make use of the Xbox One's 'Impulse Triggers' - providing different vibrations and feedback to go with engine roar or tire damage.
- There will be no night cycle, and no weather effects (except for mild fog/mist).
- Variable track friction depending on track position i.e on/off the racing line, or on the marbles. Possibly "rubbering" in of the track.
- Cars are now 'paint-able' in a variety of different materials from 24kt-Gold to Carbon fiber. There won't be any rust.
- The game will feature Drivatars, that will mimic your driving style and that of your friends, and also use liveries from your favorite artists.
- The auction house and storefront are no more, however designs will be available to download for free, and the creator will be paid each time the car is used with the livery on it, and there will also be a way to transfer funds between players.
- Cars will show wear such as blueing on chrome tailpipes, discoloration etc.
- Each car will have a customized career.

Updated and Returning Features:
- A new version of Autovista - called Forzavista - will be included, again bringing detailed interiors, opening doors and functioning features (i.e. active aero).
- Tire wear (now visible).
- There will be at least two road surfaces - tarmac and brick.
- There will be tire smoke, sparks and debris. Also the dirt on cars will show up these specks of debris & dirt. The paint on the cars will be more realistic as minute imperfections will also be simulated.
- Cars will have backfire.
- There will be active aero.
- New damage models.
- Tuning, upgrading, the PI index and classes & the livery editor will all still be present.
- There will be DLC, including day one DLC and free DLC.
- To quote the Microsoft store: "Dynamic damage, High-resolution damage modeling shows every dent and scrape, and roads and tracks accumulate tire rubber and debris. Racing has consequences; a damaged car or road can stop you in your tracks."
- Online multiplayer will be capable of handling 24 players at once.

Tech:
- The game will run at 60fps and full HD 1080p.
- Cars are now made from around 1300 unique materials, compared to up to 60 for FM4 cars. Plus it's been said that they haven't hit the limit.
- All existing car assets (i.e. 3D models, sounds etc) have been ditched, and the new game's car assets will be all new.
- The game will NOT require a one-time internet connection when a player first plays the game, however to complete the career mode the game will need the internet at some point. This is in order to download required content that couldn't be included before Microsoft's checks, and to download the latest drivatars.
- There will be DLC.
- Online multiplayer will use Smart Match™ matchmaking and Xbox Live dedicated servers.
- HeliosT10 has outlined FM5's Kinect capabilities in the following quote: "Forza Motorsport 5 will support Kinect through the use of head-tracking, voice hyperlinking for menu navigation, and all the unique platform features (profile-based facial recognition, etc.). That said, those that choose to unplug the sensor will still be able to fully play and enjoy Forza Motorsport 5. :)"
- The tech and game/physics engine behind FM5 would be too powerful for current-gen consoles.

Confirmed Cars:
2001 Acura Integra Type-R
2008 Aston Martin DBS
1983 Audi Sport Quattro
2006 Audi RS 4
2011 BMW X5 M
2011 BMW Z4 sDrive35is
1987 Buick Regal GNX
1970 Chevrolet Corvette ZR-1
2007 Ferrari 430 Scuderia
2010 Ferrari 458 Italia
2007 Ford Shelby GT500
1997 Honda Civic Type R
2013 Hyundai Genesis Coupe 3.8 Track
2010 Lamborghini Murcielago LP 670-4 SV
2011 Mazda RX-8 R3
2012 Mercedes-Benz SLK55 AMG
1999 Mitsubishi Lancer Evolution VI GSR
2010 Nissan 370Z
2010 Renault Megane RS 250
1998 Subaru Impreza 22B STi
2010 Volkswagen Golf R
2011 Ferrari 599 GTO
2011 Koenigsegg Agera
2008 Mitsubishi Lancer Evo X GSR
​2002 Nissan Skyline GT-R V-Spec II
2009 Zonda Cinque Roadster
2012 Chrysler 300 SRT8
2013 Ford Focus ST
2010 Audi TT RS Coupe
2012 Scion TC
2009 Jeep Cherokee SRT8
2011 Kia Cee'd
2005 TVR Sagaris
1965 Alfa Romeo Giulia Sprint GTA Stradale
1999 Dodge Viper GTS ACR
1998 Eagle Talon TSi Turbo
2009 Ferrari California
2000 Ford Mustang Cobra R
2011 Cadillac CTS-V Coupe
1994 Mazda MX-5 Miata
2010 Maserati GranTurismo S
2003 Toyota Celica SS-I
1954 Mercedes-Benz 300SL Gullwing Coupe
1971 AMC Javelin-AMX
​1976 McLaren M23
1976 Ferrari 312-2
2013 Dallara #9 Target Ganassi Dallara DW12
2013 Dallara #15 Target Rahal Letterman Dallara DW12
2012 Dallara #28 Andretti Autosport DW12
2013 Dallara #12 Team Penske Dallara
2012 #1 Audi Team Joest R-18 e-tron quattro
2012 Ferrari F12berlinetta
2013 McLaren P1™
1954 Mercedes Benz 300SL Gullwing Coupe
2012 Pagani Huayra
2011 Koenigsegg Agera
2011 Lamborghini Gallardo LP570-4 Superleggera
2010 Audi TT RS Coupe
2013 Ford Focus ST
2011 McLaren MP4-12C
2010 Audi R8 5.2 FSI Quattro
2012 Aston Martin Vanquish
2011 Audi RS3 Sportback
2013 Ford Mustang GT500
2013 SRT Viper GTS
1965 Shelby Cobra 427 S/C
1987 RUF CTR Yellowbird
1991 Mazda #55 787B
2011 Ford F150 SVT Raptor
2011 Bugatti Veyron Super Sport
(More on the Forza Forums)

Confirmed Tracks:
- Mazda Raceway Laguna Seca
- Mount Panaroma Circuit (Bathurst)
- Spa-Francorchamps
- Indianapolis
- Silverstone
- Bernese Alps
- Prague

(Much of this information has been collected/quoted from Quantum Drifter on the Forza Forums, all thanks go to him for making this easier)


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[PA] Arcadians Club Race Nights: Every Tuesday and Thursday at 9PM EST


SBC '13 Season 4

See the link for all the cars, tracks and rules!

Racing Numbers
3lwap0 - 00
Kestrel1 - 01
Steve Kinsen - 3
ArcticLancer - 04
Leevity - 7
Megapuriobi - 8
Yorker - 09
IronSquirrel - 11
Krylon - 13
The Deliverator - 16
Justinsane07- 16
TurgidWilly - 18
KDRjaggy - 20
Nova_C - 21
basticle - 23
SkyTurnsRed - 24
MayGodHaveMercy - 26
Eclibull - 27
Blakout - 32
VeeVee Von Vore - 33
0Replace4Displace - 37
Joolander - 38
TPSou - 41
Adeptpenguin - 42
Gridlnkd - 43
Cathadal - 44
The Listener - 47
TRICorp - 5O
Triple B - 51
xzzy - 53
MisterMiles1984 - 55
Sinjis - 57
Bear is Driving - 66
sym007 - 67
musanman08 - 69
::brainproxy - 77
SiliconStew - 78
OldManKen - 80
Blitzace1981 - 81
Rheologist - 84
AcidLacedPenguin - 86
GentlemanGiant - 88
FenderBender - 94
VedicIntent - 255
Cowboyjoe - 12
Communist Cow - 74

Serious Business Cup!
(All thanks to Basticular for all his work on running SBC)

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Videos of Stupidity Excellence Rubbish Ambition!

http://www.youtube.com/watch?v=Z-57IJ7HdcM

http://www.youtube.com/watch?v=rRf3sc6VoOQ

http://www.youtube.com/watch?v=pmDqI6MVa-U

http://www.youtube.com/watch?feature=player_embedded&v=xFsFnw7f8tY

http://www.youtube.com/watch?v=DKJOKJ_7PKg

http://youtu.be/GVv--5vvfH0

http://www.youtube.com/watch?v=ONLMRphbQCI

(OP shamelessly stolen from Basticle in a bloodless coup gentle escorting)



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Eurogamer Review: 9/10
Key Features:

This is action racing
• Visceral, moment to moment gameplay with Forza authenticity, attention to detail and quality.
• Smash through fences and picnic tables or drift through civilian traffic at high speeds to gain fame.
• Race against planes and helicopters in showcase challenges.
• Race at night with full 24hr light cycle for the first time in the Forza franchise.

Freedom of the open road
• Race on some of the best driving roads in the world including pavement and dirt.
• Explore reimagined Colorado with broad environmental diversity – red rocks, aspen reservoir, and small towns.
• Discover hidden challenges and collectables like barn finds.

Competition meets culture
• Set in an automotive music festival, find multiple radio stations curated by Rob da Bank (BBC One DJ and festival promoter).
• Online playground games like “cat&mouse” or “tag”, never made more sense.
• Rivalries and leaderboards baked into the world.

Xbox LIVE Support:
• Season Pass
• Add-on Packs
• 2-8 player multiplayer
• Rivals Modes and Events

http://www.youtube.com/watch?v=18SiLyFbcZw

First 12 Minutes of Horizon: (courtesy of SMTMedia)

http://www.youtube.com/watch?v=a_TdyCUo9FE&feature=g-u-u

Multi:

http://www.youtube.com/watch?v=eCuLU01IQmo&feature=g-u-u

Car List

Xbox Live, Steam, PSN: Eclibull
Bloodsheed on
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Posts

  • Options
    BasticleBasticle Registered User regular
    I lol'd at the end

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    MegaPureiboiMegaPureiboi Registered User regular
    Downloaded the new car pack, tuned both the Mustang and Camaro to S, and have gotten the Camaro around Sebring 1 second faster, and the Mustang 2 seconds faster than my ST Zagato...

    Xbox Live: Keml0
    Steam: Kemlo
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    LTMLTM Bikes and BeardsRegistered User regular
    I continue to want to get back on and do more of this.

    I was sort of put off by my spate of network issues at the start of SBC, and haven't even logged on since.

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    BloodsheedBloodsheed Registered User regular
    Ran some Sebring in hopes that we can actually run it and to get some times to figure out lap numbers:
    SC Cali- 2:14.7
    TC Lancia- 2:30.8 (and that car does not like that track, very uneven)

    Also updated most of my Club Garage cars save for the RUF (since my current version is broken), mainly the Cali, Lancia, Alfa and threw my Noble in there. Hopefully that will now avoid anything like what happened to Michelanvalo on Tuesday. Oh god, I'm so sorry for that. Oh god.

    Speaking of, another crack at the Lancia gearbox went just as badly. It appears the choice is Huge Gap Between 3rd and 4th or The World's Longest 3rd. Also, I was reminded that the shifting point on all Lancias are terrihorribad after a taking a break in driving them.

    Xbox Live, Steam, PSN: Eclibull
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    groovegroove Enforcer SeattleRegistered User regular
    edited August 2012
    I'm pretty good at tuning gearboxes, gift me the car and I'll take a crack at it, you do use a racing trans right?

    groove on
    [E]
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    BloodsheedBloodsheed Registered User regular
    groove wrote: »
    I'm pretty good at tuning gearboxes, gift me the car and I'll take a crack at it, you do use a racing trans right?

    I'll do that before the races tonight, just for pure scientific curiosity if a Lancia gearbox can be un-horribled. And yeah, race trans.

    Xbox Live, Steam, PSN: Eclibull
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    groovegroove Enforcer SeattleRegistered User regular
    I just did a few laps in the car you have shared, right now, it doesn't seem too bad, but it only used the 1st 4 gears right now. I'll do a quick tune when I get it from you.

    [E]
    axlky.jpg
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    BloodsheedBloodsheed Registered User regular
    Woo, actual turnout for SBC! Boo, means I actually have to do the work on the standings. I'll get at least a rough standing out sometime in the next couple of days (thanks Knight for the picture, I have to check if mine came out too).

    We also need to discuss and decide on what to do about qualifiers for the 'ring next week. Our choices seem to fall with:
    A. 1 Lap before each race, normal qualifier rules
    B. 1 Lap before the first race, normal qualifier rules, counts for both races
    C. A point-to-point qualifier on a single section, normal qualifier rules, before each race
    D. Screw the qualifiers, sort ourselves out

    I'd also like to float the idea that do we really want to try to do multi-class on the 'ring? It's a difficult, narrow track with very few passing opportunities. Do we want to avoid the headaches and just run 2 single class races (which would also simplify qualifiers) ?

    Also, we will run 'ring no matter the turnout next Thursday, since it is the final race of the season and we're butting up against PAX with any delays, so everyone try and be there!

    Xbox Live, Steam, PSN: Eclibull
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    LTMLTM Bikes and BeardsRegistered User regular
    That was pretty fun to actually run SBC again. I forgot how terrible I am at passing and first-corners. Probably didn't help jumping into the AMG the first time I've played Forza in weeks...

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    BloodsheedBloodsheed Registered User regular
    Excuse the formatting, I'll work on getting something fancier up over the next couple of days, but here's the rough standings post Sebring:

    Standing - Xbox Live Tag - Score - Standings Change After Sebring

    1 - Knight is Crazy - 990 - SAME
    2 - OLDFenderBender - 920 - SAME
    3 - groovetini - 815 - SAME
    4 - Eclibull - 745 - UP 2
    5 - Keml0 - 705 - SAME
    6 - SiliconStew - 660 - UP 1
    7 - Basticular - 640 - DOWN 3
    8 - Michelanvalo- 610 - SAME
    9 - DLVR8R - 415 - UP 1
    10- oldmanken80 - 290 - DOWN 1
    11- AdeptPenguin - 230 - SAME
    12- acidboogie- 180 - SAME
    13- Nova Collision - 125 - SAME
    14- Tiresias Mons - 70 - NEW

    Xbox Live, Steam, PSN: Eclibull
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    Nova_CNova_C I have the need The need for speedRegistered User regular
    Sorry that I haven't been around much, guys. I haven't retired permanently, but I'm definitely sitting out the rest of this SBC. I should be back in at least a limited capacity in a coupla-three weeks or so.

    I guess I really burned out for those three weeks where when I wasn't racing in Forza, I was editing videos for Forza. :P

  • Options
    LTMLTM Bikes and BeardsRegistered User regular
    Didn't see the last part of your post, so I would say just do two single class races for the Ring.

    Even though I do love chaos, I think that'd be the simplest all around.

  • Options
    Knight_Knight_ Dead Dead Dead Registered User regular
    Single class around the ring is probably fine, since it would just end up with one pass near the beginning of the first lap and then never to be seen again. Lets us do more laps during the actual races too.

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    BloodsheedBloodsheed Registered User regular
    edited August 2012
    Okay, fancy standings if I did this right:

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    Bloodsheed on
    Xbox Live, Steam, PSN: Eclibull
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    MegaPureiboiMegaPureiboi Registered User regular
    We should just go with series standings for starting grid, we can do a lap around Camino mini to set the grid like we used to do.

    Xbox Live: Keml0
    Steam: Kemlo
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    Nova_CNova_C I have the need The need for speedRegistered User regular
    Well, as it turns out, I may not be able to participate at all any more. My schedule is changing to 30 min later for now, and probably a full hour later in a couple months, and I already had to pretty much rush home and wolf down supper to make the current time.

    We'll see how it goes, but if I can't race anymore, well, it's been awesome.

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    groovegroove Enforcer SeattleRegistered User regular
    So here's a crazy idea: for the next mini-series, how about short tracks and low power cars? I know I know, that's boring you say, I need high horsepower to have fun you say. I think you're all wrong, I think driving a car at it's limits is fun regardless of speed. So I'm proposing something along the lines of D class, low weight, low power cars, and small tracks with high lap counts.

    If there's interest, I'll flesh out more details later.

    [E]
    axlky.jpg
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    SiliconStewSiliconStew Registered User regular
    groove wrote: »
    So here's a crazy idea: for the next mini-series, how about short tracks and low power cars? I know I know, that's boring you say, I need high horsepower to have fun you say. I think you're all wrong, I think driving a car at it's limits is fun regardless of speed. So I'm proposing something along the lines of D class, low weight, low power cars, and small tracks with high lap counts.

    If there's interest, I'll flesh out more details later.

    How about an MX-5 cup? Everyone uses '07 Mazda MX-5's, no engine upgrades, full roll cage, sport weight reduction, sport tires, stock wheels and sizes, non-adjustable upgrades only.

    Just remember that half the people you meet are below average intelligence.
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    BasticleBasticle Registered User regular
    Except for the car, thats exactly what the rules were for that NSX event I came up with and I think that was universally unliked.

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    Fender_BenderFender_Bender MichiganRegistered User regular
    or everyone could choose batshit crazy cars and call it good....
    That's a really bad idea

    XBL: OLDFenderBender Steam: [OLD]FenderBender
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    BloodsheedBloodsheed Registered User regular
    groove wrote: »
    So here's a crazy idea: for the next mini-series, how about short tracks and low power cars? I know I know, that's boring you say, I need high horsepower to have fun you say. I think you're all wrong, I think driving a car at it's limits is fun regardless of speed. So I'm proposing something along the lines of D class, low weight, low power cars, and small tracks with high lap counts.

    If there's interest, I'll flesh out more details later.

    Personally, I have almost never had fun in a D class race, and never, ever, eeeeeeeeever had a fun D class race that wasn't followed by a feeling of "I never want to do that again".

    Xbox Live, Steam, PSN: Eclibull
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    MichelanvaloMichelanvalo Registered User regular
    C class is the lowest that's fun in an online setting.

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    LTMLTM Bikes and BeardsRegistered User regular
    I was thinking last night about doing B class FWD or AWD cars. Just something different.

    Either that or Hennesseys and Squires.

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    acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited August 2012
    I think Groove knows things. Glorious things.

    Imagine a world where you don't get taken out in turn 3 (the moment after "no restarts" gets called because some other two asshats wrecked in turn 2 like 8 times in a row) by some asshat who doesn't know how to car, and even if you do get hit it doesn't instantly blow up everything on your car, you just get a bit of bumper rash because you can't possibly be going fast enough to do much more damage.

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • Options
    BloodsheedBloodsheed Registered User regular
    Okay, so Thursday on the 'ring, I will discuss this tonight with whatever group we get, but here's what I'm thinking.

    2 races, one TC one SC, no multi-class. Do as Kemlo suggested and set the grid for our current season standings using a parade lap on some small course or oval (also, I assume we want Knight to start in first etc. or do we want reverse?). I will try and get a run in to get lap times, but I'm thinking 3 (4 at the most) laps for TC and maybe 4 for SC.

    Xbox Live, Steam, PSN: Eclibull
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    SiliconStewSiliconStew Registered User regular
    Any chance of running TC first and SC second? I'll likely miss the first half again and I'd prefer not to drive my sucktacular Supra if I can help it.

    Just remember that half the people you meet are below average intelligence.
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    BloodsheedBloodsheed Registered User regular
    Any chance of running TC first and SC second? I'll likely miss the first half again and I'd prefer not to drive my sucktacular Supra if I can help it.

    That was the order I was planning on anyway. Figure slow-better-handling first and then faster-not-so-handling second.

    Xbox Live, Steam, PSN: Eclibull
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    MichelanvaloMichelanvalo Registered User regular
    edited August 2012
    I think my idea for a mini series won't work, I was just testing it out and while I wanted to do something different it might be hateable by the rest of you and no one will show up.

    So I'm going to back Groove's idea, lightweight C class cars on small and twisty courses.

    Edit: Actually, you know what, screw that. Let's do B-450. Slightly stronger than C (425) but not as powerful as B (500).

    I WILL NOT CONFORM TO YOUR CLASSES ANY LONGER, FORZA.

    Michelanvalo on
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    groovegroove Enforcer SeattleRegistered User regular
    I'm actually shooting for D class, I've got a rough car list together, but it needs a little more work before I share it.

    I've ran my TC and SC cars on the ring, I'm getting around 8 minutes in SC, and 9 in TC.

    [E]
    axlky.jpg
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    LTMLTM Bikes and BeardsRegistered User regular
    D class?

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    MichelanvaloMichelanvalo Registered User regular
    Groove, you're crazy with D class. There's not enough...well, anything, for D to be viably fun online is some of the more extreme tracks. C class is a minimum, and I suggested an off-class of 450 to mix things up a bit.

    A good example is Camino Viejo Full, in C class there's enough power to get up the hills of that course with reasonable speed and fun. In D, you're just too damn slow to make it, even in the lightweight cars.

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    Fender_BenderFender_Bender MichiganRegistered User regular
    or we all can put around lotus elevens making farting sounds for 15 min...

    XBL: OLDFenderBender Steam: [OLD]FenderBender
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    Knight_Knight_ Dead Dead Dead Registered User regular
    or we all can put around lotus elevens making farting sounds for 15 min...

    Once I noticed that I couldn't stop laughing for the rest of the race. Pbbbbbbbbt.

    aeNqQM9.jpg
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    acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited August 2012
    How about we play D class until Michel can reliably pass me without making contact, then we graduate to higher classes?

    (which is never based on how frequently I play these days)

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
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    The DeliveratorThe Deliverator Slingin Pies The California BurbclavesRegistered User regular
    Groove, you're crazy with D class. There's not enough...well, anything, for D to be viably fun online is some of the more extreme tracks. C class is a minimum, and I suggested an off-class of 450 to mix things up a bit.

    A good example is Camino Viejo Full, in C class there's enough power to get up the hills of that course with reasonable speed and fun. In D, you're just too damn slow to make it, even in the lightweight cars.

    Why on earth would we even do Camino Full in D class? I think the idea is to race tracks that are fitting to the cars, like the short narrow twisty ones we don't normally have any fun on because we're all going too fast to keep from wrecking.

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    groovegroove Enforcer SeattleRegistered User regular
    To try to prove you guys wrong, I've just uploaded a sampling of cars that will be on the list. They're all D250, street tires, and light (no muscle cars here). One of the tracks that is very fitting for this class is Tsukuba full. I'll be online around 8-9PM est tonight if anyone else wants to join me. I really think this can be a fun series if everyone can forget their biases.

    [E]
    axlky.jpg
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    MichelanvaloMichelanvalo Registered User regular
    I'll show up around then but we're not XBL friends.

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    groovegroove Enforcer SeattleRegistered User regular
    edited August 2012
    Sorry guys, I have to help an old friend move, see you tomorrow.

    groove on
    [E]
    axlky.jpg
  • Options
    MichelanvaloMichelanvalo Registered User regular
    I tried out some of your cars on the shorter courses.

    Its not fun.

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    acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    I do say I'd love to have like 100 laps on the <1.5km versions of courses.

    GT: Acidboogie PSNid: AcidLacedPenguiN
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