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[Twilight Imperium] Game 5 - Round 8: Game Over!

1679111268

Posts

  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu PASS

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    edited August 2012
    Once Creuss has passed or played on the secondary, the Jol-Nar will have their turn.

    MrBlarney on
    chirisigtext.png
  • SeGaTaiSeGaTai Registered User regular
    edited August 2012
    Creuss PASSES

    SeGaTai on
    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Round 1: Action Phase Update 3

    The Naalu Collective: Activate Bereg-Lirta IV System. (CP 3 --> 2)
    Move in 1 Destroyer, 1 Carrier, 1 Fighter, and 1 Ground Force from Druaa.
    Land 1 Ground Force on Lirta IV.
    The Ghosts of Creuss: Activate Creuss Home System. (CP 2 --> 1)
    Exhaust Creuss (4R) to build 1 Carrier (3R) and 2 Ground Forces (1R).
    The Yin Brotherhood: Activate Vefut II System. (CP 2 --> 1)
    Move in 1 Carrier and 1 Ground Force from Yin Home System.
    Land 1 Ground Force on Vefut II.
    The L1z1x Mindnet: Play Primary Ability of the (4) Production Strategy Card, exhausting 0.0.0 (5R), discarding Political Card "Labor Force Politics" (PC 2 --> 1), and using 2 free resources to build 2 Dreadnoughts (8R) at 0.0.0.
    No player plays on the Secondary Ability.

    Current Map: Round 1, Action Phase Update 3

    Current Technologies

    Victory Points and Objectives
    Universities of Jol-Nar: 0 VP
    The Naalu Collective: 0 VP
    The L1z1x Mindnet: 0 VP
    The Ghosts of Creuss: 0 VP
    The Embers of Muaat: 0 VP
    The Yin Brotherhood: 0 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.:

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 1 Secret Objective

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 3
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Antimass Deflectors, Enviro Compensator, Sarween Tools

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: L1z1x [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Naalu [1], Yin [1]
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Saudor (2R, 2I)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, War Sun

    Worlds:
    X - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    The Yin Brotherhood - MrBody and BertezBertez:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets

    Worlds:
    R - Darien (2R, 4I)
    X - Hercalor (1R, 0I, Y)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Abaddon (1R, 0I, R)
    N - Arinam (1R, 2I, B)
    N - Ashtroth (2R, 0I)
    N - Faunus (1R, 3I, G (x2))
    N - Loki (1R, 2I)
    N - Mallice (0R, 3I)
    N - Meer (0R, 4I)
    N - Mirage (1R, 2I, F (x2))
    N - Quann (2R, 1I, G)
    N - Qucen'n (1R, 2I)
    N - Rarron (0R, 3I, G)
    N - Rigel I (0R, 1I, G)
    N - Rigel II (1R, 2I)
    N - Rigel III (1R, 1I, B)
    N - Tar'mann (1R, 1I)
    N - Tequ'ran (2R, 0I, R)
    N - Thibah (1R, 1I)
    N - Torkan (0R, 3I, B)
    N - Vega Major (2R, 1I)
    N - Vega Minor (1R, 2I, B)
    N - Wellon (1R, 2I)

    Order of Play
    The Naalu Collective: (0) Diplomacy II
    The Ghosts of Creuss: (1) Leadership
    The Yin Brotherhood: (3) Assembly
    The L1z1x Mindnet: (4) Production
    Universities of Jol-Nar: (5) Trade II Current Turn
    The Embers of Muaat: (7) Technology II

    @caliber and @GrimmyTOA are up for the Jol-Nar's action.

    chirisigtext.png
  • GrimmyTOAGrimmyTOA Registered User regular
    Spend a Command Pool Counter to activate Rigel system.
    Move one carrier and two ground forces from Home System into Rigel.
    Land one ground force onto Rigel 2, and one ground force onto Rigel 3. Take both planets.


    Thank you. I believe that @Void Slayer is up.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited August 2012
    Embers of Muaat
    I will activate the primary ability of (7)Technology and take Micro Technology. I can not use the second part of the primary ability.

    Other players to play or pass on the secondary.


    TG/AC/PC: 0/0/0
    SA/FS/CC: 1/3/2

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    You have to pay the +5 resources to pick that one up, which you don't have.

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Void Slayer, how are you paying for your Racial Technology? (That +5 Cost applies even when obtaining technology through the first part of the Primary Ability.)

    chirisigtext.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    OOOh, sorry, sorry have not played with the racial techs.

    Since I clearly have no way of possibly paying for them, I will change it to Micro Technology.

    I will edit the orders above.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • calibercaliber Registered User regular
    Universities PLAY on the secondary.

    We take Micro Technology then spend 3TG and tap Jol(1R) and Nar(2R) for Nano Technology.

    TG/AC/PC: 0/0/2
    SA/FS/CC: 1/3/2

  • SeGaTaiSeGaTai Registered User regular
    Creuss passes

    PSN SeGaTai
  • KilnagaKilnaga Registered User regular
    L1z1x PASSES

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu PASS

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    Waiting on the Yin?

    @MrBody @BertezBertez

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • SeGaTaiSeGaTai Registered User regular
    They only have 2 resources so you probably don't need to wait for them.

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    Yin PASSES

    Yeah auto-pass us if we can't afford an action.

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    That brings us back around to the top of the order and @stever777.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • stever777stever777 AFK most Saturdays Registered User regular
    edited August 2012
    Naalu

    Take a Tactical Action, activating Druaa system

    Exhaust Druaa (3R) & discard Political Card Minister of War (LAW)
    Build 1 Carrier & 1 Destroyer.

    TG/AC/PC: 0/0/1
    SA/FS/CP: 2/3/1

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
  • MrBlarneyMrBlarney Registered User regular
    Round 1: Action Phase Update 4

    Universities of Jol-Nar: Activate Rigel System. (CP 3 --> 2)
    Move in 1 Carrier and 2 Ground Forces from Jol-Nar Home System.
    Land 1 Ground Force on Rigel II and 1 Ground Force on Rigel III.
    The Embers of Muaat: Play Primary Ability of the (7) Technology Strategy Card, gaining Micro Technology.
    Jol-Nar plays on the Secondary Ability, spending a Strategy Allocation Counter (SA 2 --> 1) to gain Micro Technology, and exhausting Jol (1R), Nar (2R), and spending 3 Trade Goods (TG 3 --> 0) to gain Nano Technology.
    The Naalu Collective: Activate Naalu Home System. (CP 2 --> 1)
    Exhaust Druaa (3R) and discard Political Card "Minister of War" (PC 2 --> 1) to build 1 Carrier (3R) and 1 Destroyer (1R).

    Current Map: Round 1, Action Phase Update 4

    Current Technologies

    Victory Points and Objectives
    Universities of Jol-Nar: 0 VP
    The Naalu Collective: 0 VP
    The L1z1x Mindnet: 0 VP
    The Ghosts of Creuss: 0 VP
    The Embers of Muaat: 0 VP
    The Yin Brotherhood: 0 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.:

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 1 Secret Objective

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: L1z1x [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Naalu [1], Yin [1]
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Saudor (2R, 2I)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun

    Worlds:
    X - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    X - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    The Yin Brotherhood - MrBody and BertezBertez:
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets

    Worlds:
    R - Darien (2R, 4I)
    X - Hercalor (1R, 0I, Y)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Abaddon (1R, 0I, R)
    N - Arinam (1R, 2I, B)
    N - Ashtroth (2R, 0I)
    N - Faunus (1R, 3I, G (x2))
    N - Loki (1R, 2I)
    N - Mallice (0R, 3I)
    N - Meer (0R, 4I)
    N - Mirage (1R, 2I, F (x2))
    N - Quann (2R, 1I, G)
    N - Qucen'n (1R, 2I)
    N - Rarron (0R, 3I, G)
    N - Rigel I (0R, 1I, G)
    N - Tar'mann (1R, 1I)
    N - Tequ'ran (2R, 0I, R)
    N - Thibah (1R, 1I)
    N - Torkan (0R, 3I, B)
    N - Vega Major (2R, 1I)
    N - Vega Minor (1R, 2I, B)
    N - Wellon (1R, 2I)

    Order of Play
    The Naalu Collective: (0) Diplomacy II
    The Ghosts of Creuss: (1) Leadership Current Turn
    The Yin Brotherhood: (3) Assembly
    The L1z1x Mindnet: (4) Production
    Universities of Jol-Nar: (5) Trade II
    The Embers of Muaat: (7) Technology II

    chirisigtext.png
  • Orange SodaOrange Soda Registered User regular
    Play Leadership

    Arrange the CC's as follows:

    3/3/3

  • Orange SodaOrange Soda Registered User regular
    Okay guys. I'm going to be leaving for a week. The creuss is in good hands with Sergatai. See you when I get back around Sept 4th.

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited August 2012
    L1z1X PASS on Secondary

    See you in a week, Soda!

    Also: Once everyone has passed or played, the Yin will be up. If you're thinking of playing Assembly, the L1z1X have an agenda which we think will be of interest and benefit to everyone. Please bear this in mind as you consider how to play the Primary ability of your Strategy ( @MrBody ).

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • calibercaliber Registered User regular
    Are political cards usable in place of influence for purposes such as buying CCs with Leadership? Or can they only be traded for resources?

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited August 2012
    caliber wrote: »
    Are political cards usable in place of influence for purposes such as buying CCs with Leadership? Or can they only be traded for resources?

    Page 25 of the Base Rules says:
    Players may spend Trade Good counters from their Trade Goods area as a substitute for spending either one resource or one influence.

    And since you can discard Political Cards for Trade Goods at any time, it looks like you could trade Political Cards for Trade Goods, and then redeem the TGs for Influence to buy Command Counters.

    It's the economy!

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    edited August 2012
    Yin PASSES

    MrBody on
  • MrBlarneyMrBlarney Registered User regular
    And since you can discard Political Cards for Trade Goods at any time, it looks like you could trade Political Cards for Trade Goods, and then redeem the TGs for Influence to buy Command Counters.

    It's the economy!

    I should make a careful clarification here, however: when you're discarding a Political Card for resources or influence, it is still a Political Card. The Political Card is used as if it were a Trade Good, but it isn't actually a Trade Good. You can't trade the Political Card to another player, for instance.

    chirisigtext.png
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    I PLAY the secondary ability, exhaust Maaluuk (2I) & place 1 Command Counter into my Command Pool.

    TG/AC/PC: 0/0/1
    SA/FS/CP: 2/3/2

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • calibercaliber Registered User regular
    edited August 2012
    The Universities PASS

    Edit: And thanks for the rules clarifications! :D

    caliber on
  • KilnagaKilnaga Registered User regular
    I believe we need @Void Slayer to PLAY/PASS still?

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat Passes

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • KilnagaKilnaga Registered User regular
    And play continues with @MrBody and @BertezBertez.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • MrBodyMrBody Registered User regular
    edited August 2012
    Yin Activates primary ability of Assembly.

    Waiting on what political and action cards we draw.

    MrBody on
  • KilnagaKilnaga Registered User regular
    Time for things to get even more interesting! :D

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • MrBodyMrBody Registered User regular
    Alright

    We choose option B.

    Fellow citizens! In these hard times, we recognize that our good friends the Muaat have what it takes to lead us as Speaker next turn! Congratulations! Take a token!

    Oh, and we also play Archived Secret
    Elect Player: The elected player draws 1 Secret Objective Card. When an ability affects 1 of his Secret Objective Cards, he chooses which one it affects.


    Time to vote! Muaat starts?

  • MrBlarneyMrBlarney Registered User regular
    edited August 2012
    The Speaker is actually the last one to vote, so you're first up. Players may vote out of order, and feel free to have some discussion if you wish before voting.

    Assembly Vote:
    The Yin Brotherhood: 4 votes - Yin
    Universities of Jol-Nar: 1 vote - Yin
    The Naalu Collective: 1 vote
    The L1z1x Mindnet: 1 vote
    The Ghosts of Creuss: 1 vote
    The Embers of Muaat: 1 vote

    MrBlarney on
    chirisigtext.png
  • GrimmyTOAGrimmyTOA Registered User regular
    Allow me to be the first to say that the Yin seem to have a fine head on their collective shoulders. The Universities must meet in conclave before we officially vote (we are a duocracy after all) but... Err, just put it over in the corner. No, the other one. Blasted paperwork. Ah, where was I? Oh yes, the Yin are a likely group of fellow to bear the mantle of this illustrious... erm... position.

    ---Message Ends---

  • SeGaTaiSeGaTai Registered User regular
    Assuming the Yin vote for themselves as soon as one race votes for them they will be a lock

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    Yin votes for themselves!

    Muaat, buddy. How about a little vote kickback to us for that awesome speaker position? Rule in our favor in case of tie? Eh? Eh?

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