i have a hard time taking @inquisitor seriously when he's talking with a banana on his head
You should try talking to him in real life, where he wears the exact same getup
haha that's gotta be a bit weird
when he gets really animated and the banana falls off does he just pretend not to notice? or does he try to discretely pick it up and place it back on his head without interrupting the conversation?
A little of both; he leaves the fallen banana where it landed, but pulls another one out of his pocket (I keep thinking that he's just happy to see me) and re-attaches it, while trying to make sure it doesn't interfere with the conversation.
+1
Options
Rear Admiral ChocoI wanna be an owl, Jerry!Owl York CityRegistered Userregular
I think Old World Blues has a pretty great story when you get down into it, but they missed a chance to have it stick on an emotional level instead of just being funny or conceptually interesting.
SPOILER for OWB story:
It's about a dude who gave himself and his friends Alzheimers to save the world. Imagine if, at the end of all the insanity the DLC puts you through, you had gotten a single moment of lucidity or authentic human feeling out of him or them. It could have been devastating. Instead, they settled for comedy the whole way through.
When Dr. Borous starts to remember
everything about his dog and the testing, I felt like that was a punch right in the heart.
what i like about lonesome road is that it seems to take some cues from dead money in making a really dangerous and inhospitable place to explore
but it feels much more natural at it
the enemies in dead money are actually pretty damn easy which takes a lot of the fear of the environment and i think probably makes it feel a little tedious
what i like about lonesome road is that it seems to take some cues from dead money in making a really dangerous and inhospitable place to explore
but it feels much more natural at it
the enemies in dead money are actually pretty damn easy which takes a lot of the fear of the environment and i think probably makes it feel a little tedious
i wish bethesda would just keep doing elder scrolls and let obsidian do fallout
i'm not super looking forward to another bethesda fallout
0
Options
Rear Admiral ChocoI wanna be an owl, Jerry!Owl York CityRegistered Userregular
Dead Money was a really uncomfortable DLC to play through, just because for all its creepiness it never really got me into that guarded "I know this is gonna be fuckin' scary" state of mind the way something like Dead Space or another survival horror game would
But there's still all those projectors, just kind of quietly existing there. They probably bothered me more than the actual enemies.
I think Old World Blues has a pretty great story when you get down into it, but they missed a chance to have it stick on an emotional level instead of just being funny or conceptually interesting.
SPOILER for OWB story:
It's about a dude who gave himself and his friends Alzheimers to save the world. Imagine if, at the end of all the insanity the DLC puts you through, you had gotten a single moment of lucidity or authentic human feeling out of him or them. It could have been devastating. Instead, they settled for comedy the whole way through.
I think OWB had some of the best writing I've encountered in a Fallout game. I actually really liked how it ended, and I think the "missed chance" was the perfect way to handle it, thematically.
Spoilers, obviously:
Two big themes repeated in every Fallout are the idea of science (and, more specifically, the power science provides) as a threat to humanity and the sense of exploring a cold, dead world of yesterday.
The ending of OWB, despite all its insanity and jokes and weirdness, never gives you the glimmer of hope or humanizing element that would undercut those themes. There's no hope of salvation for any of the doctors, because they're all dead and gone. The facility itself is destroyed, whatever magic it held long turned to ash and whatever promise it held unfulfilled.
You don't get to experience the tragedy of OWB firsthand, you just get to see the echo of it, the leftovers of what was once filled with promise and opportunity left behind as a graveyard, like the rest of the world you're able to explore. That, in a way, makes it that much stronger, that much more appropriate to the setting: there's nothing you can do to fix this tragedy, no way you can provide comfort or resolution. The participants can't have a moment of realization because that would provide a glimmer of hope for a moment of reconciliation.
Two goats enter, one car leaves
0
Options
KageraImitating the worst people. Since 2004Registered Userregular
Elder holes online. Explore cyriidil as the holvakin the one destined to delve into the eldest of holes and fulfill your phallic destiny.
I think Old World Blues has a pretty great story when you get down into it, but they missed a chance to have it stick on an emotional level instead of just being funny or conceptually interesting.
SPOILER for OWB story:
It's about a dude who gave himself and his friends Alzheimers to save the world. Imagine if, at the end of all the insanity the DLC puts you through, you had gotten a single moment of lucidity or authentic human feeling out of him or them. It could have been devastating. Instead, they settled for comedy the whole way through.
When Dr. Borous starts to remember
everything about his dog and the testing, I felt like that was a punch right in the heart.
that part came close for me but it was still kind of OTT
which is, I guess, kind of the whole tonal point of the DLC but I dunno
I would really have killed for just a bit more seriousness. I really liked how Dead Money did it, where they basically drop you into the middle of a completely insane situation that I, playing it, was going "there is no way they will be able to satisfactorily explain all this" but by the end they not only had explained it, they had gotten me totally invested in the outcome.
I think Old World Blues has a pretty great story when you get down into it, but they missed a chance to have it stick on an emotional level instead of just being funny or conceptually interesting.
SPOILER for OWB story:
It's about a dude who gave himself and his friends Alzheimers to save the world. Imagine if, at the end of all the insanity the DLC puts you through, you had gotten a single moment of lucidity or authentic human feeling out of him or them. It could have been devastating. Instead, they settled for comedy the whole way through.
When Dr. Borous starts to remember
everything about his dog and the testing, I felt like that was a punch right in the heart.
that part came close for me but it was still kind of OTT
which is, I guess, kind of the whole tonal point of the DLC but I dunno
I would really have killed for just a bit more seriousness. I really liked how Dead Money did it, where they basically drop you into the middle of a completely insane situation that I, playing it, was going "there is no way they will be able to satisfactorily explain all this" but by the end they not only had explained it, they had gotten me totally invested in the outcome.
Yeah, for as much as I liked OWB in general Dead Money's story was pulled off extremely well
0
Options
KageraImitating the worst people. Since 2004Registered Userregular
I heard a rumor about system shock 3. From the DNF team.
My neck, my back, my FUPA and my crack.
0
Options
Rear Admiral ChocoI wanna be an owl, Jerry!Owl York CityRegistered Userregular
edited August 2012
Oh holy shit, I think the fucked up Jesus fresco is supposed to have a moustache and a big goofy smile
This whole time I was seeing it as a wide open mouth
I can't stop laughing at it all over again
Rear Admiral Choco on
0
Options
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
I think Old World Blues has a pretty great story when you get down into it, but they missed a chance to have it stick on an emotional level instead of just being funny or conceptually interesting.
SPOILER for OWB story:
It's about a dude who gave himself and his friends Alzheimers to save the world. Imagine if, at the end of all the insanity the DLC puts you through, you had gotten a single moment of lucidity or authentic human feeling out of him or them. It could have been devastating. Instead, they settled for comedy the whole way through.
I think OWB had some of the best writing I've encountered in a Fallout game. I actually really liked how it ended, and I think the "missed chance" was the perfect way to handle it, thematically.
Spoilers, obviously:
Two big themes repeated in every Fallout are the idea of science (and, more specifically, the power science provides) as a threat to humanity and the sense of exploring a cold, dead world of yesterday.
The ending of OWB, despite all its insanity and jokes and weirdness, never gives you the glimmer of hope or humanizing element that would undercut those themes. There's no hope of salvation for any of the doctors, because they're all dead and gone. The facility itself is destroyed, whatever magic it held long turned to ash and whatever promise it held unfulfilled.
You don't get to experience the tragedy of OWB firsthand, you just get to see the echo of it, the leftovers of what was once filled with promise and opportunity left behind as a graveyard, like the rest of the world you're able to explore. That, in a way, makes it that much stronger, that much more appropriate to the setting: there's nothing you can do to fix this tragedy, no way you can provide comfort or resolution. The participants can't have a moment of realization because that would provide a glimmer of hope for a moment of reconciliation.
I guess I don't think that having had that moment would have offered hope or undercut the bleakness. I came away knowing intellectually that Mobius had made this huge sacrifice, and I accepted that it was necessary, but I didn't feel it - instead, I was just kind of nonplussed by the jokey tone at the end. I think a human connection would have made the horror of the situation live more vividly.
i'm interested in seeing how you like lonesome road jacob
i found the story a little disappointing myself
honestly, I don't see how it can't be, considering how much that character has been built up in the other 3 DLCs. They make him sound practically supernatural.
that is a terrible billboard. The font is way too small to see from a distance (and the fake paper-pattern in the background interferes with the spindly lettering) and there is more text than someone could possible read while driving past in a car.
For that medium I would think a sans-serif font would be more effective anyway. It's whole purpose is to import one tiny chunk of information as someone drives past it at speed. Needs to be simple and extremely readable.
Attacked by tweeeeeeees!
0
Options
VariableMouth CongressStroke Me Lady FameRegistered Userregular
that is a terrible billboard. The font is way too small to see from a distance (and the fake paper-pattern in the background interferes with the spindly lettering) and there is more text than someone could possible read while driving past in a car.
For that medium I would think a sans-serif font would be more effective anyway. It's whole purpose is to import one tiny chunk of information as someone drives past it at speed. Needs to be simple and extremely readable.
yeah but it has a watermark
Please consider the environment before printing this post.
0
Options
VariableMouth CongressStroke Me Lady FameRegistered Userregular
I'm taking a gender roles classsssssss
covers a social science and diversity req, although I think women in cinema covered the diversity req last semester... not that it can hurt
and then I'll be on my way to another school. time to make some contact.
Posts
A little of both; he leaves the fallen banana where it landed, but pulls another one out of his pocket (I keep thinking that he's just happy to see me) and re-attaches it, while trying to make sure it doesn't interfere with the conversation.
When Dr. Borous starts to remember
but it feels much more natural at it
the enemies in dead money are actually pretty damn easy which takes a lot of the fear of the environment and i think probably makes it feel a little tedious
they are creepy as hell, though
I did not enjoy facing them
I thought they were making fallout online the mmo?
I tend to agree with them
I think there's something lost in an experience when you're busy capturing it to re-experience later
I thought they cancelled that when they couldn't secure the rights from Interplay.
i'm not super looking forward to another bethesda fallout
But there's still all those projectors, just kind of quietly existing there. They probably bothered me more than the actual enemies.
is the next one gonna be from bethesda? : (
I think OWB had some of the best writing I've encountered in a Fallout game. I actually really liked how it ended, and I think the "missed chance" was the perfect way to handle it, thematically.
Spoilers, obviously:
The ending of OWB, despite all its insanity and jokes and weirdness, never gives you the glimmer of hope or humanizing element that would undercut those themes. There's no hope of salvation for any of the doctors, because they're all dead and gone. The facility itself is destroyed, whatever magic it held long turned to ash and whatever promise it held unfulfilled.
You don't get to experience the tragedy of OWB firsthand, you just get to see the echo of it, the leftovers of what was once filled with promise and opportunity left behind as a graveyard, like the rest of the world you're able to explore. That, in a way, makes it that much stronger, that much more appropriate to the setting: there's nothing you can do to fix this tragedy, no way you can provide comfort or resolution. The participants can't have a moment of realization because that would provide a glimmer of hope for a moment of reconciliation.
that part came close for me but it was still kind of OTT
which is, I guess, kind of the whole tonal point of the DLC but I dunno
I would really have killed for just a bit more seriousness. I really liked how Dead Money did it, where they basically drop you into the middle of a completely insane situation that I, playing it, was going "there is no way they will be able to satisfactorily explain all this" but by the end they not only had explained it, they had gotten me totally invested in the outcome.
Yeah, for as much as I liked OWB in general Dead Money's story was pulled off extremely well
This whole time I was seeing it as a wide open mouth
I can't stop laughing at it all over again
The ability for them to shred enemy base defense assets is just so good!
In reality I want to play every class at the same... eventually I will just have to unlock everything.
yussss
i found the story a little disappointing myself
New Vegas has a 84
Fallout 3 was better than New Vegas and therefore Bethesda should make Fallout 4.
Jesus is no laughing matter!
the "no true scotch man" fallacy.
honestly, I don't see how it can't be, considering how much that character has been built up in the other 3 DLCs. They make him sound practically supernatural.
For that medium I would think a sans-serif font would be more effective anyway. It's whole purpose is to import one tiny chunk of information as someone drives past it at speed. Needs to be simple and extremely readable.
I nominate this for Vari's porn name
variable, what's wrong
you're shaking
yeah but it has a watermark
covers a social science and diversity req, although I think women in cinema covered the diversity req last semester... not that it can hurt
and then I'll be on my way to another school. time to make some contact.
then i spent far more on a bottle of vodka.
i'm living life to the max now.