mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
Glad you are all right, caliber
ARKHAM ENCOUNTERS:
Gloria Goldberg at the Library:
Overdue book fines of $4. Pay up, or move to the street! @Void Slayer to decide whether to pay such a large sum.
Jenny Barnes at the General Store:
"Hey, you dropped this!" A young street urchin hands you an item and then scampers off. You don't recognize the item, but the boy is already gone. Draw 1 Common Item.
The boy believes that an attractive dilletante like you, @caliber , would normally carry a Bullwhip!
Not going to pay some old library fines at this desperate time!
Move back to the street.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
(For my own reference purposes, because I keep forgetting what I have ...)
Stamina: 3
Sanity: 4
Money: $1
Speed/Sneak: 5/1 (+2 from Eric Colt)
Fight/Will: 3/3
Lore/Luck: 4/3 (+1 from Luck)
Clues: 1
Items: Shotgun (2h, +4 phys, 6's count double), Lucky Cigarette Case (discard, re-roll skill check), Curious Lamp (2h, +5 mag), Blue Watcher (2 stam + discard, auto pass combat or gate closure), Elder Sign (auto-seal gate), Bullwhip (1h, +1 phys, exhaust to reroll 1 combat die)
Skills: Luck (+1 Luck, +1 die/clue on Luck rolls)
Spells: Flesh Ward (-2 cast, 1 stam, exhaust, ignore all stam loss from 1 effect)
Allies: Eric Colt (+2 Speed, nightmarish immunity)
With Speed/Sneak at 4/2 I will move to the Black Cave and pick up the clue token, this will be number 7.
Does anyone want me to give them my Elder Sign before I go.
If I'm not back online before you take your go, presume that I'll give it to you.
I can't quite recall; if I go into the Witch House and clear out the ghost there, do I have to go through the gate or can I refuse to enter? If the first, do one of our gate trophy holders need me to do so?
I can't quite recall; if I go into the Witch House and clear out the ghost there, do I have to go through the gate or can I refuse to enter? If the first, do one of our gate trophy holders need me to do so?
During the Arkham Encounters Phase, anytime an investigator is on an area with a gate, he/she must be drawn into it. You cannot refuse to enter.
Huh, still not doing too good with the few gates on the board.
Well, I am going to try to take the ghost out or gain some clues.
Change lore/luck to 1/5.
Move to the Silver twilight lodge.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
0
Options
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
Pushed from the store in the middle of a blackout, Jenny was pulled by Eric down the street to another of Arkham's many haunted homes. "So what will we find here Eric? A friend of yours laying lying low?" she asked with a laugh.
Move to Witch House, fail Horror check vs Ghost spending a clue for another roll (did no good), then kicking some Ghost ass, taking it as a trophy.
(For my own reference purposes, because I keep forgetting what I have ...)
Stamina: 3
Sanity: 2
Money: $1
Speed/Sneak: 5/1 (+2 from Eric Colt)
Fight/Will: 3/3
Lore/Luck: 4/3 (+1 from Luck)
Clues: 0
Items: Shotgun (2h, +4 phys, 6's count double), Lucky Cigarette Case (discard, re-roll skill check), Curious Lamp (2h, +5 mag), Blue Watcher (2 stam + discard, auto pass combat or gate closure), Elder Sign (auto-seal gate), Bullwhip (1h, +1 phys, exhaust to reroll 1 combat die)
Skills: Luck (+1 Luck, +1 die/clue on Luck rolls)
Spells: Flesh Ward (-2 cast, 1 stam, exhaust, ignore all stam loss from 1 effect)
Allies: Eric Colt (+2 Speed, nightmarish immunity)
Trophies: Formless Spawn (2t), Ghost (1t)
Just curious - you've rolled 5d6 but got 8 results. Why?
Hmm. Not really 100% sure. Apparently I'm not using the exact expression for what I want orokos to do; looks like it is treating 6s as explosive. Didn't realize that was default behavior; I'll try to figure out a way to avoid doing that. You guys want me to re-roll the combat?
Just curious - you've rolled 5d6 but got 8 results. Why?
Hmm. Not really 100% sure. Apparently I'm not using the exact expression for what I want orokos to do; looks like it is treating 6s as explosive. Didn't realize that was default behavior; I'll try to figure out a way to avoid doing that. You guys want me to re-roll the combat?
No need to reroll, since you rolled a couple of hits even before you took explosions into account.
You do know that your both heading in either way... right?
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Gain $1
No change to sliders
With nothing better to do, I think I'll start driving around town and check out the lesser-visited locations, starting with the Train Station. Maybe I'll take a train out of this boring town?
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mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
ARKHAM ENCOUNTERS:
Bob Jenkins at the Train Station:
Bill Washington moves the last of the baggage from his cart onto a truck and offers you a ride as he opens the driver's door. If you accept, move to any location or street area in Arkham. If you move to a location, immediately have an encounter there.
Want to go, @blahmcblah ?
Gloria Goldberg in the Silver Twilight Lodge (Inner Sanctum):
Participating in the monthly ceremony, you witness great power and great evil. Lose up to 3 Sanity and gain that many Clue tokens. @Void Slayer to decide how much Sanity you wish to lose.
"Ashcan" Pete in South Church:
You join in the morning mass. Spend 1 Clue token to ask for heavenly aid. If you do so, roll a die. On a success, your prayers are answered. Remove 1 doom token from the Ancient One's doom track.
Will you pray @Greenbarons ?
Kate Winthrop in the Black Cave:
Bats! Hundreds of them! Pass a Speed (-1) check to get out of the cave safely. If you fail, lose 1 Stamina. @Cerberus to run!
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
OW ENCOUNTERS:
Mandy Thompson in Another Dimension Area 1:
The pinkish rays nearly get you. Pass a Sneak (+0) check or lose 2 Stamina. @Daemonis to dodge the weird rays.
Jenny Barnes in Another Dimension Area 1:
You push yourself to the limit. Roll one die for each point of Stamina you have. Lose 1 Stamina for each die that does not roll a success. If you do not fall unconscious, gain 1 Clue token for each die that rolled a success. @caliber to undertake this risky venture!
Walking further into the presumably haunted abode, Jenny's sense of wrongness only began to grow. Walls seemed to move and bend at unusual angles. Eric would be right by her side one moment, then across the room the next. She was about to remark on the bizarre happenings when suddenly she felt incredibly faint...
2 stamina for 1 clue was an unpleasant trade. Damn you Another Dimension! Two other things:
1) Thanks to blahmcblah for giving me the proper format on orokos rolls.
2) Shouldn't we be getting two monsters per gate opening, as we have more than 5 players? Did we agree to not use that rule earlier and I've forgotten?
(For my own reference purposes, because I keep forgetting what I have ...)
Stamina: 1
Sanity: 2
Money: $1
Speed/Sneak: 5/1 (+2 from Eric Colt)
Fight/Will: 3/3
Lore/Luck: 4/3 (+1 from Luck)
Clues: 1
Items: Shotgun (2h, +4 phys, 6's count double), Lucky Cigarette Case (discard, re-roll skill check), Curious Lamp (2h, +5 mag), Blue Watcher (2 stam + discard, auto pass combat or gate closure), Elder Sign (auto-seal gate), Bullwhip (1h, +1 phys, exhaust to reroll 1 combat die)
Skills: Luck (+1 Luck, +1 die/clue on Luck rolls)
Spells: Flesh Ward (-2 cast, 1 stam, exhaust, ignore all stam loss from 1 effect)
Allies: Eric Colt (+2 Speed, nightmarish immunity)
Trophies: Formless Spawn (2t), Ghost (1t)
Posts
Pay to heal Sanity to full? @Cerberus
@caliber to finish.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Oh yes, Hurricane Isaac... I think he's fine he probably is out of power right now. I hope he's all right though!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Also that dang parade really cut off my access to the rest of the city. Would pop that ghost if I could reach it.
Will head to general store and take an encounter. Sliders stay the same, +$1 upkeep.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
ARKHAM ENCOUNTERS:
Gloria Goldberg at the Library:
Overdue book fines of $4. Pay up, or move to the street!
@Void Slayer to decide whether to pay such a large sum.
Jenny Barnes at the General Store:
"Hey, you dropped this!" A young street urchin hands you an item and then scampers off. You don't recognize the item, but the boy is already gone. Draw 1 Common Item.
The boy believes that an attractive dilletante like you, @caliber , would normally carry a Bullwhip!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Move back to the street.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Stamina: 3
Sanity: 4
Money: $1
Speed/Sneak: 5/1 (+2 from Eric Colt)
Fight/Will: 3/3
Lore/Luck: 4/3 (+1 from Luck)
Clues: 1
Items: Shotgun (2h, +4 phys, 6's count double), Lucky Cigarette Case (discard, re-roll skill check), Curious Lamp (2h, +5 mag), Blue Watcher (2 stam + discard, auto pass combat or gate closure), Elder Sign (auto-seal gate), Bullwhip (1h, +1 phys, exhaust to reroll 1 combat die)
Skills: Luck (+1 Luck, +1 die/clue on Luck rolls)
Spells: Flesh Ward (-2 cast, 1 stam, exhaust, ignore all stam loss from 1 effect)
Allies: Eric Colt (+2 Speed, nightmarish immunity)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
A gate bumps on an Elder Sign. Nothing Happens!
A clue appears in the Science Building.
Sadly, the terror level does not increase.
All the shops are closed for this turn! Board coming.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
GAME3UPDATE9 by konheong, on Flickr
@caliber
@Cerberus
@Daemonis
@Void Slayer
@blahmcblah
@Greenbarons
May start Movement and Upkeep!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Does anyone want me to give them my Elder Sign before I go.
If I'm not back online before you take your go, presume that I'll give it to you.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
During the Arkham Encounters Phase, anytime an investigator is on an area with a gate, he/she must be drawn into it. You cannot refuse to enter.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Well, I am going to try to take the ghost out or gain some clues.
Change lore/luck to 1/5.
Move to the Silver twilight lodge.
@Greenbarons
@Daemonis
@caliber
Active.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
The color drained from her face as the temperature of the room suddenly dropped, she futilely looked about for the source of the cooling.
Little did she notice the sudden extra weight of the lamp carried in her purse.
Move to Witch House, fail Horror check vs Ghost spending a clue for another roll (did no good), then kicking some Ghost ass, taking it as a trophy.
Stamina: 3
Sanity: 2
Money: $1
Speed/Sneak: 5/1 (+2 from Eric Colt)
Fight/Will: 3/3
Lore/Luck: 4/3 (+1 from Luck)
Clues: 0
Items: Shotgun (2h, +4 phys, 6's count double), Lucky Cigarette Case (discard, re-roll skill check), Curious Lamp (2h, +5 mag), Blue Watcher (2 stam + discard, auto pass combat or gate closure), Elder Sign (auto-seal gate), Bullwhip (1h, +1 phys, exhaust to reroll 1 combat die)
Skills: Luck (+1 Luck, +1 die/clue on Luck rolls)
Spells: Flesh Ward (-2 cast, 1 stam, exhaust, ignore all stam loss from 1 effect)
Allies: Eric Colt (+2 Speed, nightmarish immunity)
Trophies: Formless Spawn (2t), Ghost (1t)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Hmm. Not really 100% sure. Apparently I'm not using the exact expression for what I want orokos to do; looks like it is treating 6s as explosive. Didn't realize that was default behavior; I'll try to figure out a way to avoid doing that. You guys want me to re-roll the combat?
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Obviously mi-go has final say but dont see the need.
No need to reroll, since you rolled a couple of hits even before you took explosions into account.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Good work!
Just catching up on everything I've missed this weekend, and I have a terrible headache atm, will take my turn in a bit.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Your focus is 2, so you may not slide all the way to 1/5. However, does 2/4 work? @Void Slayer
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
No change to sliders
With nothing better to do, I think I'll start driving around town and check out the lesser-visited locations, starting with the Train Station. Maybe I'll take a train out of this boring town?
Bob Jenkins at the Train Station:
Bill Washington moves the last of the baggage from his cart onto a truck and offers you a ride as he opens the driver's door. If you accept, move to any location or street area in Arkham. If you move to a location, immediately have an encounter there.
Want to go, @blahmcblah ?
Gloria Goldberg in the Silver Twilight Lodge (Inner Sanctum):
Participating in the monthly ceremony, you witness great power and great evil. Lose up to 3 Sanity and gain that many Clue tokens.
@Void Slayer to decide how much Sanity you wish to lose.
"Ashcan" Pete in South Church:
You join in the morning mass. Spend 1 Clue token to ask for heavenly aid. If you do so, roll a die. On a success, your prayers are answered. Remove 1 doom token from the Ancient One's doom track.
Will you pray @Greenbarons ?
Kate Winthrop in the Black Cave:
Bats! Hundreds of them! Pass a Speed (-1) check to get out of the cave safely. If you fail, lose 1 Stamina.
@Cerberus to run!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Mandy Thompson in Another Dimension Area 1:
The pinkish rays nearly get you. Pass a Sneak (+0) check or lose 2 Stamina.
@Daemonis to dodge the weird rays.
Jenny Barnes in Another Dimension Area 1:
You push yourself to the limit. Roll one die for each point of Stamina you have. Lose 1 Stamina for each die that does not roll a success. If you do not fall unconscious, gain 1 Clue token for each die that rolled a success.
@caliber to undertake this risky venture!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Walking further into the presumably haunted abode, Jenny's sense of wrongness only began to grow. Walls seemed to move and bend at unusual angles. Eric would be right by her side one moment, then across the room the next. She was about to remark on the bizarre happenings when suddenly she felt incredibly faint...
2 stamina for 1 clue was an unpleasant trade. Damn you Another Dimension! Two other things:
1) Thanks to blahmcblah for giving me the proper format on orokos rolls.
2) Shouldn't we be getting two monsters per gate opening, as we have more than 5 players? Did we agree to not use that rule earlier and I've forgotten?
Stamina: 1
Sanity: 2
Money: $1
Speed/Sneak: 5/1 (+2 from Eric Colt)
Fight/Will: 3/3
Lore/Luck: 4/3 (+1 from Luck)
Clues: 1
Items: Shotgun (2h, +4 phys, 6's count double), Lucky Cigarette Case (discard, re-roll skill check), Curious Lamp (2h, +5 mag), Blue Watcher (2 stam + discard, auto pass combat or gate closure), Elder Sign (auto-seal gate), Bullwhip (1h, +1 phys, exhaust to reroll 1 combat die)
Skills: Luck (+1 Luck, +1 die/clue on Luck rolls)
Spells: Flesh Ward (-2 cast, 1 stam, exhaust, ignore all stam loss from 1 effect)
Allies: Eric Colt (+2 Speed, nightmarish immunity)
Trophies: Formless Spawn (2t), Ghost (1t)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Yes! The other monster, a Cultist, is flying in the Sky at the moment.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!