Not sure if order starts from the speaker or to the right of the Naalu, only really matters if more than one race plans on sabotaging it. It's usually rare for more than one race to consider playing a sabotage so strict order usually isn't followed. Regardless Creuss won't be sabotaging.
I think that, strictly speaking, declarations of sabotage are supposed to start with the Speaker. I figured however that there wouldn't be many folks planning on doing so at this stage of the game, so I jumped the gun.
Anyway, all that's left is for @Void Slayer to declare whether or not he intends to sabotage, at which point he can go ahead and pick his Strategy.
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Guessing since everyone will have chimed in at this point there won't be any more action cards played before selection but let us know otherwise if that isn't the case.
Clockwise from speaker giving us: The Embers of Muaat: The Yin Brotherhood: Universities of Jol-Nar: The Naalu Collective: The L1z1x Mindnet: The Ghosts of Creuss:
Selecting from:
(1)Leadership
(2)Diplomacy II
(3)Assembly
(4)Production
(5)Trade II
(6)Warfare II w/1 bonus counter (7)Technology II
(8)Bureaucracy w/1 bonus counter
Just to move things along I'll choose my card now. This should be an interesting round.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Embers of Muaat: (5) Trade II The Yin Brotherhood: (1) Leadership Universities of Jol-Nar: (4) Production The Naalu Collective: The L1z1x Mindnet: The Ghosts of Creuss:
Selecting from: (1)Leadership
(2)Diplomacy II
(3)Assembly (4)Production (5)Trade II
(6)Warfare II w/1 bonus counter (7)Technology II
(8)Bureaucracy w/1 bonus counter
I read in some guide that you could either a trade good or command counter for a bonus token, but don't see any mention of the CC in the rules. Is that some optional thing?
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Iron WeaselDillon!You son of a bitch!Registered Userregular
Base Set rules, page 5:
The Bonus Counters
After all players have selected a Strategy Card during the Strategy Phase, there will (in a six-player game) be two Strategy Cards remaining in the common play area. Before the Strategy Phase ends, the two remaining Strategy Cards both receive a Bonus Counter that is placed on top of the Strategy Card itself. A player that later selects such a Strategy Card will be able to use the Bonus Counter to receive an additional Command Counter or Trade Good.
And on Page 9:
After all players have selected a Strategy Card, there will be two cards remaining in the common play area. The Speaker places a Bonus Counter on the two remaining unchosen Strategy Cards.
In this way, should a Strategy Card not be picked for several consecutive rounds, multiple Bonus Counters will accumulate on it. The presence of Bonus Counters makes a Strategy Card more attractive in subsequent rounds. When a player selects a Strategy Card that contains one or more Bonus Counters, that player may immediately exchange each Bonus Counter for either a Trade Good or a Command Counter (either of which is immediately placed on the player's Race Sheet).
Emphasis mine.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
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Iron WeaselDillon!You son of a bitch!Registered Userregular
Also, the L1z1X will take this opportunity to very politely remind the Naalu of the agreement that was reached between our peoples back in Turn 1.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Iron WeaselDillon!You son of a bitch!Registered Userregular
edited August 2012
Oder of Play for Turn 2 is:
The Naalu Collective: (6) Warfare The Yin Brotherhood: (1) Leadership The L1z1x Mindnet: (3) Assembly Universities of Jol-Nar: (4) Production The Embers of Muaat: (5) Trade II The Ghosts of Creuss: (8) Bureaucracy
(2) Diplomacy and (7) Technology each pick up a Bonus Counter.
Deliver 1 TG to The L1z1x Mindnet, fulfilling our treaty obligation.
I activate the primary ability of the (6) Warfare II Strategy Card, placing the High Alert token in the Druaa_Maaluuk system.
Others to PLAY or not on -
Secondary Ability: Reinforce - Spend 1 Command Counter from your Strategy Allocation area to move up to two of your ships from unactivated systems into any adjacent systems you control. This does not activate the destination systems.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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Iron WeaselDillon!You son of a bitch!Registered Userregular
I think that's everyone, so Yin are up ( @MrBody ).
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Wow, you guys've been busy since I left. Thanks for keeping the game going in my absence! I'll update slowly when I have the chance, until everything's recorded officially. I'll try for the End of Round 1 Status Phase up tonight.
Round 1 Status Phase Claim Objectives The L1z1x Mindnet: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 3 --> 1, CP 1 --> 0; VP 0 --> 1) Draw Action Cards and Allocate Command Counters The Naalu Collective: AC 0 --> 1; SA 2 --> 3. The Ghosts of Creuss: AC 0 --> 1; SA 3 --> 4, FS 3 --> 4. The Yin Brotherhood: AC 2 --> 3; CP 0 --> 2. The L1z1x Mindnet: AC 0 --> 1; CP 0 --> 2. Universities of Jol-Nar: AC 0 --> 1; SA 1 --> 2, CP 2 --> 3. The Embers of Muaat: AC 0 --> 1; SA 0 --> 1, CP 1 --> 2.
The L1z1x Mindnet: 1 VP Universities of Jol-Nar: 0 VP The Naalu Collective: 0 VP The Ghosts of Creuss: 0 VP The Embers of Muaat: 0 VP The Yin Brotherhood: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: 1 Secret Objective The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Worlds: R - Darien (2R, 4I) R - Hercalor (1R, 0I, Y) R - Tiamat (1R, 2I, Y) R - Vefut II (2R, 0I, R)
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Abaddon (1R, 0I, R)
N - Arinam (1R, 2I, B)
N - Ashtroth (2R, 0I)
N - Faunus (1R, 3I, G (x2))
N - Loki (1R, 2I)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Mirage (1R, 2I, F (x2))
N - Quann (2R, 1I, G)
N - Qucen'n (1R, 2I)
N - Rarron (0R, 3I, G)
N - Rigel I (0R, 1I, G)
N - Tar'mann (1R, 1I)
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Torkan (0R, 3I, B)
N - Wellon (1R, 2I)
Order of Play The Embers of Muaat: The Yin Brotherhood: Universities of Jol-Nar: The Naalu Collective: The L1z1x Mindnet: The Ghosts of Creuss:
Strategy Cards (6) Warfare II and (8) Bureaucracy each have a bonus counter; players that select either of these cards may immediately convert them into a Trade Good or allocated Command Counter.
Yin activates Rarron/Qucen system. Carrier at Hercalor picks up 1 GF from each planet and moves to Rarron/Qucen, dropping off 1 GF at each planet to claim them. Cruiser from Darien moves to Rarron.
TG/AC/PC: 0/3/2
SA/FS/CP: 2/3/1
(still no word from Bertez)
MrBody on
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Iron WeaselDillon!You son of a bitch!Registered Userregular
I don't think that the Order of Play is correct, @MrBlarney. It should be: Naalu, Yin, L1z1X, Jol-Nar, Muaat, Creuss.
At any rate...
L1z1X activates the Primary Ability of (3) Assembly
We will wait to receive our new Political and Action Cards before deciding what to do with the Speaker token.
In the meantime, should any of you wish to beg for the honour, the Almighty Overmind will now hear your pleas.
Also, I am leaving on a road trip this evening, so Overmind @Kilnaga will be ASSUMING CONTROL for the next week or so.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
I will offer 2 Trade goods to make Cruess the speaker, though I doubt you will take it.
They will be trade goods later as I have none right now.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Yes, yes - keep doing what you're doing, I'm going to be behind for a few more days. That was indeed just the update for the end of Round 1, the order in my post reflects the play order before Strategy Card selection.
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Iron WeaselDillon!You son of a bitch!Registered Userregular
Yeah, that's obvious now. Sorry, I'm clearly in need of a full diagnostic.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Posts
Anyway, all that's left is for @Void Slayer to declare whether or not he intends to sabotage, at which point he can go ahead and pick his Strategy.
The Division, Warframe (XB1)
GT: Tanith 6227
The Black Hole of Cygnus X-1
The Embers of Muaat:
The Yin Brotherhood:
Universities of Jol-Nar:
The Naalu Collective:
The L1z1x Mindnet:
The Ghosts of Creuss:
Selecting from:
(1)Leadership
(2)Diplomacy II
(3)Assembly
(4)Production
(5)Trade II
(6)Warfare II w/1 bonus counter
(7)Technology II
(8)Bureaucracy w/1 bonus counter
No Sabotage, selecting (5)Trade II
Just to move things along I'll choose my card now. This should be an interesting round.
Selecting (1) Leadership
The Yin Brotherhood: (1) Leadership
Universities of Jol-Nar: (4) Production
The Naalu Collective:
The L1z1x Mindnet:
The Ghosts of Creuss:
Selecting from:
(1)Leadership
(2)Diplomacy II
(3)Assembly
(4)Production
(5)Trade II
(6)Warfare II w/1 bonus counter
(7)Technology II
(8)Bureaucracy w/1 bonus counter
Which brings us to @stever777
- Terence McKenna
The Black Hole of Cygnus X-1
@Orange Soda @SeGaTai
- Terence McKenna
And on Page 9: Emphasis mine.
The Division, Warframe (XB1)
GT: Tanith 6227
The Division, Warframe (XB1)
GT: Tanith 6227
TG/AC/PC:0/1/2
SA/FS/CP:4/5/3
Hiss.
The Black Hole of Cygnus X-1
The Naalu Collective: (6) Warfare
The Yin Brotherhood: (1) Leadership
The L1z1x Mindnet: (3) Assembly
Universities of Jol-Nar: (4) Production
The Embers of Muaat: (5) Trade II
The Ghosts of Creuss: (8) Bureaucracy
(2) Diplomacy and (7) Technology each pick up a Bonus Counter.
Play begins with @stever777
The Division, Warframe (XB1)
GT: Tanith 6227
Deliver 1 TG to The L1z1x Mindnet, fulfilling our treaty obligation.
I activate the primary ability of the (6) Warfare II Strategy Card, placing the High Alert token in the Druaa_Maaluuk system.
Others to PLAY or not on -
Secondary Ability: Reinforce - Spend 1 Command Counter from your Strategy Allocation area to move up to two of your ships from unactivated systems into any adjacent systems you control. This does not activate the destination systems.
TG/AC/PC: 0/0/1
SA/FS/CP: 3/3/2
The Black Hole of Cygnus X-1
We also PASS on the Warfare Secondary.
TG/AC/PC: 1/1/1
SA/FS/CP: 1/3/2
The Division, Warframe (XB1)
GT: Tanith 6227
The Division, Warframe (XB1)
GT: Tanith 6227
Round 1 Status Phase
Claim Objectives
The L1z1x Mindnet: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 3 --> 1, CP 1 --> 0; VP 0 --> 1)
Draw Action Cards and Allocate Command Counters
The Naalu Collective: AC 0 --> 1; SA 2 --> 3.
The Ghosts of Creuss: AC 0 --> 1; SA 3 --> 4, FS 3 --> 4.
The Yin Brotherhood: AC 2 --> 3; CP 0 --> 2.
The L1z1x Mindnet: AC 0 --> 1; CP 0 --> 2.
Universities of Jol-Nar: AC 0 --> 1; SA 1 --> 2, CP 2 --> 3.
The Embers of Muaat: AC 0 --> 1; SA 0 --> 1, CP 1 --> 2.
Current Map: Round 2, Start of Strategy Phase
Current Technologies
Victory Points and Objectives
Universities of Jol-Nar: 0 VP
The Naalu Collective: 0 VP
The Ghosts of Creuss: 0 VP
The Embers of Muaat: 0 VP
The Yin Brotherhood: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: 1 Secret Objective
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
Action Cards: 0
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 3
Command Pool: 2
Trade Contracts: L1z1x [1], Muaat [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [1], Yin [1]
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser
Worlds:
R - [0.0.0] (5R, 0I)
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 4
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Jol-Nar [3], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters
Worlds:
R - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
Action Cards: 1
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [2], Creuss [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun
Worlds:
R - Muaat (4R, 1I)
R - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Jol-Nar [1], L1z1x [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets
Worlds:
R - Darien (2R, 4I)
R - Hercalor (1R, 0I, Y)
R - Tiamat (1R, 2I, Y)
R - Vefut II (2R, 0I, R)
Neutral Worlds
N - Abaddon (1R, 0I, R)
N - Arinam (1R, 2I, B)
N - Ashtroth (2R, 0I)
N - Faunus (1R, 3I, G (x2))
N - Loki (1R, 2I)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Mirage (1R, 2I, F (x2))
N - Quann (2R, 1I, G)
N - Qucen'n (1R, 2I)
N - Rarron (0R, 3I, G)
N - Rigel I (0R, 1I, G)
N - Tar'mann (1R, 1I)
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Torkan (0R, 3I, B)
N - Wellon (1R, 2I)
Order of Play
The Embers of Muaat:
The Yin Brotherhood:
Universities of Jol-Nar:
The Naalu Collective:
The L1z1x Mindnet:
The Ghosts of Creuss:
Strategy Cards (6) Warfare II and (8) Bureaucracy each have a bonus counter; players that select either of these cards may immediately convert them into a Trade Good or allocated Command Counter.
TG/AC/PC: 0/3/2
SA/FS/CP: 2/3/1
(still no word from Bertez)
At any rate...
L1z1X activates the Primary Ability of (3) Assembly
We will wait to receive our new Political and Action Cards before deciding what to do with the Speaker token.
In the meantime, should any of you wish to beg for the honour, the Almighty Overmind will now hear your pleas.
Also, I am leaving on a road trip this evening, so Overmind @Kilnaga will be ASSUMING CONTROL for the next week or so.
The Division, Warframe (XB1)
GT: Tanith 6227
I offer L1z1x one trade good for making me speaker
@stever777
The Division, Warframe (XB1)
GT: Tanith 6227
We've also proceeded with the correct order this turn as well.
We'll take the offer from the Yin under consideration.
- Terence McKenna
They will be trade goods later as I have none right now.
The Division, Warframe (XB1)
GT: Tanith 6227
We will schedule you for some implant upgrades Councillor.
- Terence McKenna