I'd like to verify the Jol-Nar choice of planet to claim, however - do you guys want to stick with Rigel I? Other players may go ahead with the secondary if they wish.
Muaatwill play on the secondary, spending a Strategic Allocation to refresh Meer(0R,4I).
TG/AC/PC: 0/1/0
SA/FS/CP: 0/3/2
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Wait, we get the planet cards unexhausted? Oh never mind. I'll edit it.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Oh okay, that is what I thought. Every other instance where you gain a planet it is exhausted.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Naalu Collective: Transfer 1 Trade Good to L1z1x (TG 1 --> 0; L1z1x TG 0 --> 1)
Play Primary Ability of the (6) Warfare II Strategy Card, placing the High Alert token into the Naalu Home System.
No player plays on the Secondary Ability. The Yin Brotherhood: Activate Qucen'n-Rarron System (CP 3 --> 2).
Move in 1 Carrier, 3 Fighters, and 2 Ground Forces (1 from each of Hercalor and Tiamat) from Hercalor-Tiamat and 1 Cruiser from Yin Home System.
Land 1 Ground Force on each of Qucen'n and Rarron. The L1z1x Mindnet: Play Primary Ability of the (3) Assembly Strategy Card, gaining 1 Political Card (PC 1 --> 2) and 2 Action Cards (AC 1 --> 3).
The Speaker Token is passed to the Naalu, and the L1z1x play Political Card "Supported Expansion" from their hand. (PC 2 --> 1)
The agenda passes, 18 votes FOR (L1z1x, Yin, Naalu) to 8 AGAINST (Creuss, Muaat) (Jol-Nar undeclared). Starting with Naalu, each player claims a planet and places a Ground Force on it: Naalu claims Mallice, L1z1x claims Faunus, Creuss claims Mirage, Muaat claims Meer, Yin claims Thibah, Jol-Nar claims Rigel I.
Creuss plays on the secondary (SA 4 --> 3), refreshing Mirage.
Muaat plays on the secondary (SA 1 --> 0), refreshing Meer.
The L1z1x Mindnet: 1 VP Universities of Jol-Nar: 0 VP The Naalu Collective: 0 VP The Ghosts of Creuss: 0 VP The Embers of Muaat: 0 VP The Yin Brotherhood: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x
[1 VP] I am blockading an opponent's Space Dock.:
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: 1 Secret Objective The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Worlds: R - Darien (2R, 4I) R - Hercalor (1R, 0I, Y) X - Qucen'n (1R, 2I) X - Rarron (0R, 3I, G) X - Thibah (1R, 1I) R - Tiamat (1R, 2I, Y) R - Vefut II (2R, 0I, R)
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Abaddon (1R, 0I, R)
N - Arinam (1R, 2I, B)
N - Ashtroth (2R, 0I)
N - Loki (1R, 2I)
N - Quann (2R, 1I, G)
N - Tar'mann (1R, 1I)
N - Tequ'ran (2R, 0I, R)
N - Torkan (0R, 3I, B)
N - Wellon (1R, 2I)
Order of Play The Naalu Collective: (0) Warfare II The Yin Brotherhood: (1) Leadership The L1z1x Mindnet: (3) Assembly Universities of Jol-Nar: (4) Production Current Turn The Embers of Muaat: (5) Trade II The Ghosts of Creuss: (8) Bureaucracy
Jol-Nar activates the Primary Ability of the (4) Production Card. We Exhaust Jol (1R), Nar (2R), And Rigels II and III (1R, 1R), add in our bonus resources (2) from the Production card, and keep our Sarween Tools bonus resource firmly in mind to BUILD 1 Dreadnought, 1 Mechanized Infantry, and 2 Ground Forces on Nar.
All other players may now choose whether to play on the following Secondary Ability:
Double Efforts: Spend 1 Command Counter from your Strategy Allocation area to immediately build up to 3 units in one of your systems containing one or more friendly Space Docks, even if you have activated this system already. Building units here does not activate the system.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
But what will the clones do with only one man to emul... oh no problem there.
Alright, no trade yet. Too many triangles.
*space crickets*
The joke makes sense when you are made of living fire.
Muaat
Take a Tactical Action, activating Quann system and moving the Warsun and two Ground Forces from Centauri-Gral, one Ground Force from each planet.
Land both Ground Forces on and take Quann (2R, G, 1I).
0TG/1AC/0PC
0SA/3FS/1CP
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
new objective card is:[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.
Claim objective:[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas
Turning in 2SA/1CP
Other teams may now opt to play or pass on the Bureaucracy Secondary to draw 1 Political Card and 1 Action Card into their hands. Muatt and L1z1x automatically pass due to lack of Strategy Allocation Counters.
Bureaucracy Secondary The Embers of Muaat: PASS The Yin Brotherhood: Universities of Jol-Nar: The Naalu Collective: The L1z1x Mindnet: PASS
new objective card is:[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.
Claim objective:[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas
Turning in 2SA/1CP
Wait, more than one person can claim an objective? I thought once one player claims it then it's closed off. If not, then what is the purpose of using the Bureaucracy card to claim objectives before the status phase?
Posts
I'd like to verify the Jol-Nar choice of planet to claim, however - do you guys want to stick with Rigel I? Other players may go ahead with the secondary if they wish.
Not a deal, exactly.
They just pre-yelled at me to stay away.
The Black Hole of Cygnus X-1
E - I think only Yin has exhausted planets & they passed on the Secondary.
@GrimmyTOA Jol Nar is up.
The Black Hole of Cygnus X-1
TG/AC/PC: 0/1/0
SA/FS/CP: 0/3/2
The Black Hole of Cygnus X-1
L1z1x and Creuss remain to declare whether or not they will play on the secondary.
Sorry.
The Black Hole of Cygnus X-1
- Terence McKenna
TG/AC/PC:0/1/2
SA/FS/CP:3/5/3
The Naalu Collective: Transfer 1 Trade Good to L1z1x (TG 1 --> 0; L1z1x TG 0 --> 1)
Play Primary Ability of the (6) Warfare II Strategy Card, placing the High Alert token into the Naalu Home System.
No player plays on the Secondary Ability.
The Yin Brotherhood: Activate Qucen'n-Rarron System (CP 3 --> 2).
Move in 1 Carrier, 3 Fighters, and 2 Ground Forces (1 from each of Hercalor and Tiamat) from Hercalor-Tiamat and 1 Cruiser from Yin Home System.
Land 1 Ground Force on each of Qucen'n and Rarron.
The L1z1x Mindnet: Play Primary Ability of the (3) Assembly Strategy Card, gaining 1 Political Card (PC 1 --> 2) and 2 Action Cards (AC 1 --> 3).
The Speaker Token is passed to the Naalu, and the L1z1x play Political Card "Supported Expansion" from their hand. (PC 2 --> 1)
The agenda passes, 18 votes FOR (L1z1x, Yin, Naalu) to 8 AGAINST (Creuss, Muaat) (Jol-Nar undeclared). Starting with Naalu, each player claims a planet and places a Ground Force on it: Naalu claims Mallice, L1z1x claims Faunus, Creuss claims Mirage, Muaat claims Meer, Yin claims Thibah, Jol-Nar claims Rigel I.
Creuss plays on the secondary (SA 4 --> 3), refreshing Mirage.
Muaat plays on the secondary (SA 1 --> 0), refreshing Meer.
Current Map: Round 2, Action Phase Update 1
Current Technologies
Victory Points and Objectives
Universities of Jol-Nar: 0 VP
The Naalu Collective: 0 VP
The Ghosts of Creuss: 0 VP
The Embers of Muaat: 0 VP
The Yin Brotherhood: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x
[1 VP] I am blockading an opponent's Space Dock.:
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: 1 Secret Objective
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
Action Cards: 0
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 3
Command Pool: 2
Trade Contracts: L1z1x [1], Muaat [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
X - Mallice (0R, 3I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [1], Yin [1]
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser
Worlds:
R - [0.0.0] (5R, 0I)
X - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Jol-Nar [3], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters
Worlds:
R - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
R - Mirage (1R, 2I, F (x2))
Action Cards: 1
Political Cards: 0
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [2], Creuss [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun
Worlds:
R - Muaat (4R, 1I)
R - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
R - Meer (0R, 4I)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Jol-Nar [1], L1z1x [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets
Worlds:
R - Darien (2R, 4I)
R - Hercalor (1R, 0I, Y)
X - Qucen'n (1R, 2I)
X - Rarron (0R, 3I, G)
X - Thibah (1R, 1I)
R - Tiamat (1R, 2I, Y)
R - Vefut II (2R, 0I, R)
Neutral Worlds
N - Abaddon (1R, 0I, R)
N - Arinam (1R, 2I, B)
N - Ashtroth (2R, 0I)
N - Loki (1R, 2I)
N - Quann (2R, 1I, G)
N - Tar'mann (1R, 1I)
N - Tequ'ran (2R, 0I, R)
N - Torkan (0R, 3I, B)
N - Wellon (1R, 2I)
Order of Play
The Naalu Collective: (0) Warfare II
The Yin Brotherhood: (1) Leadership
The L1z1x Mindnet: (3) Assembly
Universities of Jol-Nar: (4) Production Current Turn
The Embers of Muaat: (5) Trade II
The Ghosts of Creuss: (8) Bureaucracy
All other players may now choose whether to play on the following Secondary Ability:
Double Efforts: Spend 1 Command Counter from your Strategy Allocation area to immediately build up to 3 units in one of your systems containing one or more friendly Space Docks, even if you have activated this system already. Building units here does not activate the system.
PASS on Production secondary.
No counters anyway.
TG/AC/PC:0/1/2
SA/FS/CP:2/5/3
Gimme a bit to look back and see what I'd be able to do with it, and I'll get back to you guys. :P
- Terence McKenna
E - I PLAY the secondary ability, spending a Strategy Allocation Counter and exhausting Bereg (3R) & Druaa (3R) to build a PDS & 2 Mechs on Druaa.
TG/AC/PC: 0/0/1
SA/FS/CP: 2/3/2
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
0TG/3AC/1PC
0SA/3FS/2CP
- Terence McKenna
Yikes!
The Black Hole of Cygnus X-1
Yikes indeed. I have all 5 on the board now. :rotate:
- Terence McKenna
Also, do not be alarmed by all the dreadnoughts - as mathematically-minded beings, we just really, really like triangles.
Also also: I'm back
The Division, Warframe (XB1)
GT: Tanith 6227
Also, since BertezBertez hasn't participated in a while, I think we'd best just consider MrBody as the sole player for the Yin.
Alright, no trade yet. Too many triangles.
*space crickets*
The joke makes sense when you are made of living fire.
Muaat
Take a Tactical Action, activating Quann system and moving the Warsun and two Ground Forces from Centauri-Gral, one Ground Force from each planet.
Land both Ground Forces on and take Quann (2R, G, 1I).
0TG/1AC/0PC
0SA/3FS/1CP
Active the primary ability of Bureaucracy(8), placing a CC in CP. Will wait on objective cards to finish primary
TG/AC/PC:0/1/2
SA/FS/CP:2/5/4
new objective card is:[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.
Claim objective:[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas
Turning in 2SA/1CP
TG/AC/PC:0/1/2
SA/FS/CP:0/5/3
Bureaucracy Secondary
The Embers of Muaat: PASS
The Yin Brotherhood:
Universities of Jol-Nar:
The Naalu Collective:
The L1z1x Mindnet: PASS
PLAYS Bureaucracy secondary to draw cards.
SA/FS/CP:1/3/1
Still no word from Beretz O_O
I PLAY the secondary ability, spending a Strategy Allocation Counter to draw one Political Card and one Action Card.
TG/AC/PC: 0/0/1
SA/FS/CP: 1/3/2
The Black Hole of Cygnus X-1
Wait, more than one person can claim an objective? I thought once one player claims it then it's closed off. If not, then what is the purpose of using the Bureaucracy card to claim objectives before the status phase?