I'm still going back to it every now and then and revising it to try and make it a little tighter in parts like the face and gun. However, rather than using gradient meshes, I'm using many many layers of drawn shapes to create the colors, texture, and lighting. Anyways, the reason for me to do it is for the challenge, and because it's unconventional I suppose. I also printed it out and put in my portfolio a year ago for a job I applied for and eventually was hired for. In part, because this piece helped me to stand out in the crowd.
Any advice anyone has to help me sharpen things up and smooth things out would be much appreciated. I just used the pen tool in PS because I don't have Illustrator installed. Is it easier/better using Illustrator?
Yeah, the pencil tool is 10 times easier than messing with the pen tool. You just hafta make sure you go in the pencil tool options and click edit selected path or whatever.
That way it keeps the line selected after you draw it, and you can keep fine-tuning the shape. You can also tinker with the smoothness and fidelity settings too.
Damn. I was so proud of myself for my attempt at a realistic vector image (done in Illustrator) until I saw that site.
Regardless, here it is.
At least now I can see what I need to work on for the next piece .
Some of the vectors of Koji Masui (on that site posted on the first page) have been my favorites for years. I had a little banter with the man a few times about his work and was always impressed with his new pieces when they'd show up.
dachish on
My heart it ceases, my breath undrawn.
Eyes forever focused, on the sanguine, metal dawn.
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BroloBroseidonLord of the BroceanRegistered Userregular
edited August 2006
Does anyone know a resonable way to apply blurs and shadows in illustrator? The filters the program ships with are horrible - shadows barely work and have a tendency to crash, and blurring seems to be impossible for anything that isn't a circle or a square.
Does anyone know a resonable way to apply blurs and shadows in illustrator? The filters the program ships with are horrible - shadows barely work and have a tendency to crash, and blurring seems to be impossible for anything that isn't a circle or a square.
I find the best way to do shadows are with various objects using opacity and layer options or to use the blend tool. You can get some very nice shadows once you get used to the oddity that is the blend tool. As far as blurs, I couldn't really say as I've not used many blurs for any vector pieces.
dachish on
My heart it ceases, my breath undrawn.
Eyes forever focused, on the sanguine, metal dawn.
We had to create a non-cliched scene using a powerpoint, a window and brickwall. Its not so realistic but its totally vector based
Im also trying to find this maaaaad jet I had to do for a class last year. it was like 30 or 40 hours work and looks kick arse. Not so much completely photorealistic. Looks more like the pictures you'd see on the side of a box for a model plane.
aquabat on
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BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited August 2006
I'll admit that I've seen some pretty realistic vector pieces, but never like the ones that are linked in this thread. Some of those are just...wow. I have absolutely no idea why I was ignoring this thread, but now I feel like a total dunce. Better late than never I suppose.
I thought I might as well toss these in, just for shits and giggles. About a year ago I was introduced to digital art. I thought PS was really neat when I first tried it out, but then I found Illustrator and forgot all about PS. This was my very first attempt at using vectors...
And this was my last attempt from about 5 or 6 months ago.
I think I've been away from Illustrator for too long now. I miss it so. This thread may have very well turned me back onto the program.
hah, so i registered just for this thread! there's been some cool work shown so far. i really like that iron comic alot, and the first poster's work.
doing the super realistic vector grid things may be cool (and i'm totally intrigued by them now), but is really impractical because of how long they would take to make and there really wouldnt be any advantages to them.
also scaleability isnt an issue in today's world. I worked at an ad agency for a couple years and we did a few billboards that went up on pattison boards and pattison printed them (pattison is the biggest billboard company in north america if i'm not mistaken) anyway they asked for files that were 150 dpi and only like 2 feet by 1.5 feet? well i cant quite remember the exact dimentions, but anyway it was alot smaller than you'd think. we had an 8 megapixel camera to use at the agency which would take pictures at a resoultion that we'd never need to use.
and as for using the vector meshes in 3d for textures?
well sadly there are no 3d programs that can import illistrator vectors for texture use, so you'd have to convert the vectors to bitmaps first and if you do that you should just use photos because you'll get better detail out of them and in less time. the only thing i can think of for using the vector meshes as textures would be for achieving a certain style, but then again you could get the same effect painting in photoshop
well here's here's a couple things that i've done, didn't ever spend a retarded amount of time on any vector stuff, mostly been simple sharp designs
Hmm... after looking at all this art, I realize how much I suck :oops:
any who, here's a couple of early vector images I did when i started college pulled from my website http://afterimagestudios.net
and
The sonic one makes me cringe when I look back at it. (damn jaggy lines)
None of these were traced photos (only sketches) because I am too lazy to trace photos and find it rather difficult anyway. Some were done in PS, a few others in Illustrator; mostly PS, since I couldn't be bothered to adjust to using Illlustrator. I did a little and now I can go either way, but haven't done any vector works in a little while...
Some of these are kinda old, but I still like 'em.
Looks more like an imp than a dragon, to be honest.
I don't know what's wrong with me right now, of course it's not a dragon. It's better described as an imp as you say, but I should have gone with "some red thing".
Posts
The lines are vectored, but all the colouring is in PS.
I'm still going back to it every now and then and revising it to try and make it a little tighter in parts like the face and gun. However, rather than using gradient meshes, I'm using many many layers of drawn shapes to create the colors, texture, and lighting. Anyways, the reason for me to do it is for the challenge, and because it's unconventional I suppose. I also printed it out and put in my portfolio a year ago for a job I applied for and eventually was hired for. In part, because this piece helped me to stand out in the crowd.
I still need to fix a few parts of it, but I'm done for now.
That way it keeps the line selected after you draw it, and you can keep fine-tuning the shape. You can also tinker with the smoothness and fidelity settings too.
INSTAGRAM
Oops. Sorry, I was talking about Illustrator. Illustrator has the pencil tool, and it is more easily edited than the pen tool in PS or Illustrator.
INSTAGRAM
Regardless, here it is.
At least now I can see what I need to work on for the next piece .
Some of the vectors of Koji Masui (on that site posted on the first page) have been my favorites for years. I had a little banter with the man a few times about his work and was always impressed with his new pieces when they'd show up.
Eyes forever focused, on the sanguine, metal dawn.
I find the best way to do shadows are with various objects using opacity and layer options or to use the blend tool. You can get some very nice shadows once you get used to the oddity that is the blend tool. As far as blurs, I couldn't really say as I've not used many blurs for any vector pieces.
Eyes forever focused, on the sanguine, metal dawn.
We had to create a non-cliched scene using a powerpoint, a window and brickwall. Its not so realistic but its totally vector based
Im also trying to find this maaaaad jet I had to do for a class last year. it was like 30 or 40 hours work and looks kick arse. Not so much completely photorealistic. Looks more like the pictures you'd see on the side of a box for a model plane.
I thought I might as well toss these in, just for shits and giggles. About a year ago I was introduced to digital art. I thought PS was really neat when I first tried it out, but then I found Illustrator and forgot all about PS. This was my very first attempt at using vectors...
And this was my last attempt from about 5 or 6 months ago.
I think I've been away from Illustrator for too long now. I miss it so. This thread may have very well turned me back onto the program.
Steam handle: Buckwolfe
That's really fucking neat Phone.
(Do me next time!)
The final image has a much sharper rice paper like texture.
Why don't people use vector graphics for textures on 3d models?
Also what is it with those eyebrow thingy avatars?
doing the super realistic vector grid things may be cool (and i'm totally intrigued by them now), but is really impractical because of how long they would take to make and there really wouldnt be any advantages to them.
also scaleability isnt an issue in today's world. I worked at an ad agency for a couple years and we did a few billboards that went up on pattison boards and pattison printed them (pattison is the biggest billboard company in north america if i'm not mistaken) anyway they asked for files that were 150 dpi and only like 2 feet by 1.5 feet? well i cant quite remember the exact dimentions, but anyway it was alot smaller than you'd think. we had an 8 megapixel camera to use at the agency which would take pictures at a resoultion that we'd never need to use.
and as for using the vector meshes in 3d for textures?
well sadly there are no 3d programs that can import illistrator vectors for texture use, so you'd have to convert the vectors to bitmaps first and if you do that you should just use photos because you'll get better detail out of them and in less time. the only thing i can think of for using the vector meshes as textures would be for achieving a certain style, but then again you could get the same effect painting in photoshop
well here's here's a couple things that i've done, didn't ever spend a retarded amount of time on any vector stuff, mostly been simple sharp designs
It's easier to create textures in bitmap format. Every format has it's use, vectors are not good for texturing.
any who, here's a couple of early vector images I did when i started college pulled from my website http://afterimagestudios.net
and
The sonic one makes me cringe when I look back at it. (damn jaggy lines)
thank you.
http://defyalllogic.deviantart.com/gallery/
Sketch Blog
wanna be my friend?
Ray: Freestyle is for moronic little kids and hippie freaks.
Molly Gunn: It's fun.
Ray: Fundamentals are the building blocks of fun.
I did this about 4 years ago in Macromedia Fireworks. Not very exciting.
Some of these are kinda old, but I still like 'em.
[this one was actually done in Flash]
Sorry if they're too big for low-res viewers.
Dragon
Aw man, I had this exact same cd player in high school. You get 3 internet points from me.
Gonna use it for a Wii avatar :P
I don't know what's wrong with me right now, of course it's not a dragon. It's better described as an imp as you say, but I should have gone with "some red thing".
is it possible for someone who's never done this before to download illustrator and make a pretty vector thing out of an image like this
in say... less than two days?
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
All vectors. Shapes were used on the cherries, gradient mesh was used for the leaves and stem.
YAY for hating stuff you used to think was pretty good!
Is there a tutorial somewhere that would provide quick help?
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.