He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Round 2 Status Phase Claim Objectives The Naalu Collective: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 2 --> 0, CP 1 --> 0; VP 0 --> 1) The Yin Brotherhood: [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left. (VP 0 --> 1) The Ghosts of Creuss: [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left. (VP 1 --> 2) Draw Action Cards and Allocate Command Counters The Naalu Collective: AC 1 --> 2; SA 0 --> 2. The Yin Brotherhood: AC 4 --> 5; SA 1 --> 2, CP 1 --> 2. The L1z1x Mindnet: AC 3 --> 4; SA 0 --> 1, CP 1 --> 2. Universities of Jol-Nar: AC 2 --> 3; SA 1 --> 2, CP 1 --> 2. The Embers of Muaat: AC 0 --> 1; SA 2 --> 4. The Ghosts of Creuss: AC 1 --> 2; SA 0 --> 2, FS 5 --> 4, CP 1 --> 2.
The Ghosts of Creuss: 2 VP The L1z1x Mindnet: 1 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP Universities of Jol-Nar: 0 VP The Embers of Muaat: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: 1 Secret Objective The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Worlds: R - Maaluuk (0R, 2I) R - Druaa (3R, 1I) R - Abaddon (1R, 0I, R) R - Ashtroth (2R, 0I) R - Bereg (3R, 1I, R) R - Lirta IV (2R, 3I, G) R - Loki (1R, 2I)
Worlds: R - Darien (2R, 4I) R - Hercalor (1R, 0I, Y) R - Qucen'n (1R, 2I) R - Rarron (0R, 3I, G) R - Thibah (1R, 1I) R - Tiamat (1R, 2I, Y) R - Vefut II (2R, 0I, R)
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Arinam (1R, 2I, B)
N - Tar'mann (1R, 1I)
N - Wellon (1R, 2I)
Order of Play The Naalu Collective: The L1z1x Mindnet: The Ghosts of Creuss: The Embers of Muaat: The Yin Brotherhood: Universities of Jol-Nar:
Strategy Cards (2) Diplomacy II and (7) Technology II each have a bonus counter; players that select either of these cards may immediately convert them into a Trade Good or allocated Command Counter.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
To be fair, when he made that post I was under the impression that he had more influence than us, too. Hence me declining to claim the objective (an oversight that caliber is likely to be pretty unhappy about -- sorry pardner). I don't know what happened, there, but it happened to both me and MrB.
To be fair, when he made that post I was under the impression that he had more influence than us, too. Hence me declining to claim the objective (an oversight that caliber is likely to be pretty unhappy about -- sorry pardner). I don't know what happened, there, but it happened to both me and MrB.
Didn't he swap the resource/influence values of one of his planets or some such? Was that taken into account when tallying that up?
"The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
- Terence McKenna
The VP did go through due to the Yin racial ability use. I noted the gain in the action record and the VP total, but not the list of public objectives. It has since been updated.
Wait no, that causes alpha radiation, let me get my suit first, wouldn't want to cause any cellular damage in organics.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
To verify, the play of Synchronicity at this time is a valid play. Since we're already midway through Sabotage calls, we'll follow through; Jol-Nar and Muatt remaining to chime in.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The L1z1x action card passes; they may now draw the card of their choice from the deck. Since this can take a while (both virtually and in real life), Strategy card selection may continue while this is going on. L1z1x has the next pick.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas
TG/AC/PC: 0/1/2
SA/FS/CP: 0/3/0
The Black Hole of Cygnus X-1
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.:
TG/AC/PC: 4/1/2
SA/FS/CP: 0/5/1
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.:
- Terence McKenna
TG/AC/PC: 2/3/1
SA/FS/CP: 1/3/2
- Terence McKenna
TG/AC/PC: 2/0/0
SA/FS/CP: 4/3/1
Place 2 in SA
TG/AC/PC: 2/2/2
SA/FS/CP: 2/3/0
The Black Hole of Cygnus X-1
+1/0/+1
TG/AC/PC: 1/4/3
SA/FS/CP: 2/5/2
2 counters to SA, move 1 counter from FS to CP
TG/AC/PC:4/2/2
SA/FS/CP:2/4/2
1 to SA, 1 to CP
SA/FS/CP: 2/3/2
Round 2 Status Phase
Claim Objectives
The Naalu Collective: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 2 --> 0, CP 1 --> 0; VP 0 --> 1)
The Yin Brotherhood: [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left. (VP 0 --> 1)
The Ghosts of Creuss: [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left. (VP 1 --> 2)
Draw Action Cards and Allocate Command Counters
The Naalu Collective: AC 1 --> 2; SA 0 --> 2.
The Yin Brotherhood: AC 4 --> 5; SA 1 --> 2, CP 1 --> 2.
The L1z1x Mindnet: AC 3 --> 4; SA 0 --> 1, CP 1 --> 2.
Universities of Jol-Nar: AC 2 --> 3; SA 1 --> 2, CP 1 --> 2.
The Embers of Muaat: AC 0 --> 1; SA 2 --> 4.
The Ghosts of Creuss: AC 1 --> 2; SA 0 --> 2, FS 5 --> 4, CP 1 --> 2.
Current Map: Round 3, Start of Strategy Phase
Current Technologies
Victory Points and Objectives
The L1z1x Mindnet: 1 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Universities of Jol-Nar: 0 VP
The Embers of Muaat: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: 1 Secret Objective
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 3
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
R - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 0
Trade Contracts: L1z1x [1], Muaat [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
R - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
R - Loki (1R, 2I)
Action Cards: 4
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [1], Yin [1]
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser
Worlds:
R - [0.0.0] (5R, 0I)
R - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Jol-Nar [3], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters
Worlds:
R - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Mirage (1R, 2I, F (x2))
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
Action Cards: 1
Political Cards: 0
Strategy Allocation: 4
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Naalu [2], Creuss [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun
Worlds:
R - Muaat (4R, 1I)
R - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
R - Quann (2R, 1I, G)
Action Cards: 5
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Jol-Nar [1], L1z1x [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets
Worlds:
R - Darien (2R, 4I)
R - Hercalor (1R, 0I, Y)
R - Qucen'n (1R, 2I)
R - Rarron (0R, 3I, G)
R - Thibah (1R, 1I)
R - Tiamat (1R, 2I, Y)
R - Vefut II (2R, 0I, R)
Neutral Worlds
N - Arinam (1R, 2I, B)
N - Tar'mann (1R, 1I)
N - Wellon (1R, 2I)
Order of Play
The Naalu Collective:
The L1z1x Mindnet:
The Ghosts of Creuss:
The Embers of Muaat:
The Yin Brotherhood:
Universities of Jol-Nar:
Strategy Cards (2) Diplomacy II and (7) Technology II each have a bonus counter; players that select either of these cards may immediately convert them into a Trade Good or allocated Command Counter.
@stever777
You have less total influence then Jol-Nar.
Didn't he swap the resource/influence values of one of his planets or some such? Was that taken into account when tallying that up?
- Terence McKenna
Wait no, that causes alpha radiation, let me get my suit first, wouldn't want to cause any cellular damage in organics.
The Black Hole of Cygnus X-1
Synchronicity
Search the Action Card deck, choose one Action Card, and put it into your hand. Then shuffle the deck.
- Terence McKenna
It is an only played during strategy phase action card, I just cut off that part in the copy/paste. :P
- Terence McKenna
The Black Hole of Cygnus X-1
Yin no sabotage
Muaat No sabotage.
- Terence McKenna
- Terence McKenna
We take Diplomacy, placing the bonus counter in SA
TG/AC/PC:4/2/2
SA/FS/CP:3/4/2
I will select (1) Leadership.
TG/AC/PC:2/1/0
SA/FS/CP:4/3/1
Yin
(8) Warfare