As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

[Twilight Imperium] Game 5 - Round 8: Game Over!

1161719212268

Posts

  • MrBodyMrBody Registered User regular
    edited September 2012
    Hey! I might wanted to have thrown a command counter away for that secondary!

    Sooooo the plan was to use pick priority to reestablish pick priority to throw away pick priority and get last pick so you could play a card that would have doubly benefited a tense border neighbor had it passed but the plan was for it to fail so everyone, including yourself, would evenly lose 2 TGs, except for Yin who only lost 1 so technically we came out ahead?

    How did L never manage to catch you?

    MrBody on
  • stever777stever777 AFK most Saturdays Registered User regular
    Something like that.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited September 2012
    Oh darn it people, my plan was to save at least some trade goods! Mostly for me!

    Looks like no one trusts Muaat princes who put out oddly sounding requests for financial schemes.

    This was a trust exercise, you all fail.

    @MrBlarney Yeah I understand about the vote, kinda dumb of me to vote then ask.

    Muaat

    Discard a Strategic Allocation, place a Cruiser in Muaat.

    TG/AC/PC: 0/0/0
    SA/FS/CP: 3/3/1


    TG/AC/PC: :(/0/0
    SA/FS/CP: 3/3/1

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    There is no tension on the Naalu/L1z1X border. We respect each other's unique cultures and ways of life!

    It's also worth noting that stever stood to gain from the passage of that Law as well. He had nothing to lose by putting it to a vote.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    Creuss

    Activate Primary ability of Diplomacy-Demilitarized Zone on Tequ'Ran/Torkan system

    TG/AC/PC:2/2/2
    SA/FS/CP:3/4/2

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    Noooooo! I was going to sneak attack there.

  • MrBlarneyMrBlarney Registered User regular
    All players except for the Creuss place a Command Counter from their unallocated reserves into Tequ'ran-Torkan. (No change to allocated counters.)

    Since there are only a few empty planets remaining, claims on the secondary should be done in order:

    Diplomacy II Secondary
    The Embers of Muaat:
    The Yin Brotherhood:
    Universities of Jol-Nar:
    The Naalu Collective:
    The L1z1x Mindnet:

    4463rwiq7r47.png
  • stever777stever777 AFK most Saturdays Registered User regular
    The Naalu Collective PASS on Diplomacy II Secondary, as we have no valid targets.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    Yin
    PASS

  • calibercaliber Registered User regular
    edited September 2012
    The Universities of Jol-Nar ACTIVATE the secondary ability, spending one SA and Meer(4I) to annex Arinam

    SA/FS/CP:1/3/2

    caliber on
  • MrBlarneyMrBlarney Registered User regular
    edited September 2012
    So much for declaring in order. Well, L1z1x has no options (though the planet Faunus is under his control, the system is not under his control without a (non-fighter) ship there) and so must pass on the Secondary, so all that's left is to wait for Muatt's decision. After that, it will be Jol-Nar's turn.

    MrBlarney on
    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    Pass on diplomacy secondary.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    There is no tension on the Naalu/L1z1X border. We respect each other's unique cultures and ways of life!

    It's also worth noting that stever stood to gain from the passage of that Law as well. He had nothing to lose by putting it to a vote.

    Except the speaker token, a more beneficial strategy card, and 2 TGs.

    Other than that, a master stroke by Light-sama.

  • SeGaTaiSeGaTai Registered User regular
    In the status updates Creuss is listed as having a red tech credit, is the map correct or the update?

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    SeGaTai wrote: »
    In the status updates Creuss is listed as having a red tech credit, is the map correct or the update?
    I have no idea why Creuss got listed as having a Red Technology Credit, but it's never had a tech credit in the first place. Seems like it's only the most recent update that has that error, I wonder why.

    4463rwiq7r47.png
  • SeGaTaiSeGaTai Registered User regular
    Figured as much but wanted to make sure

    PSN SeGaTai
  • calibercaliber Registered User regular
  • MrBlarneyMrBlarney Registered User regular
    Well, it's your actual turn now. Go ahead when you're ready.

    4463rwiq7r47.png
  • calibercaliber Registered User regular
    K. Formulating strategy with Grimmy atm, will post today as soon as we have something worked out.

  • calibercaliber Registered User regular
    The Universities of Jol-NarACTIVATE Production strategy, taking Sarween Tools (1r), Production strategy (2r), tapping Jol (2r), Nar (1r), Rigel II (1r), Rigel III (1r), and Arinam (1r, untapped due to Nano Tech) for a total of 9r to produce a Carrier (3r), a pair of Fighters (1r), and a Dreadnaught (5r) at Jol.

  • MrBodyMrBody Registered User regular
    edited September 2012
    Yin
    PASS on Production secondary.

    MrBody on
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited September 2012
    Muaat

    Pass on Production secondary.

    Play on Production Secondary. Exhaust Muaat(4R), Capha(3R), Quann(2R), Gral(1R), Centaur(1R) and use Sarween tools(1R) (12 total) to build a Warsun(12R) in Muaat.

    I am now over my fleet supply limit in Muaat, so I remove the destroyer.


    TG/AC/PC: 0/0/0
    SA/FS/CP: 3/3/1

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Error: You cannot build units so that you exceed your Fleet Supply (Base rulebook p. 21). I do not believe you can play on the secondary at this time, since you also cannot voluntarily scuttle units until the Status Phase.

    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Oh right, my mistake, I could maybe build a single fighter...

    Yeah Pass on that, Ill fix the post.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Oh yeah, you could build a fighter or ground units. Just not non-fighter ships.

    4463rwiq7r47.png
  • stever777stever777 AFK most Saturdays Registered User regular
    edited September 2012
    Naalu

    I PLAY the secondary ability, spending a Strategy Allocation Counter and exhausting ALL available planets EXCEPT
    Lirta IV & Maaluuk (10R) to build 1 Carrier (3R), 1 Dreadnought (5R) and 1 Mech (2R) at the Space Dock on Naalu.

    TG/AC/PC: 0/4/3
    SA/FS/CP: 1/3/0

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SeGaTaiSeGaTai Registered User regular
    Creuss passes on secondary

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    I'm honestly surprised how popular dreadnaughts have been this game.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    MrBody wrote: »
    I'm honestly surprised how popular dreadnaughts have been this game.

    Having a warsun and other dreadnaughts on the board so early might have something to do with it. With low fleet supply you basically have a choice of making 3 cruisers for 6R but needing two more fleet supply or you can build one dreadnaught for 5 R. The poor movement however...

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • KilnagaKilnaga Registered User regular
    MrBody wrote: »
    I'm honestly surprised how popular dreadnaughts have been this game.

    L1z1x loves them some Dreadnoughts.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • SeGaTaiSeGaTai Registered User regular
    l1z1x appears to be the last to play/pass on secondary, but has all their dreadnoughts on the board-probably confused about what else to do.

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    Yup, @kilnaga to pass/play

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    L1z1X pass on secdonary.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBlarneyMrBlarney Registered User regular
    edited October 2012
    Round 3: Action Phase Update 1

    The Naalu Collective: Play Primary Ability of (3) Assembly Strategy Card, gaining 1 Political Card (PC 2 --> 3) and 2 Action Cards (AC 2 --> 4).
    The Speaker Token is passed to the L1z1x, and the Naalu play Political Card "Mining Operations" from their hand (PC 3 --> 2).
    The agenda fails, 36 votes AGAINST (Creuss, Yin, Jol-Nar) to 17 FOR (Naalu, L1z1x) (Muaat abstained). All players lose 2 Trade Goods (Jol-Nar TG 4 --> 2, Naalu TG 2 --> 0, L1z1x TG 2 --> 0, Creuss TG 4 --> 2, Muaat TG 2 --> 0, Yin TG 1 --> 0).
    The Embers of Muaat: Spend a counter from Strategy Allocation to produce a Cruiser from The Inferno in the Muatt Home System (SA 4 --> 3).
    The Ghosts of Creuss: Play Primary Ability of (2) Diplomacy II Strategy Card, forcing all other players to place a Command Counter from their reserves into the Tequ'ran-Torkan system.
    Jol-Nar plays on the secondary ability (SA 2 --> 1), exhausting Meer (4I) to claim Arinam.
    Universities of Jol-Nar: Play Primary Ability of (4) Production Strategy Card, exhausting Jol (1R), Nar (2R), Rigel II (1R), Rigel III (1R), Arinam (1R), and use Sarween Tools (1R) and two free resources to build 1 Dreadnought (5R), 1 Carrier (3R) and 2 Fighters (1R) at Nar.
    Naalu plays on the secondary (SA 2 --> 1), exhausting Druaa (3R), Bereg (3R), Ashtroth (3R), Abaddon (1R), and Loki (1R) to build 1 Dreadnought (5R), 1 Carrier (3R), and 1 Mechanized Unit (2R) at Druaa.

    Current Map: Round 3, Action Phase Update 1

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 2 VP
    The L1z1x Mindnet: 1 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    Universities of Jol-Nar: 0 VP
    The Embers of Muaat: 0 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 2
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 0

    Trade Contracts: L1z1x [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Naalu [1], Yin [1]
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Faunus (1R, 3I, G (x2))
    R - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 2
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters

    Worlds:
    R - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mirage (1R, 2I, F (x2))
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun

    Worlds:
    R - Muaat (4R, 1I)
    R - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    R - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets

    Worlds:
    R - Darien (2R, 4I)
    R - Hercalor (1R, 0I, Y)
    R - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    R - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Tar'mann (1R, 1I)
    N - Wellon (1R, 2I)

    Order of Play
    The Naalu Collective: (0) Assembly
    The Embers of Muaat: (1) Leadership
    The Ghosts of Creuss: (2) Diplomacy
    Universities of Jol-Nar: (4) Production
    The Yin Brotherhood: (6) Warfare Current Turn
    The L1z1x Mindnet: (7) Technology II

    MrBlarney on
    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    Yin
    Swap R/I values of planet Qucen'n

    TG/AC/PC: 0/5/3
    SA/FS/CP: 2/5/2

  • MrBodyMrBody Registered User regular
  • stever777stever777 AFK most Saturdays Registered User regular
    edited September 2012
    My Naalu planets aren't exhausted on the new map.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    stever777 wrote: »
    My Naalu planets aren't exhausted on the new map.
    Yes, thanks. I've been having some trouble with Photobucket this morning, for some reason it's attaching strange suffixes to my images and renaming the file seems to make them unviewable.

    4463rwiq7r47.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    We are formulating a concensus and will post our move as soon as possible.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    Oh my lord. I JUST realized that the wormhole nexus is off the board and not adjacent to Heracor.

    This is in addition to a major rules blunder I just made that shall be revealed later.

Sign In or Register to comment.