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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • KilnagaKilnaga Registered User regular
    Both.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Oh I just read it, cool.

    Turn will be up soonish.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    edited October 2012
    Round 3: Action Phase Update 2

    The Yin Brotherhood: Use racial ability to switch resource and influence values of Qucen'n.
    The L1z1x Mindnet: Play Action Card "Alien Technology" (AC 4 --> 3), but is countered by a "Sabotage" play by Naalu (Naalu AC 4 --> 3).
    Play Primary Ability of (7) Technology II Strategy Card, gaining Automated Defense Turrets and exhausting [0.0.0] (5R), Vega Major (2R), and Vega Minor (1R) to gain Assault Cannon.
    Creuss plays on the secondary (SA 3 --> 2), exhausting Lodor (3R), Tequ'ran (2R) and using 1 Tech Credit from Tequ'ran to gain Hylar V Assault Laser.
    Muaat plays on the secondary (SA 3 --> 2), exhausting Capha (3R), Quann (2R) and using 1 Tech Credit from Quann to gain Neural Motivator.
    Yin plays on the secondary (SA 2 --> 1), exhausting Qucen'n (2R), Vefut II (2R), and using 2 Tech Credits from Hercalor and Tiamat to gain Enviro Compensator.
    Jol-Nar plays Action Card "Master of Trade" (AC 3 --> 2), but is countered by a "Sabotage" play by Naalu (Naalu AC 3 --> 2).
    Jol-Nar plays on the secondary (SA 1 --> 0), gaining Deep Space Cannon.
    The Naalu Collective: Pass turn.

    Current Map: Round 3, Action Phase Update 2

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 2 VP
    The L1z1x Mindnet: 1 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    Universities of Jol-Nar: 0 VP
    The Embers of Muaat: 0 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 2
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 0

    Trade Contracts: L1z1x [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Naalu [1], Yin [1]
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    R - Faunus (1R, 3I, G (x2))
    R - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 2
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    R - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mirage (1R, 2I, F (x2))
    X - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator

    Worlds:
    R - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator

    Worlds:
    R - Darien (2R, 4I)
    R - Hercalor (1R, 0I, Y)
    X - Qucen'n (2R, 1I) *values reversed*
    R - Rarron (0R, 3I, G)
    R - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Tar'mann (1R, 1I)
    N - Wellon (1R, 2I)

    Order of Play
    The Naalu Collective: (0) Assembly PASSED
    The Embers of Muaat: (1) Leadership Current Turn
    The Ghosts of Creuss: (2) Diplomacy
    Universities of Jol-Nar: (4) Production
    The Yin Brotherhood: (6) Warfare
    The L1z1x Mindnet: (7) Technology II

    MrBlarney on
    chirisigtext.png
  • MrBodyMrBody Registered User regular
    Kilnaga wrote: »
    As I said, we'll see how the free un-counterable attacks play out when its all over. :D

    Not like you're going to use them on any of your friendly neighbors.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    Build two fighters at Quaan by spending a Strategic Allocation.


    TG/AC/PC: 0/1/0
    SA/FS/CP: 1/3/1

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • KilnagaKilnaga Registered User regular
    MrBody wrote: »
    Kilnaga wrote: »
    As I said, we'll see how the free un-counterable attacks play out when its all over. :D

    Not like you're going to use them on any of your friendly neighbors.

    Just take solace in the fact you're across the board from us, oh kindly neighbor. :D

    Muaat

    Build two fighters at Quaan by spending a Strategic Allocation.


    TG/AC/PC: 0/1/0
    SA/FS/CP: 1/3/1


    I think you, sir, need to go back and reexamine your definition of "soonish."

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Kilnaga wrote: »
    MrBody wrote: »
    Kilnaga wrote: »
    As I said, we'll see how the free un-counterable attacks play out when its all over. :D

    Not like you're going to use them on any of your friendly neighbors.

    Just take solace in the fact you're across the board from us, oh kindly neighbor. :D

    Muaat

    Build two fighters at Quaan by spending a Strategic Allocation.


    TG/AC/PC: 0/1/0
    SA/FS/CP: 1/3/1


    I think you, sir, need to go back and reexamine your definition of "soonish."

    Soonish is sometime in the future when I am not so tired I doubt my thoughts.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    Creuss

    Take a tactical action, activate Wellon system, Move in carrier from Torkan system carrying 2GFs and 2 fighters, move in 2 destroyers from Lodor. Land both GFs on Wellon to claim the planet.

    TG/AC/PC:2/2/2
    SA/FS/CP:2/4/1

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    I just realized, no one can take the wormhole nexus away from Creuss?

  • SeGaTaiSeGaTai Registered User regular
    That was the idea actually, there might be an action card that allows someone to bypass that ability though.

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    That is correct. Under normal circumstances, no players save the Creuss may enter the Wormhole Nexus, so long as they have at least one ship there and Mallice is under their control.

    It's currently the Jol-Nar's turn.

    chirisigtext.png
  • calibercaliber Registered User regular
    Wow, that spun around fast. Trying to come up with a consensus move, will attempt to post one later today. :)

  • calibercaliber Registered User regular
    The Universities PASS

    Sorry for the delay, wanted to make sure we didn't have any other plans.

  • stever777stever777 AFK most Saturdays Registered User regular
    Kilnaga wrote: »
    You had to wait to get home from work to say "PASS"? What a silly goose. :P

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    Hey now, he had to wait to confer with his partner to PASS. That's totally legit.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Kilnaga wrote: »
    Hey now, he had to wait to confer with his partner to PASS. That's totally legit.

    Well maybe stever777 has to confer with himself! That's totally legit according to several movies I have seen.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • KilnagaKilnaga Registered User regular
    Kilnaga wrote: »
    Hey now, he had to wait to confer with his partner to PASS. That's totally legit.

    Well maybe stever777 has to confer with himself! That's totally legit according to several movies I have seen.

    Movies you say? Well then that totally changes the entire situation.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • SeGaTaiSeGaTai Registered User regular
    I saw a movie once where 2 chicks ordered a pizza but then didn't have any money to pay for it...that kind of movie?

    PSN SeGaTai
    Kilnaga
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    SeGaTai wrote: »
    I saw a movie once where 2 chicks ordered a pizza but then didn't have any money to pay for it...that kind of movie?

    Most of them involve Jim Carrey, so maybe?

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • KilnagaKilnaga Registered User regular
    SeGaTai wrote: »
    I saw a movie once where 2 chicks ordered a pizza but then didn't have any money to pay for it...that kind of movie?

    Most of them involve Jim Carrey, so maybe?

    Big Sausage Pizza now starring: Jim Carrey!

    Man... that's a long way down in cinematic quality from his previous work.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • MrBodyMrBody Registered User regular
    SeGaTai wrote: »
    I saw a movie once where 2 chicks ordered a pizza but then didn't have any money to pay for it...that kind of movie?

    He fixes her cable?

  • MrBlarneyMrBlarney Registered User regular
    It is currently the Yin's turn. @MrBody, you're up.

    chirisigtext.png
  • MrBodyMrBody Registered User regular
    BLOOP BLOOP BLOOP!

    Yin uses Warfare II primary to put the Darien system fleet on high alert!

  • KilnagaKilnaga Registered User regular
    L1z1x PASSES on the Secondary

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • stever777stever777 AFK most Saturdays Registered User regular
    edited September 2012
    Naalu

    I PLAY the secondary ability, spending a Strategy Allocation Counter to move the dreadnought from Druaa to Bereg.

    TG/AC/PC: 0/2/2
    SA/FS/CP: 0/3/0

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    Pass on Warfare II secondary.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    Universities PASS on Warfare Secondary

  • SeGaTaiSeGaTai Registered User regular
    Creuss Passes warfare secondary

    PSN SeGaTai
  • KilnagaKilnaga Registered User regular
    The Councilor paced along the length of the Overmind's chamber. "The preparation's are finished Overmind."

    "53nd 0rd3r5 70 7h3 f1227. 7h3 7im3 h45 c0m3 f0r 4 5h0w 0f f0rc3 70 4553r7 0ur d0min4nc3 in 7h3 g414xy."

    The L1z1x take a Tactical Action, spending 1 Command Counter, moving 1 Carrier with 3 Fighters 1 PDS 1 GF, 2 Dreadnoughts with 1 GF each, and a partridge in a pear tree from the Vega System into the Loki System.

    The L1z1x fleet receives their orders from 0.0.0. Instantly the fleet whirs to life, men running to man their battle stations.

    The L1z1x Admiral taps into the ships' PA system, "Prepare for combat jump! Arm the Assault Cannons!"

    TG/AC/PC: 0/3/1
    SA/FS/CC: 1/3/2

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • MrBlarneyMrBlarney Registered User regular
    Alright, looks like we've got some real combat now. I'll need some preliminary orders from L1z1x and Naalu in regards to cards and casualties, and then I'll start resolving things.

    chirisigtext.png
  • GrimmyTOAGrimmyTOA Registered User regular
    That partridge is going to be the key. Calling it now.

  • GrimmyTOAGrimmyTOA Registered User regular
    edited September 2012
    G'way, double post!

    GrimmyTOA on
  • MrBodyMrBody Registered User regular
    I was wondering why Naluu put the PDS in that system on the planet with a dinky GF instead of a mech unit o_O

  • stever777stever777 AFK most Saturdays Registered User regular
    We Snakes trust too much.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    I thought Mecha Units were not effected by bombardment since it removes Ground Forces.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    I thought Mecha Units were not effected by bombardment since it removes Ground Forces.

    They're not (pfff, who ever heard of tanks being taken out from the air?).

  • stever777stever777 AFK most Saturdays Registered User regular
    War over a sabotage card?
    Man!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    War b/c you happened to RNG a seat next to me at the table. >_>

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • stever777stever777 AFK most Saturdays Registered User regular
    Last time I trust a Mindnet.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    stever777 wrote: »
    Last time I trust a Mindnet.

    Pssssssh, silly snakes, trusting a Mindnet.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
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