BLANK CARD ADVENTURES: THE RECKONING
I finished doing Strip Search Adventures and in the course of doing so I ended up chancing upon my old
Blank Card Adventures thread. It occurred to me that it was totally rad and fun to run so I'm going to do it again.
Here’s the premise. Each player only has one goal: absolute victory. However, the road to utter domination will not be smooth. You must properly utilize the powers of your cards in order achieve victory!
Each player exists as an avatar in my poorly-drawn comic world. These avatars have stats, attributes, and exist in a defined space. They exist on a map, predefined before the game. Each time an action is taken or the game world changes, I will draw a new panel in order to update it.
How do you play? Play a card. The game is played with a hand of seven cards, some of them blank and some of them prewritten. A card manipulates the game world. It can make your avatar perform some action, it may alter the game world around you, summon entities, shatter the fabric of time and space, what have you. Each player takes turns playing a card in a predefined pattern (decided by myself). At the end of each round of playing, they are PMed a new card. If a player has a blank card, they can edit this blank card (using photoshop or mspaint or what have you) in order to make it do whatever they wish.
There is one rule about what may be on these cards: They must have a cost. Now, what is a cost? That’s up to you to decide. It could be MP, or money, or dignity. I don’t care, but it must have some sort of cost in order to play. It is also important, however, that you all know that any card is up to interpretation by me as to how it will go into effect, and if I can turn a card against you I will.
There’s one other thing: once per game a player may choose to play a foil blank card. A foil blank card must be really really epic, and have a suitably enormous cost. Playing such a card will manifest a super awesome cutscene.
The end result ended up being something like this:
Blank Card Adventures: The Reckoning is a prequel-sequel to the original Blank Card Adventures. It takes place thousands of hundreds of years in the future-past. Both new and returning characters are welcome, and it should be expected that the game will cover the same basic themes and motifs as the original. I'm probably going to have 4-5 players this time around. Every player will be expected to play their turn within 24-hours of me declaring it is their turn, players who do not do so will be subject to humiliating consequences. Every player is also expected to have read and memorized every line of the 6-volume Blank Card Adventures Rulebook series, which can be purchased in e-book form on Amazon for ~$200. The game will end when I wander away because I have literally just completely forgotten about it. At this point in time I may or may not name a winner.
In order to join this game, you must PM me with the following information:
Your avatar’s stats: Your 5 basic attributes must add up to 50 points total between:
Swole (SWL)
Swag (SWG)
Sprightliness (SPR)
Sexterity (SEX)
Sphagnology (SPH)
In addition each player must come up with (1) Flaw and (1) Feat.
Your avatar’s physical appearance: You must give me some description or picture.
Five cards that you have invented yourself: I will give preference to people who make up some really good cards. I will select primarily for cards that manipulate the game world in clever ways, utilize attributes, have clever costs, have stats, gems, and webs, and can online with friends...or your enemies. Keep in mind: I'm going to take the cards that you make, add them to the deck, and then redistribute them later, so don't just make cards that you want for yourself. Cards should be 300x400px.
AUDIENCE:
Even if you don't want to/don't have time to be a player, you can PM me cards that you've made and I'll add them to the deck.
I mean, if they're good, obviously.
Posts
EGO is probably a good one.
- Terence McKenna
Also I do surely regret that I cannot participate. Because this seems like it will be glorious.
Who needs Charisma when you can have SWAG!
- Terence McKenna
However, that's cliche, so instead the stat should be called Attentiveness. Because people tend to have trouble sticking to things, and should at least be rewarded with extra points to spend on Sexterity because of it.
... Scientology?
EDIT: Feel free to switch in Sagacity instead of Smarts. I was on the fence about that one.
- Terence McKenna
1. No, if anything my explicit goal in this thread is to make your posts look like crazy ramblings.
2. I differentiate the stats as so:
Swole: How swole you are
Swag: 'nuf said
Sprightliness: Literally how much you are like a spright
Sexterity: Like dexterity, but for your genitals
Sphagnology: Works basically exactly like it does in every other RPG
3. All secondary, tertiary, and quaternary stats are listed at length in the well-defined official rulebook, any player may reference it as necessary during the course of card creation.
4. Yes I absolutely should've put that in the OP. 300x400 sounds good to me. Otherwise there's no template outside of requiring a cost. I'll like you better if you put a picture on it, though.
What other RPGs have Sphagnology? o_O
- Terence McKenna
Oh you know, the common ones.
Quoted for posterity.
To counter this appalling display of decadent capitalism I made this
EDIT: These should possibly not be posted, should they.
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