Okay, I have myself a hauler and I've managed to finally capture and sell a pirate ship before being blown up myself, so I have about 70,000 credits in the bank, which I realize is not a lot of money.
Where do I go from here? I feel like I need someone to explain this game to me like I'm five. Going to google around a bit in the mean time with regard to beginner guides and the like.
Okay, I have myself a hauler and I've managed to finally capture and sell a pirate ship before being blown up myself, so I have about 70,000 credits in the bank, which I realize is not a lot of money.
Where do I go from here? I feel like I need someone to explain this game to me like I'm five. Going to google around a bit in the mean time with regard to beginner guides and the like.
Do what I do, leave the ship unnatended for a while, and hit an asteroid, then fly at turlte speed to spend all your money fixing that ship.
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
On a related note, as far as trade command software goes, do I install that on my main ship for combat and the like, or my actual freighter?
I.e., If I want my freighter to be able to receive more commands remotely, should it receive the software, or should the ship giving the commands receive the software?
And...why is there seriously no way to view a single detail about the ships you can potentially buy at the shipyard? Am I missing something? That seems kind of fucked. I had to keep alt-tabbing from the game to see what the hell the actual ships were on a wiki.
Install the upgrade on the ship that will use such upgrade, regardless of who mans the ship.
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
On a related note, as far as trade command software goes, do I install that on my main ship for combat and the like, or my actual freighter?
I.e., If I want my freighter to be able to receive more commands remotely, should it receive the software, or should the ship giving the commands receive the software?
And...why is there seriously no way to view a single detail about the ships you can potentially buy at the shipyard? Am I missing something? That seems kind of fucked. I had to keep alt-tabbing from the game to see what the hell the actual ships were on a wiki.
Okay, the software affects the ship it's on, so put the software on the ship you're going to make do things.
Right now if you want to make the ship trade remotely, you'll have to install the trading system extension on your own ship and then enter every command yourself. Keep in mind that you'll need a ship or satellite in every sector you want to see prices in.
Trade command mk3 software costs about half a million bucks, but that will allow your trader to do its thing completely (mostly) autonomously.
Right now I just have a couple of satellites up in a few sectors and have my mercury doing Ore runs, though most places near me seem to be pretty stocked up at this point so I'm needing to figure out what to do from here.
I have about 600k in the bank. Sort of at a crossroads at this point. My Buster seems pretty weak as far as combat goes, so I'm looking for some way to upgrade that, but it looks like I'm sort of stuck at the moment as far as that goes. (Nobody will sell me a heavy fighter yet)
I'm tempted to buy another freighter or two since I can afford them, but it's taking me so long at this point to find a good place to buy cargo and then a good place to sell (not many satellites + still getting a hang of this trading thing), so I'm not sure I want to do that just yet.
Pretty sure you can just click or right click on the ship to see it's information. No need to alt-tab out as far as I know.
Hm, say I'm in a shipyard and looking at the ships for sale. Right clicking just makes my cursor disappear, as per usual. The only thing I can do is click on the ship to select it, as double clicking does nothing either. It's like this for any piece of equipment, really. No idea what anything does or what the stats of anything might be. No indication of what the difference between X Software Mk1 and X Software Mk 2 are, etc. It's pretty frustrating.
Still having to alt-tab for everything, and even then, finding out what I'm looking for is kind of touch and go. Googling brings up passing references oftentimes, rather than outright definitions. Usually I can find out what I need to, but it's not guaranteed.
Edit: Sheesh, finally got it figured out. I need to select the ship and hit the "i" key. Still, I wish I could at least see a thumbnail of what the ship looks like. Still a little awkward for me to get bearings on all the ships by looking through a stat sheet that has about 20 different attributes.
Right now I just have a couple of satellites up in a few sectors and have my mercury doing Ore runs, though most places near me seem to be pretty stocked up at this point so I'm needing to figure out what to do from here.
I have about 600k in the bank. Sort of at a crossroads at this point. My Buster seems pretty weak as far as combat goes, so I'm looking for some way to upgrade that, but it looks like I'm sort of stuck at the moment as far as that goes. (Nobody will sell me a heavy fighter yet)
I'm tempted to buy another freighter or two since I can afford them, but it's taking me so long at this point to find a good place to buy cargo and then a good place to sell (not many satellites + still getting a hang of this trading thing), so I'm not sure I want to do that just yet.
I'm just lookin' for that big score, mannnnn.
"looking for that big score" is about 80% of the difficulty of the beginning of the game.
I need to clarify: You install the trading system extension on the ship you're flying so that you can see prices in systems outside your own. You'll install trade command software on the ship that you want to do the trading so that it'll know how to trade. It's confusing; I know.
You're playing Reunion, right?
I just came back from being away for a few minutes and was confused as to why every single one of my freighters had disappeared. Turns out that I was docked at a station, had undocked and then set my SETA to 10x while I was away for those few minutes to let the economy regulate a bit. Apparently I had all my freighters set to follow me, which is something I never do (I was about to set off to a new part of the galaxy to explore new opportunities, and thought it'd be cool to roll out as a big convoy for once). So, since they sort of float in circles around your ship when set to follow, I assume they all kept bumping into the station I was near, because yeah...every single one of them exploded.
I reloaded, but I lost about an hour of gametime. Normally I'm constantly saving and docking, but for the hour or so I had been issuing remote orders in very safe sectors and so saving really wasn't really a top priority. I mean, as far as things that could go horribly wrong, this wasn't really something I anticipated.
So that's the tale about the time Drew-B lost a million credits worth of property in three minutes.
Yeah, no biggie. It was more confusing than frustrating. Like, oh, of course...after 20+ hours of total game time without a hitch, I leave for three minutes and all my ships explode. Typical.
Now that I think about it, I'm pretty sure they were all colliding and exploding before I even went AFK and I just didn't realize it. Maybe that's a bit sadder. I had to go back two autosaves because the first save gives me about two seconds to react before the final freighter explodes, so that would mean this all went down well before I docked/undocked and engaged SETA. I don't know what the hell I was doing hanging out around that station for so long.
WeaverWho are you?What do you want?Registered Userregular
Take the X games, remove the economy, and just make me a pilot based off of a carrier and damnigt Chris Roberts hurry up with your new project I miss wing commander
Yeah, I mean I'd much rather have a game where I'm issuing orders to squadrons from a command center...maybe throw in some hot swapping between command positions and individual fighters to get some action in there.
Now that I think about it...How about a kind of turn-based Homeworld with Total War style real-time battle segments for the actual action. You'd have your base ship and build up your fleet, just like in Homeworld, but when it comes time to highlight/select your shit and right click the enemies shit to make it go boom--zip--you're in a cockpit and fighting it out Freespace style.
Bah, so many awesome design doc possibilities for a genre that has unfortunately become very niche. Bummer.
@Weaver, have you tried Nexus: The Jupiter Incident?
There's no cockpit action, but the feel of commanding ships from afar is very, very cool. Everything seems to animate really well and with very little slacking in the animation department. Fighters fly out of sliding bay doors, troop carriers actually latch onto the enemy ships when boarding, etc. All from a cool little RTS viewpoint (not that you can't zoom in nice and close).
Nexus is fantastic. I mentioned in the Giant Bomb thread that there are two mods I deffo need to check out, the Star Wars and Freespace ones.
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WeaverWho are you?What do you want?Registered Userregular
I haven't tried that.
One of my favorite things about X:R was that I could fly a corvette, with turrets all over, and still direct my fields of fire, launch missiles and torpedoes, issue commands to escort fighters.
But it was all bogged down with spending hours and hours trading and constructing factories, and the story was shit.
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WeaverWho are you?What do you want?Registered Userregular
The Centaur, that was my favorite ship.
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WeaverWho are you?What do you want?Registered Userregular
If you flew that ship in a corkscrew pattern, you'd always have maximum turret coverage on fighters trying to maneuver around you.
See I just cheated and gave myself a huge wallet and then I was able to pursue my activities at my leisure.
If you give yourself constraints, the game can still be challenging! Like, say, start with a million credits, but they are in an imaginary "trust fund," and you cannot spend them on your own self or your ship, they are there to augment a trading fleet to get your money works started.
You know that part in Top Gun where they pretend the Hard Deck is like a half mile above the ground?
That is how I play games when I use cheat codes.
Volucrisus Aedrius on
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Skylarko7 Vile Rat o7o7 Photon Torpedo o7Registered Userregular
edited September 2012
Bethesda games have an excellent community of modders and custom content designers, but granted, these are single player games.
My favourite spaceship memory outside of Eve is in the original X-Wing (fuck yea, DOS prompt), flying an A-Wing through walls of lasers, diverting all my shield and weapon power to engines, and weaving between Corvettes and Star Destroyers because why the fuck not?
X-Wing's targeting, power management, repair systems management were so well-designed and fun, I have still to find a space combat simulator that gives me the same degree of enjoyment. The mission I'm linking here also highlights the unique mission design: a recon mission, where you are not expected to engage any targets: http://www.youtube.com/watch?v=b4nLicj1BBw
What starts off as a simple recon mission, ends up with an entire fleet jumping in. You are still required to ID every capital ship.
19 years later, and this game can still hold its own.
Man, I have a lot of fond memories from that era of PC games.
I remember being so fucking excited about our PC. Our PC? Our PC had Windows! And, get this, it has a fucking CD Rom. Fucking CDs man.
I still remember the first time, quite vividly in fact, that my older brother called me over and had me shoot a nazi off in the distance in Wolfenstein. It was an instant, "Holy shit what the fuck is *this*?!" moment. It was just one of those things where, when you saw it for the first time, you instantly knew, "Okay. This is a thing. This is a big fucking thing."
God damn Skylark, I remember that mission. Dialing all power to engines in the A-wing and then just absolutely screaming between capital ships was so amazing.
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I'm pretty amazed that all of the x-wing games manage to give you a really good sense of speed even in space
in other news, I'm going to give evochron mercenary a try
what's the word on that one, folks?
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Tossrocktoo weird to livetoo rare to dieRegistered Userregular
Escape Velocity is the best space game, sorry other space games
Escape Velocity is the best space game, sorry other space games
The Key to Dominating systems
1) Purchase kestrel
2) Load with proton turrets
3) Demand Tribute
4) Outrun missiles
5) Kill attacking ships with turrets while remaining out of range of their own guns
6) Repeat until successful
I'm still mostly just selling ore. I have a little over a million credits and a few mercury ships on top of my buster.
I suppose I should start looking to sell some more valuable stuff? For the last few hours I've been making small-time money, pretty much. 20k here, 30k there. Not sure really what to do at this point. I haven't really strayed too far from Argon space at this point.
Posts
Where do I go from here? I feel like I need someone to explain this game to me like I'm five. Going to google around a bit in the mean time with regard to beginner guides and the like.
Previous account
Do what I do, leave the ship unnatended for a while, and hit an asteroid, then fly at turlte speed to spend all your money fixing that ship.
On a related note, as far as trade command software goes, do I install that on my main ship for combat and the like, or my actual freighter?
I.e., If I want my freighter to be able to receive more commands remotely, should it receive the software, or should the ship giving the commands receive the software?
And...why is there seriously no way to view a single detail about the ships you can potentially buy at the shipyard? Am I missing something? That seems kind of fucked. I had to keep alt-tabbing from the game to see what the hell the actual ships were on a wiki.
Previous account
Okay, the software affects the ship it's on, so put the software on the ship you're going to make do things.
Right now if you want to make the ship trade remotely, you'll have to install the trading system extension on your own ship and then enter every command yourself. Keep in mind that you'll need a ship or satellite in every sector you want to see prices in.
Trade command mk3 software costs about half a million bucks, but that will allow your trader to do its thing completely (mostly) autonomously.
Right now I just have a couple of satellites up in a few sectors and have my mercury doing Ore runs, though most places near me seem to be pretty stocked up at this point so I'm needing to figure out what to do from here.
I have about 600k in the bank. Sort of at a crossroads at this point. My Buster seems pretty weak as far as combat goes, so I'm looking for some way to upgrade that, but it looks like I'm sort of stuck at the moment as far as that goes. (Nobody will sell me a heavy fighter yet)
I'm tempted to buy another freighter or two since I can afford them, but it's taking me so long at this point to find a good place to buy cargo and then a good place to sell (not many satellites + still getting a hang of this trading thing), so I'm not sure I want to do that just yet.
I'm just lookin' for that big score, mannnnn.
Previous account
Hm, say I'm in a shipyard and looking at the ships for sale. Right clicking just makes my cursor disappear, as per usual. The only thing I can do is click on the ship to select it, as double clicking does nothing either. It's like this for any piece of equipment, really. No idea what anything does or what the stats of anything might be. No indication of what the difference between X Software Mk1 and X Software Mk 2 are, etc. It's pretty frustrating.
Still having to alt-tab for everything, and even then, finding out what I'm looking for is kind of touch and go. Googling brings up passing references oftentimes, rather than outright definitions. Usually I can find out what I need to, but it's not guaranteed.
Edit: Sheesh, finally got it figured out. I need to select the ship and hit the "i" key. Still, I wish I could at least see a thumbnail of what the ship looks like. Still a little awkward for me to get bearings on all the ships by looking through a stat sheet that has about 20 different attributes.
Previous account
"looking for that big score" is about 80% of the difficulty of the beginning of the game.
I need to clarify: You install the trading system extension on the ship you're flying so that you can see prices in systems outside your own. You'll install trade command software on the ship that you want to do the trading so that it'll know how to trade. It's confusing; I know.
You're playing Reunion, right?
I'm going to have a smoke and then muddle about some more, I think.
Previous account
I know this is for TC, but I imagine a lot of the same concepts will carry over:
http://www.youtube.com/watch?v=O9NuJH3aqoM&feature=plcp
I just came back from being away for a few minutes and was confused as to why every single one of my freighters had disappeared. Turns out that I was docked at a station, had undocked and then set my SETA to 10x while I was away for those few minutes to let the economy regulate a bit. Apparently I had all my freighters set to follow me, which is something I never do (I was about to set off to a new part of the galaxy to explore new opportunities, and thought it'd be cool to roll out as a big convoy for once). So, since they sort of float in circles around your ship when set to follow, I assume they all kept bumping into the station I was near, because yeah...every single one of them exploded.
I reloaded, but I lost about an hour of gametime. Normally I'm constantly saving and docking, but for the hour or so I had been issuing remote orders in very safe sectors and so saving really wasn't really a top priority. I mean, as far as things that could go horribly wrong, this wasn't really something I anticipated.
So that's the tale about the time Drew-B lost a million credits worth of property in three minutes.
Previous account
That sucks
Now that I think about it, I'm pretty sure they were all colliding and exploding before I even went AFK and I just didn't realize it. Maybe that's a bit sadder. I had to go back two autosaves because the first save gives me about two seconds to react before the final freighter explodes, so that would mean this all went down well before I docked/undocked and engaged SETA. I don't know what the hell I was doing hanging out around that station for so long.
Previous account
Now that I think about it...How about a kind of turn-based Homeworld with Total War style real-time battle segments for the actual action. You'd have your base ship and build up your fleet, just like in Homeworld, but when it comes time to highlight/select your shit and right click the enemies shit to make it go boom--zip--you're in a cockpit and fighting it out Freespace style.
Bah, so many awesome design doc possibilities for a genre that has unfortunately become very niche. Bummer.
Previous account
There's no cockpit action, but the feel of commanding ships from afar is very, very cool. Everything seems to animate really well and with very little slacking in the animation department. Fighters fly out of sliding bay doors, troop carriers actually latch onto the enemy ships when boarding, etc. All from a cool little RTS viewpoint (not that you can't zoom in nice and close).
Previous account
hey drew
look at my last post in this thread
(nexus 2!!!)
Previous account
One of my favorite things about X:R was that I could fly a corvette, with turrets all over, and still direct my fields of fire, launch missiles and torpedoes, issue commands to escort fighters.
But it was all bogged down with spending hours and hours trading and constructing factories, and the story was shit.
If you give yourself constraints, the game can still be challenging! Like, say, start with a million credits, but they are in an imaginary "trust fund," and you cannot spend them on your own self or your ship, they are there to augment a trading fleet to get your money works started.
You know that part in Top Gun where they pretend the Hard Deck is like a half mile above the ground?
That is how I play games when I use cheat codes.
My favourite spaceship memory outside of Eve is in the original X-Wing (fuck yea, DOS prompt), flying an A-Wing through walls of lasers, diverting all my shield and weapon power to engines, and weaving between Corvettes and Star Destroyers because why the fuck not?
X-Wing's targeting, power management, repair systems management were so well-designed and fun, I have still to find a space combat simulator that gives me the same degree of enjoyment. The mission I'm linking here also highlights the unique mission design: a recon mission, where you are not expected to engage any targets:
http://www.youtube.com/watch?v=b4nLicj1BBw
What starts off as a simple recon mission, ends up with an entire fleet jumping in. You are still required to ID every capital ship.
19 years later, and this game can still hold its own.
I remember being so fucking excited about our PC. Our PC? Our PC had Windows! And, get this, it has a fucking CD Rom. Fucking CDs man.
I still remember the first time, quite vividly in fact, that my older brother called me over and had me shoot a nazi off in the distance in Wolfenstein. It was an instant, "Holy shit what the fuck is *this*?!" moment. It was just one of those things where, when you saw it for the first time, you instantly knew, "Okay. This is a thing. This is a big fucking thing."
Previous account
in other news, I'm going to give evochron mercenary a try
what's the word on that one, folks?
DIVE
DIVE
HIT YOUR BURNERS, PILOT!
Love that Freespace mission so much.
The Key to Dominating systems
1) Purchase kestrel
2) Load with proton turrets
3) Demand Tribute
4) Outrun missiles
5) Kill attacking ships with turrets while remaining out of range of their own guns
6) Repeat until successful
I'm still mostly just selling ore. I have a little over a million credits and a few mercury ships on top of my buster.
I suppose I should start looking to sell some more valuable stuff? For the last few hours I've been making small-time money, pretty much. 20k here, 30k there. Not sure really what to do at this point. I haven't really strayed too far from Argon space at this point.
Previous account
I skipped most of this thread because I want to talk about how awesome EV Nova was and how ludicrous Ambrosia Software's pricing structure is
I mean I liked EV Nova but it came out a decade ago
they are still selling it for $30, EV Override is $25 and the original Escape Velocity, which came out in 1996, is $20
Maelstrom, which I loved, but won't even run on anything but an OS 9 Mac, is $15
who is going to buy these games from them
Really? I remember it kind of sucking... you couldn't really do much in the way of flying, it was like a limited version of Magic Carpet.
I remember it being pretty cool however many years ago that was
Well, I did awhile back. Wonder how much business they're still getting.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
They released BSG Diaspora as a freeware standalone game
http://www.youtube.com/watch?v=6A-Nnqspa5A
www.diasporagame.com