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[Twilight Imperium] Game 5 - Round 8: Game Over!

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    KilnagaKilnaga Registered User regular
    Get your stuff prepped so we can get down to it. :D

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    MrBlarneyMrBlarney Registered User regular
    I'll need verification of your preliminary orders, stever777, then I will commence with resolution. Since both of you seem to be online at the moment, we should be able to get the back and forth of it fairly smoothly.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Round 3 - Space Battle at Ashtroth-Abaddon-Loki

    Naalu PDS Fire - 1d10 = 4 < 6, miss.

    A space battle is initiated between L1z1x and Naalu; the trade contract between them is broken.

    L1z1x Assault Cannons - 2d10 = {3 < 5, 10 > 5}, 1 hit. stever777, what unit will take the casualty?

    4463rwiq7r47.png
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    KilnagaKilnaga Registered User regular
    Had you given the Speaker token to the Jol-Nar instead of me, I believe we could have avoid this confrontation this round. :(

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    stever777stever777 AFK most Saturdays Registered User regular
    Cruiser dies.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    MrBlarneyMrBlarney Registered User regular
    edited October 2012
    Round 3 - Space Battle at Ashtroth-Abaddon-Loki

    stever777 opts to destroy his Cruiser.

    Battle Round 1: Naalu - Carrier 1d10 = 10 > 9, Fighter 1d10+1 = 8 < 9, 1 hit. Kilnaga, how will you assign your hit?
    L1z1x - Dreadnoughts 2#1d10+1 = {3,2 < 5}, Carrier 1d10 = {9 = 9}, Fighters 3#1d10+1 = {8,8,8 < 9}, 1 hit. stever777, how will you assign your hit?

    MrBlarney on
    4463rwiq7r47.png
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    stever777stever777 AFK most Saturdays Registered User regular
    edited September 2012
    Carrier dies.

    E - Umm, cruiser dies was a mistake, huh?
    duhhhh
    HISS!

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    stever777stever777 AFK most Saturdays Registered User regular
    Kilnaga wrote: »
    Had you given the Speaker token to the Jol-Nar instead of me, I believe we could have avoid this confrontation this round. :(

    Not quite sure how that was a move to war but OK.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    KilnagaKilnaga Registered User regular
    edited September 2012
    stever777 wrote: »
    Kilnaga wrote: »
    Had you given the Speaker token to the Jol-Nar instead of me, I believe we could have avoid this confrontation this round. :(

    Not quite sure how that was a move to war but OK.

    Forces my Strategy Card pick. :/

    Also lost me TGs

    Kilnaga on
    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    MrBlarneyMrBlarney Registered User regular
    edited October 2012
    You live and you learn. Or rather, your forces die and you learn. Hive minds are funny like that.

    Round 3 - Space Battle at Ashtroth-Abaddon-Loki

    stever777 opts to destroy a Carrier; Kilnaga opts to destroy a Fighter.

    Battle Round 2: Naalu - Fighter 1d10+1 = {6 < 9}, no hits.
    L1z1x - Dreadnoughts 2#1d10+1 = {11, 9 > 5}, Carrier 1d10 = {10 > 9}, Fighters 2#1d10+1 = {7, 6 < 9}, 3 hits. Naalu destroys their remaining Fighter.

    Space battle concludes with L1z1x victory. Will you perform Planetary Landings and Invasion Combat?

    MrBlarney on
    4463rwiq7r47.png
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    stever777stever777 AFK most Saturdays Registered User regular
    Don't do it!
    You'll get hurt!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Do it!
    You'll hurt others!

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    KilnagaKilnaga Registered User regular
    With the Naalu forces annihilated, Admiral 17452.3-α takes stock of his fleet.

    "Only one fighter lost. An impressive show of force. We must send an after battle report to the Overmind."

    Within moments the Overmind is apprised of the fleet's situation in the Loki system.

    "C0unci110r, 53nd 0rd3r5 70 7h3 4dmir41 70 b3gin Inv45i0n C0mb47. 455imi11473 7h3 10ki 5y573m."

    1 Dreadnought with 1 GF and a Partridge in a Pear Tree to Loki, 1 Dreadnought with 1 GF to Abaddon, 1 Carrier with 2 Fighters, 1 GF, and 1 PDS to Ashtroth.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    MrBlarneyMrBlarney Registered User regular
    edited September 2012
    Round 3: Invasion of Loki

    Combat Round 1: Naalu - Mechanized Unit 2d10 = {2,4 < 6}, no hits.
    L1z1x - Ground Force 1d10+1 = {7 < 8}, no hit.
    Combat Round 2: Naalu - Mechanized Unit 2d10 = {8,9 > 6}, 2 hits. L1z1x Ground Force eliminated.
    L1z1x - Ground Force 1d10+1 = {10 > 8}, 1 hit. Naalu Mech. Unit damaged.

    Naalu claims victory on Loki.

    Round 3: Invasion of Abaddon

    Combat Round 1: Naalu - Mechanized Unit 2d10 = {3 < 6, 10 > 6}, 1 hit. L1z1x Ground Force eliminated.
    L1z1x - 1d10+1 = {8 = 8}, 1 hit. Naalu Mech. Unit damaged.

    Naalu claims victory on Abaddon.

    Round 3: Invasion of Ashtroth

    Naalu - PDS Fire 1d10 = {7 > 6}, 1 hit. L1z1x Ground Force eliminated.

    Naalu claims victory on Ashtroth. L1z1x PDS unit destroyed.

    MrBlarney on
    4463rwiq7r47.png
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    KilnagaKilnaga Registered User regular
    Note: Don't bring me to Vegas.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    MrBlarneyMrBlarney Registered User regular
    edited October 2012
    Round 3: Action Phase Update 3

    The Embers of Muaat: Spend a counter from Strategy Allocation to produce two Fighters from the War Sun at Quann (SA 2 --> 1).
    The Ghosts of Creuss: Activate Wellon system (CP 2 --> 1).
    Move in 1 Carrier, 2 Fighters, and 2 Ground Forces from Tequ'ran-Torkan and 2 Destroyers from Lodor.
    Land 2 Ground Forces on Wellon.
    Universities of Jol-Nar: Pass turn.
    The Yin Brotherhood: Play Primary Ability of (6) Warfare II Strategy Card, placing the High Alert token in the Yin Home System.
    Naalu plays on the secondary ability (SA 1 --> 0), moving a Dreadnought from the Naalu Home System to Bereg-Lirta IV.
    The L1z1x Mindnet: Activate Ashtroth-Abaddon-Loki system (CP 3 --> 2).
    Move in 2 Dreadnoughts, 1 Carrier, 3 Fighters, 1 PDS, and 3 Ground Forces from Vega Major-Vega Minor.
    Naalu PDS Fire misses.
    A Space Battle is initiated, breaking the L1z1x-Naalu trade contract.
    Naalu loses 1 Cruiser, 1 Carrier, 1 Fighter; L1z1x loses 1 Fighter. Combat resolves in favor of L1z1x.
    Land 1 Ground Force on each of Loki and Abaddon. Land 1 Ground Force and 1 PDS on Ashtroth.
    Loki: Naalu Mech. Unit is damaged, L1z1x Ground Force destroyed; combat resolves in favor of Naalu.
    Abaddon: Naalu Mech. Unit is damaged, L1z1x Ground Force destroyed; combat resolves in favor of Naalu.
    Ashtroth: Naalu PDS Fire destroys the L1z1x Ground Force; combat resolves in favor of Naalu and the L1z1x PDS is destroyed.

    Current Map: Round 3, Action Phase Update 3

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 2 VP
    The L1z1x Mindnet: 1 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    Universities of Jol-Nar: 0 VP
    The Embers of Muaat: 0 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 2
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 0

    Trade Contracts: Muaat [2] (Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Yin [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    R - Faunus (1R, 3I, G (x2))
    R - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 2
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    R - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mirage (1R, 2I, F (x2))
    X - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    X - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator

    Worlds:
    R - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator

    Worlds:
    R - Darien (2R, 4I)
    R - Hercalor (1R, 0I, Y)
    X - Qucen'n (2R, 1I) *values reversed*
    R - Rarron (0R, 3I, G)
    R - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Tar'mann (1R, 1I)

    Order of Play
    The Naalu Collective: (0) Assembly PASSED
    The Embers of Muaat: (1) Leadership Current Turn
    The Ghosts of Creuss: (2) Diplomacy
    Universities of Jol-Nar: (4) Production PASSED
    The Yin Brotherhood: (6) Warfare
    The L1z1x Mindnet: (7) Technology II

    MrBlarney on
    4463rwiq7r47.png
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    stever777stever777 AFK most Saturdays Registered User regular
    Weeeeeeeeeeee!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    Build two more fighters at Quaan at the cost of one Strategic Allocation.


    TG/AC/PC: 0/1/0
    SA/FS/CP: 0/3/1

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    SeGaTaiSeGaTai Registered User regular
    edited September 2012
    Creuss

    Tactical action, activate Lodor-Move in 2 destroyers from Creuss-build 2 destroyers (2R), 2 fighters(1R) and 1 mechanized unit (2R), exhausting Creuss(4R) + 1TG

    TG/AC/PC:1/2/2
    SA/FS/CP:2/4/0

    SeGaTai on
    PSN SeGaTai
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    MrBodyMrBody Registered User regular
    edited September 2012
    That corner of the galaxy is highly amusing to watch. L1z1x declares war for being handed speaker token, Naalu loses casualties in the exact opposite logical order, then L1z1x follows up a sweeping space victory with a sweeping ground defeat by spreading out his ground forces for 3 battles he has no chance of winning.

    Yin plays ACTION CARD

    Enhanced Armor
    Until the end of the round, your Cruisers gain the "sustain damage" ability.
    Play: As an action.


    TG/AC/PC:0/4/3
    SA/FS/CP:1/5/2


    I guess it opens up to everyone playing a sabotage card. Pffft, like you'd even want to!

    MrBody on
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    stever777stever777 AFK most Saturdays Registered User regular
    Naalu no Sabotage

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    calibercaliber Registered User regular
    edited September 2012
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    KilnagaKilnaga Registered User regular
    L1z1x no SAB

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    SeGaTaiSeGaTai Registered User regular
    Cruess isn't sabotaging

    PSN SeGaTai
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat is intrigued, but no sabotage.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBlarneyMrBlarney Registered User regular
    Yin's action card passes, providing his Cruiser units the ability to sustain damage until the end of the Round.

    The L1z1x are up for their turn once again.

    4463rwiq7r47.png
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    KilnagaKilnaga Registered User regular
    L1z1x takes a Tactical Action, activating the space dock at 0.0.0. Expending the resources at Faunus and Saudor to build a Mech Unit and 2 Fighters.

    TG/AC/PC: 0/3/1
    SA/FS/CP: 1/3/1

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    Activate The Lucky Lady with a Tactical Action, moving Warsun carrying two Ground Forces and four Fighters from Quann, move a Cruiser and a Destroyer from Muaat.


    TG/AC/PC: 0/1/0
    SA/FS/CP: 0/3/1

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    GrimmyTOAGrimmyTOA Registered User regular
    edited October 2012
    Ah. We were wondering who would get around to hammering us first.
    The Stern Librarian won't go quietly into the void.

    GrimmyTOA on
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    MrBlarneyMrBlarney Registered User regular
    edited October 2012
    Round 3 - Battle at The Lucky Lady

    Pre-battle Jol-Nar PDS Fire: 2#1d10-1 = {2,4 < 6}, no hits.

    Battle Round 1: Jol-Nar - Dreadnought 1d10-1 = {2 < 5}
    Muaat - War Sun 3d10 = {3,3,3 = 3}, Cruiser 1d10 = {5 < 7}, Destroyer 1d10 = {2 < 9}, Fighters 4d10 = {2,1,7,3 < 9}, 3 hits. Jol-Nar Dreadnought destroyed.

    Combat is resolved in favor of the Muaat.

    MrBlarney on
    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    edited October 2012
    Round 3: Action Phase Update 4

    The Embers of Muaat: Spend a counter from Strategy Allocation to produce two Fighters from the War Sun at Quann (SA 1 --> 0).
    The Ghosts of Creuss: Activate Lodor system (CP 1 --> 0).
    Move in 2 Destroyers from Creuss.
    Exhaust Creuss (4R) and 1 Trade Good (TG 2 --> 1) to build 2 Destroyers (2R), 2 Fighters (1R), and 1 Mechanized Unit (2R).
    The Yin Brotherhood: Play Action Card "Enhanced Armor" (AC 5 --> 4), giving his Cruisers the "sustain damage" ability until the end of the round.
    The L1z1x Mindnet: Activate L1z1x Home System (CP 2 --> 1).
    Exhaust Saudor (2R) and Faunus (1R) to build 2 Fighters (1R) and 1 Mechanized Unit (2R) at [0.0.0].
    The Embers of Muaat: Activate The Lucky Lady system (CP 1 --> 0).
    Move in 1 Warsun, 4 Fighters, and 2 Ground Forces from Quann and 1 Cruiser and 1 Destroyer from the Muaat home System.
    Jol-Nar PDS Fire misses.
    In the space battle, Jol-Nar loses 1 Dreadnought; combat resolves in favor of Muaat.

    Current Map: Round 3, Action Phase Update 4

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 2 VP
    The L1z1x Mindnet: 1 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    Universities of Jol-Nar: 0 VP
    The Embers of Muaat: 0 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 2
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 0

    Trade Contracts: Muaat [2] (Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Yin [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 0

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mirage (1R, 2I, F (x2))
    X - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    X - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 0

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator

    Worlds:
    R - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator

    Worlds:
    R - Darien (2R, 4I)
    R - Hercalor (1R, 0I, Y)
    X - Qucen'n (2R, 1I) *values reversed*
    R - Rarron (0R, 3I, G)
    R - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Tar'mann (1R, 1I)

    Enhanced Armor - Until the end of Round 3, Yin's cruisers have the "sustain damage" ability.

    Order of Play
    The Naalu Collective: (0) Assembly PASSED
    The Embers of Muaat: (1) Leadership
    The Ghosts of Creuss: (2) Diplomacy Current Turn
    Universities of Jol-Nar: (4) Production PASSED
    The Yin Brotherhood: (6) Warfare
    The L1z1x Mindnet: (7) Technology II

    MrBlarney on
    4463rwiq7r47.png
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    GrimmyTOAGrimmyTOA Registered User regular
    Oh, hey, quick question. Should we have been able to fire our PDS at the Fleet as it came into the Lucky Lady? We have Deep Space Cannons, now.

    Not, obviously, that it would have saved the Librarian, but maybe VS wouldn't have quite so many fighters next turn.

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    MrBlarneyMrBlarney Registered User regular
    Oh, yeah. You do have Deep Space Cannons now, don't you. Dang, I forget about this every single TI game. Well, I'll remember it now.

    Jol-Nar Retroactive PDS Fire: 2#1d10-1 = {2,4 < 6}, no hits.

    No change in outcomes. So it rolls.

    4463rwiq7r47.png
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    SeGaTaiSeGaTai Registered User regular
    Yea pretty sure you'll get your PDS fire-but won't change anything.

    Creuss PASSES

    PSN SeGaTai
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    MrBodyMrBody Registered User regular
    edited October 2012
    Hmmmm....

    Hey, Jolly. We had planned on doing something else this turn, but we could remove your little Warsun problem. In exchange for 2 trade goods and a promise not to PDS our ships in Lucky Lady. It's not like we'd have enough ships left over after the battle to threaten your homeworld.

    MrBody on
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    SeGaTaiSeGaTai Registered User regular
    I was wondering what you were going to be doing with your fleet after this move

    PSN SeGaTai
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    KilnagaKilnaga Registered User regular
    Wormhole Shenanigans!

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    GrimmyTOAGrimmyTOA Registered User regular
    MrBody wrote: »
    Hmmmm....

    Hey, Jolly. We had planned on doing something else this turn, but we could remove your little Warsun problem. In exchange for 2 trade goods and a promise not to PDS our ships in Lucky Lady. It's not like we'd have enough ships left over after the battle to threaten your homeworld.

    I'm consulting with Caliber.



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    GrimmyTOAGrimmyTOA Registered User regular
    @MrBody

    We're delighted to accept your proposal.

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    MrBodyMrBody Registered User regular
    edited October 2012
    We count about 5 rebel ships, Lord Vader, but they're so small they're avoiding our turbo lasers!

    We're passing through the magnetic field!

    Activate Lucky Lady system. Move 3 destroyers from Darien (taking high alert token with them). Move cruiser and carrier+3 fighters from Qucen'n.

    TG/AC/PC: 0/4/3
    SA/FS/CP: 1/5/1

    MrBody on
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