FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
My lasting memory of Terminal Velocity is that it was the game that I was playing when my mother discovered Penthouse Magazines under my bed. That weren't mine. And had been there since we bought the house from the previous teenage boy who occupied my room.
That said, it wasn't that bad; pretty decent budget shareware title that was never going to be a AAA game; half tech demo, it really did that thing where it was basically built around doing one thing well - in this case, speed - and it was certainly pretty solid at that for the time at which it was released.
I'm still mostly just selling ore. I have a little over a million credits and a few mercury ships on top of my buster.
I suppose I should start looking to sell some more valuable stuff? For the last few hours I've been making small-time money, pretty much. 20k here, 30k there. Not sure really what to do at this point. I haven't really strayed too far from Argon space at this point.
I always sold lots of energy cells. Sure the profits per cell were lower but lots and lots of places needed them so they were easy to sell, and since they were smaller than ore you could cram a lot more into your hold. Eventually I had around 10-15 fully-upgraded haulers with all the trade software completely automated. I hadn't quite figured out the station stuff but I was working on it right before I quit.
0
Options
Tossrocktoo weird to livetoo rare to dieRegistered Userregular
I still haven't beaten it and I've put nearly 20 hours into it
On Sunday night I had the vanilla cruiser with maxed cloak, 3 shield, missile launcher, 2 burst laser 3s, hull laser 3, system repair drone, 2 full level melee mantis boarding crew, guys in every station with an engie running about on repairs supporting the repair drone and I still lost
I had the flagship down to 2 pips on the last battle and a lucky laser got through and dropped me
What I have learnt is that I wouyld be a poor ship commander because there's just way too much stuff going on and one little slip up means it's all over
I forgot how awesome games were when they didn't tell you what to do at first. I played for like 45 minutes just cruising around looking at planets before I was like, hey I don't actually know how to sell this ore. Then I went and read the manual and realized holy shit there is a base near earth!
I forgot how awesome games were when they didn't tell you what to do at first. I played for like 45 minutes just cruising around looking at planets before I was like, hey I don't actually know how to sell this ore. Then I went and read the manual and realized holy shit there is a base near earth!
I forgot how awesome games were when they didn't tell you what to do at first. I played for like 45 minutes just cruising around looking at planets before I was like, hey I don't actually know how to sell this ore. Then I went and read the manual and realized holy shit there is a base near earth!
Games like that owned bones
I agree with this to an extent. If a game is not going to hold your hand, I think they darn well better have an intuitive system/a lot of info for you to read through to get your head around what's going on
I haven't seen old people this angry since the nurses changed the brand on their oatmeal
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I'm sorry, that's not 'without the benefit of nostalgia', that's just plain wrong.
My main issue was that turning your ship happened at fixed angles, rather than being smooth. Even when enemy ships should have been easy to hit, they weren't because I could only aim to either side of them.
I'm thinking Mr Butt's only out here was that maybe he was trying to fight with the non upgraded flagship? I dunno...
I would pay all of the money to have a version of SC2 super melee available for me to play against people across XBLA or Steam or whatever the hell because jesus, it is so good you have no idea Fuzzbutt!
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
Meh. I don't care that you didn't like it, but you're misrepresenting it. If it wasn't for you, fine. I'm aware that it wouldn't be for everyone, especially these days. But saying the combat is clunky? That's like complaining about juggling in Street Fighter II, or skiing in Tribes. The combat in Star Control 2 is pure, elegant and simple, but has deep mastery. It's a core experience of the gameplay, and it's still the best implementation of a Space War-style PvP top-down shooter I'm aware of even today, with a depth of experience that probably holds up to shoot-'em-ups made 10 years after it released.
That Diaspora footage looks really cool btw. Colour me intrigued.
0
Options
BroloBroseidonLord of the BroceanRegistered Userregular
Wing Commandeered: Chris Roberts’ Star Citizen
Everything in the Star Citizen demo is very obviously there as a nostalgic hook to Roberts’ longtime fans, to the extent that the logo for the space combat portion of Star Citizen currently uses the Wing Commander font. I’d be stunned if the final game follows suit though (not least because I can’t imagine EA letting it go unchallenged), and the actual universe underneath it is very different to any of Roberts’ past space games.
Here’s the hook. Instead of an intergalactic war, Star Citizen focuses on what’s essentially the fall of Rome on an intergalactic scale – in real terms, a dynamic online galaxy with barbarians at the gates, and you and your fellow players trying to hold off the collapse.
The game’s name comes from the fact that in this universe, citizenship has to be earned. How you go about it though is completely up to you. If you want that Wing Commander flavour, sign up for a tour of duty in the military and you can focus on combat in a solo/co-op part of the universe. For more freedom, grab a ship and just do your own thing, Privateer/Freelancer style, only within a living economy and ever-expanding universe of mystery and intrigue, only with players instead of just NPCs and no one jerk getting to hog the Steltek gun.
As you’d expect, it’s not a safe galaxy. Police will deter, though not prevent PvP in safer areas, but there’s nothing to stop you taking a pop at anyone you don’t like whenever you think you can get away with it. Combat is set to be entirely skill driven, with no MMO style levels. You’ll be able to buy and strap better gear onto your ship, but it’ll usually come with a flip-side. A big gun may soak up power for instance, so you only get one shot, or a heavy shield generator may lower your speed and manoeuvrability and leave you vulnerable to a more nimble attacker.
And that’s just the start. If Roberts manages to implement all the features he wants, Star Citizen will be one of the greatest space games ever. You’ll be able to host your own universes for instance, as in Freelancer, mod or add your own spaceships and submit them to the main game for other people to buy. You’re never going to be able to sell the Starship Enterprise as a carrier in the main game, but in your own universe? Just don’t tell Paramount.
Posts
oh actually on further research I was thinking of
http://www.youtube.com/watch?v=GLyrXTL683g
Terminal Velocity
which did indeed suck as much as I remember
DO WANT
I have a friend who gets excited and thinks I am talking about Terminal Velocity every time I bring up Escape Velocity
Escape velocity is way better
That said, it wasn't that bad; pretty decent budget shareware title that was never going to be a AAA game; half tech demo, it really did that thing where it was basically built around doing one thing well - in this case, speed - and it was certainly pretty solid at that for the time at which it was released.
Previous account
I always sold lots of energy cells. Sure the profits per cell were lower but lots and lots of places needed them so they were easy to sell, and since they were smaller than ore you could cram a lot more into your hold. Eventually I had around 10-15 fully-upgraded haulers with all the trade software completely automated. I hadn't quite figured out the station stuff but I was working on it right before I quit.
man it's a good thing you amended this because otherwise I was gonna divorce you and take the kids
I won't have my children brought up in a home that disrespects EV
FUCK that game
I love that game
I still haven't beaten it and I've put nearly 20 hours into it
On Sunday night I had the vanilla cruiser with maxed cloak, 3 shield, missile launcher, 2 burst laser 3s, hull laser 3, system repair drone, 2 full level melee mantis boarding crew, guys in every station with an engie running about on repairs supporting the repair drone and I still lost
I had the flagship down to 2 pips on the last battle and a lucky laser got through and dropped me
What I have learnt is that I wouyld be a poor ship commander because there's just way too much stuff going on and one little slip up means it's all over
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
My first run at Star Control 2 starts now
pretty solid
text is almost unreadable though
need to get a joystick
Incidentally, I haven't played it since to verify.
Previous account
Star Control 2 is at least platinum.
Games like that owned bones
Wait 'till you see the starmap.
I got mauled twice
This time, however
This time I know I'll make- *explodes*
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Previous account
I agree with this to an extent. If a game is not going to hold your hand, I think they darn well better have an intuitive system/a lot of info for you to read through to get your head around what's going on
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
Also the Mycon are fucking creepy.
The exploration stuff is cool and the aliens and stuff are great, but the combat is clunky and there was too much boring dot collecting.
I'm sorry, that's not 'without the benefit of nostalgia', that's just plain wrong.
My main issue was that turning your ship happened at fixed angles, rather than being smooth. Even when enemy ships should have been easy to hit, they weren't because I could only aim to either side of them.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Fucking kids today. You probably never played Tribes, either.
Trying to play the first two fallouts was a bit of a chore
Previous account
Tribes was a difficult game to describe to classmates at a time when their only frame of reference was 15 frames/second 4-player split screen.
I still have my disc, doggy.
Also, I totally still have the Starsiege compendium/art book that came with, er, Starsiege.
Previous account
I'm thinking Mr Butt's only out here was that maybe he was trying to fight with the non upgraded flagship? I dunno...
I would pay all of the money to have a version of SC2 super melee available for me to play against people across XBLA or Steam or whatever the hell because jesus, it is so good you have no idea Fuzzbutt!
I am doing this instead of playing X, so I hopes this conveys my seriousness.
Previous account
Wing Commandeered: Chris Roberts’ Star Citizen
MOTHER
OF
FUCK
YES