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[Twilight Imperium] Game 5 - Round 8: Game Over!

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    SeGaTaiSeGaTai Registered User regular
    edited October 2012
    Creuss will take Trade(5)-place the bonus counter in SA

    SeGaTai on
    PSN SeGaTai
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat will take Technology(7)

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBodyMrBody Registered User regular
    Yin takes Bureaucracy (8), placing the bonus counter in command pool.

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    MrBlarneyMrBlarney Registered User regular
    Selection of the (8) Bureaucracy Strategy Card reveals the top card of the Public Objective Deck: [1 VP] I control Mecatol Rex.

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    MrBodyMrBody Registered User regular
    edited October 2012
    This is where space faring species stop being polite, and start getting REAL.

    MrBody on
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    MrBlarneyMrBlarney Registered User regular
    Considering the amount of conflict in the previous round, it's pretty safe to say that we are well out of the early game and nice and situated in the midgame. It's also fairly certain that the Winnu watching over Mecatol Rex are not too pleased about the new criterion for selecting a new galactic ruler.

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    calibercaliber Registered User regular
    edited October 2012
    The Universities will take Leadership (1)

    caliber on
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    stever777stever777 AFK most Saturdays Registered User regular
    edited October 2012
    Naalu select (6) Warfare II

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    MrBlarneyMrBlarney Registered User regular
    Round 4: Start of Action Phase

    The L1z1x Mindnet: Select (2) Diplomacy II Strategy Card.
    The Ghosts of Creuss: Select (5) Trade II Strategy Card, converting a bonus counter into a Command Counter placed into Strategic Allocation (SA 2 --> 3).
    The Embers of Muaat: Select (7) Technology Strategy Card.
    The Yin Brotherhood: Select (8) Bureaucracy Strategy Card, converting a bonus counter into a Command Counter placed into Command Pool (CP 2 --> 3).
    The top card of the objective deck is revealed: [1 VP] I control Mecatol Rex.
    Universities of Jol-Nar: Select (1) Leadership Strategy Card.
    The Naalu Collective: Select (6) Warfare II Strategy Card.

    A bonus counter is placed on the (3) Assembly and (4) Production Strategy Cards.



    Order of Play
    The Naalu Collective: (0) Warfare II Current Turn
    Universities of Jol-Nar: (1) Leadership
    The L1z1x Mindnet: (2) Diplomacy II
    The Ghosts of Creuss: (5) Trade II
    The Embers of Muaat: (7) Technology
    The Yin Brotherhood: (8) Bureaucracy

    4463rwiq7r47.png
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    stever777stever777 AFK most Saturdays Registered User regular
    edited October 2012
    Naalu

    I activate the primary ability of the (6) Warfare II Strategy Card, placing the High Alert token in the Bereg system.

    TG/AC/PC: 0/3/2
    SA/FS/CP: 2/3/2

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    MrBlarneyMrBlarney Registered User regular
    All other players should either play or pass on the Warfare secondary. If order of play matters, we will start with the L1z1x and move around the board clockwise.

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    KilnagaKilnaga Registered User regular
    L1z1x passes on Warfare secondary

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    SeGaTaiSeGaTai Registered User regular
    edited October 2012
    Creuss plays on secondary, moving carrier w/ 2 fighters from wellon to Lodor

    TG/AC/PC:1/3/2
    SA/FS/CP:2/6/3

    SeGaTai on
    PSN SeGaTai
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    MrBodyMrBody Registered User regular
    edited October 2012
    Yin plays secondary, moving destroyer from Tiamat to Lucky Lady

    TG/AC/PC: 2/4/2
    SA/FS/CP: 2/6/3


    The cruiser and carrier are needed elsewhere, so I wanted to move the least expensive ship there to block any 2 movement ships from coming through.

    MrBody on
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    MrBlarneyMrBlarney Registered User regular
    Just waiting on Muatt and Jol-Nar for their actions on the secondary now.

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    GrimmyTOAGrimmyTOA Registered User regular
    We are PASSING on Warfare secondary

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    MrBodyMrBody Registered User regular
    Does anyone want to swap a trade good for a trade good in the meantime?

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat Passes on Warfare Secondary

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBlarneyMrBlarney Registered User regular
    @GrimmyTOA and @caliber, you're up for the Jol-Nar turn.

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    calibercaliber Registered User regular
    We are studying the matter presently and hope to have a move up shortly. Apologies for the delay.

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    GrimmyTOAGrimmyTOA Registered User regular
    Incidentally, we have this leadership strategy card sitting around. We'd likely be open to friendly inducements as to the timing of its play... Just saying.

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    stever777stever777 AFK most Saturdays Registered User regular
    Unfortunately, I have nothing to offer but my snaky space-luv.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    MrBodyMrBody Registered User regular
    I'll trade you a trade good for a trade good to NOT play it soon.

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    stever777stever777 AFK most Saturdays Registered User regular
    MrBody!!!!!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    GrimmyTOAGrimmyTOA Registered User regular
    edited October 2012
    The universities spend a Command Counter to perform a tactical action. We activate Jol/Nar, and build two PDS units (exhausting Nar, Rigel III, and using our bonus production from Sarween Tools). We place one PDS on Jol, and one on Nar.

    We apologize for the delay, and would like to register our shock (shock, I say!) that no bribes were forthcoming. I don't know what kind of galaxy you want to live in.

    GrimmyTOA on
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    MrBlarneyMrBlarney Registered User regular
    Minor, but correctable error: PDS units may only be produced on the planet with the Space Dock, but since you have a Carrier in the system, you are allowed to pick up the PDS on Nar, drop it on Jol, and then build two on Nar.

    The L1z1x are up for their turn.

    4463rwiq7r47.png
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    GrimmyTOAGrimmyTOA Registered User regular
    Err. Yes. Thanks.

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    MrBodyMrBody Registered User regular
    Why do I get the feeling L1z1x chose Diplomacy specifically so it couldn't block them.

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    KilnagaKilnaga Registered User regular
    MrBody wrote: »
    Why do I get the feeling L1z1x chose Diplomacy specifically so it couldn't block them.

    >_>

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    MrBlarneyMrBlarney Registered User regular
    @Kilnaga and @Iron Weasel, it's currently your turn to act.

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    MrBlarneyMrBlarney Registered User regular
    Also, I just realized that the Jol-Nar resources expended was only 3R, and 2 PDS cost 4 resources. Could I get a correction on that?

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    GrimmyTOAGrimmyTOA Registered User regular
    We get two from Jol, one from Rigel, and one from the Sarween Tools tech. As I understand it.

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    MrBlarneyMrBlarney Registered User regular
    edited October 2012
    Jol only has a resource value of 1. I missed that as well, I admit.

    MrBlarney on
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    GrimmyTOAGrimmyTOA Registered User regular
    Erp. I must have meant Nar then. Sorry. I'll amend the order.

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    MrBodyMrBody Registered User regular
    I bet Jol Nar cheats on their term papers too.

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    KilnagaKilnaga Registered User regular
    The L1z1x plays Diplomacy II - Primary Ability: Demilitarized Zone on the Faunus System
    a) Choose one system containing a planet you control. Each opponent must place one of his Command Counters into the system from his reinforcements.


    TG/AC/PC: 0/4/1
    SA/FS/CP: 1/3/3

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    Pass on Diplomacy II secondary

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    KilnagaKilnaga Registered User regular
    Order of play on this secondary matters, what with only one neutral planet left to be claimed by the secondary.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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    MrBlarneyMrBlarney Registered User regular
    Yep. Tar'mann is the only planet that can be claimed, and Creuss has first option before Muaat. No other player has any need to play on the secondary and so will be considered to have automatically passed.

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    SeGaTaiSeGaTai Registered User regular
    Creuss passes on secondary, it's all yours if you want it Muaat

    PSN SeGaTai
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