He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Considering the amount of conflict in the previous round, it's pretty safe to say that we are well out of the early game and nice and situated in the midgame. It's also fairly certain that the Winnu watching over Mecatol Rex are not too pleased about the new criterion for selecting a new galactic ruler.
The L1z1x Mindnet: Select (2) Diplomacy II Strategy Card. The Ghosts of Creuss: Select (5) Trade II Strategy Card, converting a bonus counter into a Command Counter placed into Strategic Allocation (SA 2 --> 3). The Embers of Muaat: Select (7) Technology Strategy Card. The Yin Brotherhood: Select (8) Bureaucracy Strategy Card, converting a bonus counter into a Command Counter placed into Command Pool (CP 2 --> 3).
The top card of the objective deck is revealed: [1 VP] I control Mecatol Rex. Universities of Jol-Nar: Select (1) Leadership Strategy Card. The Naalu Collective: Select (6) Warfare II Strategy Card.
A bonus counter is placed on the (3) Assembly and (4) Production Strategy Cards.
Order of Play The Naalu Collective: (0) Warfare II Current Turn Universities of Jol-Nar: (1) Leadership The L1z1x Mindnet: (2) Diplomacy II The Ghosts of Creuss: (5) Trade II The Embers of Muaat: (7) Technology The Yin Brotherhood: (8) Bureaucracy
All other players should either play or pass on the Warfare secondary. If order of play matters, we will start with the L1z1x and move around the board clockwise.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Incidentally, we have this leadership strategy card sitting around. We'd likely be open to friendly inducements as to the timing of its play... Just saying.
The universities spend a Command Counter to perform a tactical action. We activate Jol/Nar, and build two PDS units (exhausting Nar, Rigel III, and using our bonus production from Sarween Tools). We place one PDS on Jol, and one on Nar.
We apologize for the delay, and would like to register our shock (shock, I say!) that no bribes were forthcoming. I don't know what kind of galaxy you want to live in.
Minor, but correctable error: PDS units may only be produced on the planet with the Space Dock, but since you have a Carrier in the system, you are allowed to pick up the PDS on Nar, drop it on Jol, and then build two on Nar.
The L1z1x plays Diplomacy II - Primary Ability: Demilitarized Zone on the Faunus System
a) Choose one system containing a planet you control. Each opponent must place one of his Command Counters into the system from his reinforcements.
TG/AC/PC: 0/4/1
SA/FS/CP: 1/3/3
"The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
- Terence McKenna
Yep. Tar'mann is the only planet that can be claimed, and Creuss has first option before Muaat. No other player has any need to play on the secondary and so will be considered to have automatically passed.
Posts
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Black Hole of Cygnus X-1
The L1z1x Mindnet: Select (2) Diplomacy II Strategy Card.
The Ghosts of Creuss: Select (5) Trade II Strategy Card, converting a bonus counter into a Command Counter placed into Strategic Allocation (SA 2 --> 3).
The Embers of Muaat: Select (7) Technology Strategy Card.
The Yin Brotherhood: Select (8) Bureaucracy Strategy Card, converting a bonus counter into a Command Counter placed into Command Pool (CP 2 --> 3).
The top card of the objective deck is revealed: [1 VP] I control Mecatol Rex.
Universities of Jol-Nar: Select (1) Leadership Strategy Card.
The Naalu Collective: Select (6) Warfare II Strategy Card.
A bonus counter is placed on the (3) Assembly and (4) Production Strategy Cards.
Order of Play
The Naalu Collective: (0) Warfare II Current Turn
Universities of Jol-Nar: (1) Leadership
The L1z1x Mindnet: (2) Diplomacy II
The Ghosts of Creuss: (5) Trade II
The Embers of Muaat: (7) Technology
The Yin Brotherhood: (8) Bureaucracy
I activate the primary ability of the (6) Warfare II Strategy Card, placing the High Alert token in the Bereg system.
TG/AC/PC: 0/3/2
SA/FS/CP: 2/3/2
The Black Hole of Cygnus X-1
- Terence McKenna
TG/AC/PC:1/3/2
SA/FS/CP:2/6/3
TG/AC/PC: 2/4/2
SA/FS/CP: 2/6/3
The cruiser and carrier are needed elsewhere, so I wanted to move the least expensive ship there to block any 2 movement ships from coming through.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
We apologize for the delay, and would like to register our shock (shock, I say!) that no bribes were forthcoming. I don't know what kind of galaxy you want to live in.
The L1z1x are up for their turn.
>_>
- Terence McKenna
a) Choose one system containing a planet you control. Each opponent must place one of his Command Counters into the system from his reinforcements.
TG/AC/PC: 0/4/1
SA/FS/CP: 1/3/3
- Terence McKenna
Pass on Diplomacy II secondary
The Black Hole of Cygnus X-1
- Terence McKenna