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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    I'm good.

    Muaat Passes on secondary.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Alright, Tar'mann continues to stand neutral in the war and the Creuss have the next turn.

    chirisigtext.png
  • SeGaTaiSeGaTai Registered User regular
    Creuss

    Activate Primary ability of Trade(5), claiming 5 +3 free TGs for 8 TGs
    I see no reason to approve of a Naalu-l1z1x trade agreement, nor am I sure if it's even possible currently.


    TG/AC/PC:9/3/2
    SA/FS/CP:2/6/3

    PSN SeGaTai
  • GrimmyTOAGrimmyTOA Registered User regular
    edited October 2012
    9 Trade Goods? Rich as Creusses! Wakka wakka. I'm here all week, folks.

    GrimmyTOA on
  • SeGaTaiSeGaTai Registered User regular
    Hopefully no one has any steal TG action cards-cuz if they do I'm going to shit on their planet

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    While Naalu and L1z1x do have free contracts and may decide to re-establish the trade link, if Creuss has decided that they will not under any circumstances approve of the agreement, then the turn will be allowed to pass to the next player (Muaat). SeGaTai, you can verify that you would like to close the trade negotiation phase if that is what you want to do.

    chirisigtext.png
  • stever777stever777 AFK most Saturdays Registered User regular
    That is not happening.
    HISS!!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    stever777 wrote: »
    That is not happening.
    HISS!!

    You sure you don't want the chance for extra trade goods? :D

    Hey snakebros, we picked Diplomacy, we totes want peace and all that jazz. :bz

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • stever777stever777 AFK most Saturdays Registered User regular
    stever777 wrote: »
    That is not happening.
    HISS!!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    ... alternatively, if one of the two parties with the free contract decides not to establish an agreement at all, then any decision by the Creuss is unnecessary. You can make a declaration in bold dodgerblue, and we'll pass the turn on to Muaat once the strategy card action has been closed officially.

    chirisigtext.png
  • SeGaTaiSeGaTai Registered User regular
    Actually thought the current arrangement in the Loki system would make it hard to work out. But yes since it seems the two of you are interested in making amends what do you plan to offer for my vote of approval?

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    No Trade Agreement Offerings

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    SeGaTai wrote: »
    Actually thought the current arrangement in the Loki system would make it hard to work out. But yes since it seems the two of you are interested in making amends what do you plan to offer for my vote of approval?

    It seems only I'm interested, actually. The boo-hiss from the snakebros seems to indicate he'd rather continue losing ships to my dreadnoughts.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • SeGaTaiSeGaTai Registered User regular
    Well there goes my imagined free loot. Have at it Muaat.

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Kilnaga wrote: »
    SeGaTai wrote: »
    Actually thought the current arrangement in the Loki system would make it hard to work out. But yes since it seems the two of you are interested in making amends what do you plan to offer for my vote of approval?

    It seems only I'm interested, actually. The boo-hiss from the snakebros seems to indicate he'd rather continue losing ships to my dreadnoughts.
    Which works out, since we'd rather continue losing Ground Forces to his defences.

    Everybody wins!
    Nobody wins.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
    Kilnaga
  • KilnagaKilnaga Registered User regular
    @Void Slayer is up, aye?

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Indeed.

    Also you scared me with that avatar Kilnaga, good job sir.

    Activate Quaan with a tactical action. Exhaust Capha(3R) and use sarween tools(1R) to build two Fighters(1R), one cruiser(2R) and one destroyer(1R).

    TG/AC/PC: 5/2/0
    SA/FS/CP: 1/4/0

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    Yin
    Swap R/I values of Rarron


    TG/AC/PC: 2/4/2
    SA/FS/CP: 2/6/3

  • MrBlarneyMrBlarney Registered User regular
    Round 4: Action Phase Update 1

    The Naalu Collective: Play Primary Strategy of the (6) Warfare II Strategy Card, placing the High Alert token into Bereg-Lirta IV.
    Creuss plays on the secondary (SA 3 --> 2), moving 1 Carrier and 2 Fighters from Wellon to Lodor.
    Yin plays on the secondary (SA 3 --> 2), moving 1 Destroyer from Hercalor-Tiamat to The Lucky Lady.
    Universities of Jol-Nar: Activate Jol-Nar Home System (CP 3 --> 2).
    Lift 1 PDS from Nar with Carrier.
    Land 1 PDS onto Jol.
    Exhaust Nar (2R), Rigel III (1R), and 1R from Sarween Tools to build 2 PDS on Nar.
    The L1z1x Mindnet: Play Primary Strategy of the (2) Diplomacy II Strategy Card, requiring all other players to place a Command Counter from the reserves into the Faunus system.
    No players play on the secondary.
    The Ghosts of Creuss: Play Primary Strategy of the (5) Trade II Strategy Card, gaining 8 Trade Goods (3 free + 5 from agreements) (TG 1 --> 9).
    Muaat gains 5 Trade Goods (4 from agreements + 2 from Micro Technology - 1 non-primary) (TG 0 --> 5).
    Yin gains 1 Trade Good (2 from agreements - 1 non-primary) (TG 2 --> 3).
    Jol-Nar gains 4 Trade Goods (3 from agreements + 2 from Micro Technology - 1 non-primary) (TG 0 --> 4).
    Naalu gains 1 Trade Good (2 from agreements - 1 non-primary) (TG 0 --> 1).
    L1z1x gains no Trade Goods (1 from agreements - 1 non-primary).
    The Embers of Muaat: Activate Quann system (CP 1 --> 0).
    Exhaust Capha (3R) and use 1R from Sarween Tools to build 1 Cruiser (2R), 1 Destroyer (1R), and 2 Fighters (1R).
    The Yin Brotherhood: Reverse resource and influence values of Rarron.

    Current Map: Round 4, Action Phase Update 1

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 2 VP
    The L1z1x Mindnet: 1 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    Universities of Jol-Nar: 1 VP
    The Embers of Muaat: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.:

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 4
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    R - Jol (1R, 2I)
    X - Nar (2R, 3I)
    R - Arinam (1R, 2I, B)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Muaat [2] (Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    R - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Yin [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Faunus (1R, 3I, G (x2))
    R - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 9
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    R - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mirage (1R, 2I, F (x2))
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 5
    Action Cards: 2
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 0

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator

    Worlds:
    R - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    R - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 3
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator

    Worlds:
    R - Darien (2R, 4I)
    R - Hercalor (1R, 0I, Y)
    R - Qucen'n (1R, 2I)
    R - Rarron (0I, 3R, G) *values reversed*
    R - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Tar'mann (1R, 1I)

    Order of Play
    The Naalu Collective: (0) Warfare II Current Turn
    Universities of Jol-Nar: (1) Leadership
    The L1z1x Mindnet: (2) Diplomacy II
    The Ghosts of Creuss: (5) Trade II
    The Embers of Muaat: (7) Technology
    The Yin Brotherhood: (8) Bureaucracy

    chirisigtext.png
  • stever777stever777 AFK most Saturdays Registered User regular
    Hey Jol-Nar, I'll give you a TG to hold our borders as is while I go to war with The Mindnet.
    OK?

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    Hey Jol-Nar, I'll give you a high-five and 10 cool points if you ram your ships up stever's back end when he leaves his borders defenseless to come attack me. :D

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • GrimmyTOAGrimmyTOA Registered User regular
    Trade goods, cool points. What's today's exchange rate on those?

  • stever777stever777 AFK most Saturdays Registered User regular
    Umm, well.
    Is that a non-answer or what?

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • GrimmyTOAGrimmyTOA Registered User regular
    I'm only half a University, so I can't give you a definitive, binding answer without consulting my partner. We have no imminent plans to attack, of course.

  • stever777stever777 AFK most Saturdays Registered User regular
    Ah.
    Well, I'll thrown in 100 Super Cool Points, also.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    stever777 wrote: »
    Ah.
    Well, I'll thrown in 100 Super Cool Points, also.

    I'll double that and give you 200 cool points plus upgrade the high-five to a fist bump that turns into a hand explosion.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • stever777stever777 AFK most Saturdays Registered User regular
    edited October 2012
    He's got me.
    I can't top that.

    E - BTW, are you Jol or Nar?

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    1 trade good, OR 1 victory point for blockading his homeworld?

    What are the snakes going to retaliate with? Picking Assembly and making you speaker?

  • KilnagaKilnaga Registered User regular
    MrBody wrote: »
    1 trade good, OR 1 victory point for blockading his homeworld?

    What are the snakes going to retaliate with? Picking Assembly and making you speaker?

    I completely forgot about that objective. Yeh Jol-Nar, 200 cool points, a fist bump that turns into a hand explosion, and potential for a VP. Shit, I might even toss in the partridge in a pear tree if you can pull it off. :D

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    I'm sure you can trust the Yin on your border...

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • KilnagaKilnaga Registered User regular
    I'm sure you can trust the Yin on your border...

    The Jol-Nar wouldn't have to completely abandon their border with the Yin the way stever seems he's about to with his Jol-Nar border. :P

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • GrimmyTOAGrimmyTOA Registered User regular
    Naalu: We can't accept your offer, I'm afraid. We have no immediate plans to attack, but in an ever-changing galaxy... 1 Trade Good is not enough to induce us to play with one flank tied behind our backs.

  • stever777stever777 AFK most Saturdays Registered User regular
    OK.
    Thanks for the honesty.
    We'll make due.
    Now to war & saving of my snaky people!

    Naalu

    Tactical action.
    Activate Loki system.
    Move Carrier & Dreadnaught from Bereg with H/A token & destroyer from Maaluuk to Loki.

    TG/AC/PC: 1/3/2
    SA/FS/CP: 2/3/1

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBlarneyMrBlarney Registered User regular
    edited October 2012
    If I could get conditional battle/card orders from both sides, I can get the resolution started once I get home in a couple hours. I'll assume that the Naalu will be using their PDS fire and Anti-Fighter barrage abilities and the L1z1x will be using their Assault Cannons pre-battle.

    MrBlarney on
    chirisigtext.png
  • MrBlarneyMrBlarney Registered User regular
    edited October 2012
    Round 4 - Battle at Ashtroth-Abaddon-Loki

    Naalu PDS Fire: 1d10 = {7 > 6}, hit. L1z1x, what unit will take the hit?

    MrBlarney on
    chirisigtext.png
  • stever777stever777 AFK most Saturdays Registered User regular
    The anticipation is killing my small snaky brain.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    MrBlarney wrote: »
    Round 4 - Battle at Ashtroth-Abaddon-Loki

    Naalu PDS Fire: 1d10 = {7 > 6}, hit. L1z1x, what unit will be destroyed?

    Let's go with - A fighter.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • MrBlarneyMrBlarney Registered User regular
    Round 4 - Battle at Ashtroth-Abaddon-Loki

    L1z1x removes a fighter from PDS Fire.

    Pre-battle: Naalu Anti-Fighter Barrage: 2d10 = {5, 6 < 9, no hits.
    L1z1x Assault Cannons: 2d10 = {8, 10 > 5}, two hits. Naalu, what units will take the hits?

    chirisigtext.png
  • stever777stever777 AFK most Saturdays Registered User regular
    Crap!
    Carrier & fighter.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • KilnagaKilnaga Registered User regular
    Mmmmm... assault cannons.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
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