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[GW2]Rysk is making the next thread. May the game continue to grow and evolve.

CorehealerCorehealer The ApothecaryThe softer edge of the universe.Registered User regular
edited November 2012 in MMO Extravaganza
FOR INVITES TO NICE, PLEASE CONTACT COREHEALER.4562, VARG.7951, STRYFE.2396 AND DYSPROSIUS.5608. FOR INVITES TO OUR OVERFLOW GUILDS PLEASE CONTACT COREHEALER OR ENTARU PHENYHELM (PHENYHELM.8326). WE WILL BE CULLING NICE OF EXCESS INACTIVE CHARACTERS OVER THE NEXT FEW MONTHS TO ALLOT FOR MORE WVW AND ORR FARMING ACTIVE PLAYERS STARTING AROUND THE TIME OF THE HALLOWEEN EVENT(S).
IF ANYONE AT ARENANET READS THIS; PLEASE RAISE GUILD CAPS AND ALLOW US TO SEE PLAYER ACTIVITY TIMES/TIME SINCE LAST LOG IN STATISTICS, SO AS TO MAKE THESE PROCESSES EASIER. THANK YOU.


Welcome to the Guild Wars 2 Thread! (Wherein is discussed Arenanet's upcoming font of gold plated awesome, their sequel to their original MMO hit, Guild Wars).
For PA GW2 Teamspeak 3 server info and FAQ, as well as Launch Server and PA Guilds Info, please scroll down to posts 3 and 4. Launch server is (ostentatiously) Fort Aspenwood.

As you might remember, Guild Wars was an interesting hybrid multiplayer RPG game with MMO elements released during the early years of WoW's dominance in the MMO market, a stylish, robust offering most notable for being free to play without any restrictions or item shops with the purchase of the retail box. It featured six core classes, PvE content containing 25 storyline missions of epic scale and scope, and a PvP component, the fondly remembered Guild vs Guild and World vs World style combat. With the level cap at only 20, players could reach it rapidly or even start new characters for PvP at the level cap and fully trained. Since 2005, it's gotten 3 expansions and countless patch updates. It's still going strong on it's own and is one of NCSoft's most successful forays into the MMO market.
And now, ArenaNet, the developers behind the game under NCSoft ownership, are back with a new beginning for this great franchise, the highly anticipated and 6 years+ in the making...

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Important Videos:
Trailer:

http://www.youtube.com/watch?v=Em0Sd60iI2w

Guild Wars 2 Design Manifesto: (The real reason you should have a boner for this game despite past MMO genre failures)

http://www.youtube.com/watch?v=EJJA_veYQ5s

Behind the Scenes Retrospective Video: (Another reason to have a boner for Guild Wars 2)

http://www.youtube.com/watch?v=9GwKGbNKQHE

Various ArenaNet devs talking about the game and the community it has already built around it:

http://www.youtube.com/watch?v=LZMJ3sw_IcY

Need more? Angry Joe has a review of every important aspect of the game that's got you covered:

http://www.youtube.com/watch?v=Ax-_06Acj8Y&list=UUsgv2QHkT2ljEixyulzOnUQ

Those videos sure are great, but how about a bit more detail on what makes GW2 different and awesome? Here's the straight poop you need to know, and if you want more details, read on!

- No monthly fees. GW2 requires only the box purchase to play, and has a microtransaction store in game that sells optional consumables and cosmetic stuff; no pay to win items.
- Dynamic Events, or, imagine actually looking forward to running into other players in an MMO world. The dynamic event system replaces traditional questing with a system of events, some independent, some tied together, that play out in the world independent of player action. You automatically enter and leave them at will, and do not need to ask a quest giver for them or return to one after it's completion. All you need to do is participate, and everyone involved is rewarded based on how much they participate.
- A Truly Personal Storyline. Be a hero, make choices, learn about the overarching situation in the land of Tyria, Save the World, etc. Your character can experience a tailored, GW campaign style story in addition to the dynamic event system that you shape with your choices.
- Epic-scale PvP. Love sieges, keeps, chaos? Want blood for the Blood God? WvWvW, lovingly nicknamed wuvwuv, is three servers pitted against each other in vicious combat to dominate an inter-dimensional battlefield known as the Mists for glory and for the benefits victory brings to one's server. Think DAOC Borderlands skirmishes and sieges, but with no factions. Servers are unified against other servers.
- We also have Small-scale E-sport PvP. Think WoW battlegrounds/arenas, but more finely tuned and balanced.
- Sidekicking allows you to always be able to play with your friends, no matter what level you are.
- No Holy Trinity means you will always be able to play with anyone and not need to spam chat looking for tanks and heals for hours. Players need to be more skillful, self-sufficient and work as a team to succeed at challenging content.
- No grind. Thanks to the variable level sidekick system and dynamic event systems, the devs have little reason to drag out the leveling process. It follows a linear progression of about 1.5 hours per level up to a max level of 80.
- No gear treadmill. As in GW1, max-stat gear will be readily available as soon as you reach the max level. The challenge of dungeons, PvP and other high-end content will provide your character more awesome looking equipment and give marginal upgrades to stats and some unique abilities, but you can’t out-gear your problems in GW2.
- Beautiful graphics, smart user interface, extensive Armor-Dye System, and more! Such as:
- Useful and convenient Crafting system,
- Multiplayer Skill Combos,
- Complex Trait System for Character Skill Customization,
- A Fully Featured Auction House known as the Marketplace, with buy orders and other economical trend reports (like EvE) and,
- For quick fixes of fun and bar brawls, Fun Mini Activities. Think carnival games and tests of skill.

If any of this has piqued your interest, continue reading, watching and checking out the many links and articles.

Playable Races Section:
The 5 Races: (It isn't just humans anymore!)

http://www.youtube.com/watch?v=YEdr8HHJ-zU

NOYxD.pngThe Humans:
hero-human.jpg

The resiliency of the noble human race has been tested many times. They have paid a dear cost for their security and liberty, yet their spirit remains unshaken. Only through courage, will, and unity can the humans retain their storied culture and reach once more to rise above. The characters you played in the original Guild Wars won't be able to follow you here, but the human race still struggles on in their name to find a place among the new scheme of things, and this time they will need your help. They have also gotten a lot of upgrades in the last 2 centuries, which will be interesting to see when compared to the original game.

ESRJ1.pngThe Charr:
hero-charr.jpg

Ascalon's conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle. Think steampunk meets bipedal sabertooth cats. With guns! These guys are no joke, and guaranteed to be the most rolled MMO race since the blood elves.

3pVjv.pngThe Norn:
hero-norn.jpg

The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks. The Vikings have nothing on these guys. If you ever wanted to become a polar bear and tear your opponents limb from limb, this is the race for you.

sj6Iv.pngThe Asura:
hero-asura.jpg

The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans. This aesthetic feels similar to many a small yet smart race from other lore (Gibberlings in Allods, Gnomes in WoW and elsewhere, Halflings from LoTR and D&D, etc), but what these big eyed fellows lack for in originality they more then make up for in technology and and having enough differences in viewing the world around them to make them unique among those who love being small and mischievous.

BMCFU.pngThe Sylvari:
hero-sylvari.jpg

Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power. They are a race that was created at the end of a long quest in the original Guild Wars involving a peace loving centaur who planted his dream of a better world in the form of a tree which is now a forest from which this race has been born. I think this was a great idea for a new player race and i'll definitely be interested to see where their story goes.

Professions Section: All classes are now revealed. We all agree they are all awesome and alt worthy; the big question is, which one will you play first? Klyka has a helpful chart to get you started:
TGAMN.jpg

3 Scholar Professions:
hero-elementalist.jpg
tqCkb.pngElementalist. The Mage/Shaman-esque caster class who calls upon the four traditional elemental powers of Earth, Air, Fire and Water to do everything from nuke things to healing allies, buffing their abilities, modifying their attacks and generally making things explode. They use an Attunement system to focus the elemental powers to the element most suited to their needs in any given situation. GW2 Site link: http://www.guildwars2.com/en/the-game/professions/elementalist/.
hero-necromancer.jpg
Sx0Cn.pngNecromancer. Anyone who knows anything about time honoured fantasy IPs, like D&D and Everquest, know that Necromancers are feared, dark magic using spellcasters, who create vile diseases with their evil spells and summon up terrifying undead minions from the very earth to smite their enemies. In Guild Wars 2, they are very much akin to this ideal, and can be seen as a WoW warlock turned up to 11 with more AoEs and, in this game's case, a monopoly on fear mechanic skills, as well as many deadly attacks that hurt opponents while healing allies and giving the Necromancer an exclusive energy type known as life force, with which they can fuel their most potent skills. Another fine, and certainly scary, addition to the profession list. (Now officially confirmed after the Gamescon reveal.) GW2 Site link: http://www.guildwars2.com/en/the-game/professions/necromancer/
hero-mesmer.jpg
InHYG.pngMesmer. Do you like being FABULOUS? How about shooting laser beams? Teleporting around the battlefield and fucking with your enemies? Then mesmers are for you. These masters of illusion and charm can change the flow of a battle and distract and fool enemies with a wide variety of cool abilities, including splitting into mirror images that shatter and damage close foes, AOE invisibility and mantras, abilities which can be charged up prior to an engagement and then used in conjunction with other skills at any time for powerful combos. They are among the more complex classes in GW2, but are sure to delight anyone interested in a unique magic profession that can do some pretty incredible fakeouts and tricks. And look great while doing it! (Officially confirmed after a short pre-reveal by some European game journalists who linked the skill trailer (in French) to Youtube two days early, thus spoiling Arenanet's humorous "Minstrel" class reveal stunt, which still went ahead and was still full of fun and bad vocals. The first of many Mesmer tricks to be sure). GW2 Site link: http://www.guildwars2.com/en/the-game/professions/mesmer/

3 Adventurer Professions:
hero-ranger.jpg
EbM65.pngRanger. The bow and arrows trailblazer, a survivalist of the wild who is the master of the lonely places of the world and nature, calling forth a loyal animal companion and the spirits of the elements to aid them and their party in any situation. Versatile and awesome, think WoW's hunter with less retarded pets and more interesting skillsets. This profession was a fan favourite of the original and promises to be all that and more in GW2. GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/ranger/
hero-thief.jpg
nfecm.pngThief. This is the trademark rogue style class, a sneaky and stealthy assassin who sticks daggers in mans and dances around the battlefield picking enemies off at will. This incarnation of the rogue style class structure comes with some marked differences over a WoW style rogue, among the biggest being the limited, tactical nature of stealth, the use of small firearms as active weapons, and the ability to steal generic objects from a target (and not their inventory) which creates new, powerful skillsets on a whim to be used against the target with devastating results. Thieves are all about being subtle, graceful, ambushing from the darkness and keeping an enemy preoccupied, as well as setting traps, and will fit in nicely with support groups in need of a backup plan. GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/thief/
hero-engineer.jpg
7ICQK.pngEngineer. Engineers are a sexy departure from regular MMO class conventions. They throw down turrets like Team Fortress 2's beloved practical problem solver, concoct grenades and alchemical healing potions among other things to aid in battle and help allies, and generally control the tactical situation of the battlefield with mines, traps and a good old fashioned firearm at their side. This class, the much hypothesized gun class of GW2, as well possesses tool kits and other useful skills to further customize their role in the field, making Engineers that much more expert at what they do. These guys are no joke, and are sure to be the bane of many a foolhardy player in PvP. GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/engineer/

2 Soldier Professions:
hero-warrior.jpg
46faY.pngWarrior. The typical damage sponge plate wearing melee fighter. Warriors have a variety of skill and damage options related to the variety of weapons they can use in game. They use an adrenaline system, similar to WoW warrior's rage, to build up the energy nessecary for performing a variety of cool abilities, including burst abilities for quick attacks. They also use a variety of buffing abilities related to Shout commands and the use of banners to target enemies and buff allies on the fly in combat. (Now officially confirmed, this class was in the previous Guild Wars and has been mentioned in various Guild Wars 2 Combat and Gameplay articles released so far, side by side with the released Elementalist. It's safe to say Warriors will be returning to GW2, and their combat videos attest to not only their awesomeness, but to the fluid appearance and natural flow of combat gameplay in GW2). GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/warrior/
hero-guardian.jpg
kS5QE.pngGuardian. The penultimate paladin-esc class described aptly by Ravious of Kill Ten Rats as "a warrior steak with a side of monk potatoes and a small helping of ritualist carrots all covered in paragon gravy". Guardians excel at battle control, defence and support of their allies without the need to make red health bars go up or hold aggro on big scary monsters, preferring instead to think more like a tactician and leader. They can put up wards and shields, buff themselves and allies, and put the hurt on enemies as good as any other. Roll this profession if you want to play Guild Wars 2 as a more support minded character, minus the strict role settings of the Trinity design. (Confirmed by ArenaNet, this class is the second Solider plate wearing class in GW2 as well as the noteworthy first major game reveal of 2011. Grab your popcorn! It's only going to get better as the months pass). GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/guardian/

Dungeon Section:

In a bold move, Guild Wars 2 features dungeons. How about that.

Dungeons are entered for the first time in a setting known as Story Mode, where your characters interact with one or more members of the adventuring group known as Destiny's Edge. These characters will guide a group through their personal story and connect it to the overarching plot as well as what's going on story wise in the instance, and aid the player in combat.

Explorable Mode unlocks afterwards for when you return each time to the instance once you've beaten it in Story Mode. Explorable mode is a random generation dungeon type where the actions you took with your group in Story Mode have consequences to what enemies will spawn and what events will occur within the instance. This is intended as being a replay friendly mechanic, so that dungeons remain vibrant and fun after the first few runs.

Both modes will have loot, including sets for each profession, and grouping is reported to be very easy, in lieu of as of yet unreleased game systems for grouping. NPC heroes like those from GW1 will not be returning, so expect to group like in other MMOs with players for GW2, which is arguably better anyways.

Dungeon Name Story Mode Level (Explorable Mode Level)
Ascalonian Catacombs 30 (35)
Caudecus's Manor 40 (45)
Twilight Arbor 50 (55)
Sorrow's Embrace 60 (65)
Citadel of Flame 70 (75)
Honor of the Waves 76 (80)
Crucible of Eternity 78 (80)
Arah 80 (80)

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Corehealer on
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    CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Part 2 of the OP:

    PvP Section:

    Clash.jpg
    I considered writing something thoughtful and provocative here, but really, all you need to know about how amazing this game's Player versus Player components are can be found in the below image:
    gw2-beta-8.jpg

    The WvWvW map. 3 server territories and one neutral area in the bottom middle. Takes about a half hour to walk from one end to the other, for size scale, though you probably will never need to do that as there is plenty of fast travel waypoints between key areas available.

    And some videos:

    You got World versus World versus World, which is three servers fighting over an inter-dimensional battlefield filled with castles and stuff to capture, and you have more structured PvP formats like the Battle of Kyhlo, where the focus is smaller and more traditional and very skill based. All of this is separated from the PvE experience to prevent griefing and factional server splits. ArenaNet is committed to creating a PvP experience that is both accessible to the wider playerbase found in PvE and making it exciting and engaging for them to try from time to time, while also making the system balanced and deep enough so as to support competitive E-sports style PvP on both a large and small scale.

    scaled.php?server=856&filename=mmunclesam.png&res=landing

    You better believe a lot of us here on the forums will live and breathe GW2 PvP. Commander Corehealer is looking for a few good men to take that keep up on the hill...

    If you haven't got the patience to play EvE's PvP scene or you missed out on DAoC's borderlands skirmishes and keep sieges, or you are simply bored of WoW's stale format and want something different, here is where your server pride will be resurrected in a crucible of fire. Get ready to kill some mans.
    OCD Guide to GW2's economy and resource system:

    VIrYg.png

    Gems = Currency bought with real money which can be traded within the in game economy for gold and services. Gems are used to purchase in game store vanity items.
    Gold = In game currency, acquired through various means, such as selling in game goods and services, PvP and PvE dynamic events. It is used for the majority of in game item and service purchases, much like in other games.
    Karma = A resource procured along with gold and experience from dynamic events and completing personal story objectives, among other things. It is used to purchase the PvE versions of gear upgrades for every 5 levels, up to the max of 80.
    Glory = The PvP version of Karma acquired in WvW and battleground PvP. Used to purchase the PvP versions of gear upgrades for every 5 levels up to a max of 80.
    (Note: All gear acquired in PvP and PvE, regardless of how, is useable in both PvP and PvE without any serious handicaps, and both can be upgraded using crafting skills as well).
    Supply = A WvW exclusive resource acquired from various control points and resource nodes found across the WvW maps. After they are captured for your server, players and caravans must transport limited amounts of supply from them in waves to keeps and other strong points to build up the defensive structures and traps of said areas, as well as hire NPC guards to defend them. They must also transport supply as well as a schematic (acquired at any large keep from a quartermaster for gold) for the specific type of siege weapon they wish to build at the site of a keep siege as an attacking force. Siege weapons include battering rams, catapults, trebuchets and Asuran siege golems. Supply cannot be used outside of WvW.
    Another resource, Renown, exists for guilds, but we do not presently know what it's function is in relation to guild advancement and the rest of the game economy.

    Press/Media Section:

    pax-gw2-logo.png

    Video Compilation Section: See previous OPs for video of 2010 video releases, primarily PAX Prime 2010 and Gamescon 2010 videos). Also check Google and Youtube.

    PAX East 2010 Guild Wars 2 Designing Dynamic Events Panel Playlist!: http://www.youtube.com/view_play_lis...69292ECAAB7B5E

    PAX East 2011 Demo Videos (For 2010 PAX Prime Demo videos, see Youtube and the previous thread OP, linked at the top of this one; this Demo focuses on the norn, the guardian, the thief, and various gameplay systems such as crafting and has an improved gear stat system in place over last year's Demo):

    Guild Wars 2 PAX East Panel, Parts 1- 4:

    Alienware Booth Presentation of the Thief Class in the Demo at PAX East (Long video from a streamed original, the good parts start at 14 min in and end at 45 min in, good quality): http://www.justin.tv/alienwarearena/b/281335903

    Gamescom 2011 Video Compilation: (Featuring Cynical Brit Totalbiscuit, PvP first looks and Playable, Redesigned Sylvari and Asura)
    New GW2 Gamescom Game Trailer:

    http://www.youtube.com/watch?v=x83sQfGJBmg

    Totalbiscuit's interview with Izzy Cartwright on GW2 PvP:

    http://www.youtube.com/watch?v=xvHV7HB2BDc

    ArenaNet faces off in 5v5 Battlefield PvP with a Pro e-sports German team on the demo feature map, the Battle of Kyhlo:

    http://www.youtube.com/watch?v=oXc1JwHGNik

    Tequatl the Sunless, presumed Dragon liutenenant of ethier Zhaitan or the unnamed sea based dragon, battles a demo raid group:

    http://www.youtube.com/watch?v=_1JfSbKjHHI

    Totalbiscuit's WTF is Guild Wars 2 Parts 1 and 2:

    http://www.youtube.com/watch?v=4ttfOuxB6Gc&feature=BFa&list=WLFB28825DDA3768FC&index=19

    http://www.youtube.com/watch?v=TnVGEYGE8hs&feature=BFa&list=WLFB28825DDA3768FC&index=20

    Work in Progress Revealed and Detailed Character Customization Compilation Video (Shows all Race appearence customizations for both genders currently available):

    http://www.youtube.com/watch?v=JhPMysnqFwc

    ArenaNet showcase of the Tequatl fight and related mechanics and scaling:

    http://www.youtube.com/watch?v=BNtwF6UjkR0

    Asura Character customization (In German, no sound):

    http://www.youtube.com/watch?v=PtN3ncmDIjk

    Asura Guardian Gameplay:

    http://www.youtube.com/watch?v=Cobq3Z4KOmo

    GW2Live's Youtube Demo Videos in HD (good quality and played by people who played the first game extensively and know what they are doing, shows off skills and other gameplay features in some videos):
    Elementalist Showcasing the Fire, Water and Air Attunements Tactically to great effect:

    http://www.youtube.com/watch?v=YW4sGjWJK_0

    Charr Ranger with Pet Action:

    http://www.youtube.com/watch?v=ofUCav0GTww

    Dye System Demonstration:

    http://www.youtube.com/watch?v=4sBvWMF44JA

    Elementalist and Thief General Gameplay:

    http://www.youtube.com/watch?v=XDEwfWHiXis

    GameSpot Norn Interview/Customization Video:

    http://www.youtube.com/watch?v=tFTSv4CSTAI&feature=related

    10 Minute General Combat Montage Video:

    GameSpot 10 Min Combat Video

    A Q&A Video from June 2011's Fanday chalk full of interesting tidbits:
    http://www.youtube.com/watch?v=0Los-MliDhY

    GW2 Fan Trailer Contest:Winners got to go with a friend to ArenaNet's new Seattle Development Studio and play the game with the developers.

    Winning Entries (First one is better then second but they are both good and informative):
    http://www.youtube.com/watch?v=4wm9NMZDN-A

    http://www.youtube.com/watch?v=EtAREKLnyzI

    Art Section: (Some of the most beautiful fantasy artwork I've ever seen, watch in HD.)

    Relevant Site Links Section:

    http://www.guildwars2.com/en/ The Official Game Site.
    http://www.arena.net/blog/ Official ArenaNet Blog
    http://twitter.com/#!/guildwars2 Official Guild Wars 2 Twitter Feed (Best place for updates and FAQ clarification).
    http://www.mmorpg.com/gamelist.cfm/game/473/Guild-Wars-2.html MMORPG.com's GW2 Page, (With frequent updates on the game.)
    http://www.guildwars2guru.com/ MMOGuru's Guild Wars 2 Community Site.
    http://www.massively.com/category/guild-wars-2 Massively.com's Guild Wars 2 News and Updates Page.

    Be sure to check the thread as links with new info come in all the time as well!

    gw2_arch_blogheader.jpg

    And to tie up the end of the link roundup, a really weirdly awesome comic shared with us courtesy of reVerse, creator unknown:
    reVerse wrote:
    zYo0X.png

    To conserve OP space, and because the FAQ has changed somewhat in the years this thread has been following the game, I'm providing a link to it rather then a wall of text from now on. Read the official site's Frequently Asked Questions here: http://www.guildwars2.com/en/the-game/game-faq/

    Also (as a outsider opinion piece attachment to the somewhat old FAQ page), a really good article you should read which eloquently details various innovative design systems and functions which will be in the game, why they are innovative and awesome, why they will most likely be pulled off, and why you might not like them now, but might learn to love them later:
    sidhaethe wrote:
    I don't like much about mmorpg.com, but this article by a regular forumer (and GW2Guru denizen) really nails, in exquisite detail, what has me so excited about GW2:

    The Tao of Arenanet

    If you have any suggestions for the OP/info that should be in it, let me know here and i'll get it updated.
    A big thanks to reVerse, Sidhaethe, Loki, Enig, zZulu, Arthil and everyone else who has contributed to the OP and the thread, and our resident ArenaNet insider, World as Myth, for providing us with art assets, up to date info and kind words. Let the WE HATE LOGAN THACKERAY discussion re-commence!

    488W936.png
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    CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited October 2012
    PAthread.jpg

    Because it's just as much about the people you're with as it is about crushing skulls and storytime.

    The Venerable Wall of Erections (now located here to conserve OP space. Bask in it's swagger!):
    God... Every time I come in this thread I need a change of pants.
    Joshmvii wrote: »
    Every time I come in my pants I visit this thread.
    Zzulu wrote: »
    I feel I don't even need any more info on the game. I've been sold for many months now and I just want to buy it and play it already.
    Klyka wrote: »
    I have to be completely honest here:

    I would pay double price if I could have the game NOW.
    I can't look at this topic any more. I'm so hard I can't even breathe.
    Avynte wrote:
    GW2 is going to force me to see a doctor because I don't think holding an erection until Q1/2 is going to be good for my health.
    Sarksus wrote:
    DROP THIS GAME INTO MY MOUTH ANET I WANT IT
    naengwen wrote:
    Coming into this thread is like Christmas.
    The most important thing I've gotten out of this thread is that ice cream is god damn delicious. So I went out and got some.

    Thank you.
    Enig wrote:
    I'm getting pretty concerned that GW2 will just be too much fun, and people won't be able to handle it. This could really hurt the game long term.
    YOU'RE A LOOSE CANNON, COREHEALER
    ironzerg wrote:
    I know nothing about GW2 other that what I watched a couple hours ago. The manifesto video. My body is still trying to recover from the sudden explosion of blood that rushed into my penile extremeties.
    Caedere wrote:
    There is no other game coming out that I am excited for more than Guild Wars 2. In fact, there are no entertainment properties that I anticipate more than this game—no book, movie, TV show, videogame, nothing.
    Rend wrote: »
    I'M STILL NOT ON THE WALL

    We aim to please.

    This post is reserved for guild(s) information/how to get in/PA community stuff.

    LAUNCH/POST LAUNCH STUFF:
    Official PA Server is FORT ASPENWOOD. Overflow server is KAINENG. Please go to Fort Aspenwood if you wish to play with the main PA peeps guild, and contact Draygo if your unable to get on Aspenwood due to overpopulation and wish to play with PAers on Kaineng. Our guilds are all cross server and account/character wide anyway, so once you join, you'll be able to chat with people regardless of server. Server transfers are available now, but it will take some time to certify transfers and you will be locked into one server at any given time for PvP WvW purposes.

    Guide for switching Servers:

    In character select, right after login. In the Bottom left corner of the screen.

    Select "World Selection" > Select "Transfer World" > Select "Server you want".



    OFFICIAL PA GUILD(S):
    - What A Nice Guild [NICE] (GM: Corehealer/Sarah Corehealer/Trajan Corehealer, various officers including Geod, Kakos, Draygo, Enig, Vivixienne, etx.)
    - Chaps Wot Guild (EU Guild on Gandara. GM: Thorrhel, Officers are Kafka87 (Dedryr) and Fantasyrogue (Mellan). Website: www.tpreview.co.uk/cwg)
    - The Merch [MRHI] (Fort Aspenwood PA Guild, small EvE Corp based guild. GM: TheKoolEagle (Gorhir/Mr Fuzzywhiskers), Officers are Anehii (Anehii) and Fiatil(Fiatil).
    - I Require Frozen Treats' [IRFT] (On Fort Aspenwood, Just Bri's Guild of Fun times and Frozen goodies. GM: Narawen Blake).
    - The Candymancers (Basically the continuation of the WAR guild, our official overflow guild on Fort Aspenwood, ask myself or Entaru Phenyhelm here on the forums or on TS3 about it or refer to Entaru's sig).
    - Your guild name here [Your tag here] (GM: Your name here)
    This list is subject to change in release, but will serve for now as a list of guilds we create now or later for more specific purposes in PvP and PvE. The GW2 Guild system allows players to be in multiple guilds simultaneously, so we will be using a prime guild (NICE) for networking between smaller, specialized guilds that will be focused on specific aspects of the game. More on all that later as we get closer to release. If you have suggestions for this list, names, or are creating a guild for EU/AU or a subset of one of the main guilds, please contact me or one of the officers in NICE.

    Guilds are also trans-server and account wide; as long as you select to represent a specific guild on a specific character, you will be able to chat with and see the status of anyone on any server in that guild. You will not lose membership in your other guilds, you will simply not be actively representing all but one of them on a given character.

    You can find PA people using GW2 UI's social networking style Contacts tab, shown in a few of the press beta videos, to search for familiar faces and the above guild. When I am in the beta, I will do my best to manage the guild and get the PA peeps in each event networked, so PM Trajan/Sarah Corehealer in game to get in touch with me (all my characters have the last name Corehealer). If nothing else, try asking in general chat for any PA people, specifically in starting areas or cities.

    NEW NICE GUILD BANK INFO:
    NICE Guild Bank Rules
    Hi, Vivixenne here. If you have used, intend to use, or think you may be interested in using the Guild Bank, please read this section all the way through.

    - WHY THE GUILD BANK EXISTS -
    It is basically a guild storage for hard-to-find, useful items that people have generously donated to the Guild Bank instead of selling them. It is not a place for you to stick stuff (food) you've made but don't want and can't sell.

    I cull stuff that is not meant to be there, keep the Bank tidy, and keep track of how often people withdraw as opposed to how often (and what) they deposit.

    I don't keep lists or databases. But if I check the log and see that you've withdrawn a lot of items and have not deposited anything within a few days after that, you may receive a message from me just as a friendly note that I HAVE MY EYE ON YOU.

    - WHAT TO DEPOSIT -
    Stuff that is appropriate to deposit are hard-to-find or useful items.

    Hard-to-find is any piece of equipment that is
    - rare
    - exotic
    - legendary (if you are just MADE of money)

    Useful is the following:
    - crafting materials
    - sigils
    - seals
    - talismans
    - (most) potions
    - dyes
    - silver jewelry or better (for alts and just-turned 80s).

    Useful is also any food containing the following buffs:
    + Gold Find
    + Magic Find
    + Downed Health
    + Critical Chance or Damage

    - WITHDRAWING -
    You are free to withdraw from the free-access parts of the Guild Bank (Deep Cave, Treasure Trove).

    Stash items are by request only, but you will generally be able to get whatever you request from the Stash. This is purely to prevent people joining the guild and grabbing a bunch of stuff and bailing - not likely to happen, but a possibility I would like to avoid.

    To withdraw something from the Stash, you will have to go through me - via /g, /w, or in-game mail. If I am not online and you absolutely NEED that item RIGHT NOW and it can't wait until the next time I log, you may approach another officer.

    - RULES AND PENALTIES -
    If you fill the Bank with trash that I have to tidy up, you will lose access to the Bank for as long as I think is appropriate - usually scaled to how annoyed I am at you.

    If you withdraw something, you HAVE to be doing so to use it yourself - not to sell or pass on to a friend that is not in the guild. If you are caught, you will lose access to the Bank. Maybe worse, like a kick from the guild. I haven't decided because this hasn't happened yet - it may go to a case-by-case in consultation with the other officers.

    VC INFO:
    For VOIP communication we will be using the following Teamspeak 3 server provided by Draygo (seriously, look at how much effort he put into this thing):

    totallyawesomets2.png

    Server IP: 66.135.59.185:9999
    Password: pa
    Admins: Corehealer, Entaru, Draygo, Enig, Geod


    The below spoiler contains the Penny Arcade Guild Wars 2 Teamspeak FAQ, written by Draygo for everyone's convenience. Please refer to it for any queries regarding the GW2 PA TS3 setup. Server seats 100+ people and everything you want to know about it can be found below or by asking Draygo, as he put it together and has been hosting these servers for years.
    Q) Where do I get it:

    Download teamspeak here: http://www.teamspeak.com/?page=downloads
    You can get teamspeak for windows, mac, and linux. As well as your Ithing and your android, if you so prefer.


    Q) Cool, I installed it, now what?

    Now you must connect to our totally awesome server. In order to do that you must first run teamspeak. Then hit Connections at the top. Select Connect.

    connections.png

    Now you must enter the server details:

    Server Address: 66.135.59.185:9999
    Nickname: Your forum or In Game Name
    Password: pa


    server.png

    Q) What does the banner in the top right do?

    PAthread.jpg

    The community thread banner when clicked on will open the most recent guild wars 2 thread on penny arcade.

    Q) How do I add a class or race icon next to my name?

    You do this by right clicking yourself, put your mouse over server group, then left click any of the categories named with the race or class you want to choose. You can uncheck them at any time to remove the icon.


    Q) Who are the server admins?

    They are Draygo, Corehealer, Entaru, Geod, and Enig.

    Q) So is there a skin/theme for this?

    totallyawesomets2.png

    Yes and you can download it from our lobby. Right click the lobby, and select open file browser. You will see the installer file at the top. Download and run that file to skin your client.

    filebrowser.png

    In order to activate the theme/skin you need to go to settings->options, and click design on the left.

    theme.png

    Then select Theme and change it to PA Guild Wars 2.

    Q) Who made the theme?

    Draygo did.

    Q) How do I change my name?

    Right click yourself and select change nickname. You can do this at any time. Do not change your name to impersonate an admin.

    Q) What rules can I expect?

    Don't be a dick. No personal attacks except 'silly goose', forum rules apply. If it is not appropriate on the forums, it is also not appropriate in teamspeak.

    Q) Someone is breaking the rules, or is being disruptive, but no server admins are online. How do I complain.

    First, I hope you can all be gentlemen and resolve disputes by yourselves. If someone is being a dick, you can fill out a complaint. Right click someone and click make a complaint. Do not abuse this feature. If 5 people complain about one person in a short amount time, that person will be temp banned from the server. Do not abuse this. Admins will see the complaints that lead to the temp banning and will be unhappy to fix it.

    Q) Can I make my own channels?

    Yes!
    Teamspeak is setup that you can make your own channels in any of the major channels (Except Admin HQ, Lobby, and Afk, for obvious reasons) First enter the channel you want to make the sub-channel in. Right click the parent channel and select, create sub channel. You can enter a name, even a password, as well as set any description you want. After you create the channel, make sure the Audio Codec selected is high enough audio quality.


    Right click the channel you created and click edit channel. Click the audio tab and increase the Quality slider. Also decrease the latency slider to reduce lag time. Quality 7, latency 1 are the recommended settings.
    These channels are temp only, when the last person leaves them they are automatically cleaned up.


    channel.png

    channel2.png

    The person who created the channel is the op of the channel and can kick people from the channel (not server). So if you created your own channel and want to remove someone, you can password protect it and remove the troublesome individual.


    Q) Is there an overlay plugin?

    Yes. There is a built in overlay plugin. To enable it, select settings then plugins. Check the teamspeak overlay plugin and then click settings on the bottom to configure it. Here you can configure any color of each of the elements, as well as transparency settings. I recommend you change the input settings to enable mouse polling, and change the initialization mode to minimal. Minimal mode only displays the one person who is talking, the other mode displays everyone in your channel even those that are talking.

    Q) Does teamspeak work with my G15 keyboard.

    Yes. There is a plugin for that. Pretty easy to configure again settings->plugins, and enable the G15 keyboard.

    Also:
    Geod wrote: »
    TS3 Overlay for GW2:

    Here's how to get the overlay working without graphical glitches:

    1. Go to Settings->Plugins in TS3.
    2. Select GW2.exe in the Profile dropdown.
    3. Uncheck all the Direct3D options, except for Direct3D 9 (which is what GW2 uses).
    4. Switch to Input tab
    5. Check "Enable Mouse Poll" and "Use in-game" cursor
    6. Switch to extended, and check "Used ID3DDevice:Present hook..." (This is what fixes the animations not showing in GW2)

    This is most likely a permanent setup for the BWEs and future events/release now because Draygo has put a lot of work into this solution and has swayed myself and Entaru with it's beauty, icons, functionality and abuse of admin power. It also holds 100+ seats up to a maximum of about 300, more then we really need but excellent nonetheless.
    It is very unlikely that we will need help funding any server upkeep at this time. If we do we will put it up here.


    Livestream: (ON HIATUS AGAIN WHILE I GET IT SET UP AND PLANNED OUT BETTER FOR POSTLAUNCH. WILL DO SOME TESTING POSTLAUNCH. HELP APPRECIATED).
    Also, I have a livestream that I'm currently playing around with and tweaking in preparation for GW2, with it being the main focus of my channel. Expect to see it and assorted other games there with live commentary by yours truly with some guest commentary via our GW2 Ventrilo/Skype. Link is here and in my signature. http://www.twitch.tv/corehealer

    Corehealer on
    488W936.png
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    jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    I have not been able to get past the WvW queue for almost two weeks. It is annoying. :(

    tOkYVT2.jpg
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    KreutzKreutz Blackwater Park, IARegistered User regular
    Way to rip it up tonight. Can't wait to see the 3-hour Youtube marathon.

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    shrykeshryke Member of the Beast Registered User regular
    I really need to get in on this WvWvW with you guys. What time do you usually roll out and what should I bring: Mesmer, Guardian, Thief, Ranger or Necromancer?

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    PolaritiePolaritie Sleepy Registered User regular
    shryke wrote: »
    I really need to get in on this WvWvW with you guys. What time do you usually roll out and what should I bring: Mesmer, Guardian, Thief, Ranger or Necromancer?

    Mesmer has a ton of utility (Portal Entre, Feedback, Time Warp, Mass Invisibility, Veil, etc.). Guardian says "NO" to ranged attacks and buffs the hell out of everyone. Both play nice with big groups.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
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    LagnarLagnar Halifax, Nova scotiaRegistered User regular
    What little WvW I did tonight with you guys (before getting a disconnect :() was great! Looking at the scores now gives me high hopes that this week will be fairly even across all three servers for once, here's hoping that this actually happens.

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    HugglesHuggles Registered User regular
    Wuvwuv happens kind of all week in the evenings EST as far as I can tell, but we always do something on Friday evenings for the matchup change.

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    initiatefailureinitiatefailure Registered User regular
    wait I thought someone said you shortened the OPs... They don't seem any shorter.

    also I got into wuvwuv after a two and a half hour queue, played for 15 minutes and lost connection for an instant. Thanks game.

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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Finally have a level 80!

    Crafting from level 58 to 80 today for prolly roughly 3 gold. Good times.

    Now I need gear.

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    ICUbICUb WARegistered User regular
    @Kai_San What profession did you level? Running out of steam on 80 #2 and 3, crafting would be a nice break from pve/wuv.



    Bnet tag: Nermals#11601
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    mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited October 2012
    The night in brief-

    Other guilds conferred with me prior on who was going where prior to the changeover.... theres definite communication! PTX, EE EGO, GODS, a few others!

    The initial plan held against the double zerg; they never had our orb for more than a few seconds and did us a favor by allowing us to move it when they did briefly get it.

    Another guild worked closely with us and we took keeps with them in a slow measured way.

    Its an 11 out of 10.

    Oh... and I have 700GB of video to condense into chunklets. Yeah I capped my terabyte storage drive...

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Cooking to 400, Jewelcraft to 380 (you can do mithril stuff prolly to at least 390 but my booster ran out and I didnt wanna really force the issue for what woulda been 3/4 a level) and 170 LW.

    http://www.gw2wiz.com/index.php/cg1400menu/leather1400 This site has great guides for all cept cooking, which I used http://www.reddit.com/r/Guildwars2/comments/11mq1z/cooking_guide_20_no_karma_ingredients_fast_and/ for cooking.

    Some dude posted he managed a level 80 in 4 hours with boosters and preplanned mats acording to guides. Said it cost about 20G I think but he bought everything.

    I was impressed though, I didnt think I could pull it off for 3g but I did some creative shit and worked with what I already had (mostly for LW and Jewelcraft).

    I ninjad past the gold cockblock of Jewelcraft by getting metal scraps off the AH and selling any non gold ore I got.

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    VivixenneVivixenne Remember your training, and we'll get through this just fine. Registered User regular
    Corehealer can we get the latest version of the Bank rules in the OP? I would be greatly appreciated. (It's in the PM chain.)

    XBOX: NOVADELPHINI | DISCORD: NOVADELPHINI #7387 | TWITTER
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    DracilDracil Registered User regular
    https://forum-en.guildwars2.com/forum/professions/guardian/Guardian-WvW-Guerilla-Warfare - This seems like an interesting build for Guardian if I feel like farming badges.

    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
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    AldoAldo Hippo Hooray Registered User regular
    I should try and find a wuvwuv guild on Far Shiverpeaks some time, your stories sound great!

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    JohanFlickJohanFlick Registered User regular
    WvWvW is great in this game. Highly recommended.

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    PaladinPaladin Registered User regular
    Ladies and gentlemen, our worthy rivals:
    BC84V.jpg

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    AldoAldo Hippo Hooray Registered User regular
    Paladin wrote: »
    Ladies and gentlemen, our worthy rivals:
    BC84V.jpg
    That's the kind of situation I pop Lich Form for. :D

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    DracilDracil Registered User regular
    Ok, I think I'm a little confused because of the differences between PVP and PVE.

    In general, is it true that PVE builds will have much higher stats? Because I'm noticing I lose most of the accessory slots except for Amulet. It also appears that armor doesn't come with any stats, and you only get whatever runes you put in them. Whereas in PVE, you can get Berserker's, Pillaging, etc. versions of the armor.

    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
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    mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    The initial zerg rush from both teams, we hold.
    http://www.youtube.com/watch?v=nU4-BXBzxJc&feature=youtu.be

    Just fantastic work from our team skirmishing and protecting the siege WHILE ruining all attempts for reinforcements to the enemy from the switchback. Also look at the size of the numbers a superior ballista puts out. DAMN
    http://www.youtube.com/watch?v=VbZhva15RSQ&feature=youtu.be

    TC goes all out with the tactics- very smart.... but soon very dead. Orb zerg #2- This completely broke their spirit... they never made an orb attempt again that night.
    http://www.youtube.com/watch?v=QBZoGOIZ-bs&feature=youtu.be

    This is @badwrong and a few of us out numbered. We win. I included because I want people to see how and be smarter than this. We we retreating up the road- I like to turn around after a little running to see who has given up and if we should rengage. But as you can see @Badwrong likes to climb so it changed things..... They cut themselves in half to fight in a choke, @ which point you can see punch and myself push people off the choke cutting them down further. We eventually win out.
    http://www.youtube.com/watch?v=q9a2OHvdBzY&feature=youtu.be

    this crashed my PC and left me with a full terabyte drive. I lost some files... mainly the sync dancing.

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
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    mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited October 2012
    Dracil wrote: »
    https://forum-en.guildwars2.com/forum/professions/guardian/Guardian-WvW-Guerilla-Warfare - This seems like an interesting build for Guardian if I feel like farming badges.

    glass cannon. Watch our vids. See punchdance's defense build- notice his complete disreguard for incoming damage? See me? notice I never seem to grab all the bags? Also notice I can take a metric ton of damage?

    Big numbers are great I ran a steller GS/Hammer damage build. HUGE crits. - but with a defensive build you can WADE into them and still wade back out.... the wading in will split them and the wading out may stretch them out as guys give chase.... both of these things breaks a zerg.

    'farming badges' just means hitting an enemy before he dies. technically you can do like 10 dmg a few hits worth and ze badges are yours.

    I will also say, pure opinion and that guardian is viable with almost any spec (minus condition spec; thats a fools game.)

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
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    ArrynArryn Ask not the Innkeeper For destiny is thy name!Registered User regular
    So I feel a bit like server x-fers have ruined wvw for me on Blackgate, at least temporarily. Before our match-up last week with you guys and TC, we had an influx of EU guilds come over, and yeah, it felt like we had way too many zergs running around.

    But this week it's even worse. HoD seems to have imploded, and a lot of their guilds moved over to Blackgate. We also got ET, but neither of our opponents are doing anything. Score is something stupid like 50k/4k/4k and we own everything. People are zerging to every little supply camp that gets taken, simply to have something to do. The only way we see any badges is to do the jumping puzzles.

    No big epic battles, no running fights, nothing.

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    Cobalt60Cobalt60 regular Registered User regular
    Dracil wrote: »
    Ok, I think I'm a little confused because of the differences between PVP and PVE.

    In general, is it true that PVE builds will have much higher stats? Because I'm noticing I lose most of the accessory slots except for Amulet. It also appears that armor doesn't come with any stats, and you only get whatever runes you put in them. Whereas in PVE, you can get Berserker's, Pillaging, etc. versions of the armor.


    sPvP is completely detached from the PvE world and as such all of your stats come from the amulet/jewel and your runes.

    They add up to be about equivalent to your PvE gear.

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    AldoAldo Hippo Hooray Registered User regular
    Arryn wrote: »
    So I feel a bit like server x-fers have ruined wvw for me on Blackgate, at least temporarily. Before our match-up last week with you guys and TC, we had an influx of EU guilds come over, and yeah, it felt like we had way too many zergs running around.

    But this week it's even worse. HoD seems to have imploded, and a lot of their guilds moved over to Blackgate. We also got ET, but neither of our opponents are doing anything. Score is something stupid like 50k/4k/4k and we own everything. People are zerging to every little supply camp that gets taken, simply to have something to do. The only way we see any badges is to do the jumping puzzles.

    No big epic battles, no running fights, nothing.

    That is hilarious. :) I bet next week a lot of guilds move away from Blackgate to a different server. This might continue ad infinitum.

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    KrathoonKrathoon Registered User regular
    edited October 2012
    Is there a level requirement for the Mad King thing? I think I will jump on today and build up my character.

    Krathoon on
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    DissociaterDissociater Registered User regular
    mojojoeo wrote: »

    This is @badwrong and a few of us out numbered. We win. I included because I want people to see how and be smarter than this. We we retreating up the road- I like to turn around after a little running to see who has given up and if we should rengage. But as you can see @Badwrong likes to climb so it changed things..... They cut themselves in half to fight in a choke, @ which point you can see punch and myself push people off the choke cutting them down further. We eventually win out.
    http://www.youtube.com/watch?v=q9a2OHvdBzY&feature=youtu.be

    this crashed my PC and left me with a full terabyte drive. I lost some files... mainly the sync dancing.

    Man that is one sexy asura mesmer telling y'all to focus targets.

    (That was a super fun fight, and a very fun night overall.)

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    KreutzKreutz Blackwater Park, IARegistered User regular
    mojojoeo wrote: »
    This is @badwrong and a few of us out numbered. We win. I included because I want people to see how and be smarter than this. We we retreating up the road- I like to turn around after a little running to see who has given up and if we should rengage. But as you can see @Badwrong likes to climb so it changed things..... They cut themselves in half to fight in a choke, @ which point you can see punch and myself push people off the choke cutting them down further. We eventually win out.
    http://www.youtube.com/watch?v=q9a2OHvdBzY&feature=youtu.be

    The best part of this video is seeing me run into shot with Tome of Wrath blazing, only to get knocked on my ass two seconds later. I think I'll leave the heroics to the big guy with the boxing gloves from now on.

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    REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Awesome, but not much hearing mojo talk.

    Great work last night, all around.

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    mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    REG Rysk wrote: »
    Awesome, but not much hearing mojo talk.

    Great work last night, all around.

    I set the wrong key in fraps to grab my audio. Doh.

    But what a good night.

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
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    CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Vivixenne wrote: »
    Corehealer can we get the latest version of the Bank rules in the OP? I would be greatly appreciated. (It's in the PM chain.)

    Yes, forgot, sorry, it was late and I had art on my mind. I'll do that now and add it to the third part of the OP at the top.

    488W936.png
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    DizzenDizzen Registered User regular
    edited October 2012
    After all the portal talk last thread, I figured I'd do some more testing on the range, mostly using Ride the Lightning as my ballpark range indicator. This led to two results. The first was that the 4,000 range number I've seen thrown around for portal seems pretty close (if not dead on). The second was the rather unrelated revelation that my max targeting range seemed to be somewhere around 3,000 range. I suppose I should do some tests to see how elevation factors in, but that's a bit more involved (and means longer runs back to the starting point).

    For a more visual indicator, here's a map image of Portal's maximum range, with the waypoint and character marker being the endpoints.

    Dizzen on
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    PaladinPaladin Registered User regular
    I think that the loot drop system is more complicated than tagging, as I didn't know you could get badges of honor from guild claimants in supply camps until I started 2-3 person capping them. There may be an anti-mob code that scales down loot based on how many people tagged the target, similar to the first game. Defensive builds may be getting a lot of drops just because they can enter the back line where people are smart enough not to get mobbed but die anyway due to ranged spikers - you tag a person, and he is unlucky enough to get killed by siege or whatever, making that 2 tags instead of 500 tags at the front line. How much loot do you actually get if you're in the middle or back of a zerg overrunning a retreating group instead of at the front? In my experience, not much.

    It may also be harder to tag people receiving damage from multiple sources - the minimum contribution % may go up, but it is harder to test this. This does not have anything to do with the theory that a lot of people are getting exp but no drops, however.

    This means that guardians in zerg should NOT be running glass cannon builds - they can spike, but not at long range when targeted by multiple enemies. Traditional group battles are fine because they can snare and spike just like anybody else, but you can't do that reliably in a zerg. If this loot determinant exists, you have to tag people who will be / have been hit by siege or spike and nothing else.

    I also noticed something weird when orichalcum mining in the EB jump puzzle. I saw a full node out of the way when doing the puzzle, and I made a note of it and continued on. I saw a rich node later at the top, and mined it for 6 ores. I went back to the other node and it appeared mined already.

    One hypothesis is that when you hit a certain mining threshold for the map, all ores become used. I'd like to know if someone has ever mined a rich node first for 5 or 6 and then mined a regular node for 3 in the jump puzzle. It might be an additional protective restriction against node farming (which while appreciated as an option is ruining the game).

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    PaladinPaladin Registered User regular
    I also think it's a good idea to go ahead and upgrade your ballistas and arrow carts, because the only times I've seen them used effectively are in supply camp defense and really well anticipated siege events, both of which can stand the increased supply demands.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    So just want to make a note that this morning I popped in to do the EBG jump puzzle to find some TC mesmers portaling teammates up. After a full run through ignoring a TC thief I noticed FA and TC mesmers chilling at the port up point.

    At least they were kind to us, realizing we just wanted to get done and back in the fight.

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    PaladinPaladin Registered User regular
    If I can say one thing for FA it's that we generally don't stoop to griefing puzzles

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    ICUbICUb WARegistered User regular
    Anyone else running into more thieves that seem to be able to stay in stealth most of the time, one shot people while still in stealth, and take on groups of 5+ with impunity? A tad frustrating def.



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    StupidStupid Newcastle, NSWRegistered User regular
    edited October 2012
    mojojoeo wrote: »
    The initial zerg rush from both teams, we hold.


    Just fantastic work from our team skirmishing and protecting the siege WHILE ruining all attempts for reinforcements to the enemy from the switchback. Also look at the size of the numbers a superior ballista puts out. DAMN


    TC goes all out with the tactics- very smart.... but soon very dead. Orb zerg #2- This completely broke their spirit... they never made an orb attempt again that night.


    This is @badwrong and a few of us out numbered. We win. I included because I want people to see how and be smarter than this. We we retreating up the road- I like to turn around after a little running to see who has given up and if we should rengage. But as you can see @Badwrong likes to climb so it changed things..... They cut themselves in half to fight in a choke, @ which point you can see punch and myself push people off the choke cutting them down further. We eventually win out.

    this crashed my PC and left me with a full terabyte drive. I lost some files... mainly the sync dancing.

    I got into the wuvwuv right after everyone logged out. There were only three left and I joined up with them... for about a half hour. After that I was mostly solo or zerg surfing until around 2AM. Still, I pulled in nearly 2g in loots and over 50 badges. I really REALLY have gotten lazy 100%ing low level zones though. I did a 1v1 with another mesmer and was downs and defeated in less time than it took for you to read this paragraph. No excuse for that other than complacency and laziness.

    Well, than and I'm only wearing using green-level weapons and armor and haven't a single superior signet. I'm sure my gear is hurting me a little too. But I still should be holding out better than I am.

    Stupid on

    26904.png
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    DracilDracil Registered User regular
    Paladin wrote: »
    If I can say one thing for FA it's that we generally don't stoop to griefing puzzles

    I've heard you get siege weapons from doing jumping puzzles though, which is why some servers camp it, so they don't get sieged later from it.

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    REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Paladin wrote: »
    If I can say one thing for FA it's that we generally don't stoop to griefing puzzles

    It's not grieving it's PvP. The siege blueprints at huge. I don't really buy mine because I can get them for free.

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