Those non-immediate plans got pretty immediate.
Poor snakies.
My first student loan payment came due! No one told me the interest was going to be this high! We simply had to capture Bereg to keep our worlds treading water!
eh, probably, there's been too much bloodshot in this galaxy-you all need to chill out.
Take a tactical action, activating Mecatol Rex-Moving in 2 destroyers and 1 carrier w/ 1 fighter and 1 mechanized infantry from Lodor, Carrier picks up both GFs from Wellon on the way
Attack fighters, land dudes on planet, kick ass, take names
The Naalu Collective: Activate Ashtroth-Abaddon-Loki (CP 2 --> 1).
Move in 1 Dreadnought, 1 Carrier, 1 Fighter, and High Alert Token from Bereg-Lirta IV and 1 Destroyer from the Naalu Home System.
Naalu PDS Fire destroys a L1z1x Fighter.
During the space battle, Naalu loses 1 Dreadnought, 1 Carrier, 1 Destroyer, and 1 Fighter to L1z1x's 2 Fighters and expended Action Card "Morale Boost" (AC 4 --> 3); combat resolves in favor of L1z1x. Universities of Jol-Nar: Activate Bereg-Lirta IV system (CP 2 --> 1).
Move in 1 Destroyer, 1 Carrier, 1 Mechanized Unit, and 2 Ground Forces from Arinam-Meer.
During the space battle, Naalu loses 1 Destroyer; combat resolves in favor of Jol-Nar.
Land 1 Ground Force on Bereg and 1 Mechanized Unit and 2 Ground Forces on Lirta IV.
Pre-combat bombardment destroys the Naalu Ground Force on Lirta IV; combat resolves in favor of Jol-Nar. The L1z1x Mindnet: Activate Tequ'ran-Torkan system (CP 3 --> 2).
Move in 3 Dreadnoughts and 2 Ground Forces from Saudor.
Land 1 Ground Force on each of Torkan and Tequ'ran; assign 2 Dreadnoughts to Torkan and 1 Dreadnought to Tequ'ran for bombardment. The Ghosts of Creuss: Activate Mecatol Rex system (CP 3 --> 2).
Move in 2 Destroyers, 1 Carrier, 1 Fighter, and 1 Mechanized Unit from Lodor, picking up 2 Ground Forces from Wellon during movement.
In the space battle, Creuss defeats the Custodians' Fighters, losing 1 Destroyer and 1 Fighter.
Land 1 Mechanized Unit and 2 Ground Forces on Mecatol Rex.
In the invasion combat, Creuss defeats the Custodians' Ground Forces, damaging his Mechanized Unit.
The Ghosts of Creuss: 2 VP The L1z1x Mindnet: 1 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP Universities of Jol-Nar: 1 VP The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, YinJol-Nar
[1 VP] I control Mecatol Rex.:
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: 1 Secret Objective The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds: R - Jol (1R, 2I) X - Nar (2R, 3I) R - Arinam (1R, 2I, B) R - Bereg (3R, 1I, R) R - Lirta IV (2R, 3I, G) R - Meer (0R, 4I) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: R - [0.0.0] (5R, 0I) R - Faunus (1R, 3I, G (x2)) R - Saudor (2R, 2I) X - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B) R - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Worlds: R - Darien (2R, 4I) R - Hercalor (1R, 0I, Y) R - Qucen'n (1R, 2I) R - Rarron (0I, 3R, G) *values reversed* R - Thibah (1R, 1I) R - Tiamat (1R, 2I, Y) R - Vefut II (2R, 0I, R)
Neutral Worlds and Special Effects
N - Tar'mann (1R, 1I)
Order of Play The Naalu Collective: (0) Warfare II Universities of Jol-Nar: (1) Leadership The L1z1x Mindnet: (2) Diplomacy II The Ghosts of Creuss: (5) Trade II The Embers of Muaat: (7) Technology Current Turn The Yin Brotherhood: (8) Bureaucracy
Fair warning: Risk Legacy games have confirmed that Segatai has hacked both Orokos and Invisible Castle. He just lost a couple ships to throw off suspicion.
So @SeGaTai , looks like you won't be needing those trade goods what with the center, but would you be willing to send 3 trade goods my way and I'll target someone else with my pirate fleet?
Probably Jol-Nar.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
So @SeGaTai , looks like you won't be needing those trade goods what with the center, but would you be willing to send 3 trade goods my way and I'll target someone else with my pirate fleet?
Probably Jol-Nar.
You know half your TGs are currently coming from me right. If you need material to help reign in some of the other expansionist powers we might be able to help out later, not sure how much I'm going to need to build this turn to remove those dreadnoughts, holding the center doesn't actually do a lot of good besides getting me a VP this round.
Oh I wasn't talking about breaking any agreements or attacking, but I have immediate financial needs myself and taking 3 from you and 2 from Jol-Nar would be much better for me then just taking 4 from you and wiping out the rest of your trade goods.
It's nothing personal, but honestly, if Jol-Nar is left alone to tech up you will steamroll everyone.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Given that neither Caliber nor I have ever played before I have to say that sounds unlikely, but okay.
So just for clarification, what is it you're doing, now? Demanding we and the Creuss hand over Trade Goods, or just trying to get some TGs from the Creuss before you go ahead and attack us regardless?
Oh sorry no, I will be trying to steal all of someone's trade goods with an action card, then I get half of it and the other half go back to the pot. It is rounded down so I will only get 4 from Creuss, but if they hand me 3 and I steal 2 from you guys instead I'll have 5 total.
It's win-win for Cruess, well, compared to what would have happened if I just did it without trying to negotiate.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
I'm going to tell you straight up that your attempts at stealing from me via action card are going to net you a big goose egg so you will have better luck with Jol-Nar.
It looks like you have enough resources to build a war sun or an equally sized force. You have one of the safest positions on the map so far with the empty space between you and the Yin and I have no interest in going near your space (as evidenced by leaving Tar'Mann to you) and L1z1x assimilating my space ghosts.
Also if you allow me to stockpile some resources I will eventually get slave wormhole generator and put a nice B wormhole gate somewhere fun for you to continue burning the galaxy.
PSN SeGaTai
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
If it's any consolation, we aren't so much assimilating your space ghosts as we are sticking them in jars and lining them up on the wall. Sometimes the Overmind runs a current through the jars to watch the gases inside change colour.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
If it helps the Muaat plan anything else out, I'm interested in paying you for some assistance next round-can't go into it now but for little effort you'll get your 3 TGs next round.
I'd just like to say that Blarney is doing an excellent job keeping track of and organizing all this stuff. If I was hosting I'd probably be lazy and do less than half the work.
Geez, just a little piracy and your all willing to break trade deals?
Well never mind then.
Muaat will play Privateers, targeting Jol-Nar.
Privateers
Choose an opponent. Take all Trade Goods from that opponent's Trade Goods area. Place half of them (round down) in your Trade Goods area and discard the rest. Play: As an action.
TG/AC/PC:5/1/0
SA/FS/CP:1/4/0
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
My first student loan payment came due! No one told me the interest was going to be this high! We simply had to capture Bereg to keep our worlds treading water!
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Pre-battle: L1z1x Bombardment 1d10 = {5 = 5}, hit. Creuss Ground Force destroyed.
Combat resolves in favor of L1z1x.
Round 4 - Invasion of Torkan
Pre-battle: L1z1x Bombardment 2d10 = {10 > 5, 4 < 5}, 1 hit. Creuss Ground Force destroyed.
Combat resolves in favor of L1z1x.
The turn passes to Creuss.
eh, probably, there's been too much bloodshot in this galaxy-you all need to chill out.
Take a tactical action, activating Mecatol Rex-Moving in 2 destroyers and 1 carrier w/ 1 fighter and 1 mechanized infantry from Lodor, Carrier picks up both GFs from Wellon on the way
Attack fighters, land dudes on planet, kick ass, take names
TG/AC/PC:9/3/2
SA/FS/CP:2/6/2
- Terence McKenna
I think you mean my planets.
- Terence McKenna
Round 1: Custodian Fighters 3d10 = {5, 4, 1 < 9}, no hits.
Creuss Destroyers 2#1d10+1 = {5, 3 < 9}, Carrier1d10 = {3 < 9}, Fighter 1d10 = {2 < 9}, no hits.
Round 2: Custodian Fighters 3d10 = {2, 8, 2 < 9}, no hits.
Creuss Destroyers 2#1d10+1 = {5, 6 < 9}, Carrier 1d10 = {7 < 9}, Fighter 1d10 = {6 < 9}, no hits.
Round 3: Custodian Fighters 3d10 = {5, 4, 5 < 9}, no hits.
Creuss Destroyers 2#1d10+1 = {2, 2 < 9}, Carrier 1d10 = {8 < 9}, Fighter 1d10 = {1 < 9}, no hits.
Round 4: Custodian Fighters 3d10 = {8, 6, 6 < 9}, no hits.
Creuss Destroyers 2#1d10+1 = {3, 3 < 9}, Carrier 1d10 = {7 < 9}, Fighter 1d10 = {3 < 9}, no hits.
Round 5: Custodian Fighters 3d10 = {3, 7, < 9; 10 > 9}, 1 hit. Creuss, what unit will take the hit?
Creuss Destroyers 2#1d10+1 = {5 < 9; 10 > 9}, Carrier 1d10 = {8 < 9}, Fighter 1d10 = {7 < 9}, 1 hit. Custodians destroy a fighter.
Round 4 - Battle at Mecatol Rex
Round 6: Custodian Fighters 2d10 = {3 < 9; 10 > 9}, 1 hit. Creuss, what unit will take the hit?
Creuss Destroyers 2#1d10+1 = {7, 4 < 9}, Carrier 1d10 = {5 < 9}, no hits.
Please excuse the cheesy puns, I can't resist.
- Terence McKenna
Round 7: Custodian Fighters 2d10 = {3, 6 < 9}, no hits.
Creuss Destroyer 1d10+1 = {10 > 9}, Carrier 1d10 = {7 < 9}, 1 hit. Custodians destroy a Fighter.
Round 8: Custodian Fighter 1d10 = {8 < 9}, no hits.
Creuss Destroyer 1d10+1 = {11 > 9}, Carrier 1d10 = {10 > 9}, 2 hits. Custodians destroy a Fighter.
Combat resolves in favor of Creuss, who proceed to land 1 Mechanized Unit and 2 Ground Forces onto Mecatol Rex...
Round 4 - Invasion of Mecatol Rex
Round 1: Custodians Ground Forces 2d10 = {4 < 8; 10 > 8}, 1 hit. Creuss, what unit will take the hit?
Creuss Mechanized Unit 2d10 = {4 < 6; 6 = 6}, Ground Forces 2d10 = {3 < 8; 9 > 8}, 2 hits. Custodians lose both Ground Forces.
The Naalu Collective: Activate Ashtroth-Abaddon-Loki (CP 2 --> 1).
Move in 1 Dreadnought, 1 Carrier, 1 Fighter, and High Alert Token from Bereg-Lirta IV and 1 Destroyer from the Naalu Home System.
Naalu PDS Fire destroys a L1z1x Fighter.
During the space battle, Naalu loses 1 Dreadnought, 1 Carrier, 1 Destroyer, and 1 Fighter to L1z1x's 2 Fighters and expended Action Card "Morale Boost" (AC 4 --> 3); combat resolves in favor of L1z1x.
Universities of Jol-Nar: Activate Bereg-Lirta IV system (CP 2 --> 1).
Move in 1 Destroyer, 1 Carrier, 1 Mechanized Unit, and 2 Ground Forces from Arinam-Meer.
During the space battle, Naalu loses 1 Destroyer; combat resolves in favor of Jol-Nar.
Land 1 Ground Force on Bereg and 1 Mechanized Unit and 2 Ground Forces on Lirta IV.
Pre-combat bombardment destroys the Naalu Ground Force on Lirta IV; combat resolves in favor of Jol-Nar.
The L1z1x Mindnet: Activate Tequ'ran-Torkan system (CP 3 --> 2).
Move in 3 Dreadnoughts and 2 Ground Forces from Saudor.
Land 1 Ground Force on each of Torkan and Tequ'ran; assign 2 Dreadnoughts to Torkan and 1 Dreadnought to Tequ'ran for bombardment.
The Ghosts of Creuss: Activate Mecatol Rex system (CP 3 --> 2).
Move in 2 Destroyers, 1 Carrier, 1 Fighter, and 1 Mechanized Unit from Lodor, picking up 2 Ground Forces from Wellon during movement.
In the space battle, Creuss defeats the Custodians' Fighters, losing 1 Destroyer and 1 Fighter.
Land 1 Mechanized Unit and 2 Ground Forces on Mecatol Rex.
In the invasion combat, Creuss defeats the Custodians' Ground Forces, damaging his Mechanized Unit.
Current Map: Round 4, Action Phase Update 2
Current Technologies
Victory Points and Objectives
The L1z1x Mindnet: 1 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Universities of Jol-Nar: 1 VP
The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
[1 VP] I control Mecatol Rex.:
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: 1 Secret Objective
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds:
R - Jol (1R, 2I)
X - Nar (2R, 3I)
R - Arinam (1R, 2I, B)
R - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
R - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Muaat [2] (Naalu [1])
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
R - Loki (1R, 2I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Yin [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
R - [0.0.0] (5R, 0I)
R - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 2
Trade Contracts: Jol-Nar [3], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
R - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
X - Mecatol Rex (1R, 6I)
R - Mirage (1R, 2I, F (x2))
R - Wellon (1R, 2I)
Action Cards: 2
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 0
Trade Contracts: Naalu [2], Creuss [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator
Worlds:
R - Muaat (4R, 1I)
X - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
R - Quann (2R, 1I, G)
Action Cards: 4
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 3
Trade Contracts: Jol-Nar [1], L1z1x [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator
Worlds:
R - Darien (2R, 4I)
R - Hercalor (1R, 0I, Y)
R - Qucen'n (1R, 2I)
R - Rarron (0I, 3R, G) *values reversed*
R - Thibah (1R, 1I)
R - Tiamat (1R, 2I, Y)
R - Vefut II (2R, 0I, R)
Neutral Worlds and Special Effects
Order of Play
The Naalu Collective: (0) Warfare II
Universities of Jol-Nar: (1) Leadership
The L1z1x Mindnet: (2) Diplomacy II
The Ghosts of Creuss: (5) Trade II
The Embers of Muaat: (7) Technology Current Turn
The Yin Brotherhood: (8) Bureaucracy
Fair warning: Risk Legacy games have confirmed that Segatai has hacked both Orokos and Invisible Castle. He just lost a couple ships to throw off suspicion.
Do make sure to pick a good objective there
At any rate, the Overmind has proceeded wisely. Assimilation time, indeed.
The Division, Warframe (XB1)
GT: Tanith 6227
Probably Jol-Nar.
You know half your TGs are currently coming from me right. If you need material to help reign in some of the other expansionist powers we might be able to help out later, not sure how much I'm going to need to build this turn to remove those dreadnoughts, holding the center doesn't actually do a lot of good besides getting me a VP this round.
It's nothing personal, but honestly, if Jol-Nar is left alone to tech up you will steamroll everyone.
So just for clarification, what is it you're doing, now? Demanding we and the Creuss hand over Trade Goods, or just trying to get some TGs from the Creuss before you go ahead and attack us regardless?
It's win-win for Cruess, well, compared to what would have happened if I just did it without trying to negotiate.
It looks like you have enough resources to build a war sun or an equally sized force. You have one of the safest positions on the map so far with the empty space between you and the Yin and I have no interest in going near your space (as evidenced by leaving Tar'Mann to you) and L1z1x assimilating my space ghosts.
Also if you allow me to stockpile some resources I will eventually get slave wormhole generator and put a nice B wormhole gate somewhere fun for you to continue burning the galaxy.
The Division, Warframe (XB1)
GT: Tanith 6227
Well never mind then.
Muaat will play Privateers, targeting Jol-Nar.
Privateers
Choose an opponent. Take all Trade Goods from that opponent's Trade Goods area. Place half of them (round down) in your Trade Goods area and discard the rest.
Play: As an action.
TG/AC/PC:5/1/0
SA/FS/CP:1/4/0
The Black Hole of Cygnus X-1
L1Z1X no sabotage
The Division, Warframe (XB1)
GT: Tanith 6227
See if we approve your proposed dissertation now Muaat! It'll never get past the committee!
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
It is now Yin's turn to act.